1. I have to see them first. Does turning off mob griefing make them not damage my structures? because cleaning up the craters they leave behind is a lot more annoying than getting blown up by them.
2. So how do I do that.
3. The config file requires code. I don't know how to code. I'd rather not have to take however long it would take to learn how just to do these two things. Which is why I asked about copy and paste.
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
1. I have to see them first. Does turning off mob griefing make them not damage my structures? because cleaning up the craters they leave behind is a lot more annoying than getting blown up by them.
2. So how do I do that.
3. The config file requires code. I don't know how to code. I'd rather not have to take however long it would take to learn how just to do these two things. Which is why I asked about copy and paste.
Does anyone have anything *useful* to say?
First, configs do not require code. It requires editing a .cfg file which is in json format. There are lots of json validators online you can use for free to make sure you're doing it properly. Here's the one I use:
Honestly, in JAS, all it requires you to do is change the weight and pack min and max numbers in the respective biome you're trying to tweak. You don't need to do anything else. It's really simple once you understand what those things mean (weight, chunk min/max, etc) which is all explained on the JAS Wiki page.
However, I'll try my best to break it down to help you understand. Please consider that I am also self taught:
Weight: Think of it like this. You put 6 apples and 1 orange in a bag, you're more likely to pull out an apple. That's how weight works. The more weight you give to a creature, the more likely it is to spawn over others. I may get this a little wrong, but I think I have the basic understanding of it enough to give you a layman's perspective:
Say you have 4 creatures in a biome that you want to spawn. Their weights are as follows:
100+50+40+10 = 200. Creature 1 has a 100/200 (1 in 2) chance of spawning in that biome. Creature 2 has a 50/200 (1 in 4) chance of spawning, Creature 3 has a 40/200 (1 in 5) chance of spawning, and finally Creature 4 has a 10/200 (1 in 20) chance of spawning.
How you weight things is up to you. That's how it basically works.
ChunkPackMin and ChunkPackMax: These are just saying how many of these creatures/animals/monsters/whatever do you want to spawn when the chunk is created (I believe).
PassivePackMax: This is asking you "How many creatures do you want to spawn at once, when they DO spawn, outside of chunk spawning?" So when you're running around and a monster or animal appears, how many of them do you want to show up at once? I have these a little out of order, but here's an example from a config:
Hopefully the color coding helps you see the relation between the words and the numbers.
It seems by "useful" you mean you want someone else to do the work for you. A lot of us, myself included, have no experience in config editing when we started, and have done some research and figured it out ourselves, sometimes by either doing research in the forums, wiki, or just plain trial and error. So, hopefully you can learn from my example above, but I don't think anyone is going to hold your hand through the process any further and actually do the configs for you. I could be wrong, though. You'd honestly be better off trying to learn yourself though so you don't have to depend on everyone else and get frustrated when people don't give the answer you want.
Now I'm not saying you're wrong for asking for help, certainly not. But as Robin has said before, he, nor I, have the time to sit down and go through each config for you and figure out exactly where and what you need to change to get the exact results you want. That's up to you to do some work. We just try to point you in the right direction.
1. I have to see them first. Does turning off mob griefing make them not damage my structures? because cleaning up the craters they leave behind is a lot more annoying than getting blown up by them.
2. So how do I do that.
3. The config file requires code. I don't know how to code. I'd rather not have to take however long it would take to learn how just to do these two things. Which is why I asked about copy and paste.
Does anyone have anything *useful* to say?
Also, to answer the other two....
1.) Mob griefing is exactly that.. they blow things up, take things (Enderman) or destroy things (Zombies breaking doors).
To add to a mod related solution, there's a mod out there that makes it so when creepers explode, they don't do damage or make craters. They just spew confetti.
Anyway, the point is that there's lots of solutions to the creeper problem. It's up to you what route you want to take.
2.) You will need to find the LOTR config in JAS, then find the creatures you want to spawn and edit their weight, passive, chunk min and max numbers til they spawn how you want them to.
