OMFG! I just found some noob who quoted the front page to reply! So we have a copy of the page back when it was still up!:
When a bow from this mod breaks, it turns into an unstrung bow which can be pulled back like a normal bow to be re-stringed.[/b] This process consumes three string from your inventory. Enchantments are lost when this happens.
Any bows that are crafted from the normal bow should
not need the normal bow to be damaged, if that is the case, then it's a
bug.[/b]
Normal bow:[/b] This bow is basically the same as the vanilla bow.
Spoiler (click to hide)
Recurve bow:[/b] This bow fires faster arrows than the normal bow, has less durability and takes longer to pull back.
Spoiler (click to hide)
Longbow:[/b] The longbow is the longest-range
bow in this mod (so far). It fires much faster arrows than the normal
bow, has the same durability, and takes much longer to pull back.
Spoiler (click to hide)
Yumi:[/b] Has the same durability as the normal
bow, higher power/range than the recurve bow, and takes a bit less long
to pull back than the longbow. Its stats are basically between the
recurve bow and the longbow, except its durability is the same as the
longbow and normal bow.
Spoiler (click to hide)
Composite bow:[/b] The composite bow is the
fastest-firing bow (in rate of fire) of them all. The crafting recipe is
(so far) the most complicated, too. To craft it, you'll need two rotten
flesh, a water bottle, a bone, a stick, a piece of leather, and three
string. The crafting recipes using all these items are below.
Sinew:
Bottled rotten flesh (crafted with rotten flesh, not sinew):
Hide glue:
Bow:
Spoiler (click to hide)
Arrow types:
The arrows (including the vanilla one) are in their own creative tab.
Spoiler (click to hide)
Fire arrow:[/b] Arrows that are on fire. They light blocks on fire after a fraction of a second, then burn away.
――――――――――――――――――――――――――――――――――――――――――
Impact explosive arrow:[/b] Explodes on impact with the ground or a mob. The explosion is quite small.
――――――――――――――――――――――――――――――――――――――――――
Timed explosive arrow:[/b] Explodes somewhere
around 1.5 seconds after being fired. The explosion is almost the size
of a creeper explosion, and is quite deadly. These arrows do not stick
in entities, but bounce off.
――――――――――――――――――――――――――――――――――――――――――
Ender arrow:[/b] This arrow teleports whoever
shoots it to where it lands. By default, these arrows will load chunks
around them so they continue to fly until they land.
――――――――――――――――――――――――――――――――――――――――――
Torch arrow:[/b] Unlike the usual torch arrows,
these will place torches wherever on a block the arrow lands. Multiple
torches can go in one block. Currently there is no check to see whether a
torch will conflict with another's bounds in a block (meaning they can
overlap).
The torches created will interact with liquids and pistons the same as
normal torches, though if a torch arrow lands in water, it shouldn't
place a torch, but instead drop a torch item.
Multiple torches on one block will not increase the amount of light
currently. If they are made to, I believe the increase in brightness
wouldn't be very significant.
Screenshots:
Spoiler (click to show)
――――――――――――――――――――――――――――――――――――――――――
Drill arrows:[/b] These will break through six
blocks of stone. They use the effectiveness of a pickaxe to find out how
many blocks to go through. When they are picked up after being fired,
their flint drill heads will be broken and they'll have to be crafted
again to get back a working drill arrow.
If they hit a mob, they'll cause damage to it and pass through, possibly damaging another mob or breaking a block or two.
They can be crafted with a sticky piston, three arrows, three flints,
and one redstone torch (see below for the arrangement of these items).
――――――――――――――――――――――――――――――――――――――――――
Potion arrow:[/b] These arrows will affect whatever they hit with the effects of the potion they were crafted with.
――――――――――――――――――――――――――――――――――――――――――
Splitting arrows:[/b] All arrows are able to be turned into splitting arrows that can split into a number of arrows between 2 and 15 (inclusive).
To craft them, place 2 or more arrows into the crafting table along with
half that number (rounded down) of string. This is a shapeless recipe,
so it doesn't matter where they are.
There is a command (/splitarrow) to get the damage needed to make an
arrow split into the number of arrows you specify. You can use this
command to give yourself an arrow that will split into that number, too.
