Hello, i just wanted to say you have an amazing mod. Ive used it for a while now.
I just updated to 2.7.0 and my game crashes with MoCreatures when it did not in the previous versions of the Gravestone MOD.
I saw a post above with a similar problem. So i thought i would add my crash report as well in hopes that it helps.
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 2/28/14 11:49 AM
Description: Initializing game
java.lang.UnsupportedOperationException
at java.util.AbstractList.add(Unknown Source)
at java.util.AbstractList.add(Unknown Source)
at gravestone.core.GSMobSpawn.addMobToList(GSMobSpawn.java:326)
at gravestone.core.GSMobSpawn.addMoCreaturesMobs(GSMobSpawn.java:317)
at gravestone.core.compatibility.GSCompatibility.checkMods(GSCompatibility.java:43)
at gravestone.ModGraveStone.postInit(ModGraveStone.java:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.AbstractList.add(Unknown Source)
at java.util.AbstractList.add(Unknown Source)
at gravestone.core.GSMobSpawn.addMobToList(GSMobSpawn.java:326)
at gravestone.core.GSMobSpawn.addMoCreaturesMobs(GSMobSpawn.java:317)
at gravestone.core.compatibility.GSCompatibility.checkMods(GSCompatibility.java:43)
at gravestone.ModGraveStone.postInit(ModGraveStone.java:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
I have a server with MCPC+. I have this mod and openblocks, but I disabled the openblocks grave by setting its ID to 0. Now when people die, sometimes your gravestone is created normaly, sometimes I think the gravestone is not created, or just drops. I've had people die next to me and the gravestone just ends up in my inventory. If that happens the items are lost, wich is very sad. Do you have any ideia on what may be causing this behaviour? I'll just disable your gravestone for now but I dont't want to since I really like the mod.
I have a server with MCPC+. I have this mod and openblocks, but I disabled the openblocks grave by setting its ID to 0. Now when people die, sometimes your gravestone is created normaly, sometimes I think the gravestone is not created, or just drops. I've had people die next to me and the gravestone just ends up in my inventory. If that happens the items are lost, wich is very sad. Do you have any ideia on what may be causing this behaviour? I'll just disable your gravestone for now but I dont't want to since I really like the mod.
Thanks in advance.
Yes, I have some ideas. But I prefer to "study" openblocks behavior before any suppositions. Also it will be great if you check forge log in such situation, cause some bugs("minor" bugs, which can't crash game) can be logged in it.
I'd like to tell a little about update for minecraft 1.7.
After some time of thinking I decided to released one small, but very important update before it.
This is mobs "resurrection". The main idea is that corps of tamed pets, horses or villagers will be dropped at death of this mobs. So you can pick it and use on a special object to resurrect this mob... Resurrected mob will have all properties which it have in previous life, such as custom name, trade list(for villagers), species and any another....
If you can't make graves disappear, can you make some sort of script that we can run to get rid of graves? You could imaging that it would get in the way in a highly populated area... Even if we can clear graves once a day/week..
If you can't make graves disappear, can you make some sort of script that we can run to get rid of graves? You could imaging that it would get in the way in a highly populated area... Even if we can clear graves once a day/week..
I'll try to do something for you.
As for update - I almost complete it. Hope I'll release new version at weekend.
I have a small idea thought. Would it be possible to add a way for ops/admins to make graves which contains objects that the op/admin chooses?
Got this thought when I wrote some books that will be found by players on my server. Many of these books are written like logs from long lost explorers and I have put gravestones in the world with the names from the books on them and what killed them.
Imagine reading a diary of an explorer and then finding his/her grave in the world.
The reason I'd like to be able to set what a specific grave should contain is so that I can put things in these graves that are the same things the lost explorer wrote that he found and things like that.
For an example. An explorer wrote a diary about finding out how alchemy works (thaumcraft) and how he can see how it's all connected and all that (it's like a beginners book to thaumcraft). It would be fun if some of the things from thaumcraft could be placed in the grave I've made for this.
Ran into an issue using this mod along with Ichun's Sync ("cloning") Mod (http://ichun.us/mods/sync/) - when I'm in a clone body and die, instead of being taken back to my original body, it produces a gravestone with "attack.firedamage" (for lava, or "attack.waterdamage" for drowning, etc) as the "caption" when I click on the grave and drops me right next to it with 1 heart left. (Not sure if it's something the Gravestones Modder needs to look into or if it's something Ichun needs to look at, sry)
fog on cemeteries. -maybe it could force player perspective like slowness does. cause fear.