I'd strongly suggest testing the spawning in a Flat World type, and using JAS and ONLY one other mod with creatures that you wish to have spawn, so that they are the only two mods in your mods folder and you can tell for sure what results you're getting. Put all the other mods back in when you're done, or rinse and repeat til you're happy with the spawn results of each mod's mobs.
The nice thing about JAS is, you can reload the configs in game to instantly see your results. Make sure you validate the json before you reload the configs though, because if they're done incorrectly, it'll crash the game. As long as it's a valid json though, you should be fine.
Commands:
/jas loadconfig - Reloads the new configurations
/jas killall - Kills EVERYTHING, so you can easily see the results of your new configuration. Would not suggest doing this on a live world where you have farm animals and such, just a test world, as it will kill your farm animals too)
What's the MoCreatures experience (1.7.10_ with JAS out-of-the-box?
Does it need to be manually configured to give a good spawning results or is it reasonably OK by default?
Personally I feel like it needed a bit of tweaking because I had too many monsters spawning where I felt they shouldn't have been spawning. It felt like every monster was spawning in every biome, while creatures were somewhat biome specific.
If config editing isn't that difficult, why is there this incredibly long, multi-page set of tutorials on the wiki for exactly that? And why does the wiki say it's important to understand how Minecraft's spawning system works?
As for asking on the LotR thread, I have. Not much of a response so far. Which is why I'm also asking here.
If config editing isn't that difficult, why is there this incredibly long, multi-page set of tutorials on the wiki for exactly that? And why does the wiki say it's important to understand how Minecraft's spawning system works?
As for asking on the LotR thread, I have. Not much of a response so far. Which is why I'm also asking here.
Because just like anything else, it takes some effort.
Thought mods like this were supposed to make things easier, not harder. I just want to play Minecraft with LotR mobs in the Overworld and no creepers. I do not want to be spending hours online trying to figure out how to get some mod to work.
Thought mods like this were supposed to make things easier, not harder. I just want to play Minecraft with LotR mobs in the Overworld and no creepers. I do not want to be spending hours online trying to figure out how to get some mod to work.
It doesn't make things easier or harder. It makes spawning customizable.
If you spent half as much time trying it out as you do complaining about it, you might have made some progress by now. I basically spelled it out how to do it. You change 4 numbers in a config file and save it. It isn't hard.
Change creeper weight to 0 in all biomes. No more creepers.
Change weight on LotR mobs you want in the biomes you want. Adjust the pack size if you want to.
I'm just asking for some freaking help! If you folks would tell me *how* instead of giving me a rough time for not figuring it out on my own this could've all been dealt with two days ago! Like what the heck is "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax?" I tried looking that up on the wiki and got dang near nothing. Certainly nothing useful.
A mod that requires this much fiddling with config files should have better documentation at the very least.
I'm just asking for some freaking help! If you folks would tell me *how* instead of giving me a rough time for not figuring it out on my own this could've all been dealt with two days ago! Like what the heck is "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax?" I tried looking that up on the wiki and got dang near nothing. Certainly nothing useful.
A mod that requires this much fiddling with config files should have better documentation at the very least.
I told you how. Read my lengthy post where I explained it in detail.
Or, my last post:
Change creeper weight to 0 in all biomes. No more creepers.
Change weight on LotR mobs you want in the biomes you want. Adjust the pack size if you want to.
You really didn't. Not in anyway that's particularly helpful. Like what does 'PassivePackMax' do and how is it different from 'ChunkPackMax'? All I could find on the wiki was "(see below)" and no explanation below.
What is a pack? Does it indicate a single time that the game tries to spawn the creature (as a package of data), and the number are how many times it makes that attempt? Or is it a group of the creatures spawned in a single location?
