you should add all old Balkons weapons a bolt-action rifle (likeKarabiner 98K) like your original bolt-action rifle model knuckles claws, Katar or Katara, maybe something like chicken sickles that is made for battle and mining, also maybe a sai a polearm like Balkon's Halberd (this was my favorite weapon :D) how about a trident like weapon which damages attacking enemy when you hold the right mouse buttom. ahh a lance, shurikan, kunai, throwing axes. recurved, reflex, long, bows made that are made of wood and materials. a sickle, club, staff a craftable ballista, catapult, bolas (that stops enemies from moving and make them fall down when thrown on their leg area, slingshots, a placeable version which you place your slingshot on a block and then pull the sling to shoot, throwable sticks (in the javelling section), the Ribauldequin , and if were talking guns you should make 1 of each type gun powedered pistol, revolver (the only one who holds a magazine inside), bolt-action rifle, shotgun and a gun that shoots some sort of item that lights up the area, probably not torches, a rapier executioner's sword (crafted by using sword diamond and flint) pistol sword :D,
Hunting sword (sword + many flint stones), sabre, scimitar, twin swords or maybe hook swords - holding 2 swords at the same time could feel awesome, a some sort of Great Sword (like a claymore), falchion, cutlass, a whip, Nunchaku, (used like balkon's flail), scythe, stockwhip, chainwhip, Three-section staff, a knife that is tied to a rope that you can use like the fishing rod but as a weapon, throw and grab.
Kusarigama, oww parrying dagger, ehh club, mace pernach mace, lance, a bombard cannon,
and about shields you should make a heater and scutum versions
I think all of that would be an awesome addition / all I ever wanted to have after trying balkon's weapons mod,
if you'd get 1 weapon of each kind that without even 1 weapon having the same aspects as other you'll have the greatest weapon mod in this forum.
you should add all old Balkons weapons a bolt-action rifle (likeKarabiner 98K) like your original bolt-action rifle model knuckles claws, Katar or Katara, maybe something like chicken sickles that is made for battle and mining, also maybe a sai a polearm like Balkon's Halberd (this was my favorite weapon ) how about a trident like weapon which damages attacking enemy when you hold the right mouse buttom. ahh a lance, shurikan, kunai, throwing axes. recurved, reflex, long, bows made that are made of wood and materials. a sickle, club, staff a craftable ballista, catapult, bolas (that stops enemies from moving and make them fall down when thrown on their leg area, slingshots, a placeable version which you place your slingshot on a block and then pull the sling to shoot, throwable sticks (in the javelling section), the Ribauldequin , and if were talking guns you should make 1 of each type gun powedered pistol, revolver (the only one who holds a magazine inside), bolt-action rifle, shotgun and a gun that shoots some sort of item that lights up the area, probably not torches, a rapier executioner's sword (crafted by using sword diamond and flint) pistol sword ,
Hunting sword (sword + many flint stones), sabre, scimitar, twin swords or maybe hook swords - holding 2 swords at the same time could feel awesome, a some sort of Great Sword (like a claymore), falchion, cutlass, a whip, Nunchaku, (used like balkon's flail), scythe, stockwhip, chainwhip, Three-section staff, a knife that is tied to a rope that you can use like the fishing rod but as a weapon, throw and grab.
Kusarigama, oww parrying dagger, ehh club, mace pernach mace, lance, a bombard cannon,
and about shields you should make a heater and scutum versions
I think all of that would be an awesome addition / all I ever wanted to have after trying balkon's weapons mod,
if you'd get 1 weapon of each kind that without even 1 weapon having the same aspects as other you'll have the greatest weapon mod in this forum.
I can't craft any of the items added by this mod with the metallurgy ores, i also noticed that the damage of the weapons is a bit op still and was wondering if you could maybe add a config to change it or something, as the spear costs less material than a sword and does more damage but less when thrown. Also when running the mod on a server i have to disable the crossbow because it complains that there is something wrong with its texture.
This mod looks really good. I'm actually considering it as a replacement/supplement for Balkon's weapons...I really love a few of the things in that, though. I do, however, have two questions.
Is it possible to disable certain weapons?