See the /help command (for me, page 3) for usage. If the arrow name
parameter of the command isn't entered, it'll default to the item you're
holding.
Last but not least, the quiver!
Quivers can hold up to 64 items in 16-sized stacks, to allow you to have multiple types of arrows per quiver.
Crafting recipe:[/b]
Quiver hotbar overlay:[/b]
With the overlay at the top of your screen, you can select which arrow
type you want to shoot from the quivers in your inventory. Press + to
move your selection forward, - to move it backward. The overlay has
three different animation styles to show the selected arrows, which can
be selected in the config file.
The quiver that contains the arrows you have
selected in the hotbar is rendered on your back if you have the
RenderPlayer API installed. Press backspace to switch between wearing it
on your belt or your back.[/b]
Quiver inventory GUI:[/b]
This GUI is opened by right-clicking while holding a quiver and allows
you to place arrows in your quivers. The button in the middle allows you
to remove all the arrows from the quiver at once. Shift-clicking any
arrow stack in your inventory will fill as many slots in the quiver as
possible with that stack.
Quivers can be dyed:[/b]
First, dye a plain quiver (it must be empty) white with this recipe using bone meal:
Then dye it whatever color you want it to be using the same recipe:
I guess this makes things a LOT nicer for anyone who wants to update and/or see what this mod adds
OMFG! I just found some noob who quoted the front page to reply! So we have a copy of the page back when it was still up!:
When a bow from this mod breaks, it turns into an unstrung bow which can be pulled back like a normal bow to be re-stringed. This process consumes three string from your inventory. Enchantments are lost when this happens.
Any bows that are crafted from the normal bow should
not need the normal bow to be damaged, if that is the case, then it's a
bug.
Normal bow: This bow is basically the same as the vanilla bow.
Spoiler (click to hide)
Recurve bow: This bow fires faster arrows than the normal bow, has less durability and takes longer to pull back.
Spoiler (click to hide)
Longbow: The longbow is the longest-range
bow in this mod (so far). It fires much faster arrows than the normal
bow, has the same durability, and takes much longer to pull back.
Spoiler (click to hide)
Yumi: Has the same durability as the normal
bow, higher power/range than the recurve bow, and takes a bit less long
to pull back than the longbow. Its stats are basically between the
recurve bow and the longbow, except its durability is the same as the
longbow and normal bow.
Spoiler (click to hide)
Composite bow: The composite bow is the
fastest-firing bow (in rate of fire) of them all. The crafting recipe is
(so far) the most complicated, too. To craft it, you'll need two rotten
flesh, a water bottle, a bone, a stick, a piece of leather, and three
string. The crafting recipes using all these items are below.
Sinew:
Bottled rotten flesh (crafted with rotten flesh, not sinew):
Hide glue:
Bow:
Spoiler (click to hide)
Arrow types:
The arrows (including the vanilla one) are in their own creative tab.
Spoiler (click to hide)
Fire arrow: Arrows that are on fire. They light blocks on fire after a fraction of a second, then burn away.
Timed explosive arrow: Explodes somewhere
around 1.5 seconds after being fired. The explosion is almost the size
of a creeper explosion, and is quite deadly. These arrows do not stick
in entities, but bounce off.
Ender arrow: This arrow teleports whoever
shoots it to where it lands. By default, these arrows will load chunks
around them so they continue to fly until they land.
Torch arrow: Unlike the usual torch arrows,
these will place torches wherever on a block the arrow lands. Multiple
torches can go in one block. Currently there is no check to see whether a
torch will conflict with another's bounds in a block (meaning they can
overlap).
The torches created will interact with liquids and pistons the same as
normal torches, though if a torch arrow lands in water, it shouldn't
place a torch, but instead drop a torch item.
Multiple torches on one block will not increase the amount of light
currently. If they are made to, I believe the increase in brightness
wouldn't be very significant.
Drill arrows: These will break through six
blocks of stone. They use the effectiveness of a pickaxe to find out how
many blocks to go through. When they are picked up after being fired,
their flint drill heads will be broken and they'll have to be crafted
again to get back a working drill arrow.
If they hit a mob, they'll cause damage to it and pass through, possibly damaging another mob or breaking a block or two.
