The framing system is excellent — the ability to apply arbitrary textures to furniture is a killer feature. But why limit it to framed blocks only? Why not let the player resurface, say, an ordinary wood table? It seems odd to limit the awesome new features to a special new type of block.
Hello there, I love to play around with this amazing mod. I am using Minecraft Forge 1.12.2 and Bibliograft version BiblioCraft[v2.4.3][MC1.12.0].
I am struggling with the flower pots on the tables. When I place a pot on a table, it shows only the 2D picture and I can not put any flower in it.
What is necessary, that there is a 3D-flower pot where I can put flowers in?
How are you placing the pot?
If you just right-click the table with the pot, it will "put the pot on the table" as it would any other non-placeable item. If you want to place the pot on top of the table as a block you can put flowers in, you need to shift-click when placing it.
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I just got a weird bug. I did a quick google and didn't see anyone else having the issue, but it only seemed to affect bibliocraft stuff, so I thought I'd start here. We have a homemade modpack and when I went into my house today all of my bibliocraft stuff had rotated. My panelled chests weren't showing their textures, shelves and printing stuff backwards, desk and frame rotated 90 degrees. The clock seemed to be the only thing not changed. Only thing about the clock that I can think is different is it doesn't have a gui.
Obviously, it could be a weird interaction between bibliocraft and one of our other mods, although things had been fine the couple weeks we've been running our private server with it. Anyone heard of such a thing or have any theories?
Is this mod still under active development? I see Nuchaz hasn’t posted since last July. In any case, I’ve run into an issue where placing too many bookshelves in Creative mode results in clients being kicked with a “badly compressed packet” error. One other person also noted this on the issue tracker, so I just wanted to give a heads-up to everyone else — don’t go overboard with bookshelves!
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We had a similar problem, but it turned out to be a conflict with voxel map. (We were also getting shelves rendering backwards). We switched to journeymap and haven't had any other problems.
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I didn't do anything, it just did? I'm pretty sure this is abnormal behavior, hence why I posted it. I'm wondering if I'm the one doing something wrong (like a setting I have no idea about), or if Bibliocraft is the one with the problem. This is the latest version in 1.12.2, btw.
Is it still impossible to make pages in a big book auto-wrap the text to the next line? I'd love to see that if it ever becomes possible to do. Sucks having to press enter every time I want a new line, otherwise it goes off the screen and I cannot see every word.
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With framed furniture and the paneller, Bibliowoods isn't really needed any more. You can panel framed furniture in pretty much any solid block.
Hmmm. I paged back in the thread and saw something about this, but I don't think I understand it. I don't think I've used framed furniture or the paneller. How does this work?
You make a framed item, then use paneler to attach any solid block to it.
The result looks like this (the tool rack at the back is paneled by Netherrack):
Hmmm. I paged back in the thread and saw something about this, but I don't think I understand it. I don't think I've used framed furniture or the paneller. How does this work?
OK. You make yourself two things, a framing saw and a furniture paneler. (Actually you make two framing saws, because you'll need one to make the paneler.) And now, you want, say, a desk made from EBXL rainbow eucalyptus wood. But there is no eucalyptus desk, right? So what you do is you use your framing saw and a bunch of any old planks to cut framing boards and framing sheets, and you use those to make a framed desk. Then you put the framed desk and some eucalyptus planks into the furniture paneler, and PRESTO! You pull out a eucalyptus desk. And at no time did your hands leave your wrists!
Try it out. You want a gold clock? No problem. A marble table? No problem. An iron workbench? Sure. Frame it and panel it. And this'll rock your world: it even works with animated textures. You could have a redstone-ore potion shelf. Any solid block (I think; I haven't found a solid block that doesn't work).
OK. You make yourself two things, a framing saw and a furniture paneler. (Actually you make two framing saws, because you'll need one to make the paneler.) And now, you want, say, a desk made from EBXL rainbow eucalyptus wood. But there is no eucalyptus desk, right? So what you do is you use your framing saw and a bunch of any old planks to cut framing boards and framing sheets, and you use those to make a framed desk. Then you put the framed desk and some eucalyptus planks into the furniture paneler, and PRESTO! You pull out a eucalyptus desk. And at no time did your hands leave your wrists!
