Maybe for a for a specified range, but the equivalent of /killall for liquids would have to check every block in the world to see if it is the given liquid or not, which would cause quite a bit of lag
Love this mod, it's extremely helpful and very light running. I have a few suggestions I'd like you to consider.
/entitycount <all|type|overall>
- all would give you a listing of each type and their count
- type would just give that specified type
- overall would just give you an overall entity count, possibly this could be what's chosen if you give no args
could you add a list when /teleport is issued so you could see all teleports made on the sever and you could tab through them? thanks, awesome job so far!
The newest 1.6.4 version will still work just fine with 1.6.2 because of srgnames. All previous versions are still hosted on the curseforge page if you needed a 1.4 or 1.5 version, but go ahead and use the newest version.
Hey matthew, love the mod but I have recently changed from running forge to running mcpc+ and as such some of your commands are overlapping with theirs. Mainly /tps and /teleport are being overrode by mcpc+ commands. Is there a way you could edit the names of those so my players could still use them? For instance, right now when i do /teleport and hit tab I can see the list of all the teleports on the server but I am unable to use the command because I get weird things like "Error: Player not found" from mcpc+. This is a huge pain because we have 40+ teleports set on the server that people use constantly that they are no longer able to use
The easiest way to fix this seems to be if you could rename them, or add an option to rename them, to something different my players could still be able to use them. Like instead of /teleport you could make the command /teleportST or /telep or just something thats not /tp or /teleport.
Hey matthew, love the mod but I have recently changed from running forge to running mcpc+ and as such some of your commands are overlapping with theirs. Mainly /tps and /teleport are being overrode by mcpc+ commands. Is there a way you could edit the names of those so my players could still use them? For instance, right now when i do /teleport and hit tab I can see the list of all the teleports on the server but I am unable to use the command because I get weird things like "Error: Player not found" from mcpc+. This is a huge pain because we have 40+ teleports set on the server that people use constantly that they are no longer able to use
The easiest way to fix this seems to be if you could rename them, or add an option to rename them, to something different my players could still be able to use them. Like instead of /teleport you could make the command /teleportST or /telep or just something thats not /tp or /teleport.
Let me know if this is a possibility, thanks
1.6.4 build 10: removed useless code, fixed MOTD from being doubled, added ability to rename commands in the config, minor formatting and log changes
Oh youre the man! Just waiting for it to get through curse's system now so I can download
Thanks! And yea curse requires every file to be approved by someone, which is annoying. Go ahead and use the dropbox link in the OP if you want it now.
Thanks! And yea curse requires every file to be approved by someone, which is annoying. Go ahead and use the dropbox link in the OP if you want it now.
Oh shoot I lied. I renamed teleport to telep but now when non ops use it it says they dont have permission and need to contact a server administrator. But I have RequireOPTeleport=false so it should work for them. Does renaming it mess this up? Should it be like RequireOPTelep=false or something?
Oh shoot I lied. I renamed teleport to telep but now when non ops use it it says they dont have permission and need to contact a server administrator. But I have RequireOPTeleport=false so it should work for them. Does renaming it mess this up? Should it be like RequireOPTelep=false or something?
I just tested it and the problem didn't come up for me. It should stay as "RequireOPTeleport" no matter what the command name is.
I'm guessing it's MCPC+ doing this because neither my mod or vanilla minecraft say to "contact a server administrator". The permission system is probably allowing /teleport but not /telep. Try adding /telep to the MCPC+ permissions
I just tested it and the problem didn't come up for me. It should stay as "RequireOPTeleport" no matter what the command name is.
I'm guessing it's MCPC+ doing this because neither my mod or vanilla minecraft say to "contact a server administrator". The permission system is probably allowing /teleport but not /telep. Try adding /telep to the MCPC+ permissions
oh yea after googling it I realized it was a bukkit thing. I have no idea how to work mcpc+ permissions yet though. I tried adding it to the list where the other ones are but it doesnt work because all the other ones are from Essentials plugin but this one is not. Thanks for clarifying
oh yea after googling it I realized it was a bukkit thing. I have no idea how to work mcpc+ permissions yet though. I tried adding it to the list where the other ones are but it doesnt work because all the other ones are from Essentials plugin but this one is not. Thanks for clarifying
No problem, I'm glad we figured it out. I've never touched bukkit so I'm next to no help with that, but good luck.
This is really cool. Still no removeliquid thing though? That could probably be implemented with a max radius, specified in the configs. Something truly awesome would be if you had it so it would remove modded liquids (hook into forge liquid registry), too (though I personally don't need that feature). If the type of liquid isn't provided, just remove all. Syntax: /removeliquids <radius> [optional: type of liquid]
This is really cool. Still no removeliquid thing though? That could probably be implemented with a max radius, specified in the configs. Something truly awesome would be if you had it so it would remove modded liquids (hook into forge liquid registry), too (though I personally don't need that feature). If the type of liquid isn't provided, just remove all. Syntax: /removeliquids <radius> [optional: type of liquid]
You can do "/removeall liquid" to remove all liquids in the area.
