LevelUp! mod was working for me for some days then it suddendly stopped, I even tried to install it in a separated "instance" singularly, it say is loaded in the logs, there are no warnings except for the info files and even keys configurations contains L for LevelUp mod but gui just does not want to work/show.
I even tried to downgrade forge to the reccomended but nothing( 1230-1264).
I can not even get the levelUP mod to come up its like its not even installed although forge shows its installed . I just quit using it .
I was traversing an alternate universe some may call "Skyrim", heavily modded place there too I'm afraid. Anyways, thank you VERY much for the decimal option and alarmcraft. It's nice to see a response so quickly, very kind of you so thanks again...
On an utterly far far off topic note, if anyone enjoys skyrim but got bored after they beat it the 20th time, I highly suggest going back to it if you've been away for a while, even after 3 years the modding scene is still full of amazing stuff, new and old alike...I tend to alternate between Minecraft (#1 fav, 8 bit blocks FTW ! skyrims 2k HD textures look amazing on my pc, but minecraft still rocks !) Fallout:New Vegas, Skyrim and the newest Borderlands. I never get bored or burned out, plus when I come back after short hiatuses I have nice surprises waiting like this !
it works fine for me. Always has. Maybe you need to actually level up first ? level 5 before you choose a class i believe
div>Quote from crunkazcanbe»
I can not even get the levelUP mod to come up its like its not even installed although forge shows its installed . I just quit using it .
The steam ships mod crashes when I press cltr ): would you guys be able to fix it so I may continue using this on a server? ^.^
java.lang.NullPointerException: Ticking Particle
at net.minecraft.entity.Entity.func_70091_d(Entity.java:600)
at net.minecraft.client.particle.EntitySmokeFX.func_70071_h_(SourceFile:53)
at net.minecraft.client.particle.EffectRenderer.func_78868_a(EffectRenderer.java:77)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2044)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
in LevelUP!, is it possible to add a special config/compatibility for FortuneOres?
this mods already make ore drop as non-placeable item, so no need for NBT tag that make ore not stackable
the config would be there for person like me who use the 2 mods and have little care for decorative oreblock
because now i got a stack of oreItem, and a different stack of non-placeable oreBlock
for me, as far as decoration goes, one could ask Chisel to add a regular oreTexture to oreBlock
Rollback Post to RevisionRollBack
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Sorry to say, but I still get an error with burptech
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 12/11/14 5:23 PM
Description: Initializing game
java.lang.NullPointerException: Initializing game
at burptech.integration.IndustrialcraftIntegration.getItem(IndustrialcraftIntegration.java:61)
at burptech.item.crafting.RecipesIntegration.postInitialization(RecipesIntegration.java:75)
The steam ships mod crashes when I press cltr ): would you guys be able to fix it so I may continue using this on a server? ^.^
java.lang.NullPointerException: Ticking Particle
at net.minecraft.entity.Entity.func_70091_d(Entity.java:600)
at net.minecraft.client.particle.EntitySmokeFX.func_70071_h_(SourceFile:53)
Can't produce this crash. Any other mods ? Why did you use the ctrl key ?
The No more recipe conflict mod doesn't work for me. It has the arrow and a 1 next to the item, but when I click it, nothing happens.
that means there is only one recipe, so even if you clic it won't cycle
also, you might need to clic more than one time to cycle correctly sometime, as II must do for some recipe, probably an oreDict thing
Rollback Post to RevisionRollBack
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
ctrl key is the sprint button for vanilla minecraft and for some reason when your on horses and other things it makes you go slightly faster too, I'll reinstall the mod and take a closer look at the crash log to see if anything else is causing the problem.
Edit: It appears that I can't seem to replicate it again either! xD Alright haha sorry for worrying you!
You're supposed to reach a certain level before you can acces the ''levelup'' GUI. I think it's level 5 or 6, and it will show in your exp bar to choose a class, from that point press L to open the GUI
The mod works for me..
I actually don't know how to pick up sand now
Also, it would be nice if there was a config option that made you choose on which levels you get SkillPoints
Hey Goto, currently LevelUP! has a bit of a tough choice as far as penalizing death is concerned. You can either have have no skill points lost which is not desirable or lose all of your progress which is also pretty rough. Would there be any way to have a middle ground of a config option for losing a percentage of your skills? For example if the death penalty was 50% and ExampleMan has 10 points in Mining and 4 in Athletics, once he falls into lava cutting that to 5 Mining, 2 Athletics upon respawn. The penalty shouldn't affect your class based bonuses but since it scales in difficulty the better your character gets the more challenge you would have provided. Right now with no penalty death is almost a nothing for a powerful character however I also don't want to punish server players for slipping of their roof while building and being back to ground zero. The ideal setup for this would be a configable percentage change so .5 would lose half and .2 would lose 20% while 1.0 would be the original setting with all skill points lost.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/28/2014
Posts:
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Member Details
thanks for spending time on working on abandoneware mods!
I got this error after doing a bunch of udpates to other mods in my modpack, the server seemed to generate a new world with pchan3mod enabled, but I couldn't get my client up, it would crash... which has me scratching my head.
I believe it's related to moving from forge 1231 to 1232 because of some mods. I'll try diff forge versions.
I tried with 1240, nogo.
