Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Guys, stop bugging him about a 1.5.2 update. He's planning to update it to 1.6 upon release.
We're just letting a content developer know what his followers are looking for. Imagine being a pre-modern rock band that only releases albums on CD, whereas your fans are all still stuck with their record players.
Or if Mojang were to make Minecraft only for Windows 8.
Not trying to cause an argument, I'm just defending those of us who have genuinely been waiting for this mod for months. Whatever Davey decides to do is his choice, and I'll still play the mod anyway I can.
We're just letting a content developer know what his followers are looking for. Imagine being a pre-modern rock band that only releases albums on CD, whereas your fans are all still stuck with their record players.
Or if Mojang were to make Minecraft only for Windows 8.
Not trying to cause an argument, I'm just defending those of us who have genuinely been waiting for this mod for months. Whatever Davey decides to do is his choice, and I'll still play the mod anyway I can.
I understand, but 1.6 is literally right around the corner. It's a few days away, and then he'll update it to 1.6 as fast as possible. With the short wait until 1.6, what's the major point around compiling a 1.5.2 update? Not to say I don't want to play it either, I certainly do, but still. Perhaps, just wait. Thanks, Serrix.
Rollback Post to RevisionRollBack
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
I understand, but 1.6 is literally right around the corner. It's a few days away, and then he'll update it to 1.6 as fast as possible. With the short wait until 1.6, what's the major point around compiling a 1.5.2 update? Not to say I don't want to play it either, I certainly do, but still. Perhaps, just wait. Thanks, Serrix.
the point, obviously is so it's useable as soon as it's updated, no sense in treating updating like a race, no one plays with only one mod instances anyway.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I am so happy to be able to use Primitive Mobs again. Long have I waited for this day!
And now the questions.
I:"Sheepman Frequency (monster)"=60
I:"Sheepman Smith Frequency (monster)"=40
That looks very high compared with everything else, I'm used to comparing spawn weights to decide how to balance things, as I have some other mod creatures in the nether too.
My other thought is that Primitive Mobs, as an old mod with a proud history, is using default IDs in the modern block ID range for its items. I'm told that can lead to consequences (at any rate, the Forge folks were asking people not to do it), so perhaps going forward it might be safer to choose something in the modern item ID range. I've made that change already myself, of course.
Hmm I haven't heard of that yet. Maybe I should. Any suggested IDs?
The sheepman frequency should be fine unless you add a mob with a low frequency. The frequency of Pigmen is 100 in the Nether. Also don't add them to other biomes with that spawn rate.
A small problem: I think Biomes O Plenty's Promised Land does not contain any mobs whatesoever ;however my mobs spawn there now.... woops. I will fix this along with other problems that people will encounter.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
strange, i thought they did less damage at base than a standard creeper so they don't instagib you for vanilla players? maybe i'm hallucinating though, could have sworn it was a heart or two less damage than the plain variety, either way being one shot killed in the best armor vanilla can muster does seem quite a bit much indeed.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
strange, i thought they did less damage at base than a standard creeper so they don't instagib you for vanilla players? maybe i'm hallucinating though, could have sworn it was a heart or two less damage than the plain variety, either way being one shot killed in the best armor vanilla can muster does seem quite a bit much indeed.
You just need to move around and avoid the TNT... it really isn't hard to kill them without getting killed even without armor.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I'm not making a modpack, but I also agree. I miss the Treasure Slimes.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
We're just letting a content developer know what his followers are looking for. Imagine being a pre-modern rock band that only releases albums on CD, whereas your fans are all still stuck with their record players.
Or if Mojang were to make Minecraft only for Windows 8.
Not trying to cause an argument, I'm just defending those of us who have genuinely been waiting for this mod for months. Whatever Davey decides to do is his choice, and I'll still play the mod anyway I can.
I understand, but 1.6 is literally right around the corner. It's a few days away, and then he'll update it to 1.6 as fast as possible. With the short wait until 1.6, what's the major point around compiling a 1.5.2 update? Not to say I don't want to play it either, I certainly do, but still. Perhaps, just wait. Thanks, Serrix.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
1.6 hasn't come out yet.
Back in these for'ms here, and mods have been updated, mods have been created, and mods have died. The circle of life continues.
the point, obviously is so it's useable as soon as it's updated, no sense in treating updating like a race, no one plays with only one mod instances anyway.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Check the changelog for details!
Have a nice day and enjoy!
Today is a good day! Thanks for bringing it back!
Have a nice day too!
Hmm I haven't heard of that yet. Maybe I should. Any suggested IDs?
The sheepman frequency should be fine unless you add a mob with a low frequency. The frequency of Pigmen is 100 in the Nether. Also don't add them to other biomes with that spawn rate.
A small problem: I think Biomes O Plenty's Promised Land does not contain any mobs whatesoever ;however my mobs spawn there now.... woops. I will fix this along with other problems that people will encounter.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
2013-06-27 14:03:05 [INFO] [STDERR] "Silently" catching entity tracking error.
2013-06-27 14:03:05 [INFO] [STDERR] net.minecraft.util.ReportedException: Adding entity to track
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:225)
2013-06-27 14:03:05 [INFO] [STDERR] at cpw.mods.fml.common.registry.EntityRegistry.tryTrackingEntity(EntityRegistry.java:363)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.entity.EntityTracker.func_72786_a(EntityTracker.java:66)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.WorldManager.func_72703_a(SourceFile:24)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.World.func_72923_a(World.java:1588)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.WorldServer.func_72923_a(WorldServer.java:935)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.World.func_72868_a(World.java:3739)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.chunk.Chunk.func_76631_c(Chunk.java:1073)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:150)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.management.PlayerInstance.<init>(PlayerInstance.java:36)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.management.PlayerManager.func_72690_a(SourceFile:172)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.management.PlayerManager.func_72685_d(SourceFile:300)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.management.ServerConfigurationManager.func_72358_d(ServerConfigurationManager.java:276)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.network.NetServerHandler.func_72498_a(NetServerHandler.java:408)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.network.packet.Packet10Flying.func_73279_a(SourceFile:136)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.network.MemoryConnection.func_74428_b(MemoryConnection.java:89)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.network.NetServerHandler.func_72570_d(NetServerHandler.java:134)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.network.NetworkListenThread.func_71747_b(NetworkListenThread.java:53)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:109)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:677)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:573)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:127)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:470)
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
2013-06-27 14:03:05 [INFO] [STDERR] Caused by: java.lang.IllegalStateException: Entity is already tracked!
2013-06-27 14:03:05 [INFO] [STDERR] at net.minecraft.entity.EntityTracker.func_72785_a(EntityTracker.java:205)
2013-06-27 14:03:05 [INFO] [STDERR] ... 23 more
Latest or recommended? I use the recommended forge build for my modding. I can't seem to replicate the error in my console on both client and server
Maybe their explosion strength is a bit much?
Well, its the same as normal TNT and to my experience they are quite rare. Unless you have found multiple until now then I should test some more.
Pro tip: Use arrows on them. Standing in the middle of the blast can be quite deadly indeed.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Mod specific ones, so they are bound to my mod and can't interfere with other mods. So yeh, unique IDs.
You just need to move around and avoid the TNT... it really isn't hard to kill them without getting killed even without armor.