Currently Electrum, Lead, Silver, Ferrous/Nickel, and Invar are in their own little loop disconnected from the rest of the stuff.
As emerald appears to be the peak of the main loop and electrum the peak of this one, would a recipe like:
2 emerald <-> 2 electrum
2 emerald blocks <-> 2 electrum blocks
be possible?
I think it would be cool to add more transmutations for placed down blocks. Also I would like to see some compatibility for Tinker's construct metals. I'm not sure if Tinker's construct is mostly just stuff that;s already in the ore dictionary, if so there would be no need for recipes. Of course one feature I would love is recipes for Metallurgy. It adds a ton of ores, so there would be a lot of stuff to do. Just saying because when you have Metallurgy installed, you have a bunch of different resources, and when you like to transmute everything, it kind of gets in the way. Maybe I don't know, just throwing stuff out there.
I think it would be cool to add more transmutations for placed down blocks. Also I would like to see some compatibility for Tinker's construct metals. I'm not sure if Tinker's construct is mostly just stuff that;s already in the ore dictionary, if so there would be no need for recipes. Of course one feature I would love is recipes for Metallurgy. It adds a ton of ores, so there would be a lot of stuff to do. Just saying because when you have Metallurgy installed, you have a bunch of different resources, and when you like to transmute everything, it kind of gets in the way. Maybe I don't know, just throwing stuff out there.
I'll eventually get to Tinker's Construct, but Metallurgy is a first. I'll look into it.
Sorry for the question, but i am currently playing with DW20 Modpack on Minecraft 1.4.7. Is there a working version for it, cause i got tons of iron but spare amounts of copper and tin and setting instability on Mystcraft off and generating a age with several dense ore symbols does not help, because these ores wont get multiplied in their genereation.
Downgrading would be a bit of a pain, since I would also have to downgrade LomLib as well, and i just updated all my stuff to 1.6, so it would be a bit more of a pain than usual. However, the source for both LomLib and Equivalency are both on gitHub, so if anyone wants to downgrade, be my guest.
As mDiyo said, FTB is not updating because of red power 2 and red power 2 won't update, or you are stuck at 1.4.7, and no I don't think there is version for 1.4.7 .
Have you looked a ftb recently there are packs for 1.5 .
It would be so much better if you did 4 charcoal=1 coal and did these recipes for just coal, not charcoal. The issue with this is lapis lazuli is almost as rare as diamond, and is used a lot in mods to add expense to certain items, like with IC2. As the mod currently is, I can put a stack of wood in a furnace and have 8 lapis in no time. If i use 8 stacks of wood, that's one stack of lapis. Going with the old EE2 EMC values (which are still used in EE3 in all the transmutation recipes so far) wood/charcoal is valued at 32 EMC. Lapis lazuli is valued at 864 EMC. This means that one lapis is valued at 27 charcoal, not 8. The same problem exists with coal. Coal is actually used as a kinda valuable resource with mods because in vanilla, the amount of coal in the world is limited, so some mods (IC2, railcraft) use coal specifically instead of charcoal because it is harder to get. To get charcoal, just chop down some trees. Once you run out of coal, you need to mine more, or rely on an extremely slow trickle from wither skeletons (unless you use a spawner trap for them.) The point is, coal is much more valuable than charcoal, and should be treated as such. in EE2, it was 4 charcoal=1 coal, and I agree with that value. Whether you make it one-way or both ways, I would love it if you added 4 charcoal=>1 coal, and change the two recipes up top to require coal specifically. Also, in EE2, 2 charcoal = 1 redstone, so 1 coal = 2 redstone.
Standard opinion disclaimer: This is simply my opinion and if you don't like it, don't listen to it. It's your mod, not mine.
id like to report a transmutation imbalance. there are 2 recipes for tin from bronze. 2 tin = 4 bronze, 2 bronze = 2tin (i think thats the numbers, ether way, u can get infinite anything with that really cheap). and 2 quick requests, 1 some DEcrafting recipes with the minium stone (1 bucket=3 iron, that sorta thing) and a changelog in the OP
Currently Electrum, Lead, Silver, Ferrous/Nickel, and Invar are in their own little loop disconnected from the rest of the stuff.
As emerald appears to be the peak of the main loop and electrum the peak of this one, would a recipe like:
2 emerald <-> 2 electrum
2 emerald blocks <-> 2 electrum blocks
be possible?
I'll eventually get to Tinker's Construct, but Metallurgy is a first. I'll look into it.
Downgrading would be a bit of a pain, since I would also have to downgrade LomLib as well, and i just updated all my stuff to 1.6, so it would be a bit more of a pain than usual. However, the source for both LomLib and Equivalency are both on gitHub, so if anyone wants to downgrade, be my guest.
Awesome. If you add transmutation for metallurgy, I will definitely use this mod all the time.
https://dl.dropboxusercontent.com/u/17430088/Minecraft%20Mods/Equivalency/Quick%20Patch%201.3.1.zip
dont ya just love opensorce XD
That's why everything I do is open sourced.
1 Coal/CharCoal = 2 Redstone
7 Coal/CharCoal = 1 Lapis Lazuli
It would be so much better if you did 4 charcoal=1 coal and did these recipes for just coal, not charcoal. The issue with this is lapis lazuli is almost as rare as diamond, and is used a lot in mods to add expense to certain items, like with IC2. As the mod currently is, I can put a stack of wood in a furnace and have 8 lapis in no time. If i use 8 stacks of wood, that's one stack of lapis. Going with the old EE2 EMC values (which are still used in EE3 in all the transmutation recipes so far) wood/charcoal is valued at 32 EMC. Lapis lazuli is valued at 864 EMC. This means that one lapis is valued at 27 charcoal, not 8. The same problem exists with coal. Coal is actually used as a kinda valuable resource with mods because in vanilla, the amount of coal in the world is limited, so some mods (IC2, railcraft) use coal specifically instead of charcoal because it is harder to get. To get charcoal, just chop down some trees. Once you run out of coal, you need to mine more, or rely on an extremely slow trickle from wither skeletons (unless you use a spawner trap for them.) The point is, coal is much more valuable than charcoal, and should be treated as such. in EE2, it was 4 charcoal=1 coal, and I agree with that value. Whether you make it one-way or both ways, I would love it if you added 4 charcoal=>1 coal, and change the two recipes up top to require coal specifically. Also, in EE2, 2 charcoal = 1 redstone, so 1 coal = 2 redstone.
Standard opinion disclaimer: This is simply my opinion and if you don't like it, don't listen to it. It's your mod, not mine.
https://discord.gg/0kvhqyfryyjfO7qY
Not sure how that works, but good luck.
TheCountChuckula's Mods on CurseForge
There's a link on the first post for a build of EE3 that works for 1.6.2.
Can you add more random Exchanges that work with the original EE2 emc values?
Thank you all for your time.
1.6.2 does not have a Coremods folder and you SHOULD NEVER HAVE TO MANUALLY MODIFY YOUR JAR. Just drop LomLib into your mods folder.