You are quite welcome. It's a good idea and it was easy to implement, so it only made sense to include it. Thanks for the suggestion.
As for 1.2, I'm guessing you saw that on the roadmap. That was just my guess as to how long it would take me, and I honestly didn't even realize you could see it, so ignore the dates on that for now, I will try and clean it up. I am working on 1.2; it isn't ready yet, but I'm hoping to have it out later this week. Since I'm doing this in my spare time, release dates are highly subject to change anyway, but at least now you don't have to keep checking back.
Thanks for the response! This has to be one of my new favorite mods. Can't wait till 1.2 comes out!
Quick question: the description for the 1.2 update describes existing dungeon portals. What do they look like?
If you find them in your world right now, they look something like this:
The room will be a little different (has a random theme, but the structure is pretty much the same), and they are scattered about underground, but are pretty rare. In the next update there will be ways to locate them similar to eyes of ender for strongholds. Also, the texture in the middle is a placeholder, they will have a red version of the nether portal tiles.
Also, while I'm posting images, here's a quick preview pic of a teleportation circle.
If you find them in your world right now, they look something like this:
The room will be a little different (has a random theme, but the structure is pretty much the same), and they are scattered about underground, but are pretty rare. In the next update there will be ways to locate them similar to eyes of ender for strongholds. Also, the texture in the middle is a placeholder, they will have a red version of the nether portal tiles.
Also, while I'm posting images, here's a quick preview pic of a teleportation circle.
Cool! Can't wait to try them out! (Especially the teleportation circles, those will be useful)
This really does look like an amazing mod. Ill create a new instance of minecraft for it soon. Hopefully by then you will have implemented some sort of in-game tutorial/recipe list because I dont relish trying to relearn the whole game from looking at a wiki.
This really does look like an amazing mod. Ill create a new instance of minecraft for it soon. Hopefully by then you will have implemented some sort of in-game tutorial/recipe list because I dont relish trying to relearn the whole game from looking at a wiki.
That is definitely on the list. The quest system teaches you how to get started, and the recipe book is being revised to show more useful descriptions of items. The goal is that you will be able to learn everything you need to know just by playing the game; it's not there yet, but I am working towards that.
Alright, first of all this mod is freakin amazing! I have one question though. When I use the spirit guide, it says "Sorry!The quest system is not available yet. Look for it in 1.3." Is 1.3 an upcoming version of the mod, or is it something already in the mod?
Alright, first of all this mod is freakin amazing! I have one question though. When I use the spirit guide, it says "Sorry!The quest system is not available yet. Look for it in 1.3." Is 1.3 an upcoming version of the mod, or is it something already in the mod?
That is an upcoming version of the mod. It will probably be about 3 weeks from now, but as stated before, all times are estimates and subject to change.
Is there any recommended ways or mod reviews or lets plays to get started on this mod? Because I'm new and I don't think I can learn everything just by reading the wiki
Is there any recommended ways or mod reviews or lets plays to get started on this mod? Because I'm new and I don't think I can learn everything just by reading the wiki
One of the planned/in-development features is a quest system, and the first several quests will act almost like an in-game tutorial. For right now though, the guides/reviews on the main post are the only ones out there so check them out. Otherwise you might want to wait for a bit; this mod is pretty new, the interface and setup still need a lot of work, and there aren't a lot of resources out there just yet. Give it some time, maybe follow the thread or check back in a couple weeks, those resources on their way.
That is an upcoming version of the mod. It will probably be about 3 weeks from now, but as stated before, all times are estimates and subject to change.
Sweet! I can't wait to actually have quests in Minecraft! Also, if you don't mind, could you tell me where Jade usually spawns? I can't find it anywhere...
I have a bug. I was killed by a ghost, and it did not drop a spirit bubble with my items in it. They simply vanished. Perhaps the fiendish ghost stole them! Or maybe it is a bug. I think probably a bug.
I sat up a server, when it suddenly crashed, nothing important, but what came after was more annyoing.
