If you want to split hairs fine , I think you misunderstood him, but I'm not his PR man and I'm sure he will clear it up himself.
I'm not saying this to be a jerk, I'm curious where KL was going with this as well.
Unlike a lot of people, I'm not interested in compactness. I like big, multiblock machines but I'd settle for just a couple blocks that can be placed next to a TE machine to upgrade it.
Add an overclocker block that increases both speed and power usage by 500%, and a heatsink block that reduces power usage by 250%. One overclocker and two heatsinks gives you a net upgrade. Each upgrade block has configurable faces for fluid input, upgrade "output", and pass-through input.
The fluid input fills an internal tank with blazing pyrotheum for the overclocker or gelid cryotheum for the heatsink, which is slowly consumed. Cryotheum lasts twice as long.
The upgrade face lets the player configure which faces of the upgrade block that the upgrade effect is applied on, with the effect split evenly between machines on enabled faces.
The pass-through input accepts power and either items or fluids (configurable per upgrade block) and passes them through to machines receiving the upgrade, split evenly.
I think this system would be extremely flexible and fun to set up. It's a nice compromise between the compact machines of TE and the crazy multiblocks of GregTech. With the most straightforward setup of one overclocker and two heatsinks, you have the speed of six machines in the space of three blocks but it costs more to set up and it may require blaze/blizz farms. This has the added benefit of all of those extra pass-through input faces for your machines. You could also have ridiculously fast machines with five overclockers each (looking at you, Big Reactors!) or extremely efficient but expensive machines with multiple heat sinks.
All of this could be done as a third-party TE add-on with an interface that exposes a map of modifiers on each machine. Then I could do something like machine.modifiers.put(uniqueKey, 500, MOD_SPEED) when I place the upgrade block down.
Unlike a lot of people, I'm not interested in compactness. I like big, multiblock machines but I'd settle for just a couple blocks that can be placed next to a TE machine to upgrade it.
Add an overclocker block that increases both speed and power usage by 500%, and a heatsink block that reduces power usage by 250%. One overclocker and two heatsinks gives you a net upgrade. Each upgrade block has configurable faces for fluid input, upgrade "output", and pass-through input.
Honestly, this sounds like a terrible idea. It's already hard enough sometimes figuring out how to route all the inputs, outputs and power connections in a non-trivial compound machine like an ore-processing system. If I had to make room in my current ore processor for upgrade blocks, I would have to totally tear out everything and completely redesign it, and it would become a vast sprawling chaos that would be much less efficient.
Honestly, this sounds like a terrible idea. It's already hard enough sometimes figuring out how to route all the inputs, outputs and power connections in a non-trivial compound machine like an ore-processing system. If I had to make room in my current ore processor for upgrade blocks, I would have to totally tear out everything and completely redesign it, and it would become a vast sprawling chaos that would be much less efficient.
Oh, please. TE has the most straightforward transport system of any mod I know of.
TE is indeed the king of compact factories... I can squeeze things even smaller using some Extra Utilities pipes and delegate ME storage for pickup of processed items from a private Ender Chest.
Rollback Post to RevisionRollBack
If you are satisfied and do what you feel you must do, no matter what that is... then you have reached perfection. -Metamoq, Corwid of the Free
Sure, but a machine only has just so many faces. Input and output consume at least one each, power consumes a third, redstone signal may consume a fourth, and if you have machines clustered together (say, to make them fan-out targets from translocators), some faces may be unusable.
I haven't played with EnderIO yet. But I love the insanely compact production lines that TE enables. Automated carbon plate making in four blocks. I'm experimenting right now to see just how tiny I can make a diamond-making machine. Pretty certain I can get it into 5x3x3 blocks.
Sure, but a machine only has just so many faces. Input and output consume at least one each, power consumes a third, redstone signal may consume a fourth, and if you have machines clustered together (say, to make them fan-out targets from translocators), some faces may be unusable.
