Armor Statistics
The following list is ordered from worst to best armor
Cactus Armor - Hurts whatever you bump in to - May be removed (buggy, and now there is a Thorns Enchant) Glowing Armor - Great for mining! (A bit weaker than iron)
Zombie in glowing armor
Aluminum Armor - Hard to get at first, then you have tons! (A bit stronger than iron) Lapis Armor - It's dark, it's blue, it's Lapis Armor Emerald Armor - Who cares about trading? Titanium Armor - About double the strength of iron Cobalt Armor - Far mor fassionable and slightly stronger than diamond Obsidian Armor - Just a small upgrade from cobalt
Obsidian Armor Screenshots
TUNGSTEN ARMOR - The strongest and rarest armor in Armor+. You almost never lose health!
New Blocks Titanium Ore
Appears to be white and silvery.
A small bit stronger and rarer than iron ore. Cobalt Ore
Said to be one of the best looking ores in Armor+ with its dark blue traces of cobalt.
Stronger than Titanium, just a bit better than diamond Tungsten Ore
Minecraftia's strongest ore with pure black traces darker than coal.
You will find nothing stronger in Armor+, this is a rare sight. Bauxite Soil
Appears to be dirt with traces of bauxite.
Spawns in large and hilly Bauxite Rich Biomes. Mine it for some Bauxite Crumbs.
Other New Items Bauxite Crumbs
Crumbs of bauxite.
0-2 drop from Bauxite Soil. Alumina Powder
Pure white powder from smelting Bauxite Crumbs. Aluminum Sheet
Smelting Alumina Powder will get you these.
Crafted into lightweight and strong Aluminum Armor. Cactus Sliver - May be removed, thorns enchantment was added
With the power of four cacti, get your own cactus slices for the sharp new Cactus Armor. Glowing Plate
Harness the power of four glowstone blocks to create the brightest item in the land.
Perfect for miners and fear of darkness. Obsidian Plate
The second hardest item in ArmorPlus made from four obsidian!
Imagine how strong armor made of this must be! Tungsten ShardWarning: Do not eat
This little piece of tungsten is the hardest thing you will ever find.
Just try to break it! Titanium Ingot
Both common and strong,
because iron is just not good enough. Cobalt Ingot
This beautiful bar makes armor you look awesome!
Not the best... but it looks great!_!
Crafting Recipes Alumina Powder
Aluminum Sheet
Aluminum Armor
Cactus Sliver
Cactus Armor
Emerald Armor
Cobalt Ingot
Cobalt Armor
Glowing Plate
Glow Armor
Titanium Ingot
Titanium Armor
Obsidian Plate
Obsidian Armor
Tungsten Shard (Basically an ingot)
Tungsten Armor
Lapis is the same as emerald; I will get the lapis recipe up soon.
Installation Client installation Extract the zip file to your desktop and open the folder "client install".
Double click ArmorPlusInstaller(.jar)!
There are 3 questions for a vanilla jar:
Do you want to delete Meta-Inf? Yes
Do you want to download and install ModLoader? Yes, and this is technically ForgeModLoader, I will change that asap!
Do you want to download and install AudioMod? No, this comes with ForgeModLoader.
(If the installer does not work, try force updating Minecraft, if that does not work try deleting your "mods" folder in your Minecraft directory.)
Server Installation
You have to have your server running the latest version of ForgeModLoader!
Go to the official MinecraftForge page to get more information.
Extract the zip file to your desktop and open the folder "server install".
Place the armorplus.zip in the mods file of your forge server.
Credit
Code and development by jkush321. Textures are by my414
Error Reporting If you get a black screen when starting Minecraft: Force update and remove any existing mods in your MCDIR\mods folder. Start Minecraft in a terminal/command prompt window and copy and paste the error into a comment. If you crash mid-game: Please send in what you were doing, and please test it a few times to be sure of what caused it. You can send the error screen's information from Minecraft but the preferred method is sending the error from a terminal/command prompt.
Download Download and other information: Click here
Hello! I've been scouring the web for some sort of current working version of an Obsidian Armor mod, and it looks like this may be what I'm looking for. However I do have some specific questions which are rather important.
1. Does this mod work with 1.4.6? I only upgraded my game to that version fairly recently, and don't plan to upgrade to 1.4.7 soon. (I can NEVER keep up with all the darn updates this game has; I have to start over from scratch with reinstalling every single mod I use practically once a month! GRRR!!)