"moon based" events. - you know what your doing on this one.
add ravens. - tame as pets. one item slot. can send to a player.
maybe spawn specific monster to protect graves. - ravens? before they are tamed.
add ghost(one or two different types).- one should be a ghost villager the sets it's home to your bed location and wanders around at night playing with doors and just appearing and disappearing near the player. the other should be a nasty polterguist the agros on the player but can dis appear for long periods of time. only to pop up 1-20 min later and hit you once or twice, or break near by glass pains and vanish again. both need a seance at an alter to make the physical to kill them.
add haunted house, and some new stuff for it.-^covered lol
add "altar of sacrifice"( can't say exactly what it will give, but in any case it will require peacefull creatures deaths for work).
add vampires. - you should have a chance to become a vampire,(strong,faster, and jumps high. mobs ignore you) BUT! (burns in daylight and only heals in coffins or shift clicking on a playing i.e. biting them but no damage dealt, or when victim is in bed. doesn't harm player or wake them, auto vampire on sleep biting. must perform ritual or be killed with a wooden sword to turn back)
maybe add vampire's castle(and some new stuff for it, like coffins).
maybe add "bone sword" and "bone armor".
maybe add new small dimension with new boss, and a lot of stuff, some plants, maybe mobs...
Rollback Post to RevisionRollBack
go hug a [SSSS] and [VV] in
[] [obsidian] [obsidian] []
[obsidian] [Violet] [Violet] [obsidian]
[obsidian] [Violet] [Violet] [obsidian]
[obsidian] [Violet] [Violet] [obsidian]
[] [obsidian] [obsidian] []
I just updated to 2.7.0 and my game crashes with MoCreatures when it did not in the previous versions of the Gravestone MOD.
I saw a post above with a similar problem. So i thought i would add my crash report as well in hopes that it helps.
// Shall we play a game?
Time: 2/28/14 11:49 AM
Description: Initializing game
java.lang.UnsupportedOperationException
at java.util.AbstractList.add(Unknown Source)
at java.util.AbstractList.add(Unknown Source)
at gravestone.core.GSMobSpawn.addMobToList(GSMobSpawn.java:326)
at gravestone.core.GSMobSpawn.addMoCreaturesMobs(GSMobSpawn.java:317)
at gravestone.core.compatibility.GSCompatibility.checkMods(GSCompatibility.java:43)
at gravestone.ModGraveStone.postInit(ModGraveStone.java:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.util.AbstractList.add(Unknown Source)
at java.util.AbstractList.add(Unknown Source)
at gravestone.core.GSMobSpawn.addMobToList(GSMobSpawn.java:326)
at gravestone.core.GSMobSpawn.addMoCreaturesMobs(GSMobSpawn.java:317)
at gravestone.core.compatibility.GSCompatibility.checkMods(GSCompatibility.java:43)
at gravestone.ModGraveStone.postInit(ModGraveStone.java:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:704)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 175534776 bytes (167 MB) / 480247808 bytes (458 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 38 mods loaded, 38 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
cuchaz.ships{0.6 BETA} [Ships Mod] (shipsMod-v0.6.beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
battlegear2{1.0.4.7} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
DoggyTalents{v1.5.1a} [Doggy Talents] ([1.6.4] Doggy Talents - v1.5.1a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
bspkrsCore{v5.3(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
ArmorStatusHUD{v1.15(1.6.4)} [ArmorStatusHUD] ([1.6.4]ArmorStatusHUDv1.15.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
StatusEffectHUD{v1.19(1.6.4)} [StatusEffectHUD] ([1.6.4]StatusEffectHUDv1.19.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
arsmagica2{1.1.2b} [Ars Magica 2] (AM2_1.1.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AncientWarfare{1.1.043-beta-MC164} [Ancient Warfare] (AW-1.1.043-beta-MC164.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
battlemusic{1.4.2} [Battle Music] (BattleMusic-1.6.4-1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BiblioCraft{1.5.5} [BiblioCraft] (BiblioCraft[v1.5.5].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Natura{2.1.14} [Natura] (Natura_mc1.6.X_2.1.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
BiblioWoodsNatura{1.1} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.1].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
AWWayofTime{v0.7.2} [Blood Magic: Alchemical Wizardry] (Blood Magic v0.7.2b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
SpeedyToolsMod{1.0.0} [Build Faster Mod] (BuildFaster.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CarpentersBlocks{v2.0.2} [Carpenter's Blocks] (Carpenter's Blocks v2.0.2 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CraftHeraldry{1.0.3} [CraftHeraldry] (CraftHeraldry 1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
CustomSpawner{3.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