Part of my idea is that an upgrade block can have multiple configured pass-through input faces. That means you can put the upgrade on a machine's input face and then pipe stuff into any pass-through face on the upgrade. That would help mitigate any additional complexity the upgrade blocks add to a build. It's almost like a built-in short-range tesseract, in terms of adding input faces.
So I'm not sure whats going on but is tinker's alloy going to be renamed back to bronze now that Mdiyo has done so on his end? Not sure what would compel such a silly name change in the first place. Or was this some sorta team organized power show to Greg Jk Jk
So, is KL really retiring from modding after Thermal Expansion is out of beta? That's what I heard, can't remember where though.
You would have to ask him. He was just going to port TE2 to 1.6 and then hand it over. No clue on the current state of affairs.
@Dokidoki: Upgrade blocks imo is a bad idea. When you add more memory to a PC you don't strap a new PC case to the existing PC and put the new memory in it, you just slot it into the existing PC case. Its more logical that upgrades would be items which slot into the GUI of the machine they upgrade. Its also a simpler system.
You would have to ask him. He was just going to port TE2 to 1.6 and then hand it over. No clue on the current state of affairs.
@Dokidoki: Upgrade blocks imo is a bad idea. When you add more memory to a PC you don't strap a new PC case to the existing PC and put the new memory in it, you just slot it into the existing PC case. Its more logical that upgrades would be items which slot into the GUI of the machine they upgrade. Its also a simpler system.
KL retiring? Doh! He will be sorely missed.
Yes, bad idea. Slots for sure. Does anyone really feel the machines need upgrades or they just have to have upgrades because all the other kewl mods have upgrades? Too slow? Build another. Especially if you don't care about space (Dokidoki ) then what reason is there not to build another machine, surely cheaper and less complicated than upgrades. K.I.S.S.
Redstone outputs! Thats what I need. Strongbox/energy cell/machine storage slots/dynamo fuel - full/empty. I coulda swore TE2 had them. Am I missing something? I guess those were BC triggers...yes, I do want BC triggers without the BC. Long done using anything "certain modders" are involved in.
Oh dont worry, I just wanted to discuss the upgrades abit, see which direction they want to go with them. And hey, it sparked a conversation!
On the topic of turning the machines into multiblocks, I think its an awesome idea. However, TE is all about efficient coding. And I might be wrong here, but I think multiblocks arent that efficient. Wich is a shame realy.
Because I would love to be able to put a machine + some components in a crafting table and get a 2x2x2 multipblock (ala railcrafts steam oven) thats basicly a faster version with more I/O faces
A redstone furnace that smelted 8 items at once........., though with the inport/export on machine sides, te machines are bit like multiblocks already.
***Could you add coal coke to the fuels list for the steam dynamo?
Also, I assume people have connected TE to BC machines in multiple mods. I was connecting TE RF energy to things such as Refineries, Railcraft machines, Forestry Machines, etc. and it seems as though RF bleeds from the cells/pipes to make things more inefficient than when I was using BC pipes/engines and they are also far more expensive especially in the pipe area. Am I doing it wrong, or am I not alone in this?
***Could you add coal coke to the fuels list for the steam dynamo?
Also, I assume people have connected TE to BC machines in multiple mods. I was connecting TE RF energy to things such as Refineries, Railcraft machines, Forestry Machines, etc. and it seems as though RF bleeds from the cells/pipes to make things more inefficient than when I was using BC pipes/engines and they are also far more expensive especially in the pipe area. Am I doing it wrong, or am I not alone in this?
Coal coke burns in steam dynamos normally( at least it did for me)
Also, I assume people have connected TE to BC machines in multiple mods. I was connecting TE RF energy to things such as Refineries, Railcraft machines, Forestry Machines, etc. and it seems as though RF bleeds from the cells/pipes to make things more inefficient than when I was using BC pipes/engines and they are also far more expensive especially in the pipe area. Am I doing it wrong, or am I not alone in this?
BC Machines and the BC Wooden Pipe will have a constant drain as BC is a lossy system (It "Deletes" power every time power is sent to a machine or extracted with a wooden pipe). For example if you connect a wooden pipe to a energy storage block it will drain it even if the wooden pipe is not connected to anything.
