Precious First Person... it comes, it does...
well. Zaggy is working on ANIMATED PLAYER MOD COMPATIBILITY PATCH (DUN DUN DUN)
and it will take some time, until Hippomaster already deals with renderplayerapi thingy, or not. When Zaggy will need to redo hole mod. Just for AP Mod.
I already know all that. I would just like to know if that is what's holding him up still, or if it's another matter.
The reason I still haven't released it is that I keep running into more and more issues with running the mod with the obfuscated (read normal jar of) Minecraft.
First, what happened was MCPBot (the easiest way to get the obfuscated names of the Minecraft code's names for things) wasn't (and probably still isn't) updated to 1.6.4, so I needed to get the names manually (from the decompiler itself).
Then, it crashed without Animated Player installed due to a reference I made to bits of the Animated Player code in the wrong place.
Then, my code to inject code into Animated Player to disable the head rendering wasn't working in the obfuscated environment.
Now, it's crashing again because of some error that makes very little sense to me. This may take a while to figure out.
Of course, there were other things distracting me from developing the mod, namely the Battlefield 4 open beta and schoolwork (along with some other things, probably).
The reason I still haven't released it is that I keep running into more and more issues with running the mod with the obfuscated (read normal jar of) Minecraft.
First, what happened was MCPBot (the easiest way to get the obfuscated names of the Minecraft code's names for things) wasn't (and probably still isn't) updated to 1.6.4, so I needed to get the names manually (from the decompiler itself).
Then, it crashed without Animated Player installed due to a reference I made to bits of the Animated Player code in the wrong place.
Then, my code to inject code into Animated Player to disable the head rendering wasn't working in the obfuscated environment.
Now, it's crashing again because of some error that makes very little sense to me. This may take a while to figure out.
Of course, there were other things distracting me from developing the mod, namely the Battlefield 4 open beta and schoolwork (along with some other things, probably).
Just keep going Zaggy I know you can probably do it.
Also every damn person besides me has played the BF4 Beta, how is it?
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"You don't know what you're up against,"
"Yeah I do." "Oh."
The reason I still haven't released it is that I keep running into more and more issues with running the mod with the obfuscated (read normal jar of) Minecraft.
...
Now, it's crashing again because of some error that makes very little sense to me. This may take a while to figure out. Of course, there were other things distracting me from developing the mod, namely the Battlefield 4 open beta and schoolwork (along with some other things, probably).
1; Thank you for the update. It helps numb the hole in my heart yearning for the mod. :'3
2; I'd be more than happy to help with testing.
3; Add me on Origin sometime. I'm gonna need more buddies who play Battlefield 4. PM me if you want my Origin name to do so.
Also every damn person besides me has played the BF4 Beta, how is it?
It is very fun. Levolution (map dynamics of random weather and drastic map changes such as blowing up daqms to flood cities, destroying sky scrapers) is gonna be a huge and fun thing for multiplayer, and the refined weapon customization with the added camo customization is gonna be really nice. You should try it out. If you're worried about it being resource demanding, it doesn't seem to be compared to the claims of Battlefield 3. I can run mine on ultra with my computer with at least 60+ FPS, which barely passes as "semi-great". But I kept hearing that the beta's ultra will actually be the retail's medium.
Oh, and lehmad21.....
WHO THE F**K DO YOU THINK YOU ARE RANDOMLY ADVERTISING THAT S**T HERE!* ಠ益ಠ
*The post this part was responding to was reported and removed.
Also every damn person besides me has played the BF4 Beta, how is it?
It was pretty great. I think it's a pretty big improvement over Battlefield 3 (I hope you've played it, it's sort of hard to explain what BF4's like without referencing BF3).
The guns seem to be easier to shoot (once you're on target and aimed down sights, that is). The recoil seems a lot less when firing on automatic than it was in BF3.
1; Thank you for the update. It helps numb the hole in my heart yearning for the mod. :'3
2; I'd be more than happy to help with testing.
3; Add me on Origin sometime. I'm gonna need more buddies who play Battlefield 4. PM me if you want my Origin name to do so.
It is very fun. Levolution (map dynamics of random weather and drastic map changes such as blowing up daqms to flood cities, destroying sky scrapers) is gonna be a huge and fun thing for multiplayer, and the refined weapon customization with the added camo customization is gonna be really nice. You should try it out. If you're worried about it being resource demanding, it doesn't seem to be compared to the claims of Battlefield 3. I can run mine on ultra with my computer with at least 60+ FPS, which barely passes as "semi-great". But I kept hearing that the beta's ultra will actually be the retail's medium.
I haven't actually bought BF4 yet, I want to see if I can get it for less than 60 bucks (good grief). Probably pretty unlikely that that'll happen, but it'd still be nice. Then I'd have more spare money left to buy premium, which I never bought for BF3.
ಠ_ಠ *punches you in the face* No! Besides, you can get that already with mini game servers.
On a side note, I was expecting the mod to have been updated about a week ago, when Zaggy mentioned he had planned for it to be. What's taking ya Zaggy? I'm getting... anxious......... *murmurs in the corner* Precious first person...it comes, itdoes.....
XD
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The most advanced advanced adventure map ever created!
PHEW. It took a large portion of the day, but I finally figured out how to inject the code into the Animated Player mod properly in the normal (obfuscated) game. I'm rather unsatisfied with how I had to solve it (it'll make releases just a little harder to do), but oh, well. Ya gotta do what ya gotta do.
I'm uploading it now, but it may be a few days before the CurseForge guys approve it.
