I've tried Mo' Creatures and MSC to disable Nitro Creepers but neither one works. They just keep spawning. :sigh: god damn it.
Seeing as how the question has been asked many times before (not just by me), I find it distressing that it has never been answered. It is conspicuous (and not just a little bit insulting that they are forced on us with no recourse).
Although your frustration is understandable, you must realize that mDiyo has almost no interest in this mod, and if the nitro creepers are offending you so, you should just uninstall the mod. You really should be a little more polite to someone who shares mods they make in their spare time for free, and for this one, even updates it despite having very little interest in it.
Anyway. Got a couple of bugs. Natura woods don't play well with furnaces. Shift-clicking can be touchy, and sticks do not work as fuels. I also might add that when working together with TConstruct, natura sticks aren't accepted as an alternative to wooden rods like vanilla sticks are.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I've tried Mo' Creatures and MSC to disable Nitro Creepers but neither one works. They just keep spawning. :sigh: god damn it.
Seeing as how the question has been asked many times before (not just by me), I find it distressing that it has never been answered. It is conspicuous (and not just a little bit insulting that they are forced on us with no recourse).
I gotta agree, with absolutely no means to control and balance the mobs added by this mod, everything's overrun with the damn heatscar spiders. I'm certain it would take next to no effort to add a config to simply disable those mobs - seeing as how nearly everything else in the mod can be disabled.
I've found 2 bugs dealing with saplings. 1: If you place down eucalyptus saplings and then use bone meal on them, if it doesn't insta-grow the tree on the first hit, it destroys the sapling. 2: Using bone meal on a single redwood sapling maybe 3-4 times will cause it to insta-grow, regardless of the 7x7 pattern required. I'm using natura on the Direwolf20 FTB pack and some compatibility issues also arose with MFR. Some saplings weren't recognized as usable biomass for the bio reactor (Tigerwood for example). I was using redwood, eucalyptus, fusewood, and sakura saplings (along with 3 vanilla saplings and 2 rubber saplings) in an auto-tree-farm (courtesy of MFR) and used some bonemeal to kick-start production. I only had 2 redwood saplings and I bonemealed one of them and then it grew into the full size version. Is there no single block thickness version of redwood? Anyway, any response would be appreciated
Ok, can someone tell me what those trees are in the nether? I'm use to some kind of "this mod's content" or a wiki to look this up but don't see any (unless I missed it). Also are there saplings for those trees?
Treecapitator support seems to be broken lately. I'm using the latest version of both natura and treecapitator but amaranth trees and all of the nether trees don't cut down properly at all. There may be other trees, but that's all I've noticed thus far.
I just recently updated to 1.6.4 and added Tinkerer's Construct to my server and now Hopseed dont seem to want to grow. Anyone else having issues with Hopseed when having both Natura and Tinkerer's installed together?
Edit: I think i may have figured it out. Took the hopseed planting platform up another 20 or so blocks and they seem to be growing fine there. I wonder why that happened....
Hey mDiyo (and anyone else who might be interested), just wanted to let you know I've put together a mod pack with your mods in it! If you'd like to check it out, you can find it here: http://www.minecraft...-minecraft-164/
This mod is amazing! The redwoods are very good for building houses, but they sometimes make my game very laggy. Is there any way to fix this? And your new doors, trapdoors, sticks, etc. don't work for crafting non-vanilla items that use it. Could you make it so you can put any of them in a crafting grid to get a vanilla one? The wood items also don't work for a furnace, and the fix I mentioned would work for this too. I do have IguanaTweaks for Tinker's Construct with this, so that might be the problem.
First off, I would just like to say how much I love Natura. One thing I need to report is that the fences and fence gates from Natura do not connect to vanilla fences. Just a heads up.
Rollback Post to RevisionRollBack
If Minecraft were real, you'd be a zombie right now.
You need to post a crashlog or we can't help you(and put it in a spoiler so it doesn't take up half of the page...).
