Very well, I leave you to your devices and offer an apology. I find when people try and generate new accounts the same day, they go on a "I'm tired of..." spree and evolve into the troll. I believe that the modding community is experiencing a kind-of writer's block as we have covered the mundane and are having to delve into the imagination which takes a bit more creativity, as we all know. I don't have a problem with people asking for these things as we are refining some individual's experiences and if something can be made to do so then it should be done, it's proper business and proper life. One cannot go about life feeling closed minded toward somethings and open minded towards others while thinking they are open minded entirely, as no individual is. In essence, I feel your pain somewhat, but I would encourage you to find another outlet for it, as I have from other mods.
We don't have PowerHandlers anywhere in our code. Conduits send MJ, they do not accept it.
Doh, i should stop posting when its late.... Make extractEnergy return 0 and don't send any energy to nearby IPowerReceptor's through their PowerReceiver. I will get it right in the end.
That's understandable. You and your users want your power network behaving one way, they and their users want theirs acting another. We have two parties doing two different things. If users want features from the other then they should install both, not request feature replication.
A problem with Buildcraft's API is that it forces you to do things their way rather than being an open framework. The Energy system is the perfect example, you can't remove perditions even if you want your machine not to apply one to incoming energy as the code is deliberately designed to override your perdition class if it applies a perdition that is lower than a set value.
TE's API on the other hand is completely open. The IEnergyHandler is very simple and straight forward with no complex classes to complicate things. If you want to apply a perdition to incoming/outgoing energy from your machine/whatever you can.
I am having an issue with the Cyclic Assembler. I have put a Blank Schematic in and tried to set a recipe, but the item keeps dropping through the tab onto the ground instead of populating the tab.
I am having an issue with the Cyclic Assembler NEI. I have put a Blank Schematic in and tried to set a recipe, but the item keeps dropping through the tab onto the ground instead of populating the tab.
I have this problem if I use MCPatcher, even without a resource pack loaded. Blank machine tabs, icons for machine frames and a couple other items are blank, and fluids in tanks are invisible. I don't have these problems with OptiFine.
You may be right. That's interesting but also unfortunate. I just started using MCPatcher because the latest versions of Optifine and BoP don't play nice with each other. Both of these mods are fundamental to my game, but lately there have been some compatibility issues between the two. I thought that using MCPatcher would solve this problem, and for the most part it does. However, now that the texture issue has cropped up, it looks like I'll have to find a workaround in order to use Optifine again. Thanks anyway for the information.
The Ore Dictionary is basically just a list of Items/Blocks which register themselves with a particular name. They are still separate items/blocks but a mod can use the Ore Dictionary in a crafting recipe and it will use whatever blocks/items which are registered with the name given to it. Mods can also look up the Ore Dictionary to see if a block in one of its inventory slots matches a particular name.
I have found a mod which adds a block that converts an ingot to another ingot in that OreDict, which works fine. I simply pipe the IC2 ingots into the block, and they leave as TE3 ingots.
I would still like to know why this happening after updating to b11.
There was an underlying change to the Redstone Furnace to combat a corner case lag issue. Piggybacking the recipe list on the vanilla furnace with hundreds of mods installed is bad. As a result, it started converting ingots to the first entry in the ore dictionary. It will be rectified in the next patch.
I am having an issue with the Cyclic Assembler. I have put a Blank Schematic in and tried to set a recipe, but the item keeps dropping through the tab onto the ground instead of populating the tab.
The Ore Dictionary is basically just a list of Items/Blocks which register themselves with a particular name. They are still separate items/blocks but a mod can use the Ore Dictionary in a crafting recipe and it will use whatever blocks/items which are registered with the name given to it. Mods can also look up the Ore Dictionary to see if a block in one of its inventory slots matches a particular name.
I'd love to have a machine or special pipe/duct segment that I could send oredict-able things through, which would just automatically canonicalize them into a single oredict entry of the type. I don't even particularly care which entry, just so long as it's JUST ONE. Having three different copper ores and ingots, three different tin ores and ingots, three different silver ores and ingots, two different lead ores and ingots, two different sulfur dusts, etc, is just a pain. Something similar to the OmniTools Forge Lexicon, except automatic. Of course, it'd need to be fast to be useful in storage systems. Call it, oh, the Universal Regularizer or something.
No! Wait! The UniversalTransmogrifier! Because there's always a place for a gratuitous hat-tip to Calvin & Hobbes.
Of course, I'm hoping that this too will become less of an issue in 1.7 with the death of item IDs.
If you have MFR installed it has a Unifier machine that can change the ingots into TE ingots.
The big problem with MFR iis chasing through the twisty little maze of thread and maintainer changes, all alike, trying to find which one leads to a currently maintained 1.6.x version.
If you don't want to use MFR's unifier, there's a mod called FODC - Forge Ore Dictionary Converter. It has a handheld unit and a stationary unit. I think the stationary works with pipes/ducts/etc...haven't messed with it in a while. I've ditched a lot of mods lately so don't have redundant ores to deal with (which is one of my pet peeves).
I've just noticed this and I am not sure where the issue comes from, but I've got a problem where fires on netherwrack in the overworld are being put out when I come near them. I can try to relight them and they go out again immediately. Anyone have a clue? (asking here in case it is TE related, since it started happening after 1 of this weekends updates, but could be unrelated).