They can be crafted with a sticky piston, three arrows, three flints,
and one redstone torch (see below for the arrangement of these items).
Splitting arrows: All arrows are able to be turned into splitting arrows that can split into a number of arrows between 2 and 15 (inclusive).
To craft them, place 2 or more arrows into the crafting table along with
half that number (rounded down) of string. This is a shapeless recipe,
so it doesn't matter where they are.
There is a command (/splitarrow) to get the damage needed to make an
arrow split into the number of arrows you specify. You can use this
command to give yourself an arrow that will split into that number, too.
See the /help command (for me, page 3) for usage. If the arrow name
parameter of the command isn't entered, it'll default to the item you're
holding.
Last but not least, the quiver!
Quivers can hold up to 64 items in 16-sized stacks, to allow you to have multiple types of arrows per quiver.
Crafting recipe:
Quiver hotbar overlay:
With the overlay at the top of your screen, you can select which arrow
type you want to shoot from the quivers in your inventory. Press + to
move your selection forward, - to move it backward. The overlay has
three different animation styles to show the selected arrows, which can
be selected in the config file.
The quiver that contains the arrows you have
selected in the hotbar is rendered on your back if you have the
RenderPlayer API installed. Press backspace to switch between wearing it
on your belt or your back.
Quiver inventory GUI:
This GUI is opened by right-clicking while holding a quiver and allows
you to place arrows in your quivers. The button in the middle allows you
to remove all the arrows from the quiver at once. Shift-clicking any
arrow stack in your inventory will fill as many slots in the quiver as
possible with that stack.
Quivers can be dyed:
First, dye a plain quiver (it must be empty) white with this recipe using bone meal:
Then dye it whatever color you want it to be using the same recipe:
I guess this makes things a LOT nicer for anyone who wants to update and/or see what this mod adds
Well, for new ideas, the first thing I really could think of, was something akin to the torch arrow, and the bundle arrow, sort of like iChun's "Torched" mod. You would shoot a bundle of torch arrows into the air, where it would break apart and rain torches from the sky. It would be super useful for lighting up areas, as you just shoot a few of those into the air and you've lit up a very large patch of ground.
Well, for new ideas, the first thing I really could think of, was something akin to the torch arrow, and the bundle arrow, sort of like iChun's "Torched" mod. You would shoot a bundle of torch arrows into the air, where it would break apart and rain torches from the sky. It would be super useful for lighting up areas, as you just shoot a few of those into the air and you've lit up a very large patch of ground.
Working on making bundled arrows split apart in a roughly circular fashion right now, which would do that, and making full bundles have extra nice names for the effort you put into making them (e.g. "rain of the witch" for potion arrows, "wrath of Herobrine" for fire arrows, "light arrows" for torch arrows (Zelda reference), etc.)
Have you tried firing a full bundle (16) of any arrow? It's awe-inspiring.
Also, seems like I got Zaggy back online here. Awaiting...
wait really? how did you get him back? or did he just show up?
Also it would be really cool to watch them, especially if you could somehow tie into Optifines dynamic lights, so you could watch the arrows light up the area around them if you say... shot it into a cave to light it up before exploring, only to see hundereds of creepers looking back at you (also, love the zelda reference, Wind Waker was the ****)
wait really? how did you get him back? or did he just show up?
Also it would be really cool to watch them, especially if you could somehow tie into Optifines dynamic lights, so you could watch the arrows light up the area around them if you say... shot it into a cave to light it up before exploring, only to see hundereds of creepers looking back at you (also, love the zelda reference, Wind Waker was the ****)
He replied to my PM.
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Although that sounds like a fun idea, I was looking for something a bit more realistic. Something that would be both realistic and useful in survival. I am sure I could add that option in creative, shouldn't be too difficult.
Just finished working on the GitHub wiki for the 1.10 port. I've added almost everything from the list provided by @Drakoflame, take a look here. let me know of any more features you would like to see. In the mean time I will slowly start building the mod from scratch.