GraveStone{2.7.0} [GraveStone] (GraveStone_2.7.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Errored
HotbarSwapper{1.0} [Hotbar Swapper] (HotbarSwapper.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
More Pistons{1.4.1 [Build Smeagol]} [More Pistons] (More Pistons - 1.6.4 - 1.4.1 build Smeagol.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
RedstonePasteMod{1.5.1} [Redstone Paste] (RedstonePasteMod1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TConstruct{1.6.X_1.5.4dev} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.4d3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
Thaumcraft{4.1.0e} [Thaumcraft] (Thaumcraft4.1.0e.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TMechworks{19.d4b8fa0} [Tinkers' Mechworks] (TMechworks_mc1.6.4_0.1.4.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TorchLevers{1.3.3} [Torch Levers] (TorchLeversV1.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TwilightForest{1.20.3} [The Twilight Forest] (twilightforest-1.20.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
weaponmod{1.6.2 v1.13.6} [Balkon's WeaponMod] (WeaponMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
weaponmodplus{1.6.4 Snapshot 14w01b} [WeaponMod+] (WeaponModPlus 14w01b_srg.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
witchery{0.15.1} [Witchery] (Witchery_0-15-1_164.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized
TConstruct Environment: Sane and ready for action. Bugs may be reported.
Launched Version: 1.6.4-Forge9
gravestone mod 2.7.1
You...
You are awesome.
Plain and simple.
Thank you so much for this awesome mod.
Unfortunately I can't do it. There isn't an API for this mod.
There is a link on "Curse forge" in "main post". Here it is http://minecraft.curseforge.com/mc-mods/gravestone_mod/files/
I have a server with MCPC+. I have this mod and openblocks, but I disabled the openblocks grave by setting its ID to 0. Now when people die, sometimes your gravestone is created normaly, sometimes I think the gravestone is not created, or just drops. I've had people die next to me and the gravestone just ends up in my inventory. If that happens the items are lost, wich is very sad. Do you have any ideia on what may be causing this behaviour? I'll just disable your gravestone for now but I dont't want to since I really like the mod.
Thanks in advance.
Yes, I have some ideas. But I prefer to "study" openblocks behavior before any suppositions. Also it will be great if you check forge log in such situation, cause some bugs("minor" bugs, which can't crash game) can be logged in it.
After some time of thinking I decided to released one small, but very important update before it.
This is mobs "resurrection". The main idea is that corps of tamed pets, horses or villagers will be dropped at death of this mobs. So you can pick it and use on a special object to resurrect this mob... Resurrected mob will have all properties which it have in previous life, such as custom name, trade list(for villagers), species and any another....
Yep. It will be an items. It will be stored in mob's grave(as far as graves generation of this mobs enabled and available)
Ah, okay. That was a bit confusing.
We are giving a FREE copy of Arma3 or TITANFALL once or YouTube channel hits 100 subscribers!!!
Fixed. Wait for update pleas.
At the moment you cant increase grave "SpawnRate" to escape this problem.(set it more than 600)
I'll try to do something for you.
As for update - I almost complete it. Hope I'll release new version at weekend.
And some new stuff:
Horse's graves
Skeleton and zombie spawners
I have a small idea thought. Would it be possible to add a way for ops/admins to make graves which contains objects that the op/admin chooses?
Got this thought when I wrote some books that will be found by players on my server. Many of these books are written like logs from long lost explorers and I have put gravestones in the world with the names from the books on them and what killed them.
Imagine reading a diary of an explorer and then finding his/her grave in the world.
The reason I'd like to be able to set what a specific grave should contain is so that I can put things in these graves that are the same things the lost explorer wrote that he found and things like that.
For an example. An explorer wrote a diary about finding out how alchemy works (thaumcraft) and how he can see how it's all connected and all that (it's like a beginners book to thaumcraft). It would be fun if some of the things from thaumcraft could be placed in the grave I've made for this.
Cheers
I haven't figured out yet what the problem seems to be, I just tested a single player world and after dying no grave spawned so I lost all my items.
Since you said ForgeLog could give you some insight here it is http://pastebin.com/GaLHUCY1
I have 140 mods installed, but my guess would have to be something with the openblocks grave.
Thanks in advance.
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