Also, please consider adding a config option to require one of the rarer materials to make servos, rather than only making them optional. The suggestion to require silver is a really good idea, and I'd actually go for electrum if that's an option. I'm not sure why you'd add the servo thing for ducts when servos are so cheap to make that they might as well be free.
I'd love to have a machine or special pipe/duct segment that I could send oredict-able things through, which would just automatically canonicalize them into a single oredict entry of the type. I don't even particularly care which entry, just so long as it's JUST ONE. Having three different copper ores and ingots, three different tin ores and ingots, three different silver ores and ingots, two different lead ores and ingots, two different sulfur dusts, etc, is just a pain. Something similar to the OmniTools Forge Lexicon, except automatic. Of course, it'd need to be fast to be useful in storage systems. Call it, oh, the Universal Regularizer or something.
No! Wait! The UniversalTransmogrifier! Because there's always a place for a gratuitous hat-tip to Calvin & Hobbes.
Of course, I'm hoping that this too will become less of an issue in 1.7 with the death of item IDs.
Your wish is my command. I wrote a Universal Transmogrifier for you, it requires no power and converts anything that enters it. There is no GUI or settings, just needs a pipe to put something in and a pipe setup to extract at another side. You can get it here (Its currently not standalone but if you want it to be i could split it into its own mod).
You can craft it by using wood in an upside down U shape.
Electrum is a bad idea because then it'd be impossible to make the machines that produce electrum in TE.
Edit: Forgot that pulverizers and alloy smelters don't actually use servos for their construction. But it still makes accumulators and other machines that use the servo in their recipe require either pulverizers or alloy smelters.
I'd love to have a machine or special pipe/duct segment that I could send oredict-able things through, which would just automatically canonicalize them into a single oredict entry of the type. I don't even particularly care which entry, just so long as it's JUST ONE. Having three different copper ores and ingots, three different tin ores and ingots, three different silver ores and ingots, two different lead ores and ingots, two different sulfur dusts, etc, is just a pain. Something similar to the OmniTools Forge Lexicon, except automatic. Of course, it'd need to be fast to be useful in storage systems. Call it, oh, the Universal Regularizer or something.
No! Wait! The UniversalTransmogrifier! Because there's always a place for a gratuitous hat-tip to Calvin & Hobbes.
Of course, I'm hoping that this too will become less of an issue in 1.7 with the death of item IDs.
The Ore Dictionary Converter mod has an automatic converter and JABBA barrels automatically convert to the type in the barrel.
Doh, i should stop posting when its late.... Make extractEnergy return 0 and don't send any energy to nearby IPowerReceptor's through their PowerReceiver. I will get it right in the end.
A problem with Buildcraft's API is that it forces you to do things their way rather than being an open framework. The Energy system is the perfect example, you can't remove perditions even if you want your machine not to apply one to incoming energy as the code is deliberately designed to override your perdition class if it applies a perdition that is lower than a set value.
TE's API on the other hand is completely open. The IEnergyHandler is very simple and straight forward with no complex classes to complicate things. If you want to apply a perdition to incoming/outgoing energy from your machine/whatever you can.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
Hit O to disable NEI on that screen.
Are you using Gregtech? Or any other mod that messes with the OreDict, for that matter.
Profile pic by Cheshirette c:
I.E
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
If you have MFR installed it has a Unifier machine that can change the ingots into TE ingots.
There was an underlying change to the Redstone Furnace to combat a corner case lag issue. Piggybacking the recipe list on the vanilla furnace with hundreds of mods installed is bad. As a result, it started converting ingots to the first entry in the ore dictionary. It will be rectified in the next patch.
No! Wait! The Universal Transmogrifier! Because there's always a place for a gratuitous hat-tip to Calvin & Hobbes.
Of course, I'm hoping that this too will become less of an issue in 1.7 with the death of item IDs.
I've just noticed this and I am not sure where the issue comes from, but I've got a problem where fires on netherwrack in the overworld are being put out when I come near them. I can try to relight them and they go out again immediately. Anyone have a clue? (asking here in case it is TE related, since it started happening after 1 of this weekends updates, but could be unrelated).
What does this do?
Also, please consider adding a config option to require one of the rarer materials to make servos, rather than only making them optional. The suggestion to require silver is a really good idea, and I'd actually go for electrum if that's an option. I'm not sure why you'd add the servo thing for ducts when servos are so cheap to make that they might as well be free.
Your wish is my command. I wrote a Universal Transmogrifier for you, it requires no power and converts anything that enters it. There is no GUI or settings, just needs a pipe to put something in and a pipe setup to extract at another side. You can get it here (Its currently not standalone but if you want it to be i could split it into its own mod).
You can craft it by using wood in an upside down U shape.
P.S Its meant to look like a cardboard box.
Minecraft Info - Game Requirements - Minecraft Screensaver - MCI Craft
Electrum is a bad idea because then it'd be impossible to make the machines that produce electrum in TE.Edit: Forgot that pulverizers and alloy smelters don't actually use servos for their construction. But it still makes accumulators and other machines that use the servo in their recipe require either pulverizers or alloy smelters.
Today my server (DW20 1.07) crashed after using Itemducts. I solved the problem by loading a backup..
But here's the crash report anyway, hope it helps preventing other servers to crash.