Doesn't the Hammer recipe conflict with the vanilla sign recipe? It would be nice to have the area sweep attack starting out.
Do you have Skype? I can try help - with mod compatibilities, and I have a few (actually many) ideas to give out. I see the potential of this mod getting bigger than Balkon's Weapons!
Not sure if this is a nooby comment, but how do i activate the mod compatibility? I have it installed with Twilight Forest, and no new items are appearing and i can't craft anything new.
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Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Eruption (hammer enchant) = shoots enemies up into the air upon smashing with your hammer.
Harvest (hammer enchant) = hammer smash also tramples crops & tilled dirt, and destroys plantlife ((tall)grass)
Cutting Edge (hammer, swords, etc.) = gives them a crit system like the Mace, but less powerful.
Focus Point (launcher enchant) = when in close quarters, where it would normally explode in a wide range, it will focus all its damage on the one enemy that got hit. Massive damage.
Agility (launcher enchant) = removes slowness debuff.
Clever! I like those ideas, my turn to give it a shot ;3
How about:
League: Enchanted on every weapon and tool, this enchantment is excellent due to the fact that you can't get damage increase enchantments on a pickaxe, this will change that. League will have different effects based on the item you use it on.
For example:
Bow - Shortens drawback time (Not sure if thats codable, especially for mods, so if that fails, just add a weakness debuff to arrows shot by a League bow)
Axe - Increases damage by 2 (1 heart), and makes the axe work as a lower tierd shovel, for example, diamond axe - iron shovel, wooden axe - wooden shovel, iron axe - stone shovel.
Sword - Blocking becomes much more efficient, blocking a total of 2 hearts of damage.
Crossbow - Bolts travel faster, and hitting things at melee with it does knockback.
Hammer - the hammer smash is instant on right clicking, however it uses more durability.
Launcher - Increases the damage of impact, and removes grief. (Block break)
Hoe - Increases damage by 5, making hoes a nice weapon.
You get the idea.
All modded items (To make it easier) could have a set damage and knockback increase.
Example, HolyStone sword from the aether could be enchanted with League, but it would only increase knockback and damage.
Same with other modded axes, hoes, etc.
Hope you like the idea ;3
I don't have the metallurgy/thaumcraft stuff when I search for them...
Neither do i, i also don't have the twilight forest stuff.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Here's a couple. First value is the level range of the enchantment normally. Max is how much it can be with an anvil.
Heirloom (I-IV) (Max V): While the item is selected, it regains durability for every experience orb collected. Hardened (I) (Max I): The enchanted item does not take double durability damage when used as a tool. Astral (I-III) (Max IV): Ranged enchant. Allows the shot to pass through a limited number of solid blocks. Wreck (I-II) (Max III)*: Chance of applying a Weakness debuff on hit. Hobble (I-II) (Max III)*: Chance of applying a Slowness debuff on hit.
*First level is equivalent to a basic potion, second to an enhanced potion, third to an enhanced and extended potion.
Adding custom enchants for all weapons, not just TuxWeapons ones in the 0.3 update for minecraft 1.6, ideas?
Hmmm, let's see.
Stealer: If hit by an enchanted weapon, it will gain the enchantments from the weapon/tool for a limited time.
Illegal: Allows illegal enchantments to coexist on a weapon, but all are ____ I.
Sword Beam: When swung, shoots a laser beam with infinite range, but will disappear upon hitting a wall. Damage of laser will be the same as sword with enchantments. Can only be used at full health.
Kamikaze: When swung and hits a target, it will cause the equivalent of a charged Creeper explosion and bring your sword's durability down to one. Kamikaze is still in effect.
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Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.
It's happening during startup, serverside. Immediately after mod init. Here's a full crashlog: http://pastie.org/8080229
Are you using Metallurgy_3.1.jar? It's the latest version from the curse post.
Hm, I'm not sure what the problem is, I'll do some research on it. Has anyone else got this crash, or is it just a conflict with another mod?