AH! Well, in that case, either Ladder/rope arrows that will provide a climbable surface to climb up on once it lands. Alternatively you could make a web-arrow, one that will explode in sticky webbing that traps people/mobs
AH! Well, in that case, either Ladder/rope arrows that will provide a climbable surface to climb up on once it lands. Alternatively you could make a web-arrow, one that will explode in sticky webbing that traps people/mobs
Don't forget the obvious ones—bodkins (piercing damage), broadheads (more damage and gives a pain or bleed effect), field points (IDK), fishing tips (automagically hits fish), and blunt heads (stuns).
Besides that, baubles compat? Traveller's gear compat? I'm thinking of shooting gloves and thumb rings/finger pads for archery, which would increase draw speed and reduce slap (random damage). There's so much to add, and so little time.
Rollback Post to RevisionRollBack
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Oh please Jackiecrazy, don't stop supporting this mod, I aways loved the Better Archery mod. I hope see a stable release of it for Minecraft 1.7.10 one day, I think Minecraft 1.7.10 is the best Minecraft version to play mods.
When a bow from this mod breaks, it turns into an unstrung bow which can be pulled back like a normal bow to be re-stringed.[/b] This process consumes three string from your inventory. Enchantments are lost when this happens.
Any bows that are crafted from the normal bow should
not need the normal bow to be damaged, if that is the case, then it's a
bug.[/b]
Normal bow:[/b] This bow is basically the same as the vanilla bow.
Spoiler (click to hide)
Recurve bow:[/b] This bow fires faster arrows than the normal bow, has less durability and takes longer to pull back.
Spoiler (click to hide)
Longbow:[/b] The longbow is the longest-range
bow in this mod (so far). It fires much faster arrows than the normal
bow, has the same durability, and takes much longer to pull back.
Spoiler (click to hide)
Yumi:[/b] Has the same durability as the normal
bow, higher power/range than the recurve bow, and takes a bit less long
to pull back than the longbow. Its stats are basically between the
recurve bow and the longbow, except its durability is the same as the
longbow and normal bow.
Spoiler (click to hide)
Composite bow:[/b] The composite bow is the
fastest-firing bow (in rate of fire) of them all. The crafting recipe is
(so far) the most complicated, too. To craft it, you'll need two rotten
flesh, a water bottle, a bone, a stick, a piece of leather, and three
string. The crafting recipes using all these items are below.
Sinew:
Bottled rotten flesh (crafted with rotten flesh, not sinew):
Hide glue:
Bow:
Spoiler (click to hide)
Arrow types:
The arrows (including the vanilla one) are in their own creative tab.
Spoiler (click to hide)
Fire arrow:[/b] Arrows that are on fire. They light blocks on fire after a fraction of a second, then burn away.
――――――――――――――――――――――――――――――――――――――――――
Impact explosive arrow:[/b] Explodes on impact with the ground or a mob. The explosion is quite small.
――――――――――――――――――――――――――――――――――――――――――
Timed explosive arrow:[/b] Explodes somewhere
around 1.5 seconds after being fired. The explosion is almost the size
of a creeper explosion, and is quite deadly. These arrows do not stick
in entities, but bounce off.
――――――――――――――――――――――――――――――――――――――――――
Ender arrow:[/b] This arrow teleports whoever
shoots it to where it lands. By default, these arrows will load chunks
around them so they continue to fly until they land.
――――――――――――――――――――――――――――――――――――――――――
Torch arrow:[/b] Unlike the usual torch arrows,
these will place torches wherever on a block the arrow lands. Multiple
torches can go in one block. Currently there is no check to see whether a
torch will conflict with another's bounds in a block (meaning they can
overlap).
The torches created will interact with liquids and pistons the same as
normal torches, though if a torch arrow lands in water, it shouldn't
place a torch, but instead drop a torch item.
Multiple torches on one block will not increase the amount of light
currently. If they are made to, I believe the increase in brightness
wouldn't be very significant.
Screenshots:
Spoiler (click to show)
――――――――――――――――――――――――――――――――――――――――――
Drill arrows:[/b] These will break through six
blocks of stone. They use the effectiveness of a pickaxe to find out how
many blocks to go through. When they are picked up after being fired,
their flint drill heads will be broken and they'll have to be crafted
again to get back a working drill arrow.
If they hit a mob, they'll cause damage to it and pass through, possibly damaging another mob or breaking a block or two.
They can be crafted with a sticky piston, three arrows, three flints,
and one redstone torch (see below for the arrangement of these items).