I tried to rejoin the server, when this error came up:
---- Minecraft Crash Report ----
// I feel sad now
Time: 2/4/13 2:39 PM
Description: Ticking screen java.lang.IndexOutOfBoundsException: Index: 45, Size: 45
at java.util.ArrayList.RangeCheck(ArrayList.java:547)[/indent]
at java.util.ArrayList.get(ArrayList.java:322)[/indent]
at rq.a(Container.java:122) at rq.a(Container.java:395)[/indent]
at ayh.a(NetClientHandler.java:1080)[/indent]
at df.a(SourceFile:45) at cg.b(SourceFile:349)[/indent]
at ayh.d(NetClientHandler.java:131)[/indent]
at ayu.c(SourceFile:31)[/indent]
at net.minecraft.client.Minecraft.l(Minecraft.java:1582)[/indent]
at net.minecraft.client.Minecraft.J(Minecraft.java:765)[/indent]
at net.minecraft.client.Minecraft.run(Minecraft.java:690)[/indent]
at java.lang.Thread.run(Thread.java:680)[/indent]
A detailed walkthrough of the error, its code path and all known details is as follows: ---------------------------------------------------------------------------------------
-- Head --
Stacktrace: at java.util.ArrayList.RangeCheck(ArrayList.java:547)
at java.util.ArrayList.get(ArrayList.java:322)[/indent]
at rq.a(Container.java:122)[/indent]
at rq.a(Container.java:395)[/indent]
at ayh.a(NetClientHandler.java:1080)[/indent]
at df.a(SourceFile:45) at cg.b(SourceFile:349)[/indent]
at ayh.d(NetClientHandler.java:131)[/indent]
at ayu.c(SourceFile:31)[/indent]
-- Affected screen --
Details:
Screen name: ~~ERROR~~ NullPointerException: null[/indent]
-- Affected level --
Details:
Level name: MpServer[/indent]
All players: 1 total; [ays['mentin2'/40, l='MpServer', x=203.50, y=67.37, z=-216.50]][/indent]
Chunk stats: MultiplayerChunkCache: 0[/indent]
Level seed: 0[/indent]
Level generator: ID 00 - default, ver 1. Features enabled: false[/indent]
Level generator options:[/indent]
Level spawn location: World: (12,64,248), Chunk: (at 12,4,8 in 0,15; contains blocks 0,0,240 to 15,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)[/indent]
Level time: 322851 game time, 322851 day time[/indent]
Level dimension: 0[/indent]
Level storage version: 0x00000 - Unknown?[/indent]
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)[/indent]
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false[/indent]
Forced entities: 1 total; [ays['mentin2'/40, l='MpServer', x=203.50, y=67.37, z=-216.50]][/indent]
Retry entities: 0 total; [][/indent]
Stacktrace:
at ayp.a(SourceFile:281) at net.minecraft.client.Minecraft.b(Minecraft.java:2601)[/indent]
at net.minecraft.client.Minecraft.run(Minecraft.java:706)[/indent]
at java.lang.Thread.run(Thread.java:680)[/indent]
-- System Details --
Details:
Minecraft Version: 1.4.7[/indent]
Operating System: Mac OS X (x86_64) version 10.8.2[/indent]
Java Version: 1.6.0_37, Apple Inc.[/indent]
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.[/indent]
Memory: 541406608 bytes (516 MB) / 581435392 bytes (554 MB) up to 1065025536 bytes (1015 MB)[/indent]
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M[/indent]
AABB Pool Size: 7955 (445480 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used[/indent]
Suspicious classes: [co.elhoso.GuiRecipeBook, RenderQiMissile, RenderBolt, ...], [co.elhoso.block.BlockShrine, TileEntityShrine, BlockStepStone, ...], [co.elhoso.client.PlayerControllerEmpyrean], [co.elhoso.entity.EntitySpiritArrow, EntityDoomOrb, EntityQiMissile, ...], [co.elhoso.entity.mob.ModelHuliJing, ModelNian, ModelHorse, ...], [co.elhoso.event.EmpyreanEvent, EmpyreanEventDamage, EmpyreanEventDamageEnvironment, ...], [co.elhoso.gameplay.classes.EnumCombatEffect, EffectExecutor, EnumEffectType, ...], [co.elhoso.gameplay.classes.builder.EffectFocusedThrift, EffectFocusedQuality, EffectHooked, ...], [co.elhoso.gameplay.classes.daoist.EffectMarkOfTheTortoise, EffectPhoenixFlame, EffectRisingAshes, ...], [co.elhoso.gameplay.classes.martialartist.EffectSuppressedHunger, EffectEnlightenment, EffectSpiritualAttunement, ...], [co.elhoso.gameplay.classes.miner.EffectImbuedSpeed, EffectImbuedPrecision, EffectImbuedCare, ...], [co.elhoso.gameplay.classes.monk.EffectMeteoricFlame, EffectChargedUp, EffectShocked, ...], [co.elhoso.gameplay.classes.pugilist.EffectQiCharge, EffectQiBurst, EffectEnergyBurst, ...], [co.elhoso.gameplay.classes.soldier.EffectRushing, EffectLeaping, EffectStarstruck, ...], [co.elhoso.gameplay.effects.EffectPotionMoveSpeed, EffectPotionMoveSlow, EffectPotionDigSpeed, ...], [co.elhoso.gameplay.traits.EffectMobFiery, EffectMobFieryBurn, EffectMobIcy, ...], [co.elhoso.gui.GuiInmod, GuiModInventory, GuiSkills, ...], [co.elhoso.item.TextureMoralCompassFX, ItemDoomOrb, ItemAmuletGold, ...], [co.elhoso.net.ThreadModVersion, Packet150ModTest, Packet151BeginCast, ...], [co.elhoso.util.StringTranslateMod][/indent]
IntCache: cache: 0, tcache: 0, allocated: 3, tallocated: 63[/indent]
LWJGL: 2.4.2[/indent]
OpenGL: ATI Radeon HD 4670 OpenGL Engine GL version 2.1 ATI-8.0.61, ATI Technologies Inc.[/indent]
Is Modded: Very likely; Jar signature invalidated[/indent]
Type: Client (map_client.txt)[/indent]
Texture Pack: Default[/indent]
Profiler Position: N/A (disabled)[/indent]
Vec3 Pool Size: 134 (7504 bytes; 0 MB) allocated, 11 (616 bytes; 0 MB) used[/indent]
And the server shows this error:
2013-02-04 14:39:32 [INFO] mentin2[IP ADRESS] logged in with entity id 40 at (203.5, 65.75, -216.5)
java.net.SocketTimeoutException: Read timed out
at java.net.SocketInputStream.socketRead0(Native Method)[/indent]
at java.net.SocketInputStream.read(SocketInputStream.java:129)[/indent]
at java.io.FilterInputStream.read(FilterInputStream.java:116)[/indent]
at apd.a(CipherInputStream.java:43) at apd.read(CipherInputStream.java:109)[/indent]
at java.io.FilterInputStream.read(FilterInputStream.java:66) at ef.a(Packet.java:138)[/indent]
at cg.i(TcpConnection.java:288) at cg.c(TcpConnection.java:507)[/indent]
at ch.run(SourceFile:93)[/indent]
2013-02-04 14:40:03 [INFO] mentin2 lost connection: disconnect.genericReason
Please help me, I'm the only player who can't join the server, because of this error.
Oh and when I delete my players data, I can join the server again
I've tried to use MCEdit to change the place my player spawn, but that doesn't seem to help.
I have a bug. I was killed by a ghost, and it did not drop a spirit bubble with my items in it. They simply vanished. Perhaps the fiendish ghost stole them! Or maybe it is a bug. I think probably a bug.
Did the guide tell you that there was no orb or did you go back to where you died and it wasn't there?
I sat up a server, when it suddenly crashed, nothing important, but what came after was more annyoing.
I tried to rejoin the server, when this error came up:
And the server shows this error:
Please help me, I'm the only player who can't join the server, because of this error.
Oh and when I delete my players data, I can join the server again
I've tried to use MCEdit to change the place my player spawn, but that doesn't seem to help.
I have had one other report of this issue, and so far have had no luck tracking it down so far. You say that when you delete your players data you can join. What exactly do you mean by this? Just your file? Every player's file? After you can join the server again, at what point does stop working?
I have had one other report of this issue, and so far have had no luck tracking it down so far. You say that when you delete your players data you can join. What exactly do you mean by this? Just your file? Every player's file? After you can join the server again, at what point does stop working?