In the wiki it said that "Entity Cap" is supposed to affect how many of an entity can exist *period,* but when I set that to zero I still found Creepers. Of course, the wiki also said that the entity handlers were in the DEFAULT folder but failed to mention that they were in the DEFAULT folder that's inside the BASIC folder, not the one that's on the same level as the BASIC folder. Is there some other variable I'm supposed to set for that to work?
And now that I changed a bunch of numbers in the config files my world won't load at all. Great.
Saying I just need to do something isn't terribly helpful without specifics. Especially since doing something wrong can apparently break the game.
You really didn't. Not in anyway that's particularly helpful. Like what does 'PassivePackMax' do and how is it different from 'ChunkPackMax'? All I could find on the wiki was "(see below)" and no explanation below.
What is a pack? Does it indicate a single time that the game tries to spawn the creature (as a package of data), and the number are how many times it makes that attempt? Or is it a group of the creatures spawned in a single location?
In the wiki it said that "Entity Cap" is supposed to affect how many of an entity can exist *period,* but when I set that to zero I still found Creepers. Of course, the wiki also said that the entity handlers were in the DEFAULT folder but failed to mention that they were in the DEFAULT folder that's inside the BASIC folder, not the one that's on the same level as the BASIC folder. Is there some other variable I'm supposed to set for that to work?
And now that I changed a bunch of numbers in the config files my world won't load at all. Great.
Saying I just need to do something isn't terribly helpful without specifics. Especially since doing something wrong can apparently break the game.
I explained what those things meant, in laymans terms, and in detail. If you don't want to bother reading it, then that's on you.
I also said use a json validator which it seems you didn't do, so yes, you can mess up the game by doing that. The good news is, if they're messed up, you can simply delete them if you haven't put a lot of work into it, and they'll regenerate in the proper format back to default settings. It won't exactly spell out what is wrong, but it will point you to the area where there's a mistake, and yes, it's up to you to put some effort into it and figure it out. Use Google. Look at the configs you didn't mess with and see how they're formatted, and try to find where you may have messed something up. But if you're just changing numbers and nothing else, I don't know how it could get messed up to the point it won't load anymore.
Pack means number of creatures in a group. Like a pack of wolves.
Open the Vanilla.cfg in the SpawnListEntries folder inside config>JustAnotherSpawner>WorldSettings>Basic>Default and change all instances of weight for Creepers to 0. That's all you have to change to make them stop spawning. The config will be broken down into different biomes most likely so you will have to go through each biome, which may not be a ton unless you're using something like BiomesOPlenty, which will make for 10x as much work, but you can still do it.
Try using an application called Notepad++ as well, to edit configs. It helps maintain the format of the config file the way it should be. Don't use plain old Notepad that comes with Windows.
I'm using JAS to create custom spawning to get Mo' Creatures, BOP, and over 100 other mods to work well together. I just finished putting together a Biome Groups config, but it crashed the game. I checked it with a JSON validator, but there were no mistakes found. I've spent a lot of time trying to get this to work, so I really hope someone can help me.
Minecraft 1.10.2 private server. Mo'Creatures has been out for some time, now Thaumcraft 6 beta is out for 1.10.2 ... and I am dying by inches for lack of JAS.
I finally decided to try and upgrade to a much newer version of Minecraft. I spent a week putting together a private modpack, and then another week trying to wrestle the next best custom spawning option into doing something even close to what I wanted. I even wrote a GUI to edit its config files in a quick and easy manner.
Its awful. I'd-rather-not-even-play-at-all awful. Mobs spawn wherever they want, max the spawn cap in seconds, refuse to despawn appropriately, and a host of other problems. So, I came back to 1.7.10, made a new modpack and used my old JAS config files. Everything is working like a top again with some new mods I'm excited to try, that I've never used before. I guess after I get done tweaking it, I'll lock this version down and just play this version until I'm too old to work the keyboard. Or...
... we get an update to a newer MC version? Now that would be an excellent thing indeed.