――――――――――――――――――――――――――――――――――――――――――
Potion arrow:[/b] These arrows will affect whatever they hit with the effects of the potion they were crafted with.
――――――――――――――――――――――――――――――――――――――――――
Splitting arrows:[/b] All arrows are able to be turned into splitting arrows that can split into a number of arrows between 2 and 15 (inclusive).
To craft them, place 2 or more arrows into the crafting table along with
half that number (rounded down) of string. This is a shapeless recipe,
so it doesn't matter where they are.
There is a command (/splitarrow) to get the damage needed to make an
arrow split into the number of arrows you specify. You can use this
command to give yourself an arrow that will split into that number, too.
See the /help command (for me, page 3) for usage. If the arrow name
parameter of the command isn't entered, it'll default to the item you're
holding.
Last but not least, the quiver!
Quivers can hold up to 64 items in 16-sized stacks, to allow you to have multiple types of arrows per quiver.
Crafting recipe:[/b]
Quiver hotbar overlay:[/b]
With the overlay at the top of your screen, you can select which arrow
type you want to shoot from the quivers in your inventory. Press + to
move your selection forward, - to move it backward. The overlay has
three different animation styles to show the selected arrows, which can
be selected in the config file.
The quiver that contains the arrows you have
selected in the hotbar is rendered on your back if you have the
RenderPlayer API installed. Press backspace to switch between wearing it
on your belt or your back.[/b]
Quiver inventory GUI:[/b]
This GUI is opened by right-clicking while holding a quiver and allows
you to place arrows in your quivers. The button in the middle allows you
to remove all the arrows from the quiver at once. Shift-clicking any
arrow stack in your inventory will fill as many slots in the quiver as
possible with that stack.
Quivers can be dyed:[/b]
First, dye a plain quiver (it must be empty) white with this recipe using bone meal:
Then dye it whatever color you want it to be using the same recipe:
I guess this makes things a LOT nicer for anyone who wants to update and/or see what this mod adds
It's up now everybody.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2747188-1-7-10-better-archery-reborn-wip
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Well, for new ideas, the first thing I really could think of, was something akin to the torch arrow, and the bundle arrow, sort of like iChun's "Torched" mod. You would shoot a bundle of torch arrows into the air, where it would break apart and rain torches from the sky. It would be super useful for lighting up areas, as you just shoot a few of those into the air and you've lit up a very large patch of ground.
Working on making bundled arrows split apart in a roughly circular fashion right now, which would do that, and making full bundles have extra nice names for the effort you put into making them (e.g. "rain of the witch" for potion arrows, "wrath of Herobrine" for fire arrows, "light arrows" for torch arrows (Zelda reference), etc.)
Have you tried firing a full bundle (16) of any arrow? It's awe-inspiring.
Also, seems like I got Zaggy back online here. Awaiting...
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
wait really? how did you get him back? or did he just show up?
Also it would be really cool to watch them, especially if you could somehow tie into Optifines dynamic lights, so you could watch the arrows light up the area around them if you say... shot it into a cave to light it up before exploring, only to see hundereds of creepers looking back at you (also, love the zelda reference, Wind Waker was the ****)
He replied to my PM.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Oh cool!
AH! Well, in that case, either Ladder/rope arrows that will provide a climbable surface to climb up on once it lands. Alternatively you could make a web-arrow, one that will explode in sticky webbing that traps people/mobs
Don't forget the obvious ones—bodkins (piercing damage), broadheads (more damage and gives a pain or bleed effect), field points (IDK), fishing tips (automagically hits fish), and blunt heads (stuns).
Besides that, baubles compat? Traveller's gear compat? I'm thinking of shooting gloves and thumb rings/finger pads for archery, which would increase draw speed and reduce slap (random damage). There's so much to add, and so little time.
I feed off changelogs.
Asking for updates is spam. Really.
I make some mods that are pathetically slow to update. Join in on the wait here and here.
Oh please Jackiecrazy, don't stop supporting this mod, I aways loved the Better Archery mod. I hope see a stable release of it for Minecraft 1.7.10 one day, I think Minecraft 1.7.10 is the best Minecraft version to play mods.
The link seems to be broken..