Coal coke burns in steam dynamos normally( at least it did for me)
I set up a test and coal coke isn't exactly double the output as advertised by railcraft, but it is more than regular coal it seems, not sure by how much at this point
BC Machines and the BC Wooden Pipe will have a constant drain as BC is a lossy system (It "Deletes" power every time power is sent to a machine or extracted with a wooden pipe). For example if you connect a wooden pipe to a energy storage block it will drain it even if the wooden pipe is not connected to anything.
I get that, what I'm wondering is the conversion rate. 2.44 EU/MJ is what I found to be the EU/MJ rate, but I wanted to know the RF/MJ and I can't really figure out where to look to calculated this number.
I get that, what I'm wondering is the conversion rate. 2.44 EU/MJ is what I found to be the EU/MJ rate, but I wanted to know the RF/MJ and I can't really figure out where to look to calculated this number.
10 RF per 1 MJ. Most mods should respect that value.
Do you happen to have any issues with the servo GUI? It's quite buggy looking on my end.
EDIT: It was/is the John Smith texture pack causing the bottom two buttons of the GUI to appear to the left of the slots and making the "crafting table" slots to appear in a 2x2. Apparently, I needed to update a few things...
I have a bank of 3 magmatic dynamos. Two of them are supplying power and I can open their UIs without issue. The third one is not supplying power (it's dark... there's no demand, so this is not a surprise to me) but when I right-click on it to open the UI Minecraft crashes (report below).
My 3 dynamos are side by side, fueled with lava from a reinforced portable tank through fluiducts (approx 12 in length) and powering three (for now) other TE machines using reinforced conduit (whatever the second stage is up from leadstone) all within 10 blocks.
I'm running on the b11b updates (both cofh core and te).
The setup is strictly TE machines. If that matters.
---- Minecraft Crash Report ----
// Sorry
Time: 12/24/13 3:06 PM
Description: Exception in world tick
java.lang.IndexOutOfBoundsException: Index: 36, Size: 36
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:391)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1288)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:391)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1288)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
If you want to split hairs fine , I think you misunderstood him, but I'm not his PR man and I'm sure he will clear it up himself.
I'm not saying this to be a jerk, I'm curious where KL was going with this as well.
Add an overclocker block that increases both speed and power usage by 500%, and a heatsink block that reduces power usage by 250%. One overclocker and two heatsinks gives you a net upgrade. Each upgrade block has configurable faces for fluid input, upgrade "output", and pass-through input.
The fluid input fills an internal tank with blazing pyrotheum for the overclocker or gelid cryotheum for the heatsink, which is slowly consumed. Cryotheum lasts twice as long.
The upgrade face lets the player configure which faces of the upgrade block that the upgrade effect is applied on, with the effect split evenly between machines on enabled faces.
The pass-through input accepts power and either items or fluids (configurable per upgrade block) and passes them through to machines receiving the upgrade, split evenly.
I think this system would be extremely flexible and fun to set up. It's a nice compromise between the compact machines of TE and the crazy multiblocks of GregTech. With the most straightforward setup of one overclocker and two heatsinks, you have the speed of six machines in the space of three blocks but it costs more to set up and it may require blaze/blizz farms. This has the added benefit of all of those extra pass-through input faces for your machines. You could also have ridiculously fast machines with five overclockers each (looking at you, Big Reactors!) or extremely efficient but expensive machines with multiple heat sinks.
All of this could be done as a third-party TE add-on with an interface that exposes a map of modifiers on each machine. Then I could do something like machine.modifiers.put(uniqueKey, 500, MOD_SPEED) when I place the upgrade block down.
Thanks for reading.
Oh, please. TE has the most straightforward transport system of any mod I know of.
Part of my idea is that an upgrade block can have multiple configured pass-through input faces. That means you can put the upgrade on a machine's input face and then pipe stuff into any pass-through face on the upgrade. That would help mitigate any additional complexity the upgrade blocks add to a build. It's almost like a built-in short-range tesseract, in terms of adding input faces.
