Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
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Join Date:
7/9/2011
Posts:
64
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.... I got a few Ideas
Lost Villager
They only spawn once you found a village and you have to take them back
upon bringing one back you get a diamond and hearts appear over each villager. Where after enough lost villagers are taken, you can be able to have them work for you to cut down trees or etc.
Lumberjack Villager Just a new villager with new texture that sells stuff relating to wood and holds an axe.
Mother Creeper: A Creeper with 3 baby creepers
You can kill the Mother Creeper with the chance to get a creeper egg for a pet creeper which you can turn into a Support Creeper through a fire charge, Festive Creeper through flint and steel, or a Rocket Creeper with TNT
How about a travelling blacksmith with an anvil on his back? - Mends your items for a fee.
Haha it seems so weird to make a testificate with a heavy anvil on its back. Its a very original idea but Im not sure if Ill add it.
I can confirm the BiomesOPlenty support now though. The config file will also be re-done. This mod has been a great learning experience so far. AtmosMobs will benefit from this all later on.
Haha it seems so weird to make a testificate with a heavy anvil on its back. Its a very original idea but Im not sure if Ill add it.
I can confirm the BiomesOPlenty support now though. The config file will also be re-done. This mod has been a great learning experience so far. AtmosMobs will benefit from this all later on.
How about a hunchback iron golem? He could be all rusty and covered in moss, really looks like he's been traveling.
I really like this mod. How about new variation of skeletons -- > skeleton warriors, where they attack at melee with swords instead. They are faster than zombies. Would fit nicely to vanilla.
I downloaded this mod only for the Miner and the Merchant (to give a more realistic feel to MC)
I've seen a few Merchants but no Miners till now.
And a thing i noticed was that the merchants ignore you.
When you see a village and walk towards a villager they kinda stop what they are doing and stare really awkwardly at you.
But the merchant just kept running and running away from me when i wanted to talk to him.
Uhm I dont have any of these problems. All mobs do the stare thingy. The merchant extends the Testificate files so their behaviour is identical. I also confirmed Lost Miner spawns while testing.
I really like this mod. How about new variation of skeletons -- > skeleton warriors, where they attack at melee with swords instead. They are faster than zombies.
Could be causing problems, i'll just delete it, don't really need it anyway.
Well I dont think its the problem. I tested it and somehow the merchants dont want to look up and down. Only turn around. However they still look towards entities.
01-27-2013: v1.2 - Fixed Brain Slime crash. - Added internal BiomesOPlenty and redid internal ExtraBiomesXL support. Thanks to Chancebozey! - Made config file more clear and added more options. - Lost Miners will now keep following the player until they gave their reward (by right-clicking). - Mimic Chests are texture pack compatible now!
- I also improved the topic by adding additional information.
Hadn't seen this mod, love the look of it most Mob adding mods add very annoying mobs, way way too many of them, mobs that drop things that really shouldn't be dropped in those volumes or simply boring mobs that are recolors of vanilla ones with the same behaviours as vanilla ones.
I'll have to give it a run though, but seriously this looks like it ticks the boxes for interesting mobs that won't drop too much "good stuff" due to spawning like carp.
Thanks for this, the mod is great! I love the villagers and the mimics/haunted tools. Awesome. I also wish more modders would include actual options in their configs (on/off for new mobs like you did, for example) vs just ID changes. Only small complaints I have are that the mimics, when they turn into real chests, will still jump out at me for a moment. It might just be my slower computer's response time, I don't know. And apart from the plentiful traders, most of the mobs seem to be very rare. Still, 9.9/10, keep up the great work!
Lost Villager
They only spawn once you found a village and you have to take them back
upon bringing one back you get a diamond and hearts appear over each villager. Where after enough lost villagers are taken, you can be able to have them work for you to cut down trees or etc.
Lumberjack Villager Just a new villager with new texture that sells stuff relating to wood and holds an axe.
Mother Creeper: A Creeper with 3 baby creepers
You can kill the Mother Creeper with the chance to get a creeper egg for a pet creeper which you can turn into a Support Creeper through a fire charge, Festive Creeper through flint and steel, or a Rocket Creeper with TNT
Are those seriously BRAIN SLIMES?
They are like metroids! AHA!
Haha it seems so weird to make a testificate with a heavy anvil on its back. Its a very original idea but Im not sure if Ill add it.
I can confirm the BiomesOPlenty support now though. The config file will also be re-done. This mod has been a great learning experience so far. AtmosMobs will benefit from this all later on.
How about a hunchback iron golem? He could be all rusty and covered in moss, really looks like he's been traveling.
Uhm I dont have any of these problems. All mobs do the stare thingy. The merchant extends the Testificate files so their behaviour is identical. I also confirmed Lost Miner spawns while testing.
Yes I have been thinking about this.
Well I dont think its the problem. I tested it and somehow the merchants dont want to look up and down. Only turn around. However they still look towards entities.
Trade a like for some Pig-mys?
01-27-2013: v1.2
- Fixed Brain Slime crash.
- Added internal BiomesOPlenty and redid internal ExtraBiomesXL support. Thanks to Chancebozey!
- Made config file more clear and added more options.
- Lost Miners will now keep following the player until they gave their reward (by right-clicking).
- Mimic Chests are texture pack compatible now!
- I also improved the topic by adding additional information.
I'll have to give it a run though, but seriously this looks like it ticks the boxes for interesting mobs that won't drop too much "good stuff" due to spawning like carp.
Hope you enjoy it :3
Indeed, dave you have brought us yet another epic mob mod and resurrected some of my fav old time mods, thank you good sir you have won.