Hey powercrystal, you really should add a config to disable the ability to use nether ores in Thermal Expansion's Induction Smelter. You can duplicate any ore in it which is really overpowered, and even makes the ability to disable the maceration completely useless since the end result is almost identical.
Uh. That's how the induction smelter works, though. Have you tried using it on surface iron ore? 1 Iron Ore + 1 rich slag = 3 iron ingots. Unless you're just arguing that you get too much stuff from netherores, it's behaving entirely as designed. Besides, you have to burn rich slag for this, which is not that common/cheap.
You do realize about 70% of the Earth's surface is water. Just sayin
obviously, but do you realize how little average people make any use of that 70%, that was what i was getting at.
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24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Uh. That's how the induction smelter works, though. Have you tried using it on surface iron ore? 1 Iron Ore + 1 rich slag = 3 iron ingots. Unless you're just arguing that you get too much stuff from netherores, it's behaving entirely as designed. Besides, you have to burn rich slag for this, which is not that common/cheap.
Your forgetting you have a 10% chance to get rich slag back of every nether ore you put in the induction smelter. Besides, uranium is supposed to be rare and your essentially letting people quadruple uranium from a single ore. While rich slag may not be all too common, it for sure is not rare or hard to obtain in any sense. And no, the induction smelter is not working as intended with your mod. The induction smelter gives you double or triple INGOTS which you cannot then take and multiply again, like you can when you get ore in return. I am baffled by the fact how you are not seeing the problem here, I tend to have a good sense of balance and I'm telling you this is not balanced in any sense. Short of completely nerfing all of the spawn rates of your ores, your not giving people any option to disable this exploit, and yes it is an exploit.
Your forgetting you have a 10% chance to get rich slag back of every nether ore you put in the induction smelter. Besides, uranium is supposed to be rare and your essentially letting people quadruple uranium from a single ore. While rich slag may not be all too common, it for sure is not rare or hard to obtain in any sense. And no, the induction smelter is not working as intended with your mod. The induction smelter gives you double or triple INGOTS which you cannot then take and multiply again, like you can when you get ore in return. I am baffled by the fact how you are not seeing the problem here, I tend to have a good sense of balance and I'm telling you this is not balanced in any sense. Short of completely nerfing all of the spawn rates of your ores, your not giving people any option to disable this exploit, and yes it is an exploit.
Disable furnace recipes in netherores and you can't use the smelter, because it counts as a furnace. Then you can only use the nether ores in a macerator or pulverizer. And quit yer in or go at KL that the induction smelter is an exploit.
Since the changes KL made gold is the only ore worth putting in the smelter. And only because it has a slightly less crappy chance of getting r slag and because it doesnt have any chance of getting you anything in the pulverizer. When you look at what it costs to make sand (even using extruder/pulverizer look at the energy cost) the induction smelter is no bargain.I agree the smelter was a bit op when you got tons of slag and you could pulverize and smelt ingots over and over but as it is now the smelter is not worth the trouble unless you like rock wool for some reason.
you know it's really funny hearing a machine that my bases always far outgrow being called OP, induction smelters and pulverizers cry when you put the weight of 6 concurrent quarries over it's head.
and triple is a big deal? really? wow, honestly, i've been far too rich to give a care, the only ingots i store are waiting for more storage blocks to be autocrafted.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
you know it's really funny hearing a machine that my bases always far outgrow being called OP, induction smelters and pulverizers cry when you put the weight of 6 concurrent quarries over it's head.
and triple is a big deal? really? wow, honestly, i've been far too rich to give a care, the only ingots i store are waiting for more storage blocks to be autocrafted.
Disable furnace recipes in netherores and you can't use the smelter, because it counts as a furnace. Then you can only use the nether ores in a macerator or pulverizer. And quit yer in or go at KL that the induction smelter is an exploit.
Since the changes KL made gold is the only ore worth putting in the smelter. And only because it has a slightly less crappy chance of getting r slag and because it doesnt have any chance of getting you anything in the pulverizer. When you look at what it costs to make sand (even using extruder/pulverizer look at the energy cost) the induction smelter is no bargain.I agree the smelter was a bit op when you got tons of slag and you could pulverize and smelt ingots over and over but as it is now the smelter is not worth the trouble unless you like rock wool for some reason.