You would have to ask him. He was just going to port TE2 to 1.6 and then hand it over. No clue on the current state of affairs.
@Dokidoki: Upgrade blocks imo is a bad idea. When you add more memory to a PC you don't strap a new PC case to the existing PC and put the new memory in it, you just slot it into the existing PC case. Its more logical that upgrades would be items which slot into the GUI of the machine they upgrade. Its also a simpler system.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
KL retiring? Doh! He will be sorely missed.
Yes, bad idea. Slots for sure. Does anyone really feel the machines need upgrades or they just have to have upgrades because all the other kewl mods have upgrades? Too slow? Build another. Especially if you don't care about space (Dokidoki ) then what reason is there not to build another machine, surely cheaper and less complicated than upgrades. K.I.S.S.
Redstone outputs! Thats what I need. Strongbox/energy cell/machine storage slots/dynamo fuel - full/empty. I coulda swore TE2 had them. Am I missing something? I guess those were BC triggers...yes, I do want BC triggers without the BC. Long done using anything "certain modders" are involved in.
A redstone furnace that smelted 8 items at once........., though with the inport/export on machine sides, te machines are bit like multiblocks already.
Also, I assume people have connected TE to BC machines in multiple mods. I was connecting TE RF energy to things such as Refineries, Railcraft machines, Forestry Machines, etc. and it seems as though RF bleeds from the cells/pipes to make things more inefficient than when I was using BC pipes/engines and they are also far more expensive especially in the pipe area. Am I doing it wrong, or am I not alone in this?
Coal coke burns in steam dynamos normally( at least it did for me)
BC Machines and the BC Wooden Pipe will have a constant drain as BC is a lossy system (It "Deletes" power every time power is sent to a machine or extracted with a wooden pipe). For example if you connect a wooden pipe to a energy storage block it will drain it even if the wooden pipe is not connected to anything.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
I set up a test and coal coke isn't exactly double the output as advertised by railcraft, but it is more than regular coal it seems, not sure by how much at this point
I get that, what I'm wondering is the conversion rate. 2.44 EU/MJ is what I found to be the EU/MJ rate, but I wanted to know the RF/MJ and I can't really figure out where to look to calculated this number.
10 RF per 1 MJ. Most mods should respect that value.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
EDIT: It was/is the John Smith texture pack causing the bottom two buttons of the GUI to appear to the left of the slots and making the "crafting table" slots to appear in a 2x2. Apparently, I needed to update a few things...
My 3 dynamos are side by side, fueled with lava from a reinforced portable tank through fluiducts (approx 12 in length) and powering three (for now) other TE machines using reinforced conduit (whatever the second stage is up from leadstone) all within 10 blocks.
I'm running on the b11b updates (both cofh core and te).
The setup is strictly TE machines. If that matters.
---- Minecraft Crash Report ----
// Sorry
Time: 12/24/13 3:06 PM
Description: Exception in world tick
java.lang.IndexOutOfBoundsException: Index: 36, Size: 36
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:391)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1288)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