2. You say this mod requires "ForgeModLoader". Something that's had me very bothered & confused lately has been the whole issue of Forge vs. Modloader. As far as I understand it, there are 2 utilities: One of them is most commonly called "Forge", and the other one is made by someone named Risugami & is just called "ModLoader." In the past the 2 worked together (IIRC, one of them required the other), but ever since 1.3 came out, the 2 have been incompatible, making it impossible to run both at the same time.
When someone mentions "ForgeModLoader" I honestly have no clue which of these 2 they're actually referring to. Which one is the one that THIS mod actually uses? Or is "ForgeModLoader" a 3rd utility that I just haven't learned about yet, which is separate from the previous 2?
(P.S. I REALLY hope it's Risugami's ModLoader, because the most important mod I'm currently using is incompatible with Forge, so I can't install any mods right now that require Forge).
3. The installation instructions would have me run a program that would install the mod. However I use Magic Launcher to install/load/manage all my mods, so that I never have to actually alter my Minecraft.jar. If a mod normally requires a person to copy class files into their Jar, I instead select the mod's zip file using Magic Launcher, which has the safe effect but is safer. If a mod normally requires a person to just put the mod file into their "Mods folder", then I just do that as normal, & I can use Magic Launcher to toggle the mod on or off if I want to.
How would I install THIS mod using MagicLauncher? After I download the file from the main post, can I just load it with Magic Launcher? Or should I just put it in my Mods folder? Is there another file or folder inside that zip file which has just the mod in it & not the installer program? Should I extract the zip file, then select that folder or file from within it to either load with MagicLauncher or copy into my Mods folder?
Hello! I've been scouring the web for some sort of current working version of an Obsidian Armor mod, and it looks like this may be what I'm looking for. However I do have some specific questions which are rather important.
1. Does this mod work with 1.4.6? I only upgraded my game to that version fairly recently, and don't plan to upgrade to 1.4.7 soon. (I can NEVER keep up with all the darn updates this game has; I have to start over from scratch with reinstalling every single mod I use practically once a month! GRRR!!)
2. You say this mod requires "ForgeModLoader". Something that's had me very bothered & confused lately has been the whole issue of Forge vs. Modloader. As far as I understand it, there are 2 utilities: One of them is most commonly called "Forge", and the other one is made by someone named Risugami & is just called "ModLoader." In the past the 2 worked together (IIRC, one of them required the other), but ever since 1.3 came out, the 2 have been incompatible, making it impossible to run both at the same time.
When someone mentions "ForgeModLoader" I honestly have no clue which of these 2 they're actually referring to. Which one is the one that THIS mod actually uses? Or is "ForgeModLoader" a 3rd utility that I just haven't learned about yet, which is separate from the previous 2?
(P.S. I REALLY hope it's Risugami's ModLoader, because the most important mod I'm currently using is incompatible with Forge, so I can't install any mods right now that require Forge).
3. The installation instructions would have me run a program that would install the mod. However I use Magic Launcher to install/load/manage all my mods, so that I never have to actually alter my Minecraft.jar. If a mod normally requires a person to copy class files into their Jar, I instead select the mod's zip file using Magic Launcher, which has the safe effect but is safer. If a mod normally requires a person to just put the mod file into their "Mods folder", then I just do that as normal, & I can use Magic Launcher to toggle the mod on or off if I want to.
How would I install THIS mod using MagicLauncher? After I download the file from the main post, can I just load it with Magic Launcher? Or should I just put it in my Mods folder? Is there another file or folder inside that zip file which has just the mod in it & not the installer program? Should I extract the zip file, then select that folder or file from within it to either load with MagicLauncher or copy into my Mods folder?
Yes, this is 1.4.6 compatible.
ForgeModLoader is the proper name of Forge and is built on top of ModLoader. In that sense ForgeModLoader comes with ModLoader.
Assuming an empty jar, you would first put the class files of the forge-universal in your minecraft.jar. Then for the "mods" folder put the armorplus.zip (from Server Install, not Client Install) file in.
Hey Here is my mod Spotlight Sorry it took soo long, I put a lot of work into my videos I hope you enjoy it! please attach it to the main post. Thanks
Drake
It's called "ForgeModLoader" and as far as I can tell it's a separate addon from either Risugami's ModLoader or the main "Forge" that I've known about since I first started playing Minecraft. It seems that it's a variation of the 2, which has the full function of ModLoader but doesn't have a lot of the other stuff that's in Forge. In theory it might be able allow some mods to function that require only Forge and/or are incompatible with Risagumi'sModLoader, and some that are vice versa, at the same time. I wanted to install it & test it out right away but unfortunately the site to download it from is not working (the server is down or over capacity or something, I guess; it seems to be an issue for lots of mods today, given fullmetalDrake's post). So I can't try that yet.
