First and foremost: Since I found this mod, I've taken great pains to make sure whatever version of minecraft we play has access to this and extended. It's one of my three absolute must haves for minecraft, along with Journeymap and Base Metals. I have yet to find something I dislike about this mod.
Second, your drowned- I think that leaving them spawn in biomes outside of where the base game's Drowned spawn and possibly changing the texture to seem more... dirty? would be cool.
Third, werewolves- awesome, I love the idea. Perhaps having werewolf monuments? werewolf dens that spawn in forests? that'd be sweet.
fourth and finally: Thank you for all your hard work!
Not sure if this is a bug or not, but in the latest beta of GS-Ex, ALL my torches have green flame at night, not just the mod's. If this is intentional, could it perhaps be made into an option? I find it incredibly distracting. Thanks otherwise for a great mod!
(Oh, and werewolf dens sound awesome. I like the idea of limiting them. I get frustrated with Minecraft when it seems like certain aspects are so common they lose any uniqueness. Keep werewolves only on nights with full moons, and only in the various forest biomes, and they will remain surprising and scary and unique!)
Also, FAR MORE IMPORTANT: I recently updated to the new beta, (as well as updating Gottschcore to v1.4.0,) and my player graves have ceased generating upon death! I doublechecked my config and it's still set to True. Any ideas?
Not sure if this is a bug or not, but in the latest beta of GS-Ex, ALL my torches have green flame at night, not just the mod's. If this is intentional, could it perhaps be made into an option? I find it incredibly distracting.
This is, unfortunately, intentional. :/ With GraveStone installed, all night fires are get yellowish-green.
Okay, I changed nothing, but now player graves are generating properly again Maybe it was just a fluke, though I witnessed it at least 2 or 3 times in a row.
Okay, I changed nothing, but now player graves are generating properly again Maybe it was just a fluke, though I witnessed it at least 2 or 3 times in a row.
Do you have any other mod that may control player death event? Double-, triple-check that you only have one mod creating grave.
I've got my 1.12.2 client lock up when flying around.
Waited a few minutes (ok, may be it was close to half an hour) to no avail, then tried to close it.
It crashed pointing fingers at the GraveStone https://gist.github.com/AnrDaemon/078865094da67814f4176fb7e5a93dca
First and foremost: Since I found this mod, I've taken great pains to make sure whatever version of minecraft we play has access to this and extended.
Could you please describe this problem in details? I'm asking about this cause at the moment all available mod versions uploaded on minecraft curseforge, which shows required version of minecraft for every mod version. Also the download links in the main post of this thread and on the mod site grouped by minecraft versions to make it easier to download both "Graves" and "Extended" versions of the mod.
Not sure if this is a bug or not, but in the latest beta of GS-Ex, ALL my torches have green flame at night, not just the mod's. If this is intentional, could it perhaps be made into an option? I find it incredibly distracting. Thanks otherwise for a great mod!
I've got my 1.12.2 client lock up when flying around.
Waited a few minutes (ok, may be it was close to half an hour) to no avail, then tried to close it.
It crashed pointing fingers at the GraveStone https://gist.github.com/AnrDaemon/078865094da67814f4176fb7e5a93dca
Fixed in 1.0.18
Also new configuration option was added - "PlayerGravesDimensionalBlackList"
[b]According to "skull candles" changes all "Zombie Skull Candles" and "Wither Skull candles" will be converted to "Skeleton Skull candles". Uncraft them to skulls before update![/b]
So I have some players who died in the end by falling into the void but it could not create a gravestone. It tried but theres nothing there at the coords.
Any way to give them the stuff back as the dat file is still intact`?
Mil pardon, confused functionality with OpenBlocks.
I suggest disabling GraveStone's player graves, if you have OpenBlocks. (Same goes to other afterlife addons, only use one, that's most fitting to your modpack.)
