Marvl101: The masks will be mostly decorative. A few will have interesting properties, like wearing a pumpkin on your head.
Sivuden: Endgame? Who said anything about endgame? The mod sits squarely in early game; it hasn't even reached midgame level yet.
Manyullyn is "stronger" than diamonds. It's not faster or the absolute best, it just has the most durability and an extra half-heart of damage.
Maximo_Artorio: Roman officers carried bronze swords while the rank-and-file soldiers carried crude iron. If anything the iron from the Smeltery should be stronger to match bronze.
Zjarek: Cobalt was indeed not generating, thanks.
BakuMinerGuy: Hmm. I may add a hotkey for mods that overwrite the inventory instead of add to it.
Trawne: That sounds horrible, I'll fix it.
Lethosos: One of the known bugs for 1.4.7 is that the stencil table gives you size 0 stacks of the patterns. They'll disappear if you're not careful. The other is that it hates NEI.
And please, stop the rhetoric about shoddy workmanship or products. The mod is still in early development and YOU refuse to update.
Master_Aricitic: There are three types of metal generation and each one is individually configurable.
AugyBear: Jewelry is indeed why I added the villagers. I just don't have anything decent for them to trade right now.
roman9: You don't have to make a new world, just explore out further than you've been before to generate new chunks. I don't have any retroactive worldgen right now.
bagman817: The library exists for other modders to add such things. Go pester them about it.
RaspberryCommie: Why would I make plans for existing features? ^^;;
Never mind my last post. I just updated my MC to 1.5.1 and I got the books.
I got another problem though... It's weird, but all of the ores are sort of replaced now. For example, now that blue nether ore isn't in the nether anymore. Instead, I see casting basins in its place. Yes, it's weird. It's like now, instead of ores, I see a bunch of tables or cauldrons on the walls and floors. Would anyone happen to know why this is happening? Thanks!
Never mind my last post. I just updated my MC to 1.5.1 and I got the books.
I got another problem though... It's weird, but all of the ores are sort of replaced now. For example, now that blue nether ore isn't in the nether anymore. Instead, I see casting basins in its place. Yes, it's weird. It's like now, instead of ores, I see a bunch of tables or cauldrons on the walls and floors. Would anyone happen to know why this is happening? Thanks!
Sorry if this was answered, but i have a server and just installed this after the world generated, how do i get the books i need? Because im not getting them.
Sorry if this was answered, but i have a server and just installed this after the world generated, how do i get the books i need? Because im not getting them.
They were added in the 1.5.1 update, so maybe they're not appearing because you have the 1.4.7 version.
Open the tconstruct config file in your .minecraft\config folder and change the ids. Doesn't matter what you set it to so long as it's not the same number as another block and is under... 3000 I think.
Sivuden: Endgame? Who said anything about endgame? The mod sits squarely in early game; it hasn't even reached midgame level yet.
Glad to hear it, then. I know your to-do list included advanced items, but I didn't know what your intentions were concerning the future. Now I know a little more.
Never mind my last post. I just updated my MC to 1.5.1 and I got the books.
I got another problem though... It's weird, but all of the ores are sort of replaced now. For example, now that blue nether ore isn't in the nether anymore. Instead, I see casting basins in its place. Yes, it's weird. It's like now, instead of ores, I see a bunch of tables or cauldrons on the walls and floors. Would anyone happen to know why this is happening? Thanks!
When you update a version, ids can change. You should just delete the world, or teleport far, far away, where the chunks have not loaded. The casting basin took cobalt's id, and cobalt got a new one. All of the cobalt in pre-genned chunks, will be casting basins. As with the other ores.
I figured that the terrain generation modification was only for this mod, but I thought I would bring it up.
ID conflicts can be resolved with ID Resolver. If you have issues with the mod, please, for the love of god, report them on its thread.
With respect to Mod Packs and updates. There is a major issue that is completely understandable when you look at what is updated and what isn't. The reason that Technic/Tekkit was not updated past 1.2.5 is because the current developer of Equivalent Exchange decided to completely restart the mod which made it useless compared to the previous (1.2.5) version. Likewise Feed The Beast isn't updating to 1.5.* because Red Power isn't being updated. Similar to the issue with Technic/Tekkit and Equivalent Exchange, Red Power is an extremely useful mod that dropping simply to update to the next version of Minecraft is less than desirable.
Personally, I would almost have preferred to remain in 1.2.5 to keep the useful version of Equivalent Exchange as the current version is less than useless... but there were enough reasons to update to 1.4.* so I had to update...