In the mean time though, you still haven't answered my question: Which does THIS mod REQUIRE? Forge, or ModLoader? The answer will determine whether or not it's even possible for me to try to install & run this mod tonight.
Assuming an empty jar, you would first put the class files of the forge-universal in your minecraft.jar. Then for the "mods" folder put the armorplus.zip (from Server Install, not Client Install) file in.
If I read that correctly (which I probably didn't; I have some serious language-communication difficulties so I often have trouble understanding), with this mod I would load some class files into the Jar, and put a file into the .minecraft\mods folder. Generally mods require doing one or the other, but to manually install this file requires doing BOTH. Is that correct?
And BTW I never put ANY files (class or otherwise) directly into my Jar file, because I use Magic Launcher. That's what it's for. I download a mod (which comes in the form of a zip file), then I open ML, go to the Setup section of it, press the button to add a mod, then browse to where that zip file is saved to & select it, and ML loads the mod when I launch the game.
(Here's a link to the Magic Launcher page if you need clarification on how that works: http://www.minecraft...__hl__modloader)
Normally the entire mod is the zip file that I get, but in the case of this mod (ArmorPlus), it sounds like some of the contents of the file are the mod & some aren't. I'd need to exactly what subfolder within the main zip file I should select with ML. It would probably be the folder that has all the class files in it. (ML only seems to be able to select folders & zip files, not class files or other individual files.) Should I just select the entire zip file to load, which would includes the files for the installer program & whatever else is in there, as well as the armorplus.zip file which I also put in the "mods" folder (& thus would be loaded twice at once, in a way)?
And you say to use the armorplus.zip that's from the SERVER install; I'm not exactly sure what "the server install" refers to, but I use the Client to play Minecraft, and this mod would only be used in my single-player game which isn't on a server. Would that be a conflict at all? (Or is that particular zip file downloaded separately from the main file for this mod, making that last question moot?)
I don't yet know what's in the zip file because the site to download it from isn't working, but I can check for that PM you offered to send with the file, and even if I don't get that I can come back another day soon & try the download link again.
Also, once I have the file, whether or not I can use it depends on what the answer is to the "Forge or ModLoader" question, and maybe also to whether or not I can get that other "ForgeModLoader" thing installed & working. But I still would like the instructions, please, in case it turns out that I am able to try this out.
Hey Here is my mod Spotlight Sorry it took soo long, I put a lot of work into my videos I hope you enjoy it! please attach it to the main post. Thanks
Drake
[media][/media]
Thanks for that awesome review. I will add it up to the post, also, cactus armor hurts things you run in to. I might take it away now because there is the thorns enchantment, but cactus armor was in way longer than thorns (testing stages).
hey hows it going i made a video for your mod! here it is
[media][media][/media[/media]]
Thanks
Awesome review Thanks for that. I will add it to the main post for you. Also I will talk to my texturer about making blocks for the new ores. I subscribed to you as well
It's called "ForgeModLoader" and as far as I can tell it's a separate addon from either Risugami's ModLoader or the main "Forge" that I've known about since I first started playing Minecraft. It seems that it's a variation of the 2, which has the full function of ModLoader but doesn't have a lot of the other stuff that's in Forge. In theory it might be able allow some mods to function that require only Forge and/or are incompatible with Risagumi'sModLoader, and some that are vice versa, at the same time. I wanted to install it & test it out right away but unfortunately the site to download it from is not working (the server is down or over capacity or something, I guess; it seems to be an issue for lots of mods today, given fullmetalDrake's post). So I can't try that yet.
In the mean time though, you still haven't answered my question: Which does THIS mod REQUIRE? Forge, or ModLoader? The answer will determine whether or not it's even possible for me to try to install & run this mod tonight.
If I read that correctly (which I probably didn't; I have some serious language-communication difficulties so I often have trouble understanding), with this mod I would load some class files into the Jar, and put a file into the .minecraft\mods folder. Generally mods require doing one or the other, but to manually install this file requires doing BOTH. Is that correct?
And BTW I never put ANY files (class or otherwise) directly into my Jar file, because I use Magic Launcher. That's what it's for. I download a mod (which comes in the form of a zip file), then I open ML, go to the Setup section of it, press the button to add a mod, then browse to where that zip file is saved to & select it, and ML loads the mod when I launch the game.
