Alright, new problem. I put 4 ender pearls in a magma crucible, sent the liquified ender to a fluid transposer, put a bucket in the slot, the ender filled the bucket...
... and the bucket disappeared.
I don't have inventories or pipes connected. There's only an input configured on the transposer.
Am I doing something wrong?
(I'm using the latest TE)
That's ... very peculiar. It certainly sounds as though you're doing everything right.
Are you certain you don't have any ID conflict with the Resonant Ender Bucket?
Can you fill a bucket with destabilized redstone with the crucible and transposer, or does that vanish too? (Same item ID, different metadata.)
Alright, but that helps give me an idea of what I can use. Thank you.
Your itemducts and impulse ducts don't work with MFR's deep storage units, or immibis' black hole chest. The itemduct connects to DSUs, but doesn't send items. The impulse ducts connect to DSUs, but send loads of items through, even if the connected machine is full, so items are bouncing back and forth through the ducts. Neither of these ducts attach to a black hole chest at all.
We've done some pretty extensive testing with DSUs and we know they work and work extremely well. So I'm afraid that's something on your end.
As far as the Black Hole Chest...if that's the infinite storage one, then I'm totally fine with that. No idea why it wouldn't work and I don't honestly care. That chest corrupts chunks and worlds.
I've only recently tried this mod out, after the beta was over, but I love it so far. Especially that you guys thought to add plugins tying in to some other mods - and that's also why I'm posting here. There is a ThaumCraft plugin already, and with some trivial config file editing, you can make the reactant dynamos use TC's flux goo as a liquid fuel. Personally, I very much like the notion of using alchemical reactions to produce redstone flux from tainted flux goo, and I appreciate that TE's flexible enough that enabling this only requires a simple config file edit.
However, there is one problem: acquiring the liquid is only possible through a third mod that can scoop up liquids from the world. So, I have a request: if the TC4 plugin is loaded, could you add the ability to put the Tainted Goo and Taint Tendrils items in the Magma Crucible, and produce flux goo from them?
To save a bit of time, in case you'd consider adding this: the liquid name for Flux Goo is "fluxgoo", and the items are "ItemResource" :11 and :12, respectively.
In any case, thanks for taking the time to read this, and keep up the good work!
Sorry, but that kind of info doesn't really help us. That sort of thing needs to be added via IMC by the other mod, unless Azanor has OreDict'd it. I'll talk with him about that.
Alright, new problem. I put 4 ender pearls in a magma crucible, sent the liquified ender to a fluid transposer, put a bucket in the slot, the ender filled the bucket...
... and the bucket disappeared.
I don't have inventories or pipes connected. There's only an input configured on the transposer.
Am I doing something wrong?
(I'm using the latest TE)
It doesn't sound like you're doing anything wrong, but if the transposer were eating buckets, it'd be doing it 100% of the time, and we'd have a million bug reports on it. So I'm guessing it ejected to something nearby or possibly something extracted it.
Speaking of buckets and liquefied materials, minor peeve ... could 'liquifacted coal' please be renamed to 'liquefied coal'? I'm pretty certain 'liquifacted' isn't actually a word.
It doesn't sound like you're doing anything wrong, but if the transposer were eating buckets, it'd be doing it 100% of the time, and we'd have a million bug reports on it. So I'm guessing it ejected to something nearby or possibly something extracted it.
This is the weirdest damn thing. Okay, so it's not actually *eating* the buckets. If I hover over the output, I can see the tip pop up, showing me that there's a bucket of ender there, but I just can't see the bucket. If I click it, it gets removed from the output slot.
Do you know of anything that could be causing render issues? I know with rendering it's usually Optifine but I don't use that mod.
I'm going to see what happens in a world with *just* TE.
edit: there is, in NEI, a bucket of "Liquefied" ender. When I click it for the recipe, it shows me the crucible with "Resonant" ender as the output. Is "Liquefied" ender part of TE?
edit: son of a b* it's from tinkers construct. I bet this is my problem. arrgh
Speaking of buckets and liquefied materials, minor peeve ... could 'liquifacted coal' please be renamed to 'liquefied coal'? I'm pretty certain 'liquifacted' isn't actually a word.
Looks like your correct. There doesn't even seem to be a "facted" version of lique.
This is the weirdest damn thing. Okay, so it's not actually *eating* the buckets. If I hover over the output, I can see the tip pop up, showing me that there's a bucket of ender there, but I just can't see the bucket. If I click it, it gets removed from the output slot.
Do you know of anything that could be causing render issues? I know with rendering it's usually Optifine but I don't use that mod.
Well, I thought it was tinkers construct, but it isn't. I removed that mod and still got the same render issue. This sucks.
edit:
Copied the world. Started up with just TE and slowly added mods back until the last one.