Well DUH. Ee3 is a PRErelease right now. (let's leave it at that)
Exactly. And have you used it? It's not useless. Even getting minium stones is helpful. (I cheat for philosophers). EE2 is just overpowered. You could just set the durability to -1, and you'd have an infinite minium stone (or philosophers, the durability isn't infinite yet).
Hey, I was playing minecraft with this mod (and some others [no, no optifine]) and I got some crashes when I am reading the second book (the red one) and I click the arrow to pass the parte that explain diamond/emerald and I started to get crahes from the table where you craft the things from this mod after I tried putting a redstone in the reforge part, why do this happen? I can give you a crash report if necessary.
BTW, this is a great mod! But there are no tools of diamond :c
Sivuden: Endgame? Who said anything about endgame? The mod sits squarely in early game; it hasn't even reached midgame level yet.
Manyullyn is "stronger" than diamonds. It's not faster or the absolute best, it just has the most durability and an extra half-heart of damage.
Maximo_Artorio: Roman officers carried bronze swords while the rank-and-file soldiers carried crude iron. If anything the iron from the Smeltery should be stronger to match bronze.
Zjarek: Cobalt was indeed not generating, thanks.
BakuMinerGuy: Hmm. I may add a hotkey for mods that overwrite the inventory instead of add to it.
Trawne: That sounds horrible, I'll fix it.
Lethosos: One of the known bugs for 1.4.7 is that the stencil table gives you size 0 stacks of the patterns. They'll disappear if you're not careful. The other is that it hates NEI.
And please, stop the rhetoric about shoddy workmanship or products. The mod is still in early development and YOU refuse to update.
Master_Aricitic: There are three types of metal generation and each one is individually configurable.
AugyBear: Jewelry is indeed why I added the villagers. I just don't have anything decent for them to trade right now.
roman9: You don't have to make a new world, just explore out further than you've been before to generate new chunks. I don't have any retroactive worldgen right now.
bagman817: The library exists for other modders to add such things. Go pester them about it.
RaspberryCommie: Why would I make plans for existing features? ^^;;
Well that's all out of me for now then.
I got another problem though... It's weird, but all of the ores are sort of replaced now. For example, now that blue nether ore isn't in the nether anymore. Instead, I see casting basins in its place. Yes, it's weird. It's like now, instead of ores, I see a bunch of tables or cauldrons on the walls and floors. Would anyone happen to know why this is happening? Thanks!
Sounds like an id conflict to me.
So what can I do to solve it?
They were added in the 1.5.1 update, so maybe they're not appearing because you have the 1.4.7 version.
Open the tconstruct config file in your .minecraft\config folder and change the ids. Doesn't matter what you set it to so long as it's not the same number as another block and is under... 3000 I think.
Glad to hear it, then. I know your to-do list included advanced items, but I didn't know what your intentions were concerning the future. Now I know a little more.
even the stuff for the smelter? cause i cant even craft them, just the blocks and nothing else, like no glass or spout.
Well sort of.
GooserFive: 1.4.7 does not have the smeltery or the books.
When you update a version, ids can change. You should just delete the world, or teleport far, far away, where the chunks have not loaded. The casting basin took cobalt's id, and cobalt got a new one. All of the cobalt in pre-genned chunks, will be casting basins. As with the other ores.
ID conflicts can be resolved with ID Resolver. If you have issues with the mod, please, for the love of god, report them on its thread.
With respect to Mod Packs and updates. There is a major issue that is completely understandable when you look at what is updated and what isn't. The reason that Technic/Tekkit was not updated past 1.2.5 is because the current developer of Equivalent Exchange decided to completely restart the mod which made it useless compared to the previous (1.2.5) version. Likewise Feed The Beast isn't updating to 1.5.* because Red Power isn't being updated. Similar to the issue with Technic/Tekkit and Equivalent Exchange, Red Power is an extremely useful mod that dropping simply to update to the next version of Minecraft is less than desirable.
Personally, I would almost have preferred to remain in 1.2.5 to keep the useful version of Equivalent Exchange as the current version is less than useless... but there were enough reasons to update to 1.4.* so I had to update...
Exactly. And have you used it? It's not useless. Even getting minium stones is helpful. (I cheat for philosophers). EE2 is just overpowered. You could just set the durability to -1, and you'd have an infinite minium stone (or philosophers, the durability isn't infinite yet).
is there any way to fix this or is it just this way for now?
Is optifine installed? It's usually optifine if you've got graphical bugs.
BTW, this is a great mod! But there are no tools of diamond :c