The actual mod included with this is not for all users. This tool is mainly for people who are
medium / advanced in 3D works.
-Blocky Bundle-
[Includes the following]
- Blocky Exporter -
- Minecraft Blender 3D Toolkit -
- Blocky Blender File With Texture | Material Fixing Script -
- [ And more soon] -
[Blocky Exporter]
This is actually the mod of the bundle. What the mod does is export the geometry from the map, tweak the textures used, and export them together.
The way Blocky records geometrical data is through capturing loading chunks. This is toggled by hitting 'F12'.
The OBJ file & Textures are exported to your %AppData%/.minecraft/ folder in /MapData/Export/. They are saved by Map-MapTick name for folder (Currently)
Exports The map with the terrain.png & split textures with color modifiers (Biomes & redstone)
Will add support for texturepacks sometime soon.
I will also write the mod into some modding APIs for mods to use soon.
(Warning)
This mod requires more memory than 1GB.
The Setup Jar provided will automatically generate a launcher Batch that will run minecraft in 3GB which is the minimum needed to do medium - large captures.
The reason this is a warning is because if not watched carefully, you can max your ram and freeze your computer completely. If you do not know what you are doing, do not use this tool, or find out what this warning is saying.
You have been warned. It is not my fault if you loose data for freezing your computer.
[MB3D Toolkit]
This is a constructed Blender Resource Library for Blender-Minecraft uses.
The blender file contains the following:
* Character Rigs
* A few mob Rigs
*Blocks & Items (In 2D & 3D)
*Clouds
*Fire | Water | Portal | Lava sprites from in-game Procedural Texture animations.
*Other things I can't think of.
[Blocky-Blank-Script-Blender-File]
Import your maps into this and run the script provided.
This cleans your render up instantly.
(Will Work to make the script and setting better soon!)
[Install]
Setup is easy. An automatic installer is provided.
You can also follow the twitter account @BlockyMod for updates to the Blocky Bundle.
[Issues]
Issues with 1.1 that are known:
There is an issue with Pistons & Side-way logs not looking right in texture.
(A current fix for this is to change UV image to the terrain.png found in Textures/ folder. The UV offset for terrain.png is the same for both split images and terrain png.
Feel free to let me know any issues not listed here. Ones that are known are being worked on.
Have fun, and show me what you can create. I can't wait to see it!
My goal is to provide the most precise and useful tools to create amazing animations / stills.
Modified the Blocky_Map_Importer.blend to include the 'World-Day' World settings object from the MB3D Toolkit 2.4.blend. I had also tweaked the import-fix script to optimize and beautify the results.
(IMPORTANT: Use Blender 2.66a version as 2.65 has a bug involving transparency textures)
I'll work on getting 1.2 out tomorrow. I had issues today trying to get smooth lighting working for the export. It's a big hassle. I really hope I can get to a point where lighting is included.
Could I use this with Maya, because I have been trying to find a program that allows me to take a Minecraft world and put it into Maya.
I am currently working with someone on the maya portion. the version out doesnt split by group, which is required in the importer for OBJ in maya. It still imports, but all together. I plan on releasing a bug-fixed 1.1 tonight.
Im going to hold off tonight on updating because I had made a lot of progress thanks to Risugami & UltraMoogleMan on setting up smooth lighting export.
I also want to know, when they exported as objects, would I need textures from Minecraft or will they already be set to the default and I would have to change the texture manually? Also, let's say I have a mod installed into a world and I have a block/multi-structure from that mod on the ground (like a Coal Coke Oven, from RailCraft) and I export the world for Maya, or Blender, what will happen to the blocks/multi-structure?
I also want to know, when they exported as objects, would I need textures from Minecraft or will they already be set to the default and I would have to change the texture manually?
The textures are exported modified. You require this for the accurate results shown above.
Also, let's say I have a mod installed into a world and I have a block/multi-structure from that mod on the ground (like a Coal Coke Oven, from RailCraft) and I export the world for Maya, or Blender, what will happen to the blocks/multi-structure?
I would need to modify this mod in order to get the data.
I would need to modify this mod in order to get the data.
Could I make, the custom mod block/structure, out of a vanilla block and change the texture to look like the mod texture?I'm also sorry if I'm asking too many questions, I'm just intrigued by what this can do and I would like to put this to its limits.
*Blocks & Items (In 2D & 3D)
EDIT : Well, thinking it's for 3D fanart, I'm such a noob sometime. -.-
Also uploaded a self-made tutorial.
Modified the Blocky_Map_Importer.blend to include the 'World-Day' World settings object from the MB3D Toolkit 2.4.blend. I had also tweaked the import-fix script to optimize and beautify the results.
(IMPORTANT: Use Blender 2.66a version as 2.65 has a bug involving transparency textures)
I am currently working with someone on the maya portion. the version out doesnt split by group, which is required in the importer for OBJ in maya. It still imports, but all together. I plan on releasing a bug-fixed 1.1 tonight.
The textures are exported modified. You require this for the accurate results shown above.
I would need to modify this mod in order to get the data.
Could I make, the custom mod block/structure, out of a vanilla block and change the texture to look like the mod texture?I'm also sorry if I'm asking too many questions, I'm just intrigued by what this can do and I would like to put this to its limits.
I have most of the lighting setting working:
(Viewport)
(Render)