(Here's a link to the Magic Launcher page if you need clarification on how that works: http://www.minecraft...__hl__modloader)
Normally the entire mod is the zip file that I get, but in the case of this mod (ArmorPlus), it sounds like some of the contents of the file are the mod & some aren't. I'd need to exactly what subfolder within the main zip file I should select with ML. It would probably be the folder that has all the class files in it. (ML only seems to be able to select folders & zip files, not class files or other individual files.) Should I just select the entire zip file to load, which would includes the files for the installer program & whatever else is in there, as well as the armorplus.zip file which I also put in the "mods" folder (& thus would be loaded twice at once, in a way)?
And you say to use the armorplus.zip that's from the SERVER install; I'm not exactly sure what "the server install" refers to, but I use the Client to play Minecraft, and this mod would only be used in my single-player game which isn't on a server. Would that be a conflict at all? (Or is that particular zip file downloaded separately from the main file for this mod, making that last question moot?)
I don't yet know what's in the zip file because the site to download it from isn't working, but I can check for that PM you offered to send with the file, and even if I don't get that I can come back another day soon & try the download link again.
Also, once I have the file, whether or not I can use it depends on what the answer is to the "Forge or ModLoader" question, and maybe also to whether or not I can get that other "ForgeModLoader" thing installed & working. But I still would like the instructions, please, in case it turns out that I am able to try this out.
It uses Forge, but ModLoader mods are compatible with Forge. The class files that go into the jar are the Forge files, ArmorPlus itself goes into the mods folder. ForgeModLoader is the proper name of Forge. The one you found was someone elses random things. Forge is at minecraftforge.net.
Ok, I got FML now, so I was able to try installing this mod, but it didn't work.
I need proper instructions on how to install it USING MAGIC LAUNCHER. If you don't know how Magic Launcher is used to install mods, then please take a look at it the Magic Launcher thread & learn about it.
If you can't do that, then there is another way you can explain it to me. Just pretend that I'm trying to install the mod manually, using the normal process, and not using the installer program. I downloaded the file from this thread ("Armor+Alpha1_0_0.zip"). I extracted the file so I can access all the files & subfolders in it.
Do I need to copy any of the subfolders into my ".minecraft/mods" folder? If so, what specific folder should I put in there.
Do I need to copy .class files into my Minecraft.jar? If so, then they would be located either inside a .zip file, or inside a .jar file. What is the name of the zip or jar file that contains all the class files I need, and what subfolder is it located in?
BTW here's a screenshot I took of the mod file open in Windows Explorder, with all the subfolders expanded. So all the answers to my "what folder" questions must be among the folders shown in this pic (in the area outlined in green):
Choose an option below to see more
This mod is not finished yet.
Mod Reviews
Review by MinecraftWithDrake
Review by BrandosMC
Review by ApplePlaysMinecraft
More reviews are always welcome
Armor Statistics
The following list is ordered from worst to best armor
Cactus Armor - Hurts whatever you bump in to - May be removed (buggy, and now there is a Thorns Enchant)
Glowing Armor - Great for mining! (A bit weaker than iron)
Zombie in glowing armor
Aluminum Armor - Hard to get at first, then you have tons! (A bit stronger than iron)
Lapis Armor - It's dark, it's blue, it's Lapis Armor
Emerald Armor - Who cares about trading?
Titanium Armor - About double the strength of iron
Cobalt Armor - Far mor fassionable and slightly stronger than diamond
Obsidian Armor - Just a small upgrade from cobalt
Obsidian Armor Screenshots
TUNGSTEN ARMOR - The strongest and rarest armor in Armor+. You almost never lose health!
New Blocks
Titanium Ore
Appears to be white and silvery.
A small bit stronger and rarer than iron ore.
Cobalt Ore
Said to be one of the best looking ores in Armor+ with its dark blue traces of cobalt.
Stronger than Titanium, just a bit better than diamond
Tungsten Ore
Minecraftia's strongest ore with pure black traces darker than coal.
You will find nothing stronger in Armor+, this is a rare sight.
Bauxite Soil
Appears to be dirt with traces of bauxite.
Spawns in large and hilly Bauxite Rich Biomes. Mine it for some Bauxite Crumbs.
Other New Items
Bauxite Crumbs
Crumbs of bauxite.
0-2 drop from Bauxite Soil.
Alumina Powder
Pure white powder from smelting Bauxite Crumbs.
Aluminum Sheet
Smelting Alumina Powder will get you these.
