Fruzstrated would need to make several models due to the different format needed.
Not only does the newer code need to be remade for the 1.7.10 format, but it would also need to be added to all version after it so nothing is lost if someone upgrades but not to 1.11+
There may even be features in use now that didn't exist in 1.7.10.
i0brendan0
Its working correctly in my development environment.
By default silk tough has no effect on logs. Must be an addition by another mod.
Regardless of the cause, I'll just override the method in my log class to fix this.
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Zemallo
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So I am having an issue with the craftbench! It works just fine with hoppers and hopperducts when dealing with recipes that yield only one item but I have found that recipes that yield more than one item (Specifically Mystical Agriculture Cow Essence to Raw Beef in my case, and progressive automation's fuel pellet) it seems to only sometimes work and actually ends up duplicating an item into the hopper instead of using the crafting materials!
New build has been submitted to Curse, just waiting for the download link to become publicly available.
Changelog:
- Crash Fix and added an Error Notification when using the MultiTool on a block that uses the deprecated version of EntityPlayer.getDigSpeed
- Added a config option to enable world generation in super flat worlds
- Fixed incompatibility with Apple Core's ASM
- Fixed an odd interaction between my logs, silk touch, and an unknown mod (was reported on MC Forums)
- Fixed CraftBench dupe bug
- Added config that makes shears required to harvest flowers, found under 'tweaks', disabled by default
- Expanded MobDropTweaks config into its own sub category with individual control over each mob
- Removed WaterBucket / HarvestCraft-FreshWater to Water Vapor recipes
- Added 'Staff of the Clouds'
- Added recipes to pull Water Vapor, and Light/Dense/Storm Clouds form the 'Staff of the Clouds'
- Generator Improvements. Big thanks to Mezz for helping me speed them up.
Only got one question ive been wondering for a while now. If pixel powers 2 is eternally stuck in limbo wouldn't it be quicker/easier to directly port pixel powers 1 to either 1.7.10, 1.10.2, or 1.11.2? That alone would keep fans of pixel powers occupied until you have 2 ready to go even if its a slightly buggy direct port... you know what they say - something, even if its junk, is better then nothing. Its already abundantly clear that no one will port it for whatever reason and you guys already know your own source so you would have the best bet anyways for a semi-stable port.
Im just curious so don't take this as a "port it you fools!" type of post xD
so i have found an ancient scroll from Terraqueous, but cant find anything anywhere about it, and there's no wiki for the mod either. could you please let me know what its for, or maybe make a book for your mod?
The scroll is a hidden item that shows you how to build a secret structure.
I've deliberately provided little information about it, to keep it something a player discovers rather then something everyone just builds.
ZephyrScarlet
It not likely to happen.
Fruzstrated would need to make several models due to the different format needed.
Not only does the newer code need to be remade for the 1.7.10 format, but it would also need to be added to all version after it so nothing is lost if someone upgrades but not to 1.11+
There may even be features in use now that didn't exist in 1.7.10.
i0brendan0
Its working correctly in my development environment.
By default silk tough has no effect on logs. Must be an addition by another mod.
Regardless of the cause, I'll just override the method in my log class to fix this.
So I am having an issue with the craftbench! It works just fine with hoppers and hopperducts when dealing with recipes that yield only one item but I have found that recipes that yield more than one item (Specifically Mystical Agriculture Cow Essence to Raw Beef in my case, and progressive automation's fuel pellet) it seems to only sometimes work and actually ends up duplicating an item into the hopper instead of using the crafting materials!
New build has been submitted to Curse, just waiting for the download link to become publicly available.
Changelog:
- Crash Fix and added an Error Notification when using the MultiTool on a block that uses the deprecated version of EntityPlayer.getDigSpeed- Added a config option to enable world generation in super flat worlds
- Fixed incompatibility with Apple Core's ASM
- Fixed an odd interaction between my logs, silk touch, and an unknown mod (was reported on MC Forums)
- Fixed CraftBench dupe bug
- Added config that makes shears required to harvest flowers, found under 'tweaks', disabled by default
- Expanded MobDropTweaks config into its own sub category with individual control over each mob
- Removed WaterBucket / HarvestCraft-FreshWater to Water Vapor recipes
- Added 'Staff of the Clouds'
- Added recipes to pull Water Vapor, and Light/Dense/Storm Clouds form the 'Staff of the Clouds'
- Generator Improvements. Big thanks to Mezz for helping me speed them up.
! Requires newest ShetiPhianCore (1.10.0-3.3.8+ / 1.11.0-3.4.3+)
- Uses new base tile entity recently added
- Uses new recipe method recently added
Only got one question ive been wondering for a while now. If pixel powers 2 is eternally stuck in limbo wouldn't it be quicker/easier to directly port pixel powers 1 to either 1.7.10, 1.10.2, or 1.11.2? That alone would keep fans of pixel powers occupied until you have 2 ready to go even if its a slightly buggy direct port... you know what they say - something, even if its junk, is better then nothing. Its already abundantly clear that no one will port it for whatever reason and you guys already know your own source so you would have the best bet anyways for a semi-stable port.
Im just curious so don't take this as a "port it you fools!" type of post xD
so i have found an ancient scroll from Terraqueous, but cant find anything anywhere about it, and there's no wiki for the mod either. could you please let me know what its for, or maybe make a book for your mod?
Thanks in advance.
The scroll is a hidden item that shows you how to build a secret structure.
I've deliberately provided little information about it, to keep it something a player discovers rather then something everyone just builds.
To get the build instructions, right click with the scroll in hand.
If more help is needed just message me.
Best if you do via Curse as I'm not here often and these forms do not notify me of new messages. (https://minecraft.curseforge.com/members/ShetiPhian)
Thanks! =)