I kinda just want to make it so that most of the ores have the same density as Iron. As much as I am all for challenge etc, this is the only mod I am using apart from Twilight Forest. I'm not running those fancy mods with the quarries and all and I'm running out of chests to store cobble while I strip-mine with a hammer.
Considering how armor is coming out, there might need to be a slight buff to ore density IMHO. Especially if you need 8 ingots for chestpiece, 7 for pants etc.
I'm going Bronze Armor on this one. Bronze is so dope. Seriously, if you aren't using bronze for Tier 2 try it out, makes a great hammer head.
Thank you for clearing that up. But please be patient with those of us who don't know these things yet. The information from your edit was not posted on page 155, nor was the answer to my previous question on that page.
So if it's just the blocks could the warning be changed to indicate this more clearly? Or could Tinker's Construct do it for us and give a notice that is has made changes to GregTech's config? Maybe make it something that's on by default but can be switched off in the config? That's what GregTech does to other mods to prevent these kinds of exploits after all.
Breaking a GT storage block doesn't drop the dust, it drops the block. Greg made it so that smelting the block gives you the ingots back, which is where the autosmelt fortune exploit comes in.
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Give a man a fish, and he'll be fed for a day.
Give a man a puffer fish, and he'll be fed for the rest of his life.
Could we please have more info? In what way does it stop working? Have you confirmed that it's Tinkers by taking the mod out and testing, then putting it back in and testing? Is there anything in your forge log about conflict?
Harder peaceful makes so the hunger bar continues to work in peaceful, but when Tinkers is added the hunger bar stops working (you never get hungry) in peaceful. Since harder peaceful is a base class replacement and doesn't even register with Forge then I don't see why there would be anything in the forge log about it. In 1.5.2 the base classes are sq and ti (thats EntityPlayer and FoodStats), so the question is whether Tinkers somehow modifies the call to these base classes in some way. Something to do with the ore berries maybe...?
would it be doable to have the daggers not eventually disappear when thrown? it could be a neat dagger only storage system, maybe do it with a dart board item too or something.
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
you are not able to craft metal parts anymore, you need the smeltery to make the parts and then you put them together in the Tool forge.
PS: Diyo can you add in big bold letters ''READ CHANGELOG BEFORE UPDATING'' ?
or maybe make the changelog appear at the beginning of the game? That would make people stop spamming so much ''i can't craft metals parts halp!''
Harder peaceful makes so the hunger bar continues to work in peaceful, but when Tinkers is added the hunger bar stops working (you never get hungry) in peaceful. Since harder peaceful is a base class replacement and doesn't even register with Forge then I don't see why there would be anything in the forge log about it. In 1.5.2 the base classes are sq and ti (thats EntityPlayer and FoodStats), so the question is whether Tinkers somehow modifies the call to these base classes in some way. Something to do with the ore berries maybe...?
I don't know why there would be anything in the forge log either, but it should be something you look at anyway just in case it does contain info that might be useful.
Tinkers messes with the hunger system a bit, so that you keep your hunger level on death. That is a config option, see if disabling that option fixes your problem.
I must be blind then, cos I can't find anything. I got 3 books. The brown, red and black one. Nothing about the full guard anywhere.
Can somebody please actually be helpful in some way and tell me what it is and how to use it instead of these stupid, childish cat and mouse games? Thank you in advance.
I am not completely sure but it is most likely for the future cutlass.
I must be blind then, cos I can't find anything. I got 3 books. The brown, red and black one. Nothing about the full guard anywhere.
Can somebody please actually be helpful in some way and tell me what it is and how to use it instead of these stupid, childish cat and mouse games? Thank you in advance.
No, you're not blind. The use for the full guard is not in the books! It is used to create a tool/weapon though
I have this server that one of my friends and I play on and I have the lates tinkers construct on the server and the clients and i'm encountering a very wierd bug with the knapsacks. the bug is that THEY ARE NOT SHOWING UP IN NEI or in creative. I dont understand this at all and I would like to know why it is doing this.
Mdiyo I am not sure this is supposed to happen when using a rapier cows drop more leather from 3-6 leather per cow. Using 1.3.6.1
it has nothing to do with rapiers. Cows ALWAYS drop more leather with this mod installed.
please know the features of a mod before complaining about a "bug".
I have this server that one of my friends and I play on and I have the lates tinkers construct on the server and the clients and i'm encountering a very wierd bug with the knapsacks. the bug is that THEY ARE NOT SHOWING UP IN NEI or in creative. I dont understand this at all and I would like to know why it is doing this.
iirc (or if I'm using an outdated version) knapsacks are simply titled "unnamed"
Another question, any way to tone down the leather drops from cows? Getting 64 leathers after 10 cows with fortune 3 is just too much for my taste.
im honestly glad he turned it up, I was ALWAYS short on leather in my past world (heavily modded, mind you)
And I never felt like getting something to smelt rotten flesh into leather... It just felt cheaty
I kinda just want to make it so that most of the ores have the same density as Iron. As much as I am all for challenge etc, this is the only mod I am using apart from Twilight Forest. I'm not running those fancy mods with the quarries and all and I'm running out of chests to store cobble while I strip-mine with a hammer.
Considering how armor is coming out, there might need to be a slight buff to ore density IMHO. Especially if you need 8 ingots for chestpiece, 7 for pants etc.
I'm going Bronze Armor on this one. Bronze is so dope. Seriously, if you aren't using bronze for Tier 2 try it out, makes a great hammer head.
Breaking a GT storage block doesn't drop the dust, it drops the block. Greg made it so that smelting the block gives you the ingots back, which is where the autosmelt fortune exploit comes in.
Give a man a fish, and he'll be fed for a day.
Harder peaceful makes so the hunger bar continues to work in peaceful, but when Tinkers is added the hunger bar stops working (you never get hungry) in peaceful. Since harder peaceful is a base class replacement and doesn't even register with Forge then I don't see why there would be anything in the forge log about it. In 1.5.2 the base classes are sq and ti (thats EntityPlayer and FoodStats), so the question is whether Tinkers somehow modifies the call to these base classes in some way. Something to do with the ore berries maybe...?
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Well, molten iron = red...
KBI Enriched Gravel Mod -- sift out nuggets and chunks and make gravel useful! (Outdated)
Tinker's Construct Recovery Addon -- get back some of your half-used tool materials! (Outdated)
sigh
PS: Diyo can you add in big bold letters ''READ CHANGELOG BEFORE UPDATING'' ?
or maybe make the changelog appear at the beginning of the game? That would make people stop spamming so much ''i can't craft metals parts halp!''
What is "Superfunland?"
I don't know why there would be anything in the forge log either, but it should be something you look at anyway just in case it does contain info that might be useful.
Tinkers messes with the hunger system a bit, so that you keep your hunger level on death. That is a config option, see if disabling that option fixes your problem.
1) Nope. The tool forge just lets you craft with the Tier 2 tools.
2) The smeltery doubles your output of ingots compared to using a furnace.
Its used to make one of the 3 kinds of swords; Read the book you get when you actually make one of the tables....
hes waiting for minecraft 1.6 for the armor. because some important mechanics are going to change in the update.
still would like to craft bows and crossbows, pretty pelase.
I am not completely sure but it is most likely for the future cutlass.
No, you're not blind. The use for the full guard is not in the books! It is used to create a tool/weapon though
please know the features of a mod before complaining about a "bug".
iirc (or if I'm using an outdated version) knapsacks are simply titled "unnamed"
And I never felt like getting something to smelt rotten flesh into leather... It just felt cheaty