at net.minecraft.client.multiplayer.WorldClient.func_72835_b(WorldClient.java:99)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1930)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.ArrayList.rangeCheck(Unknown Source)
at java.util.ArrayList.get(Unknown Source)
at net.minecraft.inventory.Container.func_75139_a(SourceFile:103)
at net.minecraft.inventory.Container.func_75131_a(SourceFile:391)
at net.minecraft.client.multiplayer.NetClientHandler.func_72486_a(NetClientHandler.java:1288)
at net.minecraft.network.packet.Packet104WindowItems.func_73279_a(SourceFile:45)
at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
at net.minecraft.client.multiplayer.NetClientHandler.func_72551_d(NetClientHandler.java:281)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['GraniteDevil'/179, l='MpServer', x=-356.49, y=59.92, z=79.06]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (77,64,273), Chunk: (at 13,4,1 in 4,17; contains blocks 64,0,272 to 79,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2105624 game time, 2809921 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 63 total; [EntitySheep['Sheep'/275, l='MpServer', x=-427.66, y=64.00, z=131.97], EntitySheep['Sheep'/274, l='MpServer', x=-427.72, y=64.00, z=139.50], EntityHorse['Horse'/273, l='MpServer', x=-420.97, y=64.00, z=118.22], EntityChicken['Chicken'/283, l='MpServer', x=-410.03, y=62.37, z=37.69], EntityHorse['Horse'/287, l='MpServer', x=-414.97, y=63.00, z=95.13], EntityHorse['Horse'/286, l='MpServer', x=-405.63, y=63.00, z=86.22], EntityWaypointContainer['unknown'/285, l='MpServer', x=0.00, y=0.00, z=0.00], EntityItem['item.item.egg'/284, l='MpServer', x=-409.38, y=59.13, z=37.75], EntityHorse['Donkey'/270, l='MpServer', x=-429.28, y=64.00, z=5.13], EntityHorse['Donkey'/271, l='MpServer', x=-417.41, y=64.00, z=9.00], EntityBat['Bat'/305, l='MpServer', x=-368.25, y=49.10, z=101.38], EntityBat['Bat'/304, l='MpServer', x=-371.25, y=48.10, z=95.53], EntityZombie['Zombie'/175, l='MpServer', x=-346.56, y=19.00, z=64.31], EntityDarkMage['Dark Mage'/174, l='MpServer', x=-362.97, y=64.00, z=79.50], EntityHorse['Horse'/313, l='MpServer', x=-355.00, y=64.00, z=32.97], EntityItem['item.item.dyePowder.black'/315, l='MpServer', x=-366.66, y=43.13, z=103.66], EntityItem['item.item.dyePowder.black'/314, l='MpServer', x=-365.88, y=42.13, z=101.16], EntitySquid['Squid'/317, l='MpServer', x=-360.91, y=62.19, z=128.41], EntitySquid['Squid'/316, l='MpServer', x=-361.25, y=61.00, z=138.94], EntityBrainyZombie['Angry Zombie'/288, l='MpServer', x=-400.69, y=42.00, z=111.50], EntityHorse['Horse'/289, l='MpServer', x=-410.47, y=66.00, z=135.94], EntityHorse['Horse'/293, l='MpServer', x=-390.56, y=64.00, z=48.13], EntityBrainyZombie['Angry Zombie'/294, l='MpServer', x=-395.47, y=45.00, z=108.06], EntityHorse['Horse'/295, l='MpServer', x=-396.75, y=64.00, z=104.38], EntityCreeper['Creeper'/296, l='MpServer', x=-385.94, y=38.00, z=128.69], EntityHorse['Horse'/297, l='MpServer', x=-397.56, y=65.00, z=147.00], EntityHorse['Horse'/298, l='MpServer', x=-388.09, y=64.00, z=145.28], EntityHorse['Donkey'/302, l='MpServer', x=-382.13, y=62.45, z=49.00], EntityClientPlayerMP['GraniteDevil'/179, l='MpServer', x=-356.49, y=59.92, z=79.06], EntityBat['Bat'/303, l='MpServer', x=-371.25, y=47.10, z=94.53], EntityBat['Bat'/340, l='MpServer', x=-330.75, y=52.00, z=110.00], EntityManaCreeper['Mana