Yep, that's perfectly okay with me. As long as I don't come off too harsh, I've been known to do that without intent.
I'll pick up work on this again once I'm done cleaning the Mystcraft bug tracker and testing the bugfix release for 0.10.0.00. At that point I'll see how much I can get done out of my todo list by the time Forge and Mystcraft update to 1.5.
Right now I'm messing about with Cave/Tendril generation, trying to get the hang of generation styles. Most of the work so far is in just naming the variables in the code from var1 to chunkX and the like, to the point where I can actually read the code. Once I get the hang of one of them I should be able to figure them all out rather quickly, and from there create my own.
ocean with trees a la channelwood?
or really skinny, pointy spires of earth, like sword mountains.
can you make trees grow upside down? or generate crystals (or something else) instead of leaves?
what about skylands rivers?
ok, i'm backing away from the keyboard before brainstorm mode fully sets in...
Single Biome + Swamp + Flat + Huge Trees should get you a relatively close approximation of Channelwood, that's why Huge Trees were added. In fact they were added back when XCompWiz wanted to just make random dimensions rather than let the player write their own, back before 0.7.0 or so about a year ago at least.
can you make trees grow upside down? or generate crystals (or something else) instead of leaves?
Upside down trees I doubt I'll be happy with, as the trunks end abruptly without roots or anything. We'll see, adding to my issue tracker at least.
If I allow replacing leaves I'll want to allow replacing trunks, and if I do that I'll want it to be as simple an interaction as possible. Not sure if I'll do this one for awhile, but it's interesting enough to get a spot in my issue tracker.
oh i didnt mean trees growing with their leaves on the ground i meant trees growing from the undersides of landmasses. and by skylands rivers, basically a waterslide of sorts with a track of land supporting a river... through the air.
obviously, if they end up looking awful its a deal breaker.
oh i didnt mean trees growing with their leaves on the ground i meant trees growing from the undersides of landmasses. and by skylands rivers, basically a waterslide of sorts with a track of land supporting a river... through the air.
obviously, if they end up looking awful its a deal breaker.
Glad we're on the same page.
Yeah, if I don't add them it will be because either I haven't gotten around to it yet or I tried and wasn't happy with what I managed to produce. I'm rather picky.
Thanks for the suggestions though, I add suggestions I plan to attempt to my issue tracker, as that's one of the four windows on my secondary monitor when I'm working on the mod. (irssi, a bash prompt, issue tracker, and music or teamspeak.) Better than making a txt document and forgetting about it.
Ages of Mystcraft development has been going well, I've been working on other submods outside of Symbols.
However, I'm posting to point out that I've just confirmed Ages of Mystcraft - Symbols should work without much effort on my part after Mystcraft releases for 1.5.1.
Im pretty new to mystcraft so I dont know all of the symbols (and doubt I will anytime soon since theres quite a bit) so sorry If I suggest one that may exist already xC but heres some that ive been thinking of.
-Im not sure If its entirely possibly but a symbol that can alter the flow of time would be cool! There is already an instability side effect like mining inefficiency which slows your mining down. So why not have a symbol that can increase/decrease the speed of the world in a broad sense or a more narrow one. Im speaking in terms of narrow though. Preferably for farming. (so basically only plants grow faster, maybe animals breed faster?). But being able to run the game faster would be nifty too. kind of like a fast forwarding thing but for the entire game. I really dont know if this could be possible since I have no idea about modding.
-I think a symbol that could possibly affect sound would be nifty. Something like a noise distortion/or noise swapping would be cool but that sounds like It could also be a high instability effect. Though im not sure if you can add stability effects?
-Lava Rain/Acid Rain would be really cool. It could also be a high instability effect. Rain in that particular age could cause very small damage over time (Though thats not really a good symbol if it did! XD). Like lets say 1/2 heart every 5 seconds. It would encourage players to find shelter and delve into caves or such.
