The Meaning of Life, the Universe, and Everything.
Location:
Behind a computer
Join Date:
5/18/2013
Posts:
272
Location:
Germany, near Hamburg
Minecraft:
KurodaAkira
PSN:
KurodaAkira
Discord:
KurodaAkira#1337
PMC:
KurodaAkira
Member Details
This time there is no "Screenshot" to show the progress but a piece of information:
I now included the whole Item Information Mod I once created for MC 1.5.2.
I'm well aware that there's another Mod out there doing the same (Extended Item Information), but I don't like how the stuff is handled there.
It's jsut resource consumeing and that is really not necessary.
So I included my own Mod (well and ported it to forge).
The language support and automatical update of the language is not yet included but will be in later versions (Would take to much time to do it now and I would like to extend the language support to every feature of the mod)
And yes ofc this feature can be toggled off and you can choose which parts to use and how!
Hey Kuroda, is there any way that this mod could have any sort of AppleCore mod support for the hunger bar? I've been messing around with the two mods in tandem, and, although the game works, the two do not play well together. AppleCore overlays its information where the hunger bar once was, while your mod adds an RPG-themed bar, which looks weird. I'll take a screenshot if needed.
Hey Kuroda, is there any way that this mod could have any sort of AppleCore mod support for the hunger bar? I've been messing around with the two mods in tandem, and, although the game works, the two do not play well together. AppleCore overlays its information where the hunger bar once was, while your mod adds an RPG-themed bar, which looks weird. I'll take a screenshot if needed.
I can try to make some support, but not for the next version.
May
I make a request to add saturation as a bar that overlays the hungerbar
so I could know how much I am getting saturation points from food. Of
course I could just use Apple Core for that but I want some kind of
visual representation of current saturation. This mod would be perfect
for me if it had ferature for that. And one more thing, I would love if
the bar colours could be a config options so you could give like any hex
value to change the colour to some colours that you want without making
a resource pack for it. I was even going to try make a mod which would
do the same thing as this does but I would need to learn so much java to
make a mod for something like this. I love it anyways and I am going to
use it till I learn java bit more.
Same goes for the hunger exhaustion overlay. I already added it some time ago.
[...]
3. Exahustion. When this
level hits certain point it will remove 1 point from hunger if you have
some saturation it uses it before using hunger. Exahustion will rise
when you regenerate health, walk, run, jump, swing your tools or get
hunger debuff. When character is still this value doesn't change.
So
values 2. and 3. are never visible without help of mods. This is short
explanation of every hunger value. I hope you understood what I meant.[...]
Aside from that. are there any features that this mod would need compatilbity with AppleCore?
The Meaning of Life, the Universe, and Everything.
Location:
Phoenix
Join Date:
2/19/2013
Posts:
338
Minecraft:
GreatOrator
Member Details
Still would like there to be a portrait for mobs you are looking at and for the version of the HUD that surrounds the item bar, have player and mob portaits on either side (possibly configurable which side is what)
Still would like there to be a portrait for mobs you are looking at and for the version of the HUD that surrounds the item bar, have player and mob portaits on either side (possibly configurable which side is what)
the portrait for the mob you are looking at is not an easy thing to
do, but I'll add it later, would take to mmuch time now, tho.
About
the Hud surrounding the Hotbar. I'll make a sketch in the next few days
and upload it. then you can tell me if it's what you are looking for
Still would like there to be a portrait for mobs you are looking at and for the version of the HUD that surrounds the item bar, have player and mob portaits on either side (possibly configurable which side is what)
How about this?
once I implement the portrtaits for mobs I could move the player's health, portrait and hunger to one side and show the mob at the other.
I'm still kinda stuck with the particles, but tbh I did not have much time the past 1-2 weeks.
Aside from the particles, everything else is finished
When release RPGHud 1.8?
The 1.8 version, and basicly evrey update of this mod will be under a new name: Interface+
And it'll happen (most likely) within the next 7 days
Countdown HYPE! Looking forward to it!
This time there is no "Screenshot" to show the progress but a piece of information:
I now included the whole Item Information Mod I once created for MC 1.5.2.
I'm well aware that there's another Mod out there doing the same (Extended Item Information), but I don't like how the stuff is handled there.
It's jsut resource consumeing and that is really not necessary.
So I included my own Mod (well and ported it to forge).
The language support and automatical update of the language is not yet included but will be in later versions (Would take to much time to do it now and I would like to extend the language support to every feature of the mod)
And yes ofc this feature can be toggled off and you can choose which parts to use and how!
If you want screenshots - take a look here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289303
Take care guys!
PS: I also cleaned the Menu editing code and it is now more compatible!
Due to some complications that happened monday I'm very busy this week and can't continue.
You'll have to wait for the weekend.
Sorry
Hey, life happens, we understand!
Hey Kuroda, is there any way that this mod could have any sort of AppleCore mod support for the hunger bar? I've been messing around with the two mods in tandem, and, although the game works, the two do not play well together. AppleCore overlays its information where the hunger bar once was, while your mod adds an RPG-themed bar, which looks weird. I'll take a screenshot if needed.
I can try to make some support, but not for the next version.
Can you provide a screenshot?
Because I have to say I don't know that mod x)
Apple Core Mod:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2222837-applecore-an-api-for-modifying-the-food-and-hunger
Actually some of the features will be included in the next version:
The information about how much hunger will be regained is shown in the tooltip already (was already in Item Informations)
The overlay was requested some time ago:
Same goes for the hunger exhaustion overlay. I already added it some time ago.
Aside from that. are there any features that this mod would need compatilbity with AppleCore?
when can download 1.8 rpghud?
I still have some issues to solve.
For example the Damage Numbers still won' render correctly and a few stats are not reflected correctly.
Otherwise. ehre's a small preview of one of the requested features:
It is cool.GOOD,Like!
While I am working on solving the problems I still have, there would be no tme lost in adding some other features.
So if you have anything you'd like to see, go ahead and tell me.
If I can add it without struggle it won't affect the release time at all.
If not I'll add it to the list and I'll add it later.
Still would like there to be a portrait for mobs you are looking at and for the version of the HUD that surrounds the item bar, have player and mob portaits on either side (possibly configurable which side is what)
Facebook Page - http://www.facebook..../Landofdraconis
IRC - http://webchat.esper.net/?channels=TolkienCraftII
I wanna download this mod!
But before that, I need you to tell me something:
Is this compatible with nohero's more health mod?
the portrait for the mob you are looking at is not an easy thing to
do, but I'll add it later, would take to mmuch time now, tho.
About
the Hud surrounding the Hotbar. I'll make a sketch in the next few days
and upload it. then you can tell me if it's what you are looking for
I'm not 100% sure.
But it should be, as long as nohero modifies the existing maxHealth field.
How about this?
once I implement the portrtaits for mobs I could move the player's health, portrait and hunger to one side and show the mob at the other.