It's going to take for it to update.
It's compatible with 1.6.1, I've been working on it. I just need Forge to fix some bugs so textures can work properly.
this mod is really good its almost done, for mi, i love all the stuff you added, but i hope u update it soon, i know that all the textures are broken xP sorry for my bad inglish guys
Nay, I have textures working, animations of textures working, and mostly everything is working, except for mobs. I need forge to have a recommended build of 1.6.2 before I can update, so mobs can work.
hey sheen i have 1 question will u do the same thing that u did a long time ago on the skyrim mod that some piple wod have a awesome cape? i really whant to know xP i bet ots going to be awesome if u do so
There are only 20 or 30 mods out for 1.6.2 right now, and the ID's for this mod conflict with at least 2 of them. Bad luck, I know, but figured I'd point them out at least, in case you want to change your defaults to try and avoid as many conflicts as possible.
ID 161 is used by the hugely popular Biomes O' Plenty, so I would definitely change that one if I were you. I used 232 successfully.
ID 800 is used by Flann Core, not a very popular mod yet, but his battleaxes and paxels are definitely useful so it might become pretty popular in MC 1.6.2. I noticed that you don't allow changing the block ID for 800, so I had to change it in Flann's config.
Anyway, thanks for the mod! Keep up the good work.
There are only 20 or 30 mods out for 1.6.2 right now, and the ID's for this mod conflict with at least 2 of them. Bad luck, I know, but figured I'd point them out at least, in case you want to change your defaults to try and avoid as many conflicts as possible.
ID 161 is used by the hugely popular Biomes O' Plenty, so I would definitely change that one if I were you. I used 232 successfully.
ID 800 is used by Flann Core, not a very popular mod yet, but his battleaxes and paxels are definitely useful so it might become pretty popular in MC 1.6.2. I noticed that you don't allow changing the block ID for 800, so I had to change it in Flann's config.
Anyway, thanks for the mod! Keep up the good work.
Heheheheh..... heh.......
I'll uhm, fix that....
I never really liked the dragons, they never really works. I'll remove them. Expect v1.6.2 in a few minutes.
Alright I've got a couple more bugs to tell you about, but some of these may be on purpose. Hopefully it helps though.
The Vravinite arrow texture is just a bunch of other textures mashed together.
The Altru Essence and "The Darkness" are invisible, all the Non-Player Characters can see it however.
My experience gets taken away when entering the Vaeryn, but then revived once back in the overworld.
That's all for now, hopefully. Thanks again for making such an "immensely intense" mod. I can tell that you put a lot of effort into it!
If there ever will be a server with a decent amount of people on it, the coins can be used for roleplay in the server as a currency.
It's going to take for it to update.
It's compatible with 1.6.1, I've been working on it. I just need Forge to fix some bugs so textures can work properly.
This Mod is improving much every update!
Nay, I have textures working, animations of textures working, and mostly everything is working, except for mobs. I need forge to have a recommended build of 1.6.2 before I can update, so mobs can work.
I may actually. :3 It depends.
I might, it depends. If I do it may be may be two weeks after v1.6.0 launches.
It won't be.
For multiplayer roleplay servers, if the mod is installed, it can be used as a roleplay currency.
I'll look into it, thanks for the info. :3
Heheheheh..... heh.......
I'll uhm, fix that....
I never really liked the dragons, they never really works. I'll remove them. Expect v1.6.2 in a few minutes.
Ugh, crap. I'll sneak in a 'stealth' update still named v1.6.2 in a minute. Check back in 10 minutes.
EDIT: Okay, good to go.
The Vravinite arrow texture is just a bunch of other textures mashed together.
The Altru Essence and "The Darkness" are invisible, all the Non-Player Characters can see it however.
My experience gets taken away when entering the Vaeryn, but then revived once back in the overworld.
That's all for now, hopefully. Thanks again for making such an "immensely intense" mod. I can tell that you put a lot of effort into it!