PHEW. It took a large portion of the day, but I finally figured out how to inject the code into the Animated Player mod properly in the normal (obfuscated) game. I'm rather unsatisfied with how I had to solve it (it'll make releases just a little harder to do), but oh, well. Ya gotta do what ya gotta do.
I'm uploading it now, but it may be a few days before the CurseForge guys approve it.
PHEW. It took a large portion of the day, but I finally figured out how to inject the code into the Animated Player mod properly in the normal (obfuscated) game. I'm rather unsatisfied with how I had to solve it (it'll make releases just a little harder to do), but oh, well.
Ya gotta do what ya gotta do. I'm uploading it now, but it may be a few days before the CurseForge guys approve it.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/11/2013
Posts:
43
Minecraft:
Myelecor_Fireson
Member Details
Oh happy day! Oh jubilation! Oh greatfulness of a Timelord! I've been waiting soooo long! This was the last mod I needed before I started my Doctor Who Minecraft Survival Series!
Oh happy day! Oh jubilation! Oh greatfulness of a Timelord! I've been waiting soooo long! This was the last mod I needed before I started my Doctor Who Minecraft Survival Series!
PHEW. It took a large portion of the day, but I finally figured out how to inject the code into the Animated Player mod properly in the normal (obfuscated) game. I'm rather unsatisfied with how I had to solve it (it'll make releases just a little harder to do), but oh, well. Ya gotta do what ya gotta do.
I'm uploading it now, but it may be a few days before the CurseForge guys approve it.
Good job! Now go play some cookie clicker! (dont question what the game is just play it)
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Want me to tell you a story? [spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler][spoiler]I forgot... D:[/spoiler]
I've always wanted to enhance my Minecraft experience as much as I could; in survival and multiplayer. This mod is a great addition to the set. I've been waiting for this to update actually, I played with it in 1.5.2 and thought it was great. Also, are you aiming at just maintaining the mod, or are you going to add more features (I don't know what else to add to a mod like this but its worth a shot asking)?
Good job! Now go play some cookie clicker! (dont question what the game is just play it)
No! What have you done!? ლ(ಠ_ಠლ)
We'll lose Zaggy to the evil cult of grandmas, baking cookies for all eternity, never to update this mod again!
Just kidding. But seriously, that game is addicting!
I already know all that. I would just like to know if that is what's holding him up still, or if it's another matter.
First, what happened was MCPBot (the easiest way to get the obfuscated names of the Minecraft code's names for things) wasn't (and probably still isn't) updated to 1.6.4, so I needed to get the names manually (from the decompiler itself).
Then, it crashed without Animated Player installed due to a reference I made to bits of the Animated Player code in the wrong place.
Then, my code to inject code into Animated Player to disable the head rendering wasn't working in the obfuscated environment.
Now, it's crashing again because of some error that makes very little sense to me. This may take a while to figure out.
Of course, there were other things distracting me from developing the mod, namely the Battlefield 4 open beta and schoolwork (along with some other things, probably).
Just keep going Zaggy I know you can probably do it.
Also every damn person besides me has played the BF4 Beta, how is it?
"Yeah I do." "Oh."
1; Thank you for the update. It helps numb the hole in my heart yearning for the mod. :'3
2; I'd be more than happy to help with testing.
3; Add me on Origin sometime. I'm gonna need more buddies who play Battlefield 4. PM me if you want my Origin name to do so.
It is very fun. Levolution (map dynamics of random weather and drastic map changes such as blowing up daqms to flood cities, destroying sky scrapers) is gonna be a huge and fun thing for multiplayer, and the refined weapon customization with the added camo customization is gonna be really nice. You should try it out. If you're worried about it being resource demanding, it doesn't seem to be compared to the claims of Battlefield 3. I can run mine on ultra with my computer with at least 60+ FPS, which barely passes as "semi-great". But I kept hearing that the beta's ultra will actually be the retail's medium.
Oh, and lehmad21.....
WHO THE F**K DO YOU THINK YOU ARE RANDOMLY ADVERTISING THAT S**T HERE!*
ಠ益ಠ
*The post this part was responding to was reported and removed.
It was pretty great. I think it's a pretty big improvement over Battlefield 3 (I hope you've played it, it's sort of hard to explain what BF4's like without referencing BF3).
The guns seem to be easier to shoot (once you're on target and aimed down sights, that is). The recoil seems a lot less when firing on automatic than it was in BF3.
I haven't actually bought BF4 yet, I want to see if I can get it for less than 60 bucks (good grief). Probably pretty unlikely that that'll happen, but it'd still be nice. Then I'd have more spare money left to buy premium, which I never bought for BF3.
XD
The most advanced advanced adventure map ever created!
I'm uploading it now, but it may be a few days before the CurseForge guys approve it.
YAY
ಠ_ಠ
ಥ_ಥ
YEEEEEEEEEEEEEEEEESSSSSSSSSS!!!!!!
ಠ_ರೃ
Gentleman... Grab your top hats... This calls for a celebration.....
Bravo Zaggy you have outdone yourself again!
"Yeah I do." "Oh."
That remains to be seen. Thanks anyway, though.
You'll have to link me to that so I can watch it.
lol, you caught the download before I realized I'd left some annoying debug output and deleted the file to upload a new one.
I need to stop forgetting to remove debug output. sigh
Good job! Now go play some cookie clicker! (dont question what the game is just play it)
But it's safe to use, right?
No! What have you done!? ლ(ಠ_ಠლ)
We'll lose Zaggy to the evil cult of grandmas, baking cookies for all eternity, never to update this mod again!
Just kidding. But seriously, that game is addicting!