Hrm, the only thing I can think of is that they may have a system (or procedure) to hunt down and delete double posts - and removed the post even after you fixed it yourself. Or, it wasn't really double posted and was just a website UI glitch.
The forums have been acting weird for the past 6 months. I still have the occasional edit post bug where all formatting is lost on posts that I edit. Refreshing the page, and clicking on edit again brings the formatting back. So, I know that they are still having some issues.
For some reason I can't get lomlib 1.1.0/1.2.0 to work, only, 1.0.9. Theres no error log or anything, it just says that lomlib 1.1.0 is required even with both of those installed.
It seems that getting taking out the equivalancy mod works :S
Did the transmutation recipe from 4 Iron Ingots => 1 Ender Pearl go away? I don't seem to be able to use this recipe anymore. The other one I am missing is the 8 Gold Ingots to 1 Diamond.
Can this be re-activated in the configs? Or how do I get that one back? I think there used to be 8 iron to 1 gold too. Have these all been disabled?
What's your version, YaNKeeR? I use ee3 universal 1.0.6 and I have no problems making ender pearls or any other ee3 recipe that wasn't explicitly removed.
BTW, I checked Equivalency.xml and there was no config for blaze rods. Perhaps it should be made from something else like gunpowder or glowstone?
About ee3 1.0.6... it cannot make minium at all. Mobs no longer drop it but the new way to create it doesn't seem to work either. What's the latest version of ee3 that allows minium drops? I'll try a few earlier ones in the meantime.
About ee3 1.0.6... it cannot make minium at all. Mobs no longer drop it but the new way to create it doesn't seem to work either. What's the latest version of ee3 that allows minium drops? I'll try a few earlier ones in the meantime.
The method for creating minium stone has changed:
...you make Minium Dust in the Calcinator with diamonds then make a Minium Stone by infusing an inert stone with 8 Minium Dust in the Aludel.
...you make Minium Dust in the Calcinator with diamonds then make a Minium Stone by infusing an inert stone with 8 Minium Dust in the Aludel.
I'll check the compressed items in Extra Utilities also. Cobble requires at least quintuple (59049, quadruple is short at 6561). Dirt and sand might work better. Cobblegen + quarry tactics will work but they require about as much effort as diamonds. Good thing there are other ways to get diamond (IC2, Reliquary, Pneumaticraft).
Also, can the aludel use dust to repair a minium stone?
I am looking forward to using this plugin, but when I go to download the required LomLib dependency, I get an error that the site is not available. Is there somewhere else from which it can be obtained?
[EDIT: Disregard, found it on Curse.]
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
I am looking forward to using this plugin, but when I go to download the required LomLib dependency, I get an error that the site is not available. Is there somewhere else from which it can be obtained?
Sorry about that. My webhost changed the IP address for my site and I forgot to update my DNS records to point to the new IP, should be working now.
Thanks for the reply. I've got it installed now and it is mostly working as intended, but I do have a couple of questions:
I know you mentioned removing the blaze rod recipe due to an exploit, but I thought you had mentioned it could be re-enabled in the config. Unfortunately, it appears that the config setting only governs the one way transformation of blaze rods to diamonds. Is that correct? I'm just using this for single player and honestly, if I knew how I would just set up a custom recipe for 5 blaze powder = 1 blaze rod and that ought to be fine.
Also, I don't understand how to transmute IC2 Uranium with this. In what form must the Uranium be to work for transmutes? I tried the raw ore, it doesn't seem to work. I've got a bunch of the stuff and don't intend to explore nuclear power since I have a solid RF network that does just fine.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
I discovered that ardite nuggets have the same EMC as a diamond. Speaking of ardite, there is a very powerful dupe exploit potential with your setup. The smeltery uses 1 cobalt and 1 ardite to make one manyullyn. Exchange turns manyullyn to 2 cobalt, a cobalt to 4 alumite, then the 4 alumite to 2 ardite, giving you an extra ardite per cycle. This process can be jump-started as soon as you have a minium stone and 6 alumite, with the stone overconsuming 8 alumite. Given enough lava you can multiply materials at will, transmuting down to gold/iron/diamond as needed.
The only way to overcome this is to make cobalt and ardite have the exact same value. For instance using 3 or 5 material as a gateway to convert one to the other. Then 1 ingot can convert down to 2 or more alumite and 2 up to manyullyn. Manyullyn in turn can have 1 become 2 cobalt and 2 become 4 ardite.
Is there a way to add new recipes without having to fork the mod and add them internally? The .minecraft/mods directory has a directory named resources that the Ruins mod uses to allow others to add structures to its system. A JSON or XML file in an Equivalency subdirectory could allow others to add recipes to the stone. Yes, some will abuse it but then that's on them, not you.
As the dynamicEMC system is almost complete and compatible with a large amount of mods, I don't see the need to Equivalency any more when the functionality is in the main mod. I may comeback to Equivalency one day, but it'll be a completely different mod as oppose to one that just adds recipes.
The forums have been acting weird for the past 6 months. I still have the occasional edit post bug where all formatting is lost on posts that I edit. Refreshing the page, and clicking on edit again brings the formatting back. So, I know that they are still having some issues.
Anyway, what was the post?
It seems that getting taking out the equivalancy mod works :S
Can this be re-activated in the configs? Or how do I get that one back? I think there used to be 8 iron to 1 gold too. Have these all been disabled?
BTW, I checked Equivalency.xml and there was no config for blaze rods. Perhaps it should be made from something else like gunpowder or glowstone?
The method for creating minium stone has changed:
I'll check the compressed items in Extra Utilities also. Cobble requires at least quintuple (59049, quadruple is short at 6561). Dirt and sand might work better. Cobblegen + quarry tactics will work but they require about as much effort as diamonds. Good thing there are other ways to get diamond (IC2, Reliquary, Pneumaticraft).
Also, can the aludel use dust to repair a minium stone?
[EDIT: Disregard, found it on Curse.]
Sorry about that. My webhost changed the IP address for my site and I forgot to update my DNS records to point to the new IP, should be working now.
I know you mentioned removing the blaze rod recipe due to an exploit, but I thought you had mentioned it could be re-enabled in the config. Unfortunately, it appears that the config setting only governs the one way transformation of blaze rods to diamonds. Is that correct? I'm just using this for single player and honestly, if I knew how I would just set up a custom recipe for 5 blaze powder = 1 blaze rod and that ought to be fine.
Also, I don't understand how to transmute IC2 Uranium with this. In what form must the Uranium be to work for transmutes? I tried the raw ore, it doesn't seem to work. I've got a bunch of the stuff and don't intend to explore nuclear power since I have a solid RF network that does just fine.
The only way to overcome this is to make cobalt and ardite have the exact same value. For instance using 3 or 5 material as a gateway to convert one to the other. Then 1 ingot can convert down to 2 or more alumite and 2 up to manyullyn. Manyullyn in turn can have 1 become 2 cobalt and 2 become 4 ardite.
Is there a way to add new recipes without having to fork the mod and add them internally? The .minecraft/mods directory has a directory named resources that the Ruins mod uses to allow others to add structures to its system. A JSON or XML file in an Equivalency subdirectory could allow others to add recipes to the stone. Yes, some will abuse it but then that's on them, not you.
As the dynamicEMC system is almost complete and compatible with a large amount of mods, I don't see the need to Equivalency any more when the functionality is in the main mod. I may comeback to Equivalency one day, but it'll be a completely different mod as oppose to one that just adds recipes.
1.7.10 udate?
Read the last post.
So... EE3 is compatible with a ton of mods on its own?