Gravestone mod - Graves has been updated to 1.0.16
Changes:
First and foremost: Since I found this mod, I've taken great pains to make sure whatever version of minecraft we play has access to this and extended. It's one of my three absolute must haves for minecraft, along with Journeymap and Base Metals. I have yet to find something I dislike about this mod.
Second, your drowned- I think that leaving them spawn in biomes outside of where the base game's Drowned spawn and possibly changing the texture to seem more... dirty? would be cool.
Third, werewolves- awesome, I love the idea. Perhaps having werewolf monuments? werewolf dens that spawn in forests? that'd be sweet.
fourth and finally: Thank you for all your hard work!
Xeno
Not sure if this is a bug or not, but in the latest beta of GS-Ex, ALL my torches have green flame at night, not just the mod's. If this is intentional, could it perhaps be made into an option? I find it incredibly distracting. Thanks otherwise for a great mod!
(Oh, and werewolf dens sound awesome. I like the idea of limiting them. I get frustrated with Minecraft when it seems like certain aspects are so common they lose any uniqueness. Keep werewolves only on nights with full moons, and only in the various forest biomes, and they will remain surprising and scary and unique!)
Also, FAR MORE IMPORTANT: I recently updated to the new beta, (as well as updating Gottschcore to v1.4.0,) and my player graves have ceased generating upon death! I doublechecked my config and it's still set to True. Any ideas?
This is, unfortunately, intentional. :/ With GraveStone installed, all night fires are get yellowish-green.
Okay, I changed nothing, but now player graves are generating properly again Maybe it was just a fluke, though I witnessed it at least 2 or 3 times in a row.
Well then @NightKosh, PLEASE make this effect be a user-selectable option in the config. Pretty please with cherries on top?
Do you have any other mod that may control player death event? Double-, triple-check that you only have one mod creating grave.
I've got my 1.12.2 client lock up when flying around.
Waited a few minutes (ok, may be it was close to half an hour) to no avail, then tried to close it.
It crashed pointing fingers at the GraveStone https://gist.github.com/AnrDaemon/078865094da67814f4176fb7e5a93dca
Cool mod. I used this to put crosses on the churches and chapels i build.
Could you please describe this problem in details? I'm asking about this cause at the moment all available mod versions uploaded on minecraft curseforge, which shows required version of minecraft for every mod version. Also the download links in the main post of this thread and on the mod site grouped by minecraft versions to make it easier to download both "Graves" and "Extended" versions of the mod.
This is a bug.
Fixed in 1.0.18
Also new configuration option was added - "PlayerGravesDimensionalBlackList"
Oh, so, it was not an accident?
Thanks, a brief testing did not spark any new issues with .18.
New beta version of Gravestone mod - Extended has been released:
[b]https://minecraft.curseforge.com/projects/gravestone-mod-extended/files/2608802[/b]
Changes:
[b]According to "skull candles" changes all "Zombie Skull Candles" and "Wither Skull candles" will be converted to "Skeleton Skull candles". Uncraft them to skulls before update![/b]
New beta version of Gravestone mod - Extended has been released:
https://minecraft.curseforge.com/projects/gravestone-mod-extended/files/2610496
Changes:
Gravestone mod - Extended 1.3.0b10 has been released:
https://minecraft.curseforge.com/projects/gravestone-mod-extended/files/2611110
Changes:
So I have some players who died in the end by falling into the void but it could not create a gravestone. It tried but theres nothing there at the coords.
Any way to give them the stuff back as the dat file is still intact`?
Yes. Read mod documentation. It's all there.
Yeah I looked at it but nothings there to tell me a command to give people their stuff back.
Had to use the openblocks one.
Mil pardon, confused functionality with OpenBlocks.
I suggest disabling GraveStone's player graves, if you have OpenBlocks. (Same goes to other afterlife addons, only use one, that's most fitting to your modpack.)
Could you please explain how to use the PlayerGravesDimensionalBlackList setting with an example?
Thanks :-)