Well, I deleted my player's file (the players coordinates, its levels in the different classes, its inventory...), I could join the server again but my inventory, levels, classes levels, where I last logged out... was deleted: I spawned at the servers spawn with nothing. Just like I was a new player on the server.
I had this problem earlier, but I managed to make it working again by changing the coordinates of the players using MCEdit, I tried that now again, but had no lucks, I tried 20 different places on different blocks... didn't get it to work.
So my guess would be that either the class levels or the new items/blocks I had in my inventory is the reason.
Oh and like mentioned it only happened to my player, not the others who also where online when it crashed.
Well both time I had this error, was because I either stopped the server or it crashed and after that the player had problem loggin in on the server. It looks like it normally would, until it stucks on the "dirt background" just before you see the "minecraft world"
Oh and in the chat/console, it tells that the player logged in, but then seconds later it says he disconnected because of generic reasons.
The server crash was not because of the mod I believe, it was actually my computer who wasn't responding, and minutes later it worked again, but it had exited the server, but not the normal way, it force quited it.
If I can help in anyway, just message me, and I'll see what more I can find out. But for now this is everything I know/noticed.
Hope it was to any help, and good luck with this awesome mod
New Discovery,
I used recall to get back to bed/spawn, I already had been sleeping in a bed so I hoped to get back there, instead it took be back to spawn.
Problem is that since I didn't know where I had built my base with the others, I used MCEdit to change my players coordinates to the place where we had the base.
The error now occurred and I can't join again.
Last time this happened (post above) I started over again, everything...
And I don't want that to happen again, so I'll just have to see if you can fix it.
Until then can't play (as I don't want to start over and so on...)
Hope you can get this fixed!
*PS: Like said above, looks like it is the coordinates who is making trouble (not 100% sure though)*
*PS: This is something I would look closer to (as I've made some mods myself): Index: 45, Size: 45*
New Discovery,
I used recall to get back to bed/spawn, I already had been sleeping in a bed so I hoped to get back there, instead it took be back to spawn.
Problem is that since I didn't know where I had built my base with the others, I used MCEdit to change my players coordinates to the place where we had the base.
The error now occurred and I can't join again.
Last time this happened (post above) I started over again, everything...
And I don't want that to happen again, so I'll just have to see if you can fix it.
Until then can't play (as I don't want to start over and so on...)
Hope you can get this fixed!
*PS: Like said above, looks like it is the coordinates who is making trouble (not 100% sure though)*
*PS: This is something I would look closer to (as I've made some mods myself): Index: 45, Size: 45*
The only reason it would not send you back to your bed is if your bed was destroyed, but it doesn't sound like this was the case. I don't even actually manage that, I let base Minecraft tell me where to send you. It runs the same code as when you respawn in vanilla, I just tossed a flag in there to tell it to keep your inventory. So for that one, I got nothing.
For the other, from all of that it sounds like somehow your client is being made to think you aren't running the mod at some point and not converting your player to the new class (which has an inventory size of 47 instead of the vanilla size of 45, hence the error in the second PS), but as I said before, despite hours of attempts at reproducing this issue, I can't make it happen. If this only happens in SMP, it may be that you aren't getting the packet from the server that tells you to connect modded, I honestly don't know. That wouldn't have anything to do with your location though.
What version of MCEdit did you use, and do you have any other mods installed? Have you tried downloading a clean version and reinstalling the mod? What method are you using to install the mod?
How big is your world file? Would you be able to upload it to dropbox? I might be able to reproduce it that way. I would only need your map data and your player file.
Thanks for the response! This has to be one of my new favorite mods. Can't wait till 1.2 comes out!
If you find them in your world right now, they look something like this:
The room will be a little different (has a random theme, but the structure is pretty much the same), and they are scattered about underground, but are pretty rare. In the next update there will be ways to locate them similar to eyes of ender for strongholds. Also, the texture in the middle is a placeholder, they will have a red version of the nether portal tiles.
Also, while I'm posting images, here's a quick preview pic of a teleportation circle.
Cool! Can't wait to try them out! (Especially the teleportation circles, those will be useful)
That is definitely on the list. The quest system teaches you how to get started, and the recipe book is being revised to show more useful descriptions of items. The goal is that you will be able to learn everything you need to know just by playing the game; it's not there yet, but I am working towards that.
