I dont know what mod caused the error... I'm completly confused, also, everytime i try to load the world it crashed, it crashes instantaneously, i can play other worlds, but this will end destroying a world a time!
Here cabinet model. Made by my friend - Agentik007, thanks to him!
Nuchaz, if you wonna add it to your mod - contact me with PM and Im give you sources.
Rollback Post to RevisionRollBack
'Sorry for my bad English, Im from Russia. ~~Trane
*edit*
Found out that I was on Fast Graphic with my Dropped item to "Fancy"
Changing it back to Fancy Graphic with my Dropped item to "Default" fixed it
The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2012
Posts:
350
Minecraft:
AridholGM
Member Details
I have a suggestion that I think would fit right into your mod, sword pedestals! They've been done before, but if we had just one mod like yours that added all the nice vanity storage I don't know anyone who wouldn't want it to show off! : D
oh wow, can't believe i almost didn't notice this, thought we'd never have tool racks back but this is amazing, any chance you can make it so you don't need to open the GUI to take things out of them?
say use a modifier key and items come out from top left clock wise ending at bottom left should be simple and predictable.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
i find a little trouble with config method, the translation of item name
forestry, railcraft ... detect the minecraft language for auto localize mods, for example in railcraft a tool name is crowbar , if select minecraft french language ( my native tongue ) , same tool is Pied de biche.
just for report possibility of trouble (for my example the crowbar have tool tag for minecraft , works in all language but for custom .... )
is not a great importance but just for you know
Thanks for reporting that! This is something I didn't really take into consideration and hadn't really realized could be an issue. I'll do some thinking on this for future versions.
I'm planning on making a spotlight for this mod. It seems really cool!
It'd be cool if you added a functionality to the book cases to where the number of books in the shelf affects the level of an enchantment you can get from an enchantment table near the shelves. This would make them like current book shelves, but your number of books would truly matter. It'd also be a reason to keep your books near the enchantment table.
Just an idea =D
This is an idea I have been considering and it may be something I do in a future version.
Hello. it's me again (Once again i should say), i was playing normally, when a crash screen appeared to freak me
at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
at java.util.ArrayList$Itr.next(Unknown Source)
at drzhark.customspawner.CustomSpawner.AddCustomSpawn(CustomSpawner.java:514)
at drzhark.customspawner.CustomSpawner.AddCustomSpawn(CustomSpawner.java:461)
at drzhark.mocreatures.MoCreatures.PopulatemyCustomSpawner(MoCreatures.java:1058)
at drzhark.mocreatures.MoCreatures.updateSettings(MoCreatures.java:1014)
at drzhark.mocreatures.client.MoCClientTickHandler.onTickInGame(MoCClientTickHandler.java:30)
at drzhark.mocreatures.client.MoCClientTickHandler.tickEnd(MoCClientTickHandler.java:7
I dont know what mod caused the error... I'm completly confused, also, everytime i try to load the world it crashed, it crashes instantaneously, i can play other worlds, but this will end destroying a world a time!
Looking at the stacktrace, it looks like something is going on with Mo'Creatures.
Awesome mod, using it on bukkit right now. I made a LWC config for other server admins (So you can lock items from this mod via the LWC plugin) https://dl.dropbox.c... Files/core.yml
That's awesome! In a little while I'll add a link to that in the main post with credit to you so more people can find this.
Herecabinet model. Made by my friend - Agentik007, thanks to him!
Nuchaz, if you wonna add it to your mod - contact me with PM and Im give you sources.
This is a very nice model. I can't make any promises right now though because I have some different things in mind for future versions and will be giving those my attention for awhile.
oh wow, can't believe i almost didn't notice this, thought we'd never have tool racks back but this is amazing, any chance you can make it so you don't need to open the GUI to take things out of them?
say use a modifier key and items come out from top left clock wise ending at bottom left should be simple and predictable.
I might do something like this in the future. I haven't decide what kind of approach I will take for this yet.
cool, glad to hear it, always good to be able to get a tool off the wall at a moment's notice and the quicker the better
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
yeah i was wondering about that too, or even stone or metal ones so that they'd be non-flammable at least.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Hey man, love this mod, I am going to start doing some Minecraft mod showcases and Installations, your mod is going to be one of the first 10 on my list of mods to showcase. :3 Keep up the good work and never stop updating!
We run a smallish modded server and even though we have tons of cool tech and magic mods, people comment on the armor stands and shelves all the time. They add fantastic atmosphere around houses! I'm looking forward to the future updates you have in store, a lot of your ideas sound delightful. Thanks for this great mod!
Is this mod for Bukkit Servers, too? Because this would be amazing <3
Currently, no. I really don't know much about bukkit, I've stuck exclusively with just forge for a long time. There is however an LWC config for the LWC plugin on the previous page. (I don't know exactly what that is, but I think it's awesome someone did it).
So, the copyright was a bit weird to me. We're NOT allowed to use it in mod packs?