Creeper'/351, l='MpServer', x=-304.56, y=32.00, z=43.50], EntityZombie['Zombie'/350, l='MpServer', x=-314.09, y=20.00, z=30.59], EntityHorse['Horse'/349, l='MpServer', x=-309.75, y=63.00, z=3.47], EntityHorse['Horse'/348, l='MpServer', x=-306.00, y=59.00, z=11.72], EntitySkeleton['Skeleton'/326, l='MpServer', x=-331.30, y=53.00, z=109.77], EntityHorse['Donkey'/327, l='MpServer', x=-341.59, y=64.00, z=127.28], EntityHorse['Donkey'/324, l='MpServer', x=-349.72, y=62.00, z=16.13], EntityZombie['Zombie'/325, l='MpServer', x=-344.59, y=17.00, z=64.00], EntitySheep['Sheep'/322, l='MpServer', x=-341.50, y=68.00, z=-1.50], EntityHorse['Horse'/323, l='MpServer', x=-340.06, y=71.00, z=-1.34], EntityBat['Bat'/328, l='MpServer', x=-339.06, y=16.00, z=151.50], EntityBat['Bat'/381, l='MpServer', x=-280.25, y=37.10, z=68.59], EntityBat['Bat'/380, l='MpServer', x=-282.69, y=35.92, z=62.00], EntityCreeper['Creeper'/382, l='MpServer', x=-278.63, y=11.00, z=141.30], EntityXPOrb['Experience Orb'/377, l='MpServer', x=-283.13, y=58.25, z=20.75], EntitySheep['Sheep'/376, l='MpServer', x=-287.09, y=64.00, z=1.56], EntityZombie['Zombie'/1197, l='MpServer', x=-9.27, y=-10.92, z=51.85], EntityHorse['Horse'/378, l='MpServer', x=-278.50, y=64.00, z=24.84], EntityBat['Bat'/357, l='MpServer', x=-296.44, y=25.10, z=8.34], EntityHorse['Horse'/358, l='MpServer', x=-293.28, y=63.00, z=20.97], EntityZombie['Zombie'/359, l='MpServer', x=-304.60, y=29.96, z=33.31], EntityZombie['Zombie'/352, l='MpServer', x=-308.50, y=37.00, z=46.50], EntitySheep['Sheep'/353, l='MpServer', x=-312.19, y=63.00, z=38.06], EntityHorse['Horse'/354, l='MpServer', x=-308.84, y=61.00, z=61.03], EntityZombie['Zombie'/364, l='MpServer', x=-303.50, y=44.00, z=79.50], EntityHorse['Horse'/365, l='MpServer', x=-303.19, y=63.00, z=68.13], EntityBrainyZombie['Angry Zombie'/366, l='MpServer', x=-297.56, y=47.00, z=104.44], EntityCreeper['Creeper'/367, l='MpServer', x=-294.69, y=48.00, z=121.84], EntityBrainyZombie['Angry Zombie'/360, l='MpServer', x=-300.03, y=30.00, z=58.63], EntityCreeper['Creeper'/361, l='MpServer', x=-291.50, y=40.00, z=53.50], EntityManaCreeper['Mana Creeper'/362, l='MpServer', x=-300.50, y=38.00, z=52.50], EntityZombie['Zombie'/363, l='MpServer', x=-303.50, y=44.00, z=77.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1943)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:910)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['GraniteDevil'/179, l='MpServer', x=-356.49, y=59.92, z=79.06]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (77,64,273), Chunk: (at 13,4,1 in 4,17; contains blocks 64,0,272 to 79,255,287), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 2105624 game time, 2809921 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 63 total; [EntitySheep['Sheep'/275, l='MpServer', x=-427.66, y=64.00, z=131.97], EntitySheep['Sheep'/274, l='MpServer', x=-427.72, y=64.00, z=139.50], EntityHorse['Horse'/273, l='MpServer', x=-420.97, y=64.00, z=118.22], EntityChicken['Chicken'/283, l='MpServer', x=-410.03, y=62.37, z=37.69], EntityHorse['Horse'/287, l='MpServer', x=-414.97, y=63.00, z=95.13], EntityHorse['Horse'/286, l='MpServer', x=-405.63, y=63.00, z=86.22], EntityWaypointContainer['unknown'/285, l='MpServer', x=0.00, y=0.00, z=0.00], EntityItem['item.item.egg'/284, l='MpServer', x=-409.38, y=59.13, z=37.75], EntityHorse['Donkey'/270, l='MpServer', x=-429.28, y=64.00, z=5.13], EntityHorse['Donkey'/271, l='MpServer', x=-417.41, y=64.00, z=9.00], EntityBat['Bat'/305, l='MpServer', x=-368.25, y=49.10, z=101.38], EntityBat['Bat'/304, l='MpServer', x=-371.25, y=48.10, z=95.53], EntityZombie['Zombie'/175, l='MpServer', x=-346.56, y=19.00, z=64.31], EntityDarkMage['Dark