Damn... I don't even know what mod it was that needed 1232... But some mod I updated needed forge 1232 and that's the only thing I can guess as to why my client crashes with this mod and not my server. Since the server has the same mods.
Hey Goto, currently LevelUP! has a bit of a tough choice as far as penalizing death is concerned. You can either have have no skill points lost which is not desirable or lose all of your progress which is also pretty rough. Would there be any way to have a middle ground of a config option for losing a percentage of your skills? For example if the death penalty was 50% and ExampleMan has 10 points in Mining and 4 in Athletics, once he falls into lava cutting that to 5 Mining, 2 Athletics upon respawn. The penalty shouldn't affect your class based bonuses but since it scales in difficulty the better your character gets the more challenge you would have provided. Right now with no penalty death is almost a nothing for a powerful character however I also don't want to punish server players for slipping of their roof while building and being back to ground zero. The ideal setup for this would be a configable percentage change so .5 would lose half and .2 would lose 20% while 1.0 would be the original setting with all skill points lost.
You can always come back for the vanilla xp, though i admit it isn't much.
I'll try to do that.
I found this mod, the Customizable Inventory mod, a mod which makes the inventory customizable in dimension and even extras functions like changing the crafting grid.
This mod is really old, and it's dead because the author didn't have the necessary knowledge.
The author is MaSch212, and it's offline since Jul, 12 2013. So I believe he will not reply on the forum.
The source code of this mod can be found HERE. Before abandoning the mod, he updated the source code one last time saying:
here so that someone can update this mod (I hope ). If someone made this please contact me so that I can post the Thread-Link on this Page! (Read the readme.txt in the ZIP)> I would be very grateful if you would update it on the latests versions. That's a mod which would come really handy and interesting to every modpack maker. An application for example could be to reduce the inventory so that the player has to craft backpacks from other mods, making the care towards the inventory an important point of the gameplay.
thanks for spending time on working on abandoneware mods!
Damn... I don't even know what mod it was that needed 1232... But some mod I updated needed forge 1232 and that's the only thing I can guess as to why my client crashes with this mod and not my server. Since the server has the same mods.
This is an error from Mine-Blade Battlegear2. There is an hotfix which you can download at their page.
You take outdated code and bring it up to 1.7.10?
Total RPG Craft
Please please please
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1275851-1-8-1-temp-update-total-rpg-craft-0-8-0b-for-1-8
I can not even get the levelUP mod to come up its like its not even installed although forge shows its installed . I just quit using it .
On an utterly far far off topic note, if anyone enjoys skyrim but got bored after they beat it the 20th time, I highly suggest going back to it if you've been away for a while, even after 3 years the modding scene is still full of amazing stuff, new and old alike...I tend to alternate between Minecraft (#1 fav, 8 bit blocks FTW ! skyrims 2k HD textures look amazing on my pc, but minecraft still rocks !) Fallout:New Vegas, Skyrim and the newest Borderlands. I never get bored or burned out, plus when I come back after short hiatuses I have nice surprises waiting like this !
java.lang.NullPointerException: Ticking Particle
at net.minecraft.entity.Entity.func_70091_d(Entity.java:600)
at net.minecraft.client.particle.EntitySmokeFX.func_70071_h_(SourceFile:53)
at net.minecraft.client.particle.EffectRenderer.func_78868_a(EffectRenderer.java:77)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2044)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:962)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
this mods already make ore drop as non-placeable item, so no need for NBT tag that make ore not stackable
the config would be there for person like me who use the 2 mods and have little care for decorative oreblock
because now i got a stack of oreItem, and a different stack of non-placeable oreBlock
for me, as far as decoration goes, one could ask Chisel to add a regular oreTexture to oreBlock
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Thanks
Should be fixed now.
Will try. Nice suggestion.
Can't produce this crash. Any other mods ? Why did you use the ctrl key ?
Should be.
Next version will have the option.
Note:
Been working on some different mod. Was more fun than expected.
What mod is that.. !!!
The zipline mod if I'm correct it's great that it's being worked on!
that means there is only one recipe, so even if you clic it won't cycle
also, you might need to clic more than one time to cycle correctly sometime, as II must do for some recipe, probably an oreDict thing
I am from Québec, so be gentle with my english
If you can make use of [ spoiler ] when you post crashLog, use fileHosting.
If you can't, don't post the damn km-long thing.
It is REALLY annoying for everybody.
Thanks
Edit: It appears that I can't seem to replicate it again either! xD Alright haha sorry for worrying you!
Doesn't Ropes+ have Ziplines?...
I got this error after doing a bunch of udpates to other mods in my modpack, the server seemed to generate a new world with pchan3mod enabled, but I couldn't get my client up, it would crash... which has me scratching my head.
http://paste.ee/p/ptjlx
I believe it's related to moving from forge 1231 to 1232 because of some mods. I'll try diff forge versions.
I tried with 1240, nogo.
Damn... I don't even know what mod it was that needed 1232... But some mod I updated needed forge 1232 and that's the only thing I can guess as to why my client crashes with this mod and not my server. Since the server has the same mods.
You can always come back for the vanilla xp, though i admit it isn't much.
I'll try to do that.
Added to the to-do list.
This is an error from Mine-Blade Battlegear2. There is an hotfix which you can download at their page.
Already on it.
Thanks for your support everyone !
Since you have been good boys and girls, you can have some surprises for your holidays
Updates for 1.8 may come next month or so.