Crafted into lightweight and strong Aluminum Armor.
Cactus Sliver - May be removed, thorns enchantment was added
With the power of four cacti, get your own cactus slices for the sharp new Cactus Armor.
Glowing Plate
Harness the power of four glowstone blocks to create the brightest item in the land.
Perfect for miners and fear of darkness.
Obsidian Plate
The second hardest item in ArmorPlus made from four obsidian!
Imagine how strong armor made of this must be!
Tungsten Shard Warning: Do not eat
This little piece of tungsten is the hardest thing you will ever find.
Just try to break it!
Titanium Ingot
Both common and strong,
because iron is just not good enough.
Cobalt Ingot
This beautiful bar makes armor you look awesome!
Not the best... but it looks great!_!
Crafting Recipes
Alumina Powder
Aluminum Sheet
Aluminum Armor
Cactus Sliver
Cactus Armor
Emerald Armor
Cobalt Ingot
Cobalt Armor
Glowing Plate
Glow Armor
Titanium Ingot
Titanium Armor
Obsidian Plate
Obsidian Armor
Tungsten Shard (Basically an ingot)
Tungsten Armor
Lapis is the same as emerald; I will get the lapis recipe up soon.
Installation
Client installation
Extract the zip file to your desktop and open the folder "client install".
Double click ArmorPlusInstaller(.jar)!
There are 3 questions for a vanilla jar:
Server Installation
You have to have your server running the latest version of ForgeModLoader!
Go to the official MinecraftForge page to get more information.
Extract the zip file to your desktop and open the folder "server install".
Place the armorplus.zip in the mods file of your forge server.
Credit
Code and development by jkush321. Textures are by my414
Error Reporting
If you get a black screen when starting Minecraft: Force update and remove any existing mods in your MCDIR\mods folder. Start Minecraft in a terminal/command prompt window and copy and paste the error into a comment.
If you crash mid-game: Please send in what you were doing, and please test it a few times to be sure of what caused it. You can send the error screen's information from Minecraft but the preferred method is sending the error from a terminal/command prompt.
Download
Download and other information: Click here
Signatures
Coming soon
[represent]
you can check out my previous mod review here:
Cool, I will post it up on here and Planet Minecraft
Nice video, I subscribed to you. Can't wait to see how this one turns out.
I will add it to the posts when you're done with it.
1. Does this mod work with 1.4.6? I only upgraded my game to that version fairly recently, and don't plan to upgrade to 1.4.7 soon. (I can NEVER keep up with all the darn updates this game has; I have to start over from scratch with reinstalling every single mod I use practically once a month! GRRR!!)
2. You say this mod requires "ForgeModLoader". Something that's had me very bothered & confused lately has been the whole issue of Forge vs. Modloader. As far as I understand it, there are 2 utilities: One of them is most commonly called "Forge", and the other one is made by someone named Risugami & is just called "ModLoader." In the past the 2 worked together (IIRC, one of them required the other), but ever since 1.3 came out, the 2 have been incompatible, making it impossible to run both at the same time.
When someone mentions "ForgeModLoader" I honestly have no clue which of these 2 they're actually referring to. Which one is the one that THIS mod actually uses? Or is "ForgeModLoader" a 3rd utility that I just haven't learned about yet, which is separate from the previous 2?
(P.S. I REALLY hope it's Risugami's ModLoader, because the most important mod I'm currently using is incompatible with Forge, so I can't install any mods right now that require Forge).
3. The installation instructions would have me run a program that would install the mod. However I use Magic Launcher to install/load/manage all my mods, so that I never have to actually alter my Minecraft.jar. If a mod normally requires a person to copy class files into their Jar, I instead select the mod's zip file using Magic Launcher, which has the safe effect but is safer. If a mod normally requires a person to just put the mod file into their "Mods folder", then I just do that as normal, & I can use Magic Launcher to toggle the mod on or off if I want to.
How would I install THIS mod using MagicLauncher? After I download the file from the main post, can I just load it with Magic Launcher? Or should I just put it in my Mods folder? Is there another file or folder inside that zip file which has just the mod in it & not the installer program? Should I extract the zip file, then select that folder or file from within it to either load with MagicLauncher or copy into my Mods folder?
It seems there is something wrong with the download link, I will pm you a direct link and I hope I will get to see a review tonight.