Ars Magica 2. The last update. With that mod installed, buckets of resonant ender will not render. Terrific.
I seem to be having a lot of trouble with keeping conduits connected over chunk boundaries. I even have Railcraft chunk loaders in place, thus the chunks have remained loaded in the time that they have disconnected. This requires me to break and replace both conduits on either side of a boundary to fix it temporarily. Suggestions? This did not happen in the beta.
Speaking of buckets and liquefied materials, minor peeve ... could 'liquifacted coal' please be renamed to 'liquefied coal'? I'm pretty certain 'liquifacted' isn't actually a word.
Nope. I intentionally went with the alternate spelling of "liquefaction" and wanted to mix it up. I didn't like the way "liquified" sounded. You are welcome to make a localization file to fix it. "Liquifacted" is in fact a real word, though it shows up more often in engineering circles than general use.
This isn't directly immibis' fault - it goes back to how items are stored. Putting this much info on a single tile entity can just wreck the NBT table for the chunk. Knowing that, it's a bad idea all around, so he still gets some blame.
This is the weirdest damn thing. Okay, so it's not actually *eating* the buckets. If I hover over the output, I can see the tip pop up, showing me that there's a bucket of ender there, but I just can't see the bucket. If I click it, it gets removed from the output slot.
Do you know of anything that could be causing render issues? I know with rendering it's usually Optifine but I don't use that mod.
I'm going to see what happens in a world with *just* TE.
edit: there is, in NEI, a bucket of "Liquefied" ender. When I click it for the recipe, it shows me the crucible with "Resonant" ender as the output. Is "Liquefied" ender part of TE?
edit: son of a b* it's from tinkers construct. I bet this is my problem. arrgh
I seem to be having a lot of trouble with keeping conduits connected over chunk boundaries. I even have Railcraft chunk loaders in place, thus the chunks have remained loaded in the time that they have disconnected. This requires me to break and replace both conduits on either side of a boundary to fix it temporarily. Suggestions? This did not happen in the beta.
This is something x-mod but we don't know what's going on there. We can't replicate it with a sane complement of mods running. Also, "in the beta" is so incredibly vague.
Nope. I intentionally went with the alternate spelling of "liquefaction" and wanted to mix it up. I didn't like the way "liquified" sounded. You are welcome to make a localization file to fix it. "Liquifacted" is in fact a real word, though it shows up more often in engineering circles than general use.
Huh. Learn something every day. I could not find any dictionary entry for it, period.
I actually did assume that you were going off liquefaction, but I'd never seen that form of the word verbed anywhere.
Alright, itemducts are definitely eating stuff I put through them at random. I've got a small sorting system set up, and occasionally I'll dump some stuff in my sorting chest, the itemduct will pull it out, and none of it will ever arrive in any of the other chests. I have to break and replace some of the ducts to make it start working again. I've been using opaque ducts, but just switched to clear ones in hopes of figuring out what's going on. I'll have to try to narrow it down, but it sure is scary to dump stuff in without being sure that it's not all just going to disappear.
Alright, itemducts are definitely eating stuff I put through them at random. I've got a small sorting system set up, and occasionally I'll dump some stuff in my sorting chest, the itemduct will pull it out, and none of it will ever arrive in any of the other chests. I have to break and replace some of the ducts to make it start working again. I've been using opaque ducts, but just switched to clear ones in hopes of figuring out what's going on. I'll have to try to narrow it down, but it sure is scary to dump stuff in without being sure that it's not all just going to disappear.
Screenshots, videos, something. There's an existing issue on the tracker (673), go add your contributions please. We just can't replicate this in testing whatsoever.
Wow, thanks for telling me that. I'll be keeping a close eye on my world from now on, then.
With the reactant dynamos, the solid items that can be put in, as far as I recall, are sugar, blaze powder, ghast tears, and nether stars. I also recall you saying you planned to add gunpowder to that list. Has gunpowder been added yet, and have any others been added? A list in the fuels config, or perhaps a tooltip for the appropriate items, would be greatly appreciated in future. For the moment, I'd really like a list of the current items that can be used.
Crazy question, but is anny if the materials supposed to go in an inventory that happens to be full? And when it "eats" items, does the output connection "turn red"?
No, none of the inventories are full, and the ducts are not stuffed. Items are getting deleted when crossing chunk boundaries. It's probably related to chunkloaders. See ticket 673 on the bugtracker.
Also Found a Bug on the Cyclic Assembler... It doesn't like being automated by Steve's Factory Manager http://puu.sh/6lDDp.png
I'm not sure what that screenshot is supposed to be showing. I'm going to assume you have space in the output slot, adequate power, and correct redstone signaling, so if the Assembler is having items put into it and isn't autocrafting, then the thing inserting items into it is doing it wrong. The bug is with Factory Manager. There is a definite method for inserting items, which tells the Assembler that its inventory has been changed. Sounds like SFM is violating the contract.