-Would a garden symbol be nice? I think thatd be cool. Something like a garden of eden or something. Basically just lots of different types of flowers (even the ones from others mods) could be spawned in a very natural nature type environment with lots of plants of all kinds. Probably would lower stability as it could potentially have rare kinds of plants (like stuff from forestry or other mods like extra biomes ect). This could probably be a biome symbol once you figure out the coding for biomes.
- I think a Fog/Mist symbol would be really cool. You could have a misty/foggy world in where the mist/fog is thin/thick (those could be modifiers). Could add stability since it hinders your vision somewhat. could also be paired with the color symbols and change the color of the mist/fog?
-A symbol for viewing your character in 3rd person? XD It sounds like more of a bad instability side effect (That would be kind of cool too). It sure would annoy me! lolol. But then again it would teach you to not make really unstable ages.
-Lastly, could there also perhaps be a gravity type symbol? Where gravity would be potentially different ? Preferably lower so you could jump higher than normal and such? Being higher doesnt really sound like itd do anything except give more fall damage... But who knows.. lol.
Anyways sorry for the long post xD Ill probably spoil these suggestions so it doesnt take up the page lol. Again sorry if these were already suggested and/or are already in mystcraft. Ive been playing with mystcraft for all week and havent seen anything like what I thrown out there (a week really isnt that long either but oh well lol..). Also I more than likely think half of my suggestions are probably impossible lol but thats cause I dont know much about modding. So i dont really know what IS possible or not. So sorry if that is the case as well xC
Im pretty new to mystcraft so I dont know all of the symbols (and doubt I will anytime soon since theres quite a bit) so sorry If I suggest one that may exist already xC but heres some that ive been thinking of.
-Im not sure If its entirely possibly but a symbol that can alter the flow of time would be cool! There is already an instability side effect like mining inefficiency which slows your mining down. So why not have a symbol that can increase/decrease the speed of the world in a broad sense or a more narrow one. Im speaking in terms of narrow though. Preferably for farming. (so basically only plants grow faster, maybe animals breed faster?). But being able to run the game faster would be nifty too. kind of like a fast forwarding thing but for the entire game. I really dont know if this could be possible since I have no idea about modding.
-I think a symbol that could possibly affect sound would be nifty. Something like a noise distortion/or noise swapping would be cool but that sounds like It could also be a high instability effect. Though im not sure if you can add stability effects?
-Lava Rain/Acid Rain would be really cool. Though thats not really a good symbol xD It could also be a high instability effect. Rain in that particular age could cause very small damage over time. Like lets say 1/2 every 5 seconds. It would encourage players to find shelter and delve into caves or such.
-Would a garden symbol be nice? I think thatd be cool. Something like a garden of eden or something. Basically just lots of different types of flowers (even the ones from others mods) could be spawned in a very natural nature type environment with lots of plants of all kinds. Probably would lower stability as it could potentially have rare kinds of plants (like stuff from forestry or other mods like extra biomes ect). This could probably be a biome symbol once you figure out the coding for biomes.
- I think a Fog/Mist symbol would be really cool. You could have a misty/foggy world in where the mist/fog is thin/thick (those could be modifiers). Could add stability since it hinders your vision somewhat. could also be paired with the color symbols and change the color of the mist/fog?
-Could there be a symbol for viewing your character in 3rd person? XD It sounds like more of a bad instability side effect. That would be kind of cool. It sure would annoy me! lolol. But then again it would teach you to not make really unstable ages.
-Could there also perhaps be a gravity type symbol? Where gravity could be potentially different ? Preferably lower so you could jump higher than normal and such? Being higher doesnt really sound like itd do anything except give more fall damage... But who knows.. lol.