That is an upcoming version of the mod. It will probably be about 3 weeks from now, but as stated before, all times are estimates and subject to change.
One of the planned/in-development features is a quest system, and the first several quests will act almost like an in-game tutorial. For right now though, the guides/reviews on the main post are the only ones out there so check them out. Otherwise you might want to wait for a bit; this mod is pretty new, the interface and setup still need a lot of work, and there aren't a lot of resources out there just yet. Give it some time, maybe follow the thread or check back in a couple weeks, those resources on their way.
Edit: nvm, you updated the roadmap.
Sweet! I can't wait to actually have quests in Minecraft! Also, if you don't mind, could you tell me where Jade usually spawns? I can't find it anywhere...
Now I need some active players to play with
If interested message me
I tried to rejoin the server, when this error came up:
And the server shows this error:
Please help me, I'm the only player who can't join the server, because of this error.
Oh and when I delete my players data, I can join the server again
I've tried to use MCEdit to change the place my player spawn, but that doesn't seem to help.
Did the guide tell you that there was no orb or did you go back to where you died and it wasn't there?
I have had one other report of this issue, and so far have had no luck tracking it down so far. You say that when you delete your players data you can join. What exactly do you mean by this? Just your file? Every player's file? After you can join the server again, at what point does stop working?
Well, I deleted my player's file (the players coordinates, its levels in the different classes, its inventory...), I could join the server again but my inventory, levels, classes levels, where I last logged out... was deleted: I spawned at the servers spawn with nothing. Just like I was a new player on the server.
I had this problem earlier, but I managed to make it working again by changing the coordinates of the players using MCEdit, I tried that now again, but had no lucks, I tried 20 different places on different blocks... didn't get it to work.
So my guess would be that either the class levels or the new items/blocks I had in my inventory is the reason.
Oh and like mentioned it only happened to my player, not the others who also where online when it crashed.
Well both time I had this error, was because I either stopped the server or it crashed and after that the player had problem loggin in on the server. It looks like it normally would, until it stucks on the "dirt background" just before you see the "minecraft world"
Oh and in the chat/console, it tells that the player logged in, but then seconds later it says he disconnected because of generic reasons.
The server crash was not because of the mod I believe, it was actually my computer who wasn't responding, and minutes later it worked again, but it had exited the server, but not the normal way, it force quited it.
If I can help in anyway, just message me, and I'll see what more I can find out. But for now this is everything I know/noticed.
Hope it was to any help, and good luck with this awesome mod
I used recall to get back to bed/spawn, I already had been sleeping in a bed so I hoped to get back there, instead it took be back to spawn.
Problem is that since I didn't know where I had built my base with the others, I used MCEdit to change my players coordinates to the place where we had the base.
The error now occurred and I can't join again.
Last time this happened (post above) I started over again, everything...
And I don't want that to happen again, so I'll just have to see if you can fix it.
Until then can't play (as I don't want to start over and so on...)
Hope you can get this fixed!
*PS: Like said above, looks like it is the coordinates who is making trouble (not 100% sure though)*
*PS: This is something I would look closer to (as I've made some mods myself): Index: 45, Size: 45*
The only reason it would not send you back to your bed is if your bed was destroyed, but it doesn't sound like this was the case. I don't even actually manage that, I let base Minecraft tell me where to send you. It runs the same code as when you respawn in vanilla, I just tossed a flag in there to tell it to keep your inventory. So for that one, I got nothing.
For the other, from all of that it sounds like somehow your client is being made to think you aren't running the mod at some point and not converting your player to the new class (which has an inventory size of 47 instead of the vanilla size of 45, hence the error in the second PS), but as I said before, despite hours of attempts at reproducing this issue, I can't make it happen. If this only happens in SMP, it may be that you aren't getting the packet from the server that tells you to connect modded, I honestly don't know. That wouldn't have anything to do with your location though.
What version of MCEdit did you use, and do you have any other mods installed? Have you tried downloading a clean version and reinstalling the mod? What method are you using to install the mod?
How big is your world file? Would you be able to upload it to dropbox? I might be able to reproduce it that way. I would only need your map data and your player file.