Started hollowing out a Redwood tree in FTB Monster to use as my base. It's taken me about 4 hours to hollow out as many floors.
Also, I've always felt that the detailed Cotton plant textures were at odds with the simple textures for the Barley and Berry Bushes. Not asking you to change anything, just stating my thoughts.
The Oredict entries for the new woods and wood products don't seem to be working properly.
a lot of recipes added by other mods cannot use natura wood and i know for a fact that most of them do use oredict conversions. please look into this ?
Hello mDiyo, I've noticed that Thaumcraft golems don't seem to recognize barley any longer. I believe that they did before, but I may be mistaken. Is there a chance that we could get Thaumcraft integration fixed? Or if it was not there to begin with, would you consider adding it at all? Thank you for the mod either way.
Also, there are no slime islands in the Overworld.
Those are from Tinker's Construct.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Yes I know, just adding that as they're both mdiyo mods.
They are, but it should be posted in the Tinker's Construct thread nonetheless.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I'm having problems with ghostwood trees flickering. I've changed from fancy to fast graphics, updated my video drivers and done everything else I can think of to make it stop. It's driving me crazy in the nether. Anyone know how to fix it?
Small exploit report, sir(s): It's possible to obtain endless potash apples by using sheers (or possibly silk touch?) on the leaves containing them, thus dropping the leaves with apples block, and an apple item. Place block again, break with sheers again, etc. Perhaps it's not the most desirable food to duplicate, but an exploit no less.
Hello!
I've got both Biomes o' Pleanty, and Extrabiomes XL Installed and working fine, but as soon as I try to put Natura in I get a dirt screen of doom on start up. I'm running forge ver. 9.11.1.965.
I was wondering if there's something I missed, or perhaps its just not compatible with the version of forge or something? When I use the error finder it just says :
Starting Minecraft...
Error: Could not find or load main class net.minecraft.client.Minecraft
Finished session
I'd really appreciate some help if anyone has a moment to explain to me. ^u^
Thanks~
Every time I launch forge, it says there was and id conflict, and the conflicts.txt says this:
#Blocks
252: extrabiomes.crackedsand from ExtrabiomesXL - HeatSand from Natura
253: extrabiomes.redrock from ExtrabiomesXL - TaintedSoil from Natura
Suggested Ranges: 422-974 (553 IDs), 3618-4048 (431 IDs), 1490-1859 (370 IDs)
I've made sure i'm using the newest version of forge, natura, and extrabiomes. I don't know what else to do
(coding knowledge=nil)
Thank you,
ClarkLovesSnakes
Rollback Post to RevisionRollBack
Minecraft is approximately 1/100 the volume of the sun, and approximately 100 times that of the earth.
Every time I launch forge, it says there was and id conflict, and the conflicts.txt says this:
#Blocks
252: extrabiomes.crackedsand from ExtrabiomesXL - HeatSand from Natura
253: extrabiomes.redrock from ExtrabiomesXL - TaintedSoil from Natura
Suggested Ranges: 422-974 (553 IDs), 3618-4048 (431 IDs), 1490-1859 (370 IDs)
I've made sure i'm using the newest version of forge, natura, and extrabiomes. I don't know what else to do
(coding knowledge=nil)
Thank you,
ClarkLovesSnakes
You need to go into the config file of either EBXL or Natura and change the ID's of heat sand and tainted soil to another ID or red rock and cracked sand. But you need to keep it to an ID under 256. Both mods have blocks assigned to those ID's, and they are used for world generation which is why they have to be under 256.
Hello!
I've got both Biomes o' Pleanty, and Extrabiomes XL Installed and working fine, but as soon as I try to put Natura in I get a dirt screen of doom on start up. I'm running forge ver. 9.11.1.965.
I was wondering if there's something I missed, or perhaps its just not compatible with the version of forge or something? When I use the error finder it just says :
Starting Minecraft...
Error: Could not find or load main class net.minecraft.client.Minecraft
Finished session
I'd really appreciate some help if anyone has a moment to explain to me. ^u^
Thanks~
Edit: I tried again and this time I also got that same error as clarklovessnakes, but after a solved the ID conflicts I still get a dirt screen. Any suggestions?
Edit: I tried again and this time I also got that same error as clarklovessnakes, but after a solved the ID conflicts I still get a dirt screen. Any suggestions?
The Meaning of Life, the Universe, and Everything.
Join Date:
8/31/2013
Posts:
58
Member Details
I don't know if this is intended behavior or not, but half slabs of wood from natura won't let you stick things on top of them properly.
Here's a picture example. The oak block is two oak slabs placed on top of each other acting properly, and next to it is what happens if you try to do the same thing with a natura wood. If this is for some reason intended, can we have a config option to make naturas half slabs behave like vanilla ones please?
Hello! There is a bug with the nether hopper name! It appears as: "tile.nether.hopper.name". The Natura Trees creative tab is empty which I also think it's a bug.
Also, I've always felt that the detailed Cotton plant textures were at odds with the simple textures for the Barley and Berry Bushes. Not asking you to change anything, just stating my thoughts.
a lot of recipes added by other mods cannot use natura wood and i know for a fact that most of them do use oredict conversions. please look into this ?
Hello mDiyo, I've noticed that Thaumcraft golems don't seem to recognize barley any longer. I believe that they did before, but I may be mistaken. Is there a chance that we could get Thaumcraft integration fixed? Or if it was not there to begin with, would you consider adding it at all? Thank you for the mod either way.
Those are from Tinker's Construct.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
They are, but it should be posted in the Tinker's Construct thread nonetheless.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
SPOILER TAGS. Seriously, use them. Better yet: edit your post to use them and not be spammy as hell
Hope it helps. Thanks for your great mods.
Edit: We're good to go. I've removed the adf.ly links as well.
I've got both Biomes o' Pleanty, and Extrabiomes XL Installed and working fine, but as soon as I try to put Natura in I get a dirt screen of doom on start up. I'm running forge ver. 9.11.1.965.
I was wondering if there's something I missed, or perhaps its just not compatible with the version of forge or something? When I use the error finder it just says :
Error: Could not find or load main class net.minecraft.client.Minecraft
Finished session
Thanks~
#Blocks
252: extrabiomes.crackedsand from ExtrabiomesXL - HeatSand from Natura
253: extrabiomes.redrock from ExtrabiomesXL - TaintedSoil from Natura
Suggested Ranges: 422-974 (553 IDs), 3618-4048 (431 IDs), 1490-1859 (370 IDs)
I've made sure i'm using the newest version of forge, natura, and extrabiomes. I don't know what else to do
(coding knowledge=nil)
Thank you,
ClarkLovesSnakes
Math FTW
You need to go into the config file of either EBXL or Natura and change the ID's of heat sand and tainted soil to another ID or red rock and cracked sand. But you need to keep it to an ID under 256. Both mods have blocks assigned to those ID's, and they are used for world generation which is why they have to be under 256.
Set barley to false in the config.
Edit: I tried again and this time I also got that same error as clarklovessnakes, but after a solved the ID conflicts I still get a dirt screen. Any suggestions?
Posting your Forge 0 log would be of help.
Here's a picture example. The oak block is two oak slabs placed on top of each other acting properly, and next to it is what happens if you try to do the same thing with a natura wood. If this is for some reason intended, can we have a config option to make naturas half slabs behave like vanilla ones please?