Anyways sorry for the long post xD Ill probably spoil these suggestions so it doesnt take up the page lol. Again sorry if these were already suggested and/or are already in mystcraft. Ive been playing with mystcraft for all week and havent seen anything like what I thrown out there (a week really isnt that long either but oh well lol..). Also I more than likely think half of my suggestions are probably impossible lol but thats cause I dont know much about modding. So i dont really know what IS possible or not. So sorry if that is the case as well xC
There is already a symbol that speeds up things. It is called Accelerated. It adds a a bit of unstability though.
And I believe that gravity cannot be changed in minecraft at the moment (I might be wrong though).
Im pretty new to mystcraft so I dont know all of the symbols (and doubt I will anytime soon since theres quite a bit) so sorry If I suggest one that may exist already xC but heres some that ive been thinking of.
Some of these exist in some form.
-Im not sure If its entirely possibly but a symbol that can alter the flow of time would be cool! There is already an instability side effect like mining inefficiency which slows your mining down. So why not have a symbol that can increase/decrease the speed of the world in a broad sense or a more narrow one. Im speaking in terms of narrow though. Preferably for farming. (so basically only plants grow faster, maybe animals breed faster?). But being able to run the game faster would be nifty too. kind of like a fast forwarding thing but for the entire game. I really dont know if this could be possible since I have no idea about modding.
There are two different things here:
1. Speed of suns across the sky, to give you more daylight.
2. Tick rate of blocks.
Tick rate of blocks can be increased with "accelerated".
There is no symbol to decrease it, and I suspect that forge lacks the needed hooks. But it does make for an interesting thought.
-I think a symbol that could possibly affect sound would be nifty. Something like a noise distortion/or noise swapping would be cool but that sounds like It could also be a high instability effect. Though im not sure if you can add stability effects?
Different things sounding different? That would be strange.
Not sure that it would make much sense.
Now, mobs that sound different -- a limited form of noise change -- might have something to it.
-Lava Rain/Acid Rain would be really cool. It could also be a high instability effect. Rain in that particular age could cause very small damage over time (Though thats not really a good symbol if it did! XD). Like lets say 1/2 heart every 5 seconds. It would encourage players to find shelter and delve into caves or such.
We already have things that cause you to take damage when exposed to the sky. But they are always.
The idea of limiting it to sun exposure -- so you take damage like undead -- has been mentioned.
I don't know of any one suggesting exposure to rain -- I like that.
-Would a garden symbol be nice? I think thatd be cool. Something like a garden of eden or something. Basically just lots of different types of flowers (even the ones from others mods) could be spawned in a very natural nature type environment with lots of plants of all kinds. Probably would lower stability as it could potentially have rare kinds of plants (like stuff from forestry or other mods like extra biomes ect). This could probably be a biome symbol once you figure out the coding for biomes.
Hmm. So like "Dense ores", you would have "Dense flowers", or "Dense decorations". Interesting ...
I'd hate to see twilight forest with "dense decorations", if it doubled their canopy trees ...
- I think a Fog/Mist symbol would be really cool. You could have a misty/foggy world in where the mist/fog is thin/thick (those could be modifiers). Could add stability since it hinders your vision somewhat. could also be paired with the color symbols and change the color of the mist/fog?
So ... thicker fog? Less vision? Something less nasty than blindness?
Iiiinnn-teresting.
-A symbol for viewing your character in 3rd person? XD It sounds like more of a bad instability side effect (That would be kind of cool too). It sure would annoy me! lolol. But then again it would teach you to not make really unstable ages.
F5?
I don't think it makes sense as a game mechanic to be forced.
-Lastly, could there also perhaps be a gravity type symbol? Where gravity would be potentially different ? Preferably lower so you could jump higher than normal and such? Being higher doesnt really sound like itd do anything except give more fall damage... But who knows.. lol.
Gravity has been mentioned. It requires significant Forge support.
Mojang's code doesn't have a single gravity -- if I recall correctly, arrows and mobs take different gravity rates. Not sure about non-mob entities.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
There are two different things here:
1. Speed of suns across the sky, to give you more daylight.
2. Tick rate of blocks.
Tick rate of blocks can be increased with "accelerated".