Mage'/174, l='MpServer', x=-362.97, y=64.00, z=79.50], EntityHorse['Horse'/313, l='MpServer', x=-355.00, y=64.00, z=32.97], EntityItem['item.item.dyePowder.black'/315, l='MpServer', x=-366.66, y=43.13, z=103.66], EntityItem['item.item.dyePowder.black'/314, l='MpServer', x=-365.88, y=42.13, z=101.16], EntitySquid['Squid'/317, l='MpServer', x=-360.91, y=62.19, z=128.41], EntitySquid['Squid'/316, l='MpServer', x=-361.25, y=61.00, z=138.94], EntityBrainyZombie['Angry Zombie'/288, l='MpServer', x=-400.69, y=42.00, z=111.50], EntityHorse['Horse'/289, l='MpServer', x=-410.47, y=66.00, z=135.94], EntityHorse['Horse'/293, l='MpServer', x=-390.56, y=64.00, z=48.13], EntityBrainyZombie['Angry Zombie'/294, l='MpServer', x=-395.47, y=45.00, z=108.06], EntityHorse['Horse'/295, l='MpServer', x=-396.75, y=64.00, z=104.38], EntityCreeper['Creeper'/296, l='MpServer', x=-385.94, y=38.00, z=128.69], EntityHorse['Horse'/297, l='MpServer', x=-397.56, y=65.00, z=147.00], EntityHorse['Horse'/298, l='MpServer', x=-388.09, y=64.00, z=145.28], EntityHorse['Donkey'/302, l='MpServer', x=-382.13, y=62.45, z=49.00], EntityClientPlayerMP['GraniteDevil'/179, l='MpServer', x=-356.49, y=59.92, z=79.06], EntityBat['Bat'/303, l='MpServer', x=-371.25, y=47.10, z=94.53], EntityBat['Bat'/340, l='MpServer', x=-330.75, y=52.00, z=110.00], EntityManaCreeper['Mana Creeper'/351, l='MpServer', x=-304.56, y=32.00, z=43.50], EntityZombie['Zombie'/350, l='MpServer', x=-314.09, y=20.00, z=30.59], EntityHorse['Horse'/349, l='MpServer', x=-309.75, y=63.00, z=3.47], EntityHorse['Horse'/348, l='MpServer', x=-306.00, y=59.00, z=11.72], EntitySkeleton['Skeleton'/326, l='MpServer', x=-331.30, y=53.00, z=109.77], EntityHorse['Donkey'/327, l='MpServer', x=-341.59, y=64.00, z=127.28], EntityHorse['Donkey'/324, l='MpServer', x=-349.72, y=62.00, z=16.13], EntityZombie['Zombie'/325, l='MpServer', x=-344.59, y=17.00, z=64.00], EntitySheep['Sheep'/322, l='MpServer', x=-341.50, y=68.00, z=-1.50], EntityHorse['Horse'/323, l='MpServer', x=-340.06, y=71.00, z=-1.34], EntityBat['Bat'/328, l='MpServer', x=-339.06, y=16.00, z=151.50], EntityBat['Bat'/381, l='MpServer', x=-280.25, y=37.10, z=68.59], EntityBat['Bat'/380, l='MpServer', x=-282.69, y=35.92, z=62.00], EntityCreeper['Creeper'/382, l='MpServer', x=-278.63, y=11.00, z=141.30], EntityXPOrb['Experience Orb'/377, l='MpServer', x=-283.13, y=58.25, z=20.75], EntitySheep['Sheep'/376, l='MpServer', x=-287.09, y=64.00, z=1.56], EntityZombie['Zombie'/1197, l='MpServer', x=-9.27, y=-10.92, z=51.85], EntityHorse['Horse'/378, l='MpServer', x=-278.50, y=64.00, z=24.84], EntityBat['Bat'/357, l='MpServer', x=-296.44, y=25.10, z=8.34], EntityHorse['Horse'/358, l='MpServer', x=-293.28, y=63.00, z=20.97], EntityZombie['Zombie'/359, l='MpServer', x=-304.60, y=29.96, z=33.31], EntityZombie['Zombie'/352, l='MpServer', x=-308.50, y=37.00, z=46.50], EntitySheep['Sheep'/353, l='MpServer', x=-312.19, y=63.00, z=38.06], EntityHorse['Horse'/354, l='MpServer', x=-308.84, y=61.00, z=61.03], EntityZombie['Zombie'/364, l='MpServer', x=-303.50, y=44.00, z=79.50], EntityHorse['Horse'/365, l='MpServer', x=-303.19, y=63.00, z=68.13], EntityBrainyZombie['Angry Zombie'/366, l='MpServer', x=-297.56, y=47.00, z=104.44], EntityCreeper['Creeper'/367, l='MpServer', x=-294.69, y=48.00, z=121.84], EntityBrainyZombie['Angry Zombie'/360, l='MpServer', x=-300.03, y=30.00, z=58.63], EntityCreeper['Creeper'/361, l='MpServer', x=-291.50, y=40.00, z=53.50], EntityManaCreeper['Mana Creeper'/362, l='MpServer', x=-300.50, y=38.00, z=52.50], EntityZombie['Zombie'/363, l='MpServer', x=-303.50, y=44.00, z=77.50]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_13, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 155582120 bytes (148 MB) / 773259264 bytes (737 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 11674 (653744 bytes; 0 MB) allocated, 904 (50624 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 6, tallocated: 62
