Mark, its not that you release a beta build for your testers only. thats normal, you just allow your supporters to also get access to it. i'm all fine with that. however, in 1.6.4, downloading Madpack1 and taking Magicalcrops from that is the only way to get the latest 1.6.4 release. When you are working on 1.7.10. I would assume that the madpack version of magicalcrops is good enough for a "public" release.
Mark, its not that you release a beta build for your testers only. thats normal, you just allow your supporters to also get access to it. i'm all fine with that. however, in 1.6.4, downloading Madpack1 and taking Magicalcrops from that is the only way to get the latest 1.6.4 release. When you are working on 1.7.10. I would assume that the madpack version of magicalcrops is good enough for a "public" release.
I agree with you entirely. Offering beta builds to Patreons is absolutely appropriate, so long as they are actually beta builds. With 1.6.4 Magical Crops that isn't the case at all. If the beta builds that you have to pay to play are supposedly released to help find bugs before a public release, then why would the "beta" builds be further updated than the public release and contain fully implemented features that were only partially available in the public release? Tier 3 infused essence armor, funtioning essence bow and essence torches were all pretty botched in the public version but were quickly fixed for Madpack/Patreon. I offered a link to beta18a from Madpack since it wasn't made available here and many users of Magical Crops were experiencing crashes and issues, mostly related to the outdated forestry API. This was a rather large issue for some that, unless you know how to go about removing the API from the jar, could only be fixed by Paying or from downloading Madpack. (Which is now up to Beta 21 and still not available here btw.)
I just want to be clear that I definitely do not see any issues with Mod devs desiring some compensation for their efforts. They work very hard to provide us players with many hours of fun and entertainment. My only issue is the same that Mojang had with pay to win servers, it is unfair to provide Patreons with content, let alone entire builds, that us mere peasants cannot also enjoy. Beta testing is one thing, but masquerading builds that work better than the public release and contain less bugs and less incomplete features as "beta" builds is just not cool. I don't feel that Mark is the next evil EA-like entity or anything like that and I'm sure he means well. I more think this is just an oversight or something that wasn't entirely thought out. I love magical crops and I thank Mark for his hard work. Heck, if I could afford to pay, I would gladly give something back for the hours of enjoyment this mod has given me. But I cannot. I'm just glad that I can get the best working and complete build from Madpack, for now at least.
Just to clear up, the only BETA builds my Patreons get and have ever had are 1.7.2/1.7.10, I have never gave my Patreons any 1.6.4 BETAS, the reason for the new 1.6.4 builds not to come out is my fault, and not being organised. The only people that have access to my 1.6.4 BETAs are the Madpack owners, and they have never once paid me a penny, it's just because I really like and support the pack. Also Heph has had a few 1.6.4 betas.
Anyway a public BETA of 1.7.10 (since I am going to miss 1.7.2 completely) will be available to download possibly this Friday/Saturday, I need to fix a fair amount of things and also try and create a list of everything that has been changed/added.
I just upgraded magical crops 3.1.6 to the 3.2.0 beta and now I am getting this crash message whenever I try to launch the game from my vanilla launcher.
I just upgraded magical crops 3.1.6 to the 3.2.0 beta and now I am getting this crash message whenever I try to launch the game from my vanilla launcher.
The point of which? Thaumium is not a worldgen or gathered resource. It's crafted. There's no invar seeds, or electrum seeds, not manyullyn seeds. Yu can make your own thaumium. It's simple enough.
Can we have a "Noggin Essence" plant? A way to make heads for single player peaceful players? Put 5 Noggin essence in an X formation in the crafting grid then fill the other slots with something from the mob? Gunpowder, bones, leather... Just a thought... :x
Finally: Now I can break my habit of using Aethercraft! I do have one suggestion: Would it be possible to alter the special Food crops (Chilis, Berries, Corn, etc.) to a section of the config that lets you change which ones can show up and which dont instead of just one file that disables all of them?
I've been having a problem with the mod in the Feed The Beast massive pack where it only drops one seed after breaking the crop, I've also looked in the config files and cant figure out where to change it, any help on how to set it back would be appreciated!
This is what my config file looks like:
Š RChange to disable or enabled second seed drop, 1 = Enabled (Default), 0 = Disabled ‹ ƒ jChange number between 1-100 for chance of getting second seed drop, 10 = 10%, 20 = 20%(default) and so on.…
hi, im happy to see this mod updated. i think it would be awesome if there was an option to set second seed drop for every individual crop, for example diamond crops should have less chance to drop second seed comparing to other crops like coal or dye.
I agree with you entirely. Offering beta builds to Patreons is absolutely appropriate, so long as they are actually beta builds. With 1.6.4 Magical Crops that isn't the case at all. If the beta builds that you have to pay to play are supposedly released to help find bugs before a public release, then why would the "beta" builds be further updated than the public release and contain fully implemented features that were only partially available in the public release? Tier 3 infused essence armor, funtioning essence bow and essence torches were all pretty botched in the public version but were quickly fixed for Madpack/Patreon. I offered a link to beta18a from Madpack since it wasn't made available here and many users of Magical Crops were experiencing crashes and issues, mostly related to the outdated forestry API. This was a rather large issue for some that, unless you know how to go about removing the API from the jar, could only be fixed by Paying or from downloading Madpack. (Which is now up to Beta 21 and still not available here btw.)
I just want to be clear that I definitely do not see any issues with Mod devs desiring some compensation for their efforts. They work very hard to provide us players with many hours of fun and entertainment. My only issue is the same that Mojang had with pay to win servers, it is unfair to provide Patreons with content, let alone entire builds, that us mere peasants cannot also enjoy. Beta testing is one thing, but masquerading builds that work better than the public release and contain less bugs and less incomplete features as "beta" builds is just not cool. I don't feel that Mark is the next evil EA-like entity or anything like that and I'm sure he means well. I more think this is just an oversight or something that wasn't entirely thought out. I love magical crops and I thank Mark for his hard work. Heck, if I could afford to pay, I would gladly give something back for the hours of enjoyment this mod has given me. But I cannot. I'm just glad that I can get the best working and complete build from Madpack, for now at least.
Anyway a public BETA of 1.7.10 (since I am going to miss 1.7.2 completely) will be available to download possibly this Friday/Saturday, I need to fix a fair amount of things and also try and create a list of everything that has been changed/added.
http://pastebin.com/iwxU8Cp1
That's an ID conflict make sure no ID's are the same with your mods.
This Is Me.
This Is Me When Im Angry.
This Is Me When Im Sad.
This Is Flare My Dragon.
Visit the Typing Test and try!
The point of which? Thaumium is not a worldgen or gathered resource. It's crafted. There's no invar seeds, or electrum seeds, not manyullyn seeds. Yu can make your own thaumium. It's simple enough.
https://discord.gg/0kvhqyfryyjfO7qY
Aw.. I thought we got a 1.7.2 version
But, that's okay, a lot of mod are going for 1.7.10 though, I gotta wait other mod to 1.7.10 then :3
Thank you.
Yay!!! thanks! *grabs and runs off cackling madly*
This is what my config file looks like:
Š RChange to disable or enabled second seed drop, 1 = Enabled (Default), 0 = Disabled ‹ ƒ jChange number between 1-100 for chance of getting second seed drop, 10 = 10%, 20 = 20%(default) and so on.…
Another mod checked off my list for 1.7.10