There is no symbol to decrease it, and I suspect that forge lacks the needed hooks. But it does make for an interesting thought.
Hmm. So like "Dense ores", you would have "Dense flowers", or "Dense decorations". Interesting ...
I'd hate to see twilight forest with "dense decorations", if it doubled their canopy trees ...
F5?
I don't think it makes sense as a game mechanic to be forced.
For the F5 I was more or less thinking of having the option (F5) being disabled while in that particular age and being forced to play in that mode. I really dont like third person MC imo and if it were a instability effect it would encourage safer stable ages. It really was just a random thought lol.
Also for the fast forwarding symbol I didnt mean by days pass faster, or more ticks per second (well I did mean this too for the farming aspect) but I meant the game actually plays faster than normal. If youve ever played SSBB (Super smash bros. brawl) and tried the faster gameplay speeds in training/custom matches youll understand what I mean. It would be simple and perhaps weird but nonetheless an option for spicing up gameplay. Of course the reverse could be true as well. Having a slower world. Though that would only be a hindrance imo.
Anyways thanks for the feedback. I thought pretty much most of my suggestions must've been suggested at one point of time. But didnt see any on this forum. So thats mainly why I tried to post them.
AoM - Symbols pre4 released! Mostly the changes aren't visible from the outside, mostly updating to 1.5 and restructuring in preparation for other submods I'm working on right now. I've added quartz and redstone block material modifiers and I've changed to the newer method xcw added to the API to register symbols without adding them to the Mystcraft configs.
Im pretty new to mystcraft so I dont know all of the symbols (and doubt I will anytime soon since theres quite a bit) so sorry If I suggest one that may exist already xC but heres some that ive been thinking of.
-Im not sure If its entirely possibly but a symbol that can alter the flow of time would be cool! There is already an instability side effect like mining inefficiency which slows your mining down. So why not have a symbol that can increase/decrease the speed of the world in a broad sense or a more narrow one. Im speaking in terms of narrow though. Preferably for farming. (so basically only plants grow faster, maybe animals breed faster?). But being able to run the game faster would be nifty too. kind of like a fast forwarding thing but for the entire game. I really dont know if this could be possible since I have no idea about modding.
-I think a symbol that could possibly affect sound would be nifty. Something like a noise distortion/or noise swapping would be cool but that sounds like It could also be a high instability effect. Though im not sure if you can add stability effects?
-Lava Rain/Acid Rain would be really cool. It could also be a high instability effect. Rain in that particular age could cause very small damage over time (Though thats not really a good symbol if it did! XD). Like lets say 1/2 heart every 5 seconds. It would encourage players to find shelter and delve into caves or such.
-Would a garden symbol be nice? I think thatd be cool. Something like a garden of eden or something. Basically just lots of different types of flowers (even the ones from others mods) could be spawned in a very natural nature type environment with lots of plants of all kinds. Probably would lower stability as it could potentially have rare kinds of plants (like stuff from forestry or other mods like extra biomes ect). This could probably be a biome symbol once you figure out the coding for biomes.
- I think a Fog/Mist symbol would be really cool. You could have a misty/foggy world in where the mist/fog is thin/thick (those could be modifiers). Could add stability since it hinders your vision somewhat. could also be paired with the color symbols and change the color of the mist/fog?
-A symbol for viewing your character in 3rd person? XD It sounds like more of a bad instability side effect (That would be kind of cool too). It sure would annoy me! lolol. But then again it would teach you to not make really unstable ages.
-Lastly, could there also perhaps be a gravity type symbol? Where gravity would be potentially different ? Preferably lower so you could jump higher than normal and such? Being higher doesnt really sound like itd do anything except give more fall damage... But who knows.. lol.