Basically I am just asking that people ask for permission if they are planning to distribute the mod on their own. I think I will update that a little later to clarify between private and public packs. Really if its a small private server pack, I don't mind as long as credit is given to me and maybe the users are linked back to the main post on the forum in some way.
Errr....I wanted to write something better but first must be crash report.
We tried to place forestry sapling in wooden label
2013-02-13 20:16:13 [INFO] [STDERR] java.lang.NullPointerException
2013-02-13 20:16:13 [INFO] [STDERR] at jds.bibliocraft.rendering.TileEntityLabelRenderer.isBlock(TileEntityLabelRenderer.java:214)
2013-02-13 20:16:13 [INFO] [STDERR] at jds.bibliocraft.rendering.TileEntityLabelRenderer.a(TileEntityLabelRenderer.java:151)
2013-02-13 20:16:13 [INFO] [STDERR] at bdw.a(SourceFile:103)
2013-02-13 20:16:13 [INFO] [STDERR] at bdw.a(SourceFile:96)
2013-02-13 20:16:13 [INFO] [STDERR] at bav.a(RenderGlobal.java:512)
2013-02-13 20:16:13 [INFO] [STDERR] at ban.a(EntityRenderer.java:1585)
2013-02-13 20:16:13 [INFO] [STDERR] at ban.b(EntityRenderer.java:1117)
2013-02-13 20:16:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
2013-02-13 20:16:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
2013-02-13 20:16:13 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:722)
This is permament crash.
Uh oh, that's bad. I'll try to have a fix for this in the next version. For now, it would be best to avoid using forestry saplings in the label. The only way to recover the world is to either remove my mod completely, or go into the config and change the block ID of the label to a new one and it should load. This might be good to know so stuff on bookcases and armor stands, etc can always be recovered.
no sig yay
Nuchaz, if you wonna add it to your mod - contact me with PM and Im give you sources.
*edit*
Found out that I was on Fast Graphic with my Dropped item to "Fancy"
Changing it back to Fancy Graphic with my Dropped item to "Default" fixed it
Would it be possible to make the bookshelves work with the enchantment table? That would set it off completely!
Love the mod by the way, great work
say use a modifier key and items come out from top left clock wise ending at bottom left should be simple and predictable.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Thanks for reporting that! This is something I didn't really take into consideration and hadn't really realized could be an issue. I'll do some thinking on this for future versions.
This is an idea I have been considering and it may be something I do in a future version.
Looking at the stacktrace, it looks like something is going on with Mo'Creatures.
That's awesome! In a little while I'll add a link to that in the main post with credit to you so more people can find this.
This is a very nice model. I can't make any promises right now though because I have some different things in mind for future versions and will be giving those my attention for awhile.
Thanks for the video!
I might do something like this in the future. I haven't decide what kind of approach I will take for this yet.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
We tried to place forestry sapling in wooden label
2013-02-13 20:16:13 [INFO] [STDERR] java.lang.NullPointerException
2013-02-13 20:16:13 [INFO] [STDERR] at jds.bibliocraft.rendering.TileEntityLabelRenderer.isBlock(TileEntityLabelRenderer.java:214)
2013-02-13 20:16:13 [INFO] [STDERR] at jds.bibliocraft.rendering.TileEntityLabelRenderer.a(TileEntityLabelRenderer.java:151)
2013-02-13 20:16:13 [INFO] [STDERR] at bdw.a(SourceFile:103)
2013-02-13 20:16:13 [INFO] [STDERR] at bdw.a(SourceFile:96)
2013-02-13 20:16:13 [INFO] [STDERR] at bav.a(RenderGlobal.java:512)
2013-02-13 20:16:13 [INFO] [STDERR] at ban.a(EntityRenderer.java:1585)
2013-02-13 20:16:13 [INFO] [STDERR] at ban.b(EntityRenderer.java:1117)
2013-02-13 20:16:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.J(Minecraft.java:882)
2013-02-13 20:16:13 [INFO] [STDERR] at net.minecraft.client.Minecraft.run(Minecraft.java:771)
2013-02-13 20:16:13 [INFO] [STDERR] at java.lang.Thread.run(Thread.java:722)
Currently, no. I really don't know much about bukkit, I've stuck exclusively with just forge for a long time. There is however an LWC config for the LWC plugin on the previous page. (I don't know exactly what that is, but I think it's awesome someone did it).
Basically I am just asking that people ask for permission if they are planning to distribute the mod on their own. I think I will update that a little later to clarify between private and public packs. Really if its a small private server pack, I don't mind as long as credit is given to me and maybe the users are linked back to the main post on the forum in some way.
Uh oh, that's bad. I'll try to have a fix for this in the next version. For now, it would be best to avoid using forestry saplings in the label. The only way to recover the world is to either remove my mod completely, or go into the config and change the block ID of the label to a new one and it should load. This might be good to know so stuff on bookcases and armor stands, etc can always be recovered.