With NEI installed, placing items in the cyclic assembler recipe tab throws them. Is there a way to move that tab to the left so the two don't interfere?
With NEI installed, placing items in the cyclic assembler recipe tab throws them. Is there a way to move that tab to the left so the two don't interfere?
Then it appears something's not working right with NEI, because NEI should be flowing its display around those machine tabs. It's working fine for me.
Does the problem still happen if you hit O to turn off NEI?
With NEI installed, placing items in the cyclic assembler recipe tab throws them. Is there a way to move that tab to the left so the two don't interfere?
Hit O. Disable NEI while you're in that GUI. It's a bug/unimplemented feature on NEI's end. The items wrap, but the area definition doesn't actually change.
Are you certain you don't have any ID conflict with the Resonant Ender Bucket?
Can you fill a bucket with destabilized redstone with the crucible and transposer, or does that vanish too? (Same item ID, different metadata.)
We've done some pretty extensive testing with DSUs and we know they work and work extremely well. So I'm afraid that's something on your end.
As far as the Black Hole Chest...if that's the infinite storage one, then I'm totally fine with that. No idea why it wouldn't work and I don't honestly care. That chest corrupts chunks and worlds.
Sorry, but that kind of info doesn't really help us. That sort of thing needs to be added via IMC by the other mod, unless Azanor has OreDict'd it. I'll talk with him about that.
It doesn't sound like you're doing anything wrong, but if the transposer were eating buckets, it'd be doing it 100% of the time, and we'd have a million bug reports on it. So I'm guessing it ejected to something nearby or possibly something extracted it.
This is the weirdest damn thing. Okay, so it's not actually *eating* the buckets. If I hover over the output, I can see the tip pop up, showing me that there's a bucket of ender there, but I just can't see the bucket. If I click it, it gets removed from the output slot.
Do you know of anything that could be causing render issues? I know with rendering it's usually Optifine but I don't use that mod.
I'm going to see what happens in a world with *just* TE.
edit: there is, in NEI, a bucket of "Liquefied" ender. When I click it for the recipe, it shows me the crucible with "Resonant" ender as the output. Is "Liquefied" ender part of TE?
edit: son of a b* it's from tinkers construct. I bet this is my problem. arrgh
Looks like your correct. There doesn't even seem to be a "facted" version of lique.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
Well, I thought it was tinkers construct, but it isn't. I removed that mod and still got the same render issue. This sucks.
edit:
Copied the world. Started up with just TE and slowly added mods back until the last one.
Ars Magica 2. The last update. With that mod installed, buckets of resonant ender will not render. Terrific.
Nope. I intentionally went with the alternate spelling of "liquefaction" and wanted to mix it up. I didn't like the way "liquified" sounded. You are welcome to make a localization file to fix it. "Liquifacted" is in fact a real word, though it shows up more often in engineering circles than general use.
http://tekkitclassic.wikia.com/wiki/Black_Hole_Chest
This isn't directly immibis' fault - it goes back to how items are stored. Putting this much info on a single tile entity can just wreck the NBT table for the chunk. Knowing that, it's a bad idea all around, so he still gets some blame.
Yay ID conflicts.
This is something x-mod but we don't know what's going on there. We can't replicate it with a sane complement of mods running. Also, "in the beta" is so incredibly vague.
I actually did assume that you were going off liquefaction, but I'd never seen that form of the word verbed anywhere.
Screenshots, videos, something. There's an existing issue on the tracker (673), go add your contributions please. We just can't replicate this in testing whatsoever.
Somebody on Reddit made a list and computations on the Reactant Fuels
http://dd.reddit.com/r/feedthebeast/comments/1tvxyi/thermal_expansion_reactant_fuel_values/
Also Found a Bug on the Cyclic Assembler... It doesn't like being automated by Steve's Factory Manager
http://puu.sh/6lDDp.png
No, none of the inventories are full, and the ducts are not stuffed. Items are getting deleted when crossing chunk boundaries. It's probably related to chunkloaders. See ticket 673 on the bugtracker.
I'm not sure what that screenshot is supposed to be showing. I'm going to assume you have space in the output slot, adequate power, and correct redstone signaling, so if the Assembler is having items put into it and isn't autocrafting, then the thing inserting items into it is doing it wrong. The bug is with Factory Manager. There is a definite method for inserting items, which tells the Assembler that its inventory has been changed. Sounds like SFM is violating the contract.
I am at the latest release of NEI.
Does the problem still happen if you hit O to turn off NEI?
Hit O. Disable NEI while you're in that GUI. It's a bug/unimplemented feature on NEI's end. The items wrap, but the area definition doesn't actually change.