Anyways sorry for the long post xD Ill probably spoil these suggestions so it doesnt take up the page lol. Again sorry if these were already suggested and/or are already in mystcraft. Ive been playing with mystcraft for all week and havent seen anything like what I thrown out there (a week really isnt that long either but oh well lol..). Also I more than likely think half of my suggestions are probably impossible lol but thats cause I dont know much about modding. So i dont really know what IS possible or not. So sorry if that is the case as well xC
Time has been covered already, there is the Accelerated symbol for farming. Beyond that I don't think I want to do anything with time, in this mod at least. Myst has time travel to a degree, in that a link to an age can lead to any point in space and time, but apart from establishing a link there's no way to control time*. Even where/when the link leads is entirely out of your control, all you can do is describe. This mod's goal, which will become more clear as I release more submods, is to be pretty accurate to Myst. In fact the name is already a pretty massive spoiler for the end goal of the mod.
*Ahnonay doesn't count, and if you're familiar with the age then you know why.
Sound I think I would leave up to someone else. I've never worked with it and I'd like to not taint the experience by trying to work with whatever the system is like in Minecraft. That's not to say I won't add sound effects to the mod, but I certainly don't want to try to hack in filters and the like.
Lava/Acid rain would be cool. I'm planning instabilities for this mod and while at first I thought I'd simply have it in a separate submod, I think it'd fit better in Symbols so I can add symbols for some as appropriate. Adding to my issue tracker. Focus right now though is on getting things ready for other submods, so my next goal in Symbols is to add Terrain symbols.
Garden symbol sounds like a biome, and as ExtrabiomesXL biomes get added to Mystcraft as symbols I would recommend it to that team. They have a better infrastructure for that kind of thing than I do. At some point in the future I might have a biomes submod, but that's a ways off and I'd rather the biomes be in a purely biome adding mod so more players can experience them. Only reason I'd add them to this mod specifically is if something else in the mod required a new biome. (And in fact it seems likely that they will.)
A Fog/Mist symbol is pretty high up there on the list of things I'll want to do with this addon. I've been requesting it in Mystcraft since probably April of last year in fact.
Not going to force anyone to third person. I get annoyed at games like Skyrim where I have to mod the game in order to not be kicked out to third person when I ride a horse or work with a furnace. Not doing something like that here. But not because it's a good frustrating instability, but because it breaks immersion. If I ever made a mod related to where the camera was allowed to be, I'd make one that forced everyone on the server to first person for fairness.
Gravity's been covered already, it's kind of a pain. We'll see, I'd like to do it, IIRC XCompWiz would like to do it, so when it's a bit easier it will be taken care of by someone.
There is already a symbol that speeds up things. It is called Accelerated. It adds a a bit of unstability though.
And I believe that gravity cannot be changed in minecraft at the moment (I might be wrong though).
Well, it could, but not easily. IIRC Mojang plan some hooks for gravity in the official API though, so my grandchildren might have an easier time setting gravity than I ever will.
For the F5 I was more or less thinking of having the option (F5) being disabled while in that particular age and being forced to play in that mode. I really dont like third person MC imo and if it were a instability effect it would encourage safer stable ages. It really was just a random thought lol.
Also for the fast forwarding symbol I didnt mean by days pass faster, or more ticks per second (well I did mean this too for the farming aspect) but I meant the game actually plays faster than normal. If youve ever played SSBB (Super smash bros. brawl) and tried the faster gameplay speeds in training/custom matches youll understand what I mean. It would be simple and perhaps weird but nonetheless an option for spicing up gameplay. Of course the reverse could be true as well. Having a slower world. Though that would only be a hindrance imo.
Anyways thanks for the feedback. I thought pretty much most of my suggestions must've been suggested at one point of time. But didnt see any on this forum. So thats mainly why I tried to post them.
Instability effects are qualities of the world, not the player or the game. The world has a poisonous atmosphere, the world is falling apart, the world impairs player vision.... The world forces the camera outside the player's body doesn't make sense the way the others I listed do.