We want the macerator recipes disabled. I don't know what kind of setup you got going, but sand is essentially free if you know what your doing, and its not like you need a whole ton of it. I really think your not exactly sure what I'm talking about seeing as how you keep mentioning the pulverizer and regular slag, which has nothing to do with what I mentioned.
that's not funny at all, besides minecraft isn't 1:1 ratio to RL anyway which is why the amount of water versus useable terrain is so out of whack in minecraft's compressed worlds.
Rollback Post to RevisionRollBack
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
We want the macerator recipes disabled. I don't know what kind of setup you got going, but sand is essentially free if you know what your doing, and its not like you need a whole ton of it. I really think your not exactly sure what I'm talking about seeing as how you keep mentioning the pulverizer and regular slag, which has nothing to do with what I mentioned.
I don't really agree with your reasoning at all, but I'll add a setting to disable the induction smelter separately from normal furnaces.
I don't really agree with your reasoning at all, but I'll add a setting to disable the induction smelter separately from normal furnaces.
Thank you I appreciate that. Giving the end user the ability to configure the mod to their liking if balance is in question is almost never a bad idea.
So...I found the Oil Fab...and also found its been nerfed...I was hardly getting any oil at all and was pumping a ton of energy into it. set up 2 more with the same 500J/t energy each fab and still got barely half a bucket after 10 minutes...Any way I can edit the output for my server? We have a world that has little oil...if any and most of us are gearheads and prefer pure, atmospheric corroding smog over the alternative bio-fuel, lava, and oil for combustion engines. yellow > orange!!!
Your forgetting you have a 10% chance to get rich slag back of every nether ore you put in the induction smelter. Besides, uranium is supposed to be rare and your essentially letting people quadruple uranium from a single ore. While rich slag may not be all too common, it for sure is not rare or hard to obtain in any sense. And no, the induction smelter is not working as intended with your mod. The induction smelter gives you double or triple INGOTS which you cannot then take and multiply again, like you can when you get ore in return. I am baffled by the fact how you are not seeing the problem here, I tend to have a good sense of balance and I'm telling you this is not balanced in any sense. Short of completely nerfing all of the spawn rates of your ores, your not giving people any option to disable this exploit, and yes it is an exploit.
Assuming every nether ore you put into the Induction smelter you use with rich slag you can't get any rich slag from it. just normal slag
Man, those little guys return will be something worthy of a massive, flashing banner.
Low lag (If you made them self sustaining via power converters... And didn't use 40 buildcraft engines for their pump....)
Very resource efficient.
Awesome, nuclear reactor looking stuff.
And sustainable (Given you actually took the time to make a large enough pool of water.)
Hey read back a few pages and didnt see anything about it so thought I would drop a request in here.
Would it be possible to add a config option for the power required for Lava/Oil fabricators, also a config option to enable/disable certain machines within MFR (Similar to how TE has their config) Or even just for the deep storage block.
Cheers, am quite enjoying the mod and the fact you are taking time to put inter mod compatability, you are one of only 4 modders I know that really bother to do this.
So...I found the Oil Fab...and also found its been nerfed...I was hardly getting any oil at all and was pumping a ton of energy into it. set up 2 more with the same 500J/t energy each fab and still got barely half a bucket after 10 minutes...Any way I can edit the output for my server? We have a world that has little oil...if any and most of us are gearheads and prefer pure, atmospheric corroding smog over the alternative bio-fuel, lava, and oil for combustion engines. yellow > orange!!!
Hey read back a few pages and didnt see anything about it so thought I would drop a request in here.
Would it be possible to add a config option for the power required for Lava/Oil fabricators, also a config option to enable/disable certain machines within MFR (Similar to how TE has their config) Or even just for the deep storage block.
Cheers, am quite enjoying the mod and the fact you are taking time to put inter mod compatability, you are one of only 4 modders I know that really bother to do this.
Since you two basically asked the same question - oil is now based on the cost of fuel, not the cost of oil (and both went up 3x anyway). The idea was originally that MFR would use Power Converters to look up its ratios, but I botched the PC side of that. It will be configurable eventually though!
As for disabling machines, I guess I can do that. Never had any reason to.
We want the macerator recipes disabled. I don't know what kind of setup you got going, but sand is essentially free if you know what your doing, and its not like you need a whole ton of it. I really think your not exactly sure what I'm talking about seeing as how you keep mentioning the pulverizer and regular slag, which has nothing to do with what I mentioned.
You realize that when people do NOT use crap like turtles and quarries to 'get around' the inherent dangers of collecting nether ores, the 4x reward is completely and utterly justified, right?
perhaps instead of disabling the macerator values, it would work out better if Powercrystals set it up so