have no idea how to change block id's in config! new to modding minecraft (used to play xbox edition ((sucks)) I hane been all over internet and I am VERY confused with all the apparent changes in versions and the different approaches to them. but I did look at the configs and I don't see block id changing options.
Still no way to disable certain tools? :/
Its so easy to rush the Hammer/Excavator and they are a bit OP.
Also id like to disable the knapsacks since im using the backpacks mod
Cant find any recipe remover either that works for 1.6.4
Still no way to disable certain tools? :/
Its so easy to rush the Hammer/Excavator and they are a bit OP.
Also id like to disable the knapsacks since im using the backpacks mod
Cant find any recipe remover either that works for 1.6.4
This mod is amazing! Might there or do some version optifine support? so would be perfect because I use a pc crap, but you can play minecraft with optifine (good, but slumps fps)
So I am having some trouble with Config, im using Tinkers in normal minecraft with a few other mods. the error report keeps saying:
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID 3218 to the Fluid 'ender' but this Fluid has already been linked to BlockID 2018. Configure your mods to prevent this from happening.
I have changed the Block id to 3218 thinking that would work it keeps saying the same thing Any ideas to help?
So I am having some trouble with Config, im using Tinkers in normal minecraft with a few other mods. the error report keeps saying:
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID 3218 to the Fluid 'ender' but this Fluid has already been linked to BlockID 2018. Configure your mods to prevent this from happening.
I have changed the Block id to 3218 thinking that would work it keeps saying the same thing Any ideas to help?
Theres a bug with the faucet and an incompatibility with the twilight forestTheres a bug with the Faucet and has the same block Id with the twilight forest mod
Seems to be a dupe bug with arrows using 1.5.3_d2, when upgrading arrows in the crafting station that is next to a tool forge, tested with a diamond tool forge, it consumes 1 arrow and produces the amount of arrows you have in the upgrade slot, was upgrading arrows with blocks of nether quartz, so you can take 64 arrows, put in 1 piece of quartz and get 64 arrows for the price of 1, I can only replicate this in a crafting station tho
Several issues with the block directionality in the draw bridge.
Placing ignitors in the draw bridge and setting the arrow to "up" works fine. If the world restarts (save and exit, reopen map) even though the block indicator points "up", the ignitors point in their default direction (which is not correct).
The iron spikes from Extra Utilities do not rotate with the directional arrows in a draw bridge. They always face down. This might be an incompatability issue, but would be nice to have.
little question. what does the adaptive smelterly config do???
i think that's the code mDiyo wrote to allow bigger smelteries then the standard 5x5(3x3 hollow) ones. it tends to bug out so it's disabled by default.
edit: probably an id issue, but trying to craft raw aluminum into a crafting table gets blocks of solid ender? anyone know what i need to change to fix this?
ProgWML6
have no idea how to change block id's in config! new to modding minecraft (used to play xbox edition ((sucks)) I hane been all over internet and I am VERY confused with all the apparent changes in versions and the different approaches to them. but I did look at the configs and I don't see block id changing options.
Its so easy to rush the Hammer/Excavator and they are a bit OP.
Also id like to disable the knapsacks since im using the backpacks mod
Cant find any recipe remover either that works for 1.6.4
More config options please, mDiyo?
http://www.minecraftforum.net/topic/1953828-16x-iguana-tweaks-for-tinkers-construct/ ?
Didnt first understand how it worked, But solved it.
Thanks
cpw.mods.fml.common.LoaderException: java.lang.RuntimeException: A mod has attempted to assign BlockID 3218 to the Fluid 'ender' but this Fluid has already been linked to BlockID 2018. Configure your mods to prevent this from happening.
I have changed the Block id to 3218 thinking that would work it keeps saying the same thing Any ideas to help?
Which mod has the 2018 block id?
So, change the ID in the config file. Google how do to do it. It's not rocket science.
Placing ignitors in the draw bridge and setting the arrow to "up" works fine. If the world restarts (save and exit, reopen map) even though the block indicator points "up", the ignitors point in their default direction (which is not correct).
The iron spikes from Extra Utilities do not rotate with the directional arrows in a draw bridge. They always face down. This might be an incompatability issue, but would be nice to have.
i think that's the code mDiyo wrote to allow bigger smelteries then the standard 5x5(3x3 hollow) ones. it tends to bug out so it's disabled by default.
edit: probably an id issue, but trying to craft raw aluminum into a crafting table gets blocks of solid ender? anyone know what i need to change to fix this?
You can create smelterys that are not 3x3. apparently.
It's in the OP under "Dev Changelog"
Hmm, that only seems to cover 1.5.3d2, not the current 1.5.3d3. Thank you anyway though.
Perhaps the log is just not updated yet. I will check later.
Also, is there an API for this mod so that I can make a couple of the materials in my mod usable for tools?