Well, it could, but not easily. IIRC Mojang plan some hooks for gravity in the official API though, so my grandchildren might have an easier time setting gravity than I ever will.
Instability effects are qualities of the world, not the player or the game. The world has a poisonous atmosphere, the world is falling apart, the world impairs player vision.... The world forces the camera outside the player's body doesn't make sense the way the others I listed do.
Ahh alright. That explains a good bit more about stability then. With that cleared I can think of suggestions more easily. (stability effects and symbols).
And yeah, as i said the whole 3rd person thing really was just a random thought lol! But yeah I agree. It wouldnt make much sense lol. And It would be annoying to no end. 3rd person tends to always look horrible in first person games. (skyrim, fallout, MC, ect). Never tends to look good no matter what..
Also Thanks for the feedback! Ill be sure to think of more suggestions as I really like mystcraft. Plus I have lots of spare time on my hands lol. Cant wait for future additions
I was looking on this, and recently got version .10.3.00 as my first mystcraft, and wondering if I have to use the corresponing version, or can I use the one for .3.00
Rollback Post to RevisionRollBack
Yo, mod addict here. Can be a bit verbose and expressive.
On servers with roleplay, I often roleplay a "Selkie Wizard". Expect "the foreign kid" trope being used every so often. Mostly I get bored just playing a human, and the whole fish out of water thing is fun to work with.
I'll pick up work on this again once I'm done cleaning the Mystcraft bug tracker and testing the bugfix release for 0.10.0.00. At that point I'll see how much I can get done out of my todo list by the time Forge and Mystcraft update to 1.5.
I do stuff.
this is my scatter mock up
Right now I'm messing about with Cave/Tendril generation, trying to get the hang of generation styles. Most of the work so far is in just naming the variables in the code from var1 to chunkX and the like, to the point where I can actually read the code. Once I get the hang of one of them I should be able to figure them all out rather quickly, and from there create my own.
I do stuff.
or really skinny, pointy spires of earth, like sword mountains.
can you make trees grow upside down? or generate crystals (or something else) instead of leaves?
what about skylands rivers?
ok, i'm backing away from the keyboard before brainstorm mode fully sets in...
Single Biome + Swamp + Flat + Huge Trees should get you a relatively close approximation of Channelwood, that's why Huge Trees were added. In fact they were added back when XCompWiz wanted to just make random dimensions rather than let the player write their own, back before 0.7.0 or so about a year ago at least.
I'll add this to my issue tracker for things to try, but I'm only adding terrains/features that I'm happy with the way they turn out.
Upside down trees I doubt I'll be happy with, as the trunks end abruptly without roots or anything. We'll see, adding to my issue tracker at least.
If I allow replacing leaves I'll want to allow replacing trunks, and if I do that I'll want it to be as simple an interaction as possible. Not sure if I'll do this one for awhile, but it's interesting enough to get a spot in my issue tracker.
Not sure what you mean here.
Heh, I know that feeling. That's why I started working on modding in the first place.
I do stuff.
obviously, if they end up looking awful its a deal breaker.
Ah, I've got you now.
Glad we're on the same page.
Yeah, if I don't add them it will be because either I haven't gotten around to it yet or I tried and wasn't happy with what I managed to produce. I'm rather picky.
Thanks for the suggestions though, I add suggestions I plan to attempt to my issue tracker, as that's one of the four windows on my secondary monitor when I'm working on the mod. (irssi, a bash prompt, issue tracker, and music or teamspeak.) Better than making a txt document and forgetting about it.
I do stuff.
I do stuff.
However, I'm posting to point out that I've just confirmed Ages of Mystcraft - Symbols should work without much effort on my part after Mystcraft releases for 1.5.1.
I do stuff.
-Im not sure If its entirely possibly but a symbol that can alter the flow of time would be cool! There is already an instability side effect like mining inefficiency which slows your mining down. So why not have a symbol that can increase/decrease the speed of the world in a broad sense or a more narrow one. Im speaking in terms of narrow though. Preferably for farming. (so basically only plants grow faster, maybe animals breed faster?). But being able to run the game faster would be nifty too. kind of like a fast forwarding thing but for the entire game. I really dont know if this could be possible since I have no idea about modding.
