I know I'm probably going to get raged on for even asking this but here goes...
Like many people I have way too many mods for 1.4.7 that probably won't be updated for a really long time yet if at all, so like many I'm sticking to 1.4.7 for the foreseeable future.
My question is would you please possibly consider creating a version of this mod for 1.4.7, even if it has to be somewhat simplified for the lower version code. It would be greatly appreciated as I have no idea how to mod or to modify mods and this is one that I would really really like to use.
I know I'm probably going to get raged on for even asking this but here goes...
Like many people I have way too many mods for 1.4.7 that probably won't be updated for a really long time yet if at all, so like many I'm sticking to 1.4.7 for the foreseeable future.
My question is would you please possibly consider creating a version of this mod for 1.4.7, even if it has to be somewhat simplified for the lower version code. It would be greatly appreciated as I have no idea how to mod or to modify mods and this is one that I would really really like to use.
I can guarantee it won't happen.
Too much dev time/recoding solely for something such a minor portion will use sadly. My apologies.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Hey nice mod dude! But is it ok if I use it in a private mod pack for a server? Because I would like permission from you before doing things anything rashly
Hey nice mod dude! But is it ok if I use it in a private mod pack for a server? Because I would like permission from you before doing things anything rashly
Go ahead for private mod packs, but for public I'm trying to avoid giving permission till we're at a launch we can call "ready".
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
This mod looks absolutely amazing. I love the custom mobs. I have a suggestion. As all mobs are currently humanoid, why not add something else. My idea was something similar to the scorpion-like Laviathans from Ratchet & Clank.
This mod looks absolutely amazing. I love the custom mobs. I have a suggestion. As all mobs are currently humanoid, why not add something else. My idea was something similar to the scorpion-like Laviathans from Ratchet & Clank.
Complex renders take some time, we have scorpions, snakes, and camels done, but it'll be a bit.
Rollback Post to RevisionRollBack
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
This is the best mod that i have ever thank u soooo much for making the minecraft too epic thank you shadowclaimer and rebelkith i will wait for the next update...
Hey. This is an awesome mod but I tried updating because I cannot get back to the overworld in my SMP world. Then I got this crash...
Time: 20/04/13 16:10
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 1057 is already occupied by rebelkeithy.mods.atum.blocks.BlockAtumWall@2fd71f9f when adding com.mcf.davidee.legendarybeasts.blocks.BlockSurreal@545d1842
at net.minecraft.block.Block.<init>(Block.java:340)
at com.mcf.davidee.legendarybeasts.blocks.LBBlock.<init>(LBBlock.java:12)
at com.mcf.davidee.legendarybeasts.blocks.BlockSurreal.<init>(BlockSurreal.java:12)
at com.mcf.davidee.legendarybeasts.blocks.BlockLoader.loadAllBlocks(BlockLoader.java:16)
at com.mcf.davidee.legendarybeasts.LegendaryBeastsMod.load(LegendaryBeastsMod.java:156)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:515)
at sun.reflect.GeneratedMethodAccessor9.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:689)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:444)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:729)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
OpenGL: GeForce GT 525M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'forge,fml'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
I want the legendary beasts mod so what can I do?
That's just a block id conflict, (you'll get these a lot if you play much with mods), just change the block ID in either Atum's or Legendary Beast's config file, whichever is the on you just installed.
Hm. Well, this is odd. I created a portal in 0.2. Went into it in 0.3.5A. The result was that I went into the dimension, then I was still in the portal so I ended up immediately leaving... And then I crashed. I tried removing the mod, but then I couldn't enter the world at all. Any idea what's going on here?
Here's the bit of the crash that seems important.
2013-04-20 17:58:32 [INFO] [STDERR] java.lang.ArrayIndexOutOfBoundsException 2013-04-20 17:58:32 [INFO] [STDERR] at java.lang.System.arraycopy(Native Method) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.crash.CrashReportCategory.func_85073_a(CrashReportCategory.java:137) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.crash.CrashReport.func_85057_a(CrashReport.java:251) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.crash.CrashReport.func_85058_a(CrashReport.java:239) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.world.World.func_72939_s(World.java:2149) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1849) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:831) 2013-04-20 17:58:32 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:756) 2013-04-20 17:58:32 [INFO] [STDERR] at java.lang.Thread.run(Unknown Source)
Its highly advised in any mod with worldgen of any sort that you create a new world with updates to be safe..
==============
Got bored tonight, designed some new Pharaohs, wanting to give them different abilities and such.
Its named after the Egyptian Primordial God of Creation. Not the Portugese fish.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Easier for Keith you mean
Yea something like that.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Like many people I have way too many mods for 1.4.7 that probably won't be updated for a really long time yet if at all, so like many I'm sticking to 1.4.7 for the foreseeable future.
My question is would you please possibly consider creating a version of this mod for 1.4.7, even if it has to be somewhat simplified for the lower version code. It would be greatly appreciated as I have no idea how to mod or to modify mods and this is one that I would really really like to use.
yeah I know, but seeing as how this is the only desert dimension mod I figured it wouldn't hurt to ask.
I can guarantee it won't happen.
Too much dev time/recoding solely for something such a minor portion will use sadly. My apologies.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Yeah I kind of figured as much, but with not knowing what it would entail I figured it wouldn't hurt to ask. Thanks for getting back to me about it.
By any chance is there someone you know that might be willing to code a plain sand dimension for 1.4.7? No Mobs or anything fancy.
I don't think anyone I know is developing for 1.4.7, especially with 1.6 coming "soon" (tm).
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Go ahead for private mod packs, but for public I'm trying to avoid giving permission till we're at a launch we can call "ready".
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Complex renders take some time, we have scorpions, snakes, and camels done, but it'll be a bit.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.
Don't forget the crocodiles and the mob you worked on the other day.
CAMELS!!!!
lol
limestone sword and shovels have the same recipe
Are you using the latest version?
That's just a block id conflict, (you'll get these a lot if you play much with mods), just change the block ID in either Atum's or Legendary Beast's config file, whichever is the on you just installed.
Its highly advised in any mod with worldgen of any sort that you create a new world with updates to be safe..
==============
Got bored tonight, designed some new Pharaohs, wanting to give them different abilities and such.
Lead designer and artist of Team Metallurgy (Metallurgy, Aquaculture, and Atum)
Join me on Discord, watch me on Twitch (every night!), or support me on Patreon.