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
THE ABILITY TO DISABLE NITRO CREEPERS and any other mob from this specific mod.
I don't want to disable all mobs. I only want to disable the mobs from this mod and this mod alone.
I play it for the trees and berries not the mobs.
Might I recommend using something like Mob Spawn Controls? It works for me at least - Mirage Endermen from Special Mobs lag my server hard when they retreat from battle and multiply. I disabled them. I don't see why this wouldn't work for nitro creepers in Natura as well. Please correct me if I'm wrong.
Heya, is there a number I can put as a block ID to disable tainted soil? Because the block is conflicting with DivineRPG and it's beginning to get annoying because there seems to be no ID I can use that stops the crashing.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Might I recommend using something like Mob Spawn Controls? It works for me at least - Mirage Endermen from Special Mobs lag my server hard when they retreat from battle and multiply. I disabled them. I don't see why this wouldn't work for nitro creepers in Natura as well. Please correct me if I'm wrong.
Funny thing about that mod is that it didn't work for me just (what? a month?) a while back. I installed what appears to be an updated version just a couple days ago and though I haven't been to the nether I have disabled Hecates from AM2 and it appears to be respecting my config.
I'll visit the nether soon with crossed fingers.
The interesting thing about this: I remember seeing on a direwolf20 multiplayer video mDiyo implied that he doesn't like to have to use other mods to accomplish things in his own (somebody automated his smeltery and he said: "yeah... but... um... is it vanilla?"). And yet, here we are needing to do exactly that because we can't get a config.
Although your frustration is understandable, you must realize that mDiyo has almost no interest in this mod, and if the nitro creepers are offending you so, you should just uninstall the mod. You really should be a little more polite to someone who shares mods they make in their spare time for free, and for this one, even updates it despite having very little interest in it.
Anyway. Got a couple of bugs. Natura woods don't play well with furnaces. Shift-clicking can be touchy, and sticks do not work as fuels. I also might add that when working together with TConstruct, natura sticks aren't accepted as an alternative to wooden rods like vanilla sticks are.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
I gotta agree, with absolutely no means to control and balance the mobs added by this mod, everything's overrun with the damn heatscar spiders. I'm certain it would take next to no effort to add a config to simply disable those mobs - seeing as how nearly everything else in the mod can be disabled.
My youtube channel L:
https://www.youtube.com/user/ninjabeeutube1223344
http://pastebin.com/EqZtpu4M
Edit: I think i may have figured it out. Took the hopseed planting platform up another 20 or so blocks and they seem to be growing fine there. I wonder why that happened....
Thanks for the awesome work!
Seriously? Did you even read anything? like say.. the TLP?
THE ABILITY TO DISABLE NITRO CREEPERS and any other mob from this specific mod.
I don't want to disable all mobs. I only want to disable the mobs from this mod and this mod alone.
I play it for the trees and berries not the mobs.
I think that might be Minecraft's problem, so you should post it somewhere else.
If Minecraft were real, you'd be a zombie right now.
You need to post a crashlog or we can't help you(and put it in a spoiler so it doesn't take up half of the page...).
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Might I recommend using something like Mob Spawn Controls? It works for me at least - Mirage Endermen from Special Mobs lag my server hard when they retreat from battle and multiply. I disabled them. I don't see why this wouldn't work for nitro creepers in Natura as well. Please correct me if I'm wrong.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Funny thing about that mod is that it didn't work for me just (what? a month?) a while back. I installed what appears to be an updated version just a couple days ago and though I haven't been to the nether I have disabled Hecates from AM2 and it appears to be respecting my config.
I'll visit the nether soon with crossed fingers.
The interesting thing about this: I remember seeing on a direwolf20 multiplayer video mDiyo implied that he doesn't like to have to use other mods to accomplish things in his own (somebody automated his smeltery and he said: "yeah... but... um... is it vanilla?"). And yet, here we are needing to do exactly that because we can't get a config.