-I think a symbol that could possibly affect sound would be nifty. Something like a noise distortion/or noise swapping would be cool but that sounds like It could also be a high instability effect. Though im not sure if you can add stability effects?
-Lava Rain/Acid Rain would be really cool. It could also be a high instability effect. Rain in that particular age could cause very small damage over time (Though thats not really a good symbol if it did! XD). Like lets say 1/2 heart every 5 seconds. It would encourage players to find shelter and delve into caves or such.
-Would a garden symbol be nice? I think thatd be cool. Something like a garden of eden or something. Basically just lots of different types of flowers (even the ones from others mods) could be spawned in a very natural nature type environment with lots of plants of all kinds. Probably would lower stability as it could potentially have rare kinds of plants (like stuff from forestry or other mods like extra biomes ect). This could probably be a biome symbol once you figure out the coding for biomes.
- I think a Fog/Mist symbol would be really cool. You could have a misty/foggy world in where the mist/fog is thin/thick (those could be modifiers). Could add stability since it hinders your vision somewhat. could also be paired with the color symbols and change the color of the mist/fog?
-A symbol for viewing your character in 3rd person? XD It sounds like more of a bad instability side effect (That would be kind of cool too). It sure would annoy me! lolol. But then again it would teach you to not make really unstable ages.
-Lastly, could there also perhaps be a gravity type symbol? Where gravity would be potentially different ? Preferably lower so you could jump higher than normal and such? Being higher doesnt really sound like itd do anything except give more fall damage... But who knows.. lol.
Anyways sorry for the long post xD Ill probably spoil these suggestions so it doesnt take up the page lol. Again sorry if these were already suggested and/or are already in mystcraft. Ive been playing with mystcraft for all week and havent seen anything like what I thrown out there (a week really isnt that long either but oh well lol..). Also I more than likely think half of my suggestions are probably impossible lol but thats cause I dont know much about modding. So i dont really know what IS possible or not. So sorry if that is the case as well xC
There is already a symbol that speeds up things. It is called Accelerated. It adds a a bit of unstability though.
And I believe that gravity cannot be changed in minecraft at the moment (I might be wrong though).
Some of these exist in some form.
There are two different things here:
1. Speed of suns across the sky, to give you more daylight.
2. Tick rate of blocks.
Tick rate of blocks can be increased with "accelerated".
There is no symbol to decrease it, and I suspect that forge lacks the needed hooks. But it does make for an interesting thought.
Different things sounding different? That would be strange.
Not sure that it would make much sense.
Now, mobs that sound different -- a limited form of noise change -- might have something to it.
We already have things that cause you to take damage when exposed to the sky. But they are always.
The idea of limiting it to sun exposure -- so you take damage like undead -- has been mentioned.
I don't know of any one suggesting exposure to rain -- I like that.
Hmm. So like "Dense ores", you would have "Dense flowers", or "Dense decorations". Interesting ...
I'd hate to see twilight forest with "dense decorations", if it doubled their canopy trees ...
So ... thicker fog? Less vision? Something less nasty than blindness?
Iiiinnn-teresting.
F5?
I don't think it makes sense as a game mechanic to be forced.
Gravity has been mentioned. It requires significant Forge support.
Mojang's code doesn't have a single gravity -- if I recall correctly, arrows and mobs take different gravity rates. Not sure about non-mob entities.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
For the F5 I was more or less thinking of having the option (F5) being disabled while in that particular age and being forced to play in that mode. I really dont like third person MC imo and if it were a instability effect it would encourage safer stable ages. It really was just a random thought lol.