Drake
Ironically, just a few minutes after posting here, I was looking at some other mods & discovered a link in one of them to THIS:
http://www.minecraft...new-mod-loader/
It's called "ForgeModLoader" and as far as I can tell it's a separate addon from either Risugami's ModLoader or the main "Forge" that I've known about since I first started playing Minecraft. It seems that it's a variation of the 2, which has the full function of ModLoader but doesn't have a lot of the other stuff that's in Forge. In theory it might be able allow some mods to function that require only Forge and/or are incompatible with Risagumi'sModLoader, and some that are vice versa, at the same time. I wanted to install it & test it out right away but unfortunately the site to download it from is not working (the server is down or over capacity or something, I guess; it seems to be an issue for lots of mods today, given fullmetalDrake's post). So I can't try that yet.
In the mean time though, you still haven't answered my question: Which does THIS mod REQUIRE? Forge, or ModLoader? The answer will determine whether or not it's even possible for me to try to install & run this mod tonight.
If I read that correctly (which I probably didn't; I have some serious language-communication difficulties so I often have trouble understanding), with this mod I would load some class files into the Jar, and put a file into the .minecraft\mods folder. Generally mods require doing one or the other, but to manually install this file requires doing BOTH. Is that correct?
And BTW I never put ANY files (class or otherwise) directly into my Jar file, because I use Magic Launcher. That's what it's for. I download a mod (which comes in the form of a zip file), then I open ML, go to the Setup section of it, press the button to add a mod, then browse to where that zip file is saved to & select it, and ML loads the mod when I launch the game.
(Here's a link to the Magic Launcher page if you need clarification on how that works: http://www.minecraft...__hl__modloader)
Normally the entire mod is the zip file that I get, but in the case of this mod (ArmorPlus), it sounds like some of the contents of the file are the mod & some aren't. I'd need to exactly what subfolder within the main zip file I should select with ML. It would probably be the folder that has all the class files in it. (ML only seems to be able to select folders & zip files, not class files or other individual files.) Should I just select the entire zip file to load, which would includes the files for the installer program & whatever else is in there, as well as the armorplus.zip file which I also put in the "mods" folder (& thus would be loaded twice at once, in a way)?
And you say to use the armorplus.zip that's from the SERVER install; I'm not exactly sure what "the server install" refers to, but I use the Client to play Minecraft, and this mod would only be used in my single-player game which isn't on a server. Would that be a conflict at all? (Or is that particular zip file downloaded separately from the main file for this mod, making that last question moot?)
I don't yet know what's in the zip file because the site to download it from isn't working, but I can check for that PM you offered to send with the file, and even if I don't get that I can come back another day soon & try the download link again.
Also, once I have the file, whether or not I can use it depends on what the answer is to the "Forge or ModLoader" question, and maybe also to whether or not I can get that other "ForgeModLoader" thing installed & working. But I still would like the instructions, please, in case it turns out that I am able to try this out.
Thanks
Thanks for that awesome review. I will add it up to the post, also, cactus armor hurts things you run in to. I might take it away now because there is the thorns enchantment, but cactus armor was in way longer than thorns (testing stages).
Awesome review Thanks for that. I will add it to the main post for you. Also I will talk to my texturer about making blocks for the new ores. I subscribed to you as well
It uses Forge, but ModLoader mods are compatible with Forge. The class files that go into the jar are the Forge files, ArmorPlus itself goes into the mods folder. ForgeModLoader is the proper name of Forge. The one you found was someone elses random things. Forge is at minecraftforge.net.
Great video, I will add it to the posts.
The tungsten shard part was so funny lol!!
Swords are planned for another mod called Weapons+ or something like that.
I don't know about the tools at this time.
Thanks for the review
I need proper instructions on how to install it USING MAGIC LAUNCHER. If you don't know how Magic Launcher is used to install mods, then please take a look at it the Magic Launcher thread & learn about it.
If you can't do that, then there is another way you can explain it to me. Just pretend that I'm trying to install the mod manually, using the normal process, and not using the installer program. I downloaded the file from this thread ("Armor+Alpha1_0_0.zip"). I extracted the file so I can access all the files & subfolders in it.
Do I need to copy any of the subfolders into my ".minecraft/mods" folder? If so, what specific folder should I put in there.
Do I need to copy .class files into my Minecraft.jar? If so, then they would be located either inside a .zip file, or inside a .jar file. What is the name of the zip or jar file that contains all the class files I need, and what subfolder is it located in?
BTW here's a screenshot I took of the mod file open in Windows Explorder, with all the subfolders expanded. So all the answers to my "what folder" questions must be among the folders shown in this pic (in the area outlined in green):
Thanks for the mod