Poll: WorldGen with unique mobs is planned. What do you think?
The worldgen will include new kinds of caves/dungeons in the same fashion as Minecraft, like the mineshafts and mob dungeons. No over the top massive structures are planned. Of course, you can disable/enable them in the config.
The Skeleton death animation is because of the swap-weapon animation. What basicly happns is that a new skeleton spawns with new weapons. This is because the AI task system isn't dynamic. So I was testing and every time I killed one of the skeletons and triggered the weapon switch: a new skeleton spawned for a split second. This looked very stupid so I just made the skeleton instantly die when health <= 0.
Yes, the Summoner being attacked by zombies might be an issue. I don't think they can hurt them with the shield but still... I'll make them destroy zombies then >=)
can you please reborn the halloween mod made by the same guy as the other things you brought back?
The Skeleton death animation is because of the swap-weapon animation. What basicly happns is that a new skeleton spawns with new weapons. This is because the AI task system isn't dynamic. So I was testing and every time I killed one of the skeletons and triggered the weapon switch: a new skeleton spawned for a split second. This looked very stupid so I just made the skeleton instantly die when health <= 0.
Yes, the Summoner being attacked by zombies might be an issue. I don't think they can hurt them with the shield but still... I'll make them destroy zombies then >=)
Oh good! And ah, okay, I understand about the animation. You might want to know though, that seems to prevent it from dropping experience. It still drops its items however, such as the helmets, arrows, and bones.
And actually, I was fiddling around with the Summoner, zombies can't hurt him when the shields are up, but when his shields are down, no matter what phase of the battle he's in, zombies can hurt him. I know because while fighting one near my village, he fled into a cave during the final stage and was mauled by 4 zombies in a dungeon.
There's a problem with the Baby Support Creeper; he's counted as an aggressive mob, so things like tamed wolves will attack him if you accidentally hit him...
There's a problem with the Baby Support Creeper; he's counted as an aggressive mob, so things like tamed wolves will attack him if you accidentally hit him...
It is not bug, wolves will attack any mobs (and players in MP) that you hit. Try to hit friendly creatures, wolves will kill them too.
But shouldn't the Baby Support Creeper be considered a tamed mob? You don't see tamed wolves killing each other...
It's not necessarily Tamed because you did nothing to tame the baby support creeper. You only spawned it. It's still considered a mob in a sense, it's just supporting you.
Hi i'm having a problem with the bewitched book, one appears to have spawned and my game crashed giving this error:java.lang.ArrayIndexOutOfBoundsException: -126
at daveyx0.mobs.EntityDEnchantedBook.chooseBook(EntityDEnchantedBook.java:74)
at daveyx0.mobs.EntityDEnchantedBook.c(EntityDEnchantedBook.java:116)
Has anyone else encountered this error or knows how to fix it?
Hi i'm having a problem with the bewitched book, one appears to have spawned and my game crashed giving this error:java.lang.ArrayIndexOutOfBoundsException: -126
at daveyx0.mobs.EntityDEnchantedBook.chooseBook(EntityDEnchantedBook.java:74)
at daveyx0.mobs.EntityDEnchantedBook.c(EntityDEnchantedBook.java:116)
Has anyone else encountered this error or knows how to fix it?
Oh good! And ah, okay, I understand about the animation. You might want to know though, that seems to prevent it from dropping experience. It still drops its items however, such as the helmets, arrows, and bones.
And actually, I was fiddling around with the Summoner, zombies can't hurt him when the shields are up, but when his shields are down, no matter what phase of the battle he's in, zombies can hurt him. I know because while fighting one near my village, he fled into a cave during the final stage and was mauled by 4 zombies in a dungeon.
Man, this mod was made for 1.4.7 and any download link for it is for 1.4.7 version :\
It is not bug, wolves will attack any mobs (and players in MP) that you hit. Try to hit friendly creatures, wolves will kill them too.
It's not necessarily Tamed because you did nothing to tame the baby support creeper. You only spawned it. It's still considered a mob in a sense, it's just supporting you.
at daveyx0.mobs.EntityDEnchantedBook.chooseBook(EntityDEnchantedBook.java:74)
at daveyx0.mobs.EntityDEnchantedBook.c(EntityDEnchantedBook.java:116)
Has anyone else encountered this error or knows how to fix it?
My fault ,fixing it.
Is this in v1.3.2?
Thank you all in advance.
https://www.dropbox.com/s/pi02qs8g1oow5lt/PRIMITIVE CRASH.log
Well Im re-doing the book enchantment choosing code.
That's nice to know....
Awesome Mod btw
-When a tool breaks there is a 50% chanse that a tamed hunted tool spawn
is like a wolf but a hunted tool
do you like it?