Also for the fast forwarding symbol I didnt mean by days pass faster, or more ticks per second (well I did mean this too for the farming aspect) but I meant the game actually plays faster than normal. If youve ever played SSBB (Super smash bros. brawl) and tried the faster gameplay speeds in training/custom matches youll understand what I mean. It would be simple and perhaps weird but nonetheless an option for spicing up gameplay. Of course the reverse could be true as well. Having a slower world. Though that would only be a hindrance imo.
Anyways thanks for the feedback. I thought pretty much most of my suggestions must've been suggested at one point of time. But didnt see any on this forum. So thats mainly why I tried to post them.
Time has been covered already, there is the Accelerated symbol for farming. Beyond that I don't think I want to do anything with time, in this mod at least. Myst has time travel to a degree, in that a link to an age can lead to any point in space and time, but apart from establishing a link there's no way to control time*. Even where/when the link leads is entirely out of your control, all you can do is describe. This mod's goal, which will become more clear as I release more submods, is to be pretty accurate to Myst. In fact the name is already a pretty massive spoiler for the end goal of the mod.
*Ahnonay doesn't count, and if you're familiar with the age then you know why.
Sound I think I would leave up to someone else. I've never worked with it and I'd like to not taint the experience by trying to work with whatever the system is like in Minecraft. That's not to say I won't add sound effects to the mod, but I certainly don't want to try to hack in filters and the like.
Lava/Acid rain would be cool. I'm planning instabilities for this mod and while at first I thought I'd simply have it in a separate submod, I think it'd fit better in Symbols so I can add symbols for some as appropriate. Adding to my issue tracker. Focus right now though is on getting things ready for other submods, so my next goal in Symbols is to add Terrain symbols.
Garden symbol sounds like a biome, and as ExtrabiomesXL biomes get added to Mystcraft as symbols I would recommend it to that team. They have a better infrastructure for that kind of thing than I do. At some point in the future I might have a biomes submod, but that's a ways off and I'd rather the biomes be in a purely biome adding mod so more players can experience them. Only reason I'd add them to this mod specifically is if something else in the mod required a new biome. (And in fact it seems likely that they will.)
A Fog/Mist symbol is pretty high up there on the list of things I'll want to do with this addon. I've been requesting it in Mystcraft since probably April of last year in fact.
Not going to force anyone to third person. I get annoyed at games like Skyrim where I have to mod the game in order to not be kicked out to third person when I ride a horse or work with a furnace. Not doing something like that here. But not because it's a good frustrating instability, but because it breaks immersion. If I ever made a mod related to where the camera was allowed to be, I'd make one that forced everyone on the server to first person for fairness.
Gravity's been covered already, it's kind of a pain. We'll see, I'd like to do it, IIRC XCompWiz would like to do it, so when it's a bit easier it will be taken care of by someone.
Well, it could, but not easily. IIRC Mojang plan some hooks for gravity in the official API though, so my grandchildren might have an easier time setting gravity than I ever will.
Instability effects are qualities of the world, not the player or the game. The world has a poisonous atmosphere, the world is falling apart, the world impairs player vision.... The world forces the camera outside the player's body doesn't make sense the way the others I listed do.
I do stuff.
Oh. That makes sense.
Ahh alright. That explains a good bit more about stability then. With that cleared I can think of suggestions more easily. (stability effects and symbols).
And yeah, as i said the whole 3rd person thing really was just a random thought lol! But yeah I agree. It wouldnt make much sense lol. And It would be annoying to no end. 3rd person tends to always look horrible in first person games. (skyrim, fallout, MC, ect). Never tends to look good no matter what..
Also Thanks for the feedback! Ill be sure to think of more suggestions as I really like mystcraft. Plus I have lots of spare time on my hands lol. Cant wait for future additions
I do stuff.
I do stuff.
On servers with roleplay, I often roleplay a "Selkie Wizard". Expect "the foreign kid" trope being used every so often. Mostly I get bored just playing a human, and the whole fish out of water thing is fun to work with.