"/removeall liquid 50" to remove all liquids within 50 blocks
"/removeall 1 50" would remove all stone blocks within 50 blocks of the player
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thr33p10
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Most, if not all, the uses of this mod seem to me to be things that would be best for ops only. I don't suppose this is the case for the commands listed? If they were made available to all players on a server (especially a survival server) I could see this as a bad addition.
Most, if not all, the uses of this mod seem to me to be things that would be best for ops only. I don't suppose this is the case for the commands listed? If they were made available to all players on a server (especially a survival server) I could see this as a bad addition.
Most, but not all, commands are intended for server operator use. The config allows you to change any command to require op or not.
Most, but not all, commands are intended for server operator use. The config allows you to change any command to require op or not.
That's awesome! I may just have to test this out on my server then.
By the way, would a backup command or auto-backup be possible to implement in this mod? I've been trying forge essentials for their backup command and find their "auto-backup" completely nonfunctional.. Besides I do not like how their core mod requires a complicated permission setup. I'd rather just have the cfg that says op only or not .
That's awesome! I may just have to test this out on my server then.
By the way, would a backup command or auto-backup be possible to implement in this mod? I've been trying forge essentials for their backup command and find their "auto-backup" completely nonfunctional.. Besides I do not like how their core mod requires a complicated permission setup. I'd rather just have the cfg that says op only or not .
Updated to 1.6.4 build 12: Added world backup feature to servertools, added flat bedrock generation option
The world backup feature creates zip files of the world directory. You can turn on automatic backups at a specified interval, or use the /backup command. It also has the ability to limit the size of the backup folder, as well as how long to keep backups for. Everyting should be self explanatory in the backup section of the config.
The flat bedrock feature is enabled by default, and will cause the bedrock layer to be flat and only one block thick. This only applies to newly generated chunks / worlds.
Maybe for a for a specified range, but the equivalent of /killall for liquids would have to check every block in the world to see if it is the given liquid or not, which would cause quite a bit of lag
Thanks for the idea MysticAura!
The easiest way to fix this seems to be if you could rename them, or add an option to rename them, to something different my players could still be able to use them. Like instead of /teleport you could make the command /teleportST or /telep or just something thats not /tp or /teleport.
Let me know if this is a possibility, thanks
1.6.4 build 10: removed useless code, fixed MOTD from being doubled, added ability to rename commands in the config, minor formatting and log changes
Oh youre the man! Just waiting for it to get through curse's system now so I can download
Thanks! And yea curse requires every file to be approved by someone, which is annoying. Go ahead and use the dropbox link in the OP if you want it now.
Worked flawlessly! you sir are my hero!
I just tested it and the problem didn't come up for me. It should stay as "RequireOPTeleport" no matter what the command name is.
I'm guessing it's MCPC+ doing this because neither my mod or vanilla minecraft say to "contact a server administrator". The permission system is probably allowing /teleport but not /telep. Try adding /telep to the MCPC+ permissions
oh yea after googling it I realized it was a bukkit thing. I have no idea how to work mcpc+ permissions yet though. I tried adding it to the list where the other ones are but it doesnt work because all the other ones are from Essentials plugin but this one is not. Thanks for clarifying
No problem, I'm glad we figured it out. I've never touched bukkit so I'm next to no help with that, but good luck.
http://i.imgur.com/s5Xsq5k.png (MCF hates big images and text )
Updated to 1.6.4 build 11: Added /removeall [{blockID} | "liquid"] [range] command
You can do "/removeall liquid" to remove all liquids in the area.
"/removeall liquid 50" to remove all liquids within 50 blocks
"/removeall 1 50" would remove all stone blocks within 50 blocks of the player
Default range is a config option, default is 20
thr33p10
http://www.artifactovol.ca
Most, but not all, commands are intended for server operator use. The config allows you to change any command to require op or not.
That's awesome! I may just have to test this out on my server then.
By the way, would a backup command or auto-backup be possible to implement in this mod? I've been trying forge essentials for their backup command and find their "auto-backup" completely nonfunctional.. Besides I do not like how their core mod requires a complicated permission setup. I'd rather just have the cfg that says op only or not .
thr33p10
http://www.artifactovol.ca
Hmm I like that idea. Added to my TODO list
The world backup feature creates zip files of the world directory. You can turn on automatic backups at a specified interval, or use the /backup command. It also has the ability to limit the size of the backup folder, as well as how long to keep backups for. Everyting should be self explanatory in the backup section of the config.
The flat bedrock feature is enabled by default, and will cause the bedrock layer to be flat and only one block thick. This only applies to newly generated chunks / worlds.