Try it out. You want a gold clock? No problem. A marble table? No problem. An iron workbench? Sure. Frame it and panel it. And this'll rock your world: it even works with animated textures. You could have a redstone-ore potion shelf. Any solid block (I think; I haven't found a solid block that doesn't work).
This is a Minecraft issue, they made it up in recent versions to only allow small letters in resourcepacks' file names.
The framing system is excellent — the ability to apply arbitrary textures to furniture is a killer feature. But why limit it to framed blocks only? Why not let the player resurface, say, an ordinary wood table? It seems odd to limit the awesome new features to a special new type of block.
How are you placing the pot?
If you just right-click the table with the pot, it will "put the pot on the table" as it would any other non-placeable item. If you want to place the pot on top of the table as a block you can put flowers in, you need to shift-click when placing it.
Crouch+Place the pot on the table.
I just got a weird bug. I did a quick google and didn't see anyone else having the issue, but it only seemed to affect bibliocraft stuff, so I thought I'd start here. We have a homemade modpack and when I went into my house today all of my bibliocraft stuff had rotated. My panelled chests weren't showing their textures, shelves and printing stuff backwards, desk and frame rotated 90 degrees. The clock seemed to be the only thing not changed. Only thing about the clock that I can think is different is it doesn't have a gui.
Obviously, it could be a weird interaction between bibliocraft and one of our other mods, although things had been fine the couple weeks we've been running our private server with it. Anyone heard of such a thing or have any theories?
Is this mod still under active development? I see Nuchaz hasn’t posted since last July. In any case, I’ve run into an issue where placing too many bookshelves in Creative mode results in clients being kicked with a “badly compressed packet” error. One other person also noted this on the issue tracker, so I just wanted to give a heads-up to everyone else — don’t go overboard with bookshelves!
Don't go overboard with any tile entity, I'd say…
We had a similar problem, but it turned out to be a conflict with voxel map. (We were also getting shelves rendering backwards). We switched to journeymap and haven't had any other problems.
I'm pretty sure labels aren't supposed to display items so oversized like this...
@Sapphire_Shard, would be interesting to know how did you achieve such effect.
I didn't do anything, it just did? I'm pretty sure this is abnormal behavior, hence why I posted it. I'm wondering if I'm the one doing something wrong (like a setting I have no idea about), or if Bibliocraft is the one with the problem. This is the latest version in 1.12.2, btw.
Is it still impossible to make pages in a big book auto-wrap the text to the next line? I'd love to see that if it ever becomes possible to do. Sucks having to press enter every time I want a new line, otherwise it goes off the screen and I cannot see every word.
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There is a version that works on 1.12.x -- http://www.bibliocraftmod.com/downloads/
Bibilowoods never made it to 1.12, though. Any chance this mod will make it to 1.13?
(I imagine there's discussion on this further back on this thread. I'm still browsing through it.)
With framed furniture and the paneller, Bibliowoods isn't really needed any more. You can panel framed furniture in pretty much any solid block.
Hmmm. I paged back in the thread and saw something about this, but I don't think I understand it. I don't think I've used framed furniture or the paneller. How does this work?
You make a framed item, then use paneler to attach any solid block to it.
The result looks like this (the tool rack at the back is paneled by Netherrack):
OK. You make yourself two things, a framing saw and a furniture paneler. (Actually you make two framing saws, because you'll need one to make the paneler.) And now, you want, say, a desk made from EBXL rainbow eucalyptus wood. But there is no eucalyptus desk, right? So what you do is you use your framing saw and a bunch of any old planks to cut framing boards and framing sheets, and you use those to make a framed desk. Then you put the framed desk and some eucalyptus planks into the furniture paneler, and PRESTO! You pull out a eucalyptus desk. And at no time did your hands leave your wrists!
Try it out. You want a gold clock? No problem. A marble table? No problem. An iron workbench? Sure. Frame it and panel it. And this'll rock your world: it even works with animated textures. You could have a redstone-ore potion shelf. Any solid block (I think; I haven't found a solid block that doesn't work).
Wow. That's pretty awesome. I will go try it!
Lie![ahem] Not true. The saw is returned when you make paneler.I stand corrected. I'd forgotten that detail.