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 46 mods loaded, 46 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customrecipes{4.52} [Custom Recipes] (164-Custom-Recipes-45-5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
arsmagica2{1.0.2b} [Ars Magica 2] (AM2_1.0.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Core{4.2.1} [BuildCraft] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Builders{4.2.1} [BC Builders] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Energy{4.2.1} [BC Energy] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Factory{4.2.1} [BC Factory] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Transport{4.2.1} [BC Transport] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BuildCraft|Silicon{4.2.1} [BC Silicon] (buildcraft-A-1.6.4-4.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{2.0.0.b11b} [CoFH Core] (CoFHCore-2.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHLoot{2.0.0.b11b} [CoFH Loot] (CoFHCore-2.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHMasquerade{2.0.0.b11b} [CoFH Masquerade] (CoFHCore-2.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHSocial{2.0.0.b11b} [CoFH Social] (CoFHCore-2.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHWorld{2.0.0.b11b} [CoFH World] (CoFHCore-2.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forestry{2.3.1.0} [Forestry for Minecraft] (forestry-A-2.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{5.3.14.512} [Iron Chest] (ironchest-universal-1.6.2-5.3.14.512.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.10.11.00} [Mystcraft] (mystcraft-uni-1.6.4-0.10.11.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.0.0.222} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.2.0.14} [ProjectRed-Core] (ProjectRedBase-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{3.0.0.b11b} [Thermal Expansion] (ThermalExpansion-3.0.0.b11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatability{4.2.0.14} [ProjectRed-Compatability] (ProjectRedCompat-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.2.0.14} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.2.0.14} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.2.0.14} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.2.0.14} [ProjectRed-Expansion] (ProjectRedMechanical-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.2.0.14} [ProjectRed-Transportation] (ProjectRedMechanical-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.2.0.14} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.2.0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SS2{2 (build 2)} [Soul Shards 2] (SoulShards-2.0.14-universal-srg.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TF2Teleporter{1.6.4} [TF2 Teleporter] (TF2_Teleporter_1.6.4a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
witchery{0.11.3} [Witchery] (Witchery_0-11-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
mod_ZanMinimap{0.9.4} [Zan's Minimap] (ZansMinimap1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.0.0.222} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.0.0.222} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.222.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9.11.1.965
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6700 Series GL version 4.2.12217 Compatibility Profile Context 12.104.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Coterie-Craft-v4s36.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 3738 (209328 bytes; 0 MB) allocated, 368 (20608 bytes; 0 MB) used