I guess it would be possible, but mcp hasn't updated either, so I would have to decompile it myself and work with obfuscated source code. That would be a lot of work and I probably wouldn't finish before the next version of forge came out anyway.
I guess it would be possible, but mcp hasn't updated either, so I would have to decompile it myself and work with obfuscated source code. That would be a lot of work and I probably wouldn't finish before the next version of forge came out anyway.
Why does it need mcp?
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Whenever I try to run Minecraft with this mod, it doesn't work. Please Help!
If you post a crashlog(in spoilers, please) and be a bit more specific, someone may be able to help you.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
The Meaning of Life, the Universe, and Everything.
Join Date:
9/29/2011
Posts:
43
Minecraft:
EdwardDR
Member Details
This is absolutely brilliant! I used it when I was working with a fun collaboration map with a couple of friends. Got them all confused when I made an axe with Attack 100 and Speed 0.5 for when it came to aspects.
Fantastic mod! Keep up the excellent work!
- EdwardDR of TheModBros
hey i just wanted to say thanks for making this epic mod! but here's some ideas to make it better, in attributes hopefully pls could u add potion effects so when you hold a sword it gives u regen or something! thanks for reading (+ my 1st post! :D)
Hi, I installed the Mod but I want the beta version so can u please give me a link to the beta download?
Thanks!Well, somebody gave the link to the beta download but when i use it its still the regular version I want the BETA version!
hey i just wanted to say thanks for making this epic mod! but here's some ideas to make it better, in attributes hopefully pls could u add potion effects so when you hold a sword it gives u regen or something! thanks for reading (+ my 1st post! )
Making something give a potion effect is sorta complex and it would no longer be vanilla
Time: 4/28/14 3:57 PM
Description: FML will not run in demo mode
java.lang.RuntimeException
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:465)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 34075880 bytes (32 MB) / 90988544 bytes (86 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
When I right click any entity I spawn with the entity editor thing, it dissappears. Do I have to install something on my server? Help as soon as possible please. :)When I right click any entity I spawn with the entity editor thing, it disappears. Do I have to install something on my server? Help as soon as possible please.
I support. Please make it into 1.6.4, you need not make any changes from the current version, just formatting it would do.
I can't just "format" V2.0 to 1.6.4. Maybe I could between other versions, but between 1.6.4 and 1.7.2 there tons of changes to the code. However, there is an older version of the mod with the entity editor that I released for 1.6.4 here. It has most of the features that V2.0 has. I'll put that download link in the OP under "older versions" so people can still find it.
I am a signature. AWESOME!!!:D:D:D
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
If you post a crashlog(in spoilers, please) and be a bit more specific, someone may be able to help you.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
• FaceBook • YouTube •
Support my Youtube Channel by giving me a short video intro/a youtube header
I will give you a shoutout on my first video! :3
Fantastic mod! Keep up the excellent work!
- EdwardDR of TheModBros
Thanks!Well, somebody gave the link to the beta download but when i use it its still the regular version I want the BETA version!
Youtube Channel
// I'm sorry, Dave.
Time: 4/28/14 3:57 PM
Description: FML will not run in demo mode
java.lang.RuntimeException
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:182)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:465)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:813)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Mac OS X (x86_64) version 10.7.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 34075880 bytes (32 MB) / 90988544 bytes (86 MB) up to 1065025536 bytes (1015 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML:
help give me a link plzi have the full version
some people still play 1.6.4
I can't just "format" V2.0 to 1.6.4. Maybe I could between other versions, but between 1.6.4 and 1.7.2 there tons of changes to the code. However, there is an older version of the mod with the entity editor that I released for 1.6.4 here. It has most of the features that V2.0 has. I'll put that download link in the OP under "older versions" so people can still find it.