Yeah.. 3.1.1 I think
how about a trident like weapon which damages attacking enemy when you hold the right mouse buttom. ahh a lance, shurikan, kunai, throwing axes.
recurved, reflex, long, bows made that are made of wood and materials. a sickle, club, staff a craftable ballista, catapult, bolas (that stops enemies from moving and make them fall down when thrown on their leg area, slingshots, a placeable version which you place your slingshot on a block and then pull the sling to shoot, throwable sticks (in the javelling section), the Ribauldequin ,
and if were talking guns you should make 1 of each type gun powedered pistol, revolver (the only one who holds a magazine inside), bolt-action rifle, shotgun and a gun that shoots some sort of item that lights up the area, probably not torches, a rapier executioner's sword (crafted by using sword diamond and flint) pistol sword :D,
Hunting sword (sword + many flint stones), sabre, scimitar, twin swords or maybe hook swords - holding 2 swords at the same time could feel awesome, a some sort of Great Sword (like a claymore), falchion, cutlass, a whip, Nunchaku, (used like balkon's flail), scythe, stockwhip, chainwhip, Three-section staff, a knife that is tied to a rope that you can use like the fishing rod but as a weapon, throw and grab.
Kusarigama, oww parrying dagger, ehh club, mace pernach mace, lance, a bombard cannon,
and about shields you should make a heater and scutum versions
I think all of that would be an awesome addition / all I ever wanted to have after trying balkon's weapons mod,
if you'd get 1 weapon of each kind that without even 1 weapon having the same aspects as other you'll have the greatest weapon mod in this forum.
Nice job creating an account to post on this!
The crafting would be:
W= weapon material
S= string
O= nothing
s s s
s o s
w o w
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Clever! I like those ideas, my turn to give it a shot ;3
How about:
League: Enchanted on every weapon and tool, this enchantment is excellent due to the fact that you can't get damage increase enchantments on a pickaxe, this will change that. League will have different effects based on the item you use it on.
For example:
Bow - Shortens drawback time (Not sure if thats codable, especially for mods, so if that fails, just add a weakness debuff to arrows shot by a League bow)
Axe - Increases damage by 2 (1 heart), and makes the axe work as a lower tierd shovel, for example, diamond axe - iron shovel, wooden axe - wooden shovel, iron axe - stone shovel.
Sword - Blocking becomes much more efficient, blocking a total of 2 hearts of damage.
Crossbow - Bolts travel faster, and hitting things at melee with it does knockback.
Hammer - the hammer smash is instant on right clicking, however it uses more durability.
Launcher - Increases the damage of impact, and removes grief. (Block break)
Hoe - Increases damage by 5, making hoes a nice weapon.
You get the idea.
All modded items (To make it easier) could have a set damage and knockback increase.
Example, HolyStone sword from the aether could be enchanted with League, but it would only increase knockback and damage.
Same with other modded axes, hoes, etc.
Hope you like the idea ;3
Neither do i, i also don't have the twilight forest stuff.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
TuxPower(Someone had to say it :P): Let's you throw the weapon regardless of it's type by right clicking.
Heirloom (I-IV) (Max V): While the item is selected, it regains durability for every experience orb collected.
Hardened (I) (Max I): The enchanted item does not take double durability damage when used as a tool.
Astral (I-III) (Max IV): Ranged enchant. Allows the shot to pass through a limited number of solid blocks.
Wreck (I-II) (Max III)*: Chance of applying a Weakness debuff on hit.
Hobble (I-II) (Max III)*: Chance of applying a Slowness debuff on hit.
*First level is equivalent to a basic potion, second to an enhanced potion, third to an enhanced and extended potion.
Hmmm, let's see.
Stealer: If hit by an enchanted weapon, it will gain the enchantments from the weapon/tool for a limited time.
Illegal: Allows illegal enchantments to coexist on a weapon, but all are ____ I.
Sword Beam: When swung, shoots a laser beam with infinite range, but will disappear upon hitting a wall. Damage of laser will be the same as sword with enchantments. Can only be used at full health.
Kamikaze: When swung and hits a target, it will cause the equivalent of a charged Creeper explosion and bring your sword's durability down to one. Kamikaze is still in effect.
Hey, guys. Quote me if you want me to respond. Otherwise I'll have no idea what the hell you want with me.
Friend Code: 1263-6258-8121 (Poison)
Friend Safaris: Poison: Swalot, Whirlipede, Seviper.