First, I want to apologize. I've been going through some personal stuff lately that has made me rather short tempered. The frustration I've encountered trying to get this mod to work didn't help. I've looked through the last couple pages and... I don't know if I missed one of your replies or if you added useful information when editing it.
Unfortunately, that still doesn't help much. I've used Google. I've done several searches through this thread and the LotR thread. I've read the wiki until my eyes crossed.
I don't think a mod for a game should take this much effort on the part of the user. I've mostly given up trying to get LotR mobs to spawn and have shifted focus to Mo' Creatures. Good news, the insects will spawn. Bad news, nothing else will. And I'm back to not understanding the tags, changes made to most of the config files results in the world not loading, and, yes, I have tried figuring it out on my own. I spent hours figuring it out on my own before asking for help the first time, I've spent even more time figuring it out on my own since then. No luck.
I will gladly provide a list of the mods I'm currently using if anyone is willing to lend a hand. I just want Minecraft to feel a little less empty. Using LotR mobs would be great because some of the critters are just plain adorable, but I'll settle for getting Mo' Creatures to work. (Using Custom Mob Spawner is not an option with my other mods since it crashes when I try to start the game.)
First, I want to apologize. I've been going through some personal stuff lately that has made me rather short tempered. The frustration I've encountered trying to get this mod to work didn't help. I've looked through the last couple pages and... I don't know if I missed one of your replies or if you added useful information when editing it.
Unfortunately, that still doesn't help much. I've used Google. I've done several searches through this thread and the LotR thread. I've read the wiki until my eyes crossed.
I don't think a mod for a game should take this much effort on the part of the user. I've mostly given up trying to get LotR mobs to spawn and have shifted focus to Mo' Creatures. Good news, the insects will spawn. Bad news, nothing else will. And I'm back to not understanding the tags, changes made to most of the config files results in the world not loading, and, yes, I have tried figuring it out on my own. I spent hours figuring it out on my own before asking for help the first time, I've spent even more time figuring it out on my own since then. No luck.
I will gladly provide a list of the mods I'm currently using if anyone is willing to lend a hand. I just want Minecraft to feel a little less empty. Using LotR mobs would be great because some of the critters are just plain adorable, but I'll settle for getting Mo' Creatures to work. (Using Custom Mob Spawner is not an option with my other mods since it crashes when I try to start the game.)
Can you provide the Mo' Creatures config file from JAS under JustAnotherSpawner>WorldSettings>BASIC>DEFAULT>SpawnListEntries please? Perhaps also the LotR one.
I have a little time today. Maybe I can help you get this going. I'd recommend using those config files (assuming we get it working) as an example for future edits you want to make to other JAS configs.
If you have a Discord account, maybe we can meet up in a room and I will try to help you set it up. This is a limited time offer, though. I only have a few hours to play around with things today.
What's the MoCreatures experience (1.7.10_ with JAS out-of-the-box?
Does it need to be manually configured to give a good spawning results or is it reasonably OK by default?
I'm sorry, I'm not a coder and I'm getting a bit confused and frustrated looking through this thread and the wiki. All I want is to do two things.
First, I want to make creepers stop spawning. Minecraft days are short enough without having to wait until almost noon to work on my buildings.
Second, I want animals from The Lord of the Rings Mod to spawn in the Overworld. Particularly the passive ones like deer and rabbits.
That's it. Isn't there some code I can just copy and paste?
1. I have to see them first. Does turning off mob griefing make them not damage my structures? because cleaning up the craters they leave behind is a lot more annoying than getting blown up by them.
2. So how do I do that.
3. The config file requires code. I don't know how to code. I'd rather not have to take however long it would take to learn how just to do these two things. Which is why I asked about copy and paste.
Does anyone have anything *useful* to say?
There is also a mod called ForgeCreeper Heal .. that repairs damage done by creepers when they explode
Arduous https://minecraft.curseforge.com/projects/arduous-lost-wasteland
You've awoken on this barren wasteland planet, a civilization once ruled and proud, but where is everyone? All the buildings are empty, nothing remains, all that can be seen is mass hordes in all directions of zombies, skeletons and other creatures never before seen. Inside isn't safe, Outside isn't safe, what will u do to survive this planet and escape? Can you survive the 1st day without death claiming you?
There is no natural light, when night time comes it's pitch black, no moon light and all that is heard is the scratching and moaning of whats around lurking to destroy you. Mining reveals unbeknownst horrors from the rocks just waiting to come out and devour your soul. Puddles of liquid blue or purple are not water, but also intent on harming you.
First, configs do not require code. It requires editing a .cfg file which is in json format. There are lots of json validators online you can use for free to make sure you're doing it properly. Here's the one I use:
https://jsonformatter.curiousconcept.com/
Honestly, in JAS, all it requires you to do is change the weight and pack min and max numbers in the respective biome you're trying to tweak. You don't need to do anything else. It's really simple once you understand what those things mean (weight, chunk min/max, etc) which is all explained on the JAS Wiki page.
However, I'll try my best to break it down to help you understand. Please consider that I am also self taught:
Weight: Think of it like this. You put 6 apples and 1 orange in a bag, you're more likely to pull out an apple. That's how weight works. The more weight you give to a creature, the more likely it is to spawn over others. I may get this a little wrong, but I think I have the basic understanding of it enough to give you a layman's perspective:
Say you have 4 creatures in a biome that you want to spawn. Their weights are as follows:
Creature 1: 100
Creature 2: 50
Creature 3: 40
Creature 4: 10
100+50+40+10 = 200. Creature 1 has a 100/200 (1 in 2) chance of spawning in that biome. Creature 2 has a 50/200 (1 in 4) chance of spawning, Creature 3 has a 40/200 (1 in 5) chance of spawning, and finally Creature 4 has a 10/200 (1 in 20) chance of spawning.
How you weight things is up to you. That's how it basically works.
ChunkPackMin and ChunkPackMax: These are just saying how many of these creatures/animals/monsters/whatever do you want to spawn when the chunk is created (I believe).
PassivePackMax: This is asking you "How many creatures do you want to spawn at once, when they DO spawn, outside of chunk spawning?" So when you're running around and a monster or animal appears, how many of them do you want to show up at once? I have these a little out of order, but here's an example from a config:
"com.OCFishy": {
"Weight-PassivePackMax-ChunkPackMin-ChunkPackMax": "20-4-4-6"
Hopefully the color coding helps you see the relation between the words and the numbers.
It seems by "useful" you mean you want someone else to do the work for you. A lot of us, myself included, have no experience in config editing when we started, and have done some research and figured it out ourselves, sometimes by either doing research in the forums, wiki, or just plain trial and error. So, hopefully you can learn from my example above, but I don't think anyone is going to hold your hand through the process any further and actually do the configs for you. I could be wrong, though. You'd honestly be better off trying to learn yourself though so you don't have to depend on everyone else and get frustrated when people don't give the answer you want.
Now I'm not saying you're wrong for asking for help, certainly not. But as Robin has said before, he, nor I, have the time to sit down and go through each config for you and figure out exactly where and what you need to change to get the exact results you want. That's up to you to do some work. We just try to point you in the right direction.
I hope this was of some use to you.
Also, to answer the other two....
1.) Mob griefing is exactly that.. they blow things up, take things (Enderman) or destroy things (Zombies breaking doors).
To add to a mod related solution, there's a mod out there that makes it so when creepers explode, they don't do damage or make craters. They just spew confetti.
https://minecraft.curseforge.com/projects/creeper-confetti/files
Anyway, the point is that there's lots of solutions to the creeper problem. It's up to you what route you want to take.
2.) You will need to find the LOTR config in JAS, then find the creatures you want to spawn and edit their weight, passive, chunk min and max numbers til they spawn how you want them to.
I'd strongly suggest testing the spawning in a Flat World type, and using JAS and ONLY one other mod with creatures that you wish to have spawn, so that they are the only two mods in your mods folder and you can tell for sure what results you're getting. Put all the other mods back in when you're done, or rinse and repeat til you're happy with the spawn results of each mod's mobs.
The nice thing about JAS is, you can reload the configs in game to instantly see your results. Make sure you validate the json before you reload the configs though, because if they're done incorrectly, it'll crash the game. As long as it's a valid json though, you should be fine.
Commands:
/jas loadconfig - Reloads the new configurations
/jas killall - Kills EVERYTHING, so you can easily see the results of your new configuration. Would not suggest doing this on a live world where you have farm animals and such, just a test world, as it will kill your farm animals too)
Personally I feel like it needed a bit of tweaking because I had too many monsters spawning where I felt they shouldn't have been spawning. It felt like every monster was spawning in every biome, while creatures were somewhat biome specific.
Okay, that's helpful.
Actually, I'm using TMI, not NEI.
If config editing isn't that difficult, why is there this incredibly long, multi-page set of tutorials on the wiki for exactly that? And why does the wiki say it's important to understand how Minecraft's spawning system works?
As for asking on the LotR thread, I have. Not much of a response so far. Which is why I'm also asking here.
Because just like anything else, it takes some effort.
Thought mods like this were supposed to make things easier, not harder. I just want to play Minecraft with LotR mobs in the Overworld and no creepers. I do not want to be spending hours online trying to figure out how to get some mod to work.
It doesn't make things easier or harder. It makes spawning customizable.
If you spent half as much time trying it out as you do complaining about it, you might have made some progress by now. I basically spelled it out how to do it. You change 4 numbers in a config file and save it. It isn't hard.
Change creeper weight to 0 in all biomes. No more creepers.
Change weight on LotR mobs you want in the biomes you want. Adjust the pack size if you want to.
Save.
Reload configs.
I'm just asking for some freaking help! If you folks would tell me *how* instead of giving me a rough time for not figuring it out on my own this could've all been dealt with two days ago! Like what the heck is "Weight-PassivePackMax-ChunkPackMin-ChunkPackMax?" I tried looking that up on the wiki and got dang near nothing. Certainly nothing useful.
A mod that requires this much fiddling with config files should have better documentation at the very least.
I told you how. Read my lengthy post where I explained it in detail.
Or, my last post:
Change creeper weight to 0 in all biomes. No more creepers.
Change weight on LotR mobs you want in the biomes you want. Adjust the pack size if you want to.
Save.
Reload configs.
You've been told multiple times *how* to do it.
You really didn't. Not in anyway that's particularly helpful. Like what does 'PassivePackMax' do and how is it different from 'ChunkPackMax'? All I could find on the wiki was "(see below)" and no explanation below.
What is a pack? Does it indicate a single time that the game tries to spawn the creature (as a package of data), and the number are how many times it makes that attempt? Or is it a group of the creatures spawned in a single location?
In the wiki it said that "Entity Cap" is supposed to affect how many of an entity can exist *period,* but when I set that to zero I still found Creepers. Of course, the wiki also said that the entity handlers were in the DEFAULT folder but failed to mention that they were in the DEFAULT folder that's inside the BASIC folder, not the one that's on the same level as the BASIC folder. Is there some other variable I'm supposed to set for that to work?
And now that I changed a bunch of numbers in the config files my world won't load at all. Great.
Saying I just need to do something isn't terribly helpful without specifics. Especially since doing something wrong can apparently break the game.
I explained what those things meant, in laymans terms, and in detail. If you don't want to bother reading it, then that's on you.
I also said use a json validator which it seems you didn't do, so yes, you can mess up the game by doing that. The good news is, if they're messed up, you can simply delete them if you haven't put a lot of work into it, and they'll regenerate in the proper format back to default settings. It won't exactly spell out what is wrong, but it will point you to the area where there's a mistake, and yes, it's up to you to put some effort into it and figure it out. Use Google. Look at the configs you didn't mess with and see how they're formatted, and try to find where you may have messed something up. But if you're just changing numbers and nothing else, I don't know how it could get messed up to the point it won't load anymore.
Pack means number of creatures in a group. Like a pack of wolves.
Open the Vanilla.cfg in the SpawnListEntries folder inside config>JustAnotherSpawner>WorldSettings>Basic>Default and change all instances of weight for Creepers to 0. That's all you have to change to make them stop spawning. The config will be broken down into different biomes most likely so you will have to go through each biome, which may not be a ton unless you're using something like BiomesOPlenty, which will make for 10x as much work, but you can still do it.
Try using an application called Notepad++ as well, to edit configs. It helps maintain the format of the config file the way it should be. Don't use plain old Notepad that comes with Windows.
I'm using JAS to create custom spawning to get Mo' Creatures, BOP, and over 100 other mods to work well together. I just finished putting together a Biome Groups config, but it crashed the game. I checked it with a JSON validator, but there were no mistakes found. I've spent a lot of time trying to get this to work, so I really hope someone can help me.
Crash report-https://www.dropbox.com/home?preview=crash-2018-01-23_10.46.30-server.txt
Config-https://www.dropbox.com/home?preview=BiomeGroups.cfg
Minecraft 1.10.2 private server. Mo'Creatures has been out for some time, now Thaumcraft 6 beta is out for 1.10.2 ... and I am dying by inches for lack of JAS.
Just sayin'...
I finally decided to try and upgrade to a much newer version of Minecraft. I spent a week putting together a private modpack, and then another week trying to wrestle the next best custom spawning option into doing something even close to what I wanted. I even wrote a GUI to edit its config files in a quick and easy manner.
Its awful. I'd-rather-not-even-play-at-all awful. Mobs spawn wherever they want, max the spawn cap in seconds, refuse to despawn appropriately, and a host of other problems. So, I came back to 1.7.10, made a new modpack and used my old JAS config files. Everything is working like a top again with some new mods I'm excited to try, that I've never used before. I guess after I get done tweaking it, I'll lock this version down and just play this version until I'm too old to work the keyboard. Or...
... we get an update to a newer MC version? Now that would be an excellent thing indeed.
First, I want to apologize. I've been going through some personal stuff lately that has made me rather short tempered. The frustration I've encountered trying to get this mod to work didn't help. I've looked through the last couple pages and... I don't know if I missed one of your replies or if you added useful information when editing it.
Unfortunately, that still doesn't help much. I've used Google. I've done several searches through this thread and the LotR thread. I've read the wiki until my eyes crossed.
I don't think a mod for a game should take this much effort on the part of the user. I've mostly given up trying to get LotR mobs to spawn and have shifted focus to Mo' Creatures. Good news, the insects will spawn. Bad news, nothing else will. And I'm back to not understanding the tags, changes made to most of the config files results in the world not loading, and, yes, I have tried figuring it out on my own. I spent hours figuring it out on my own before asking for help the first time, I've spent even more time figuring it out on my own since then. No luck.
I will gladly provide a list of the mods I'm currently using if anyone is willing to lend a hand. I just want Minecraft to feel a little less empty. Using LotR mobs would be great because some of the critters are just plain adorable, but I'll settle for getting Mo' Creatures to work. (Using Custom Mob Spawner is not an option with my other mods since it crashes when I try to start the game.)
Can you provide the Mo' Creatures config file from JAS under JustAnotherSpawner>WorldSettings>BASIC>DEFAULT>SpawnListEntries please? Perhaps also the LotR one.
I have a little time today. Maybe I can help you get this going. I'd recommend using those config files (assuming we get it working) as an example for future edits you want to make to other JAS configs.
If you have a Discord account, maybe we can meet up in a room and I will try to help you set it up. This is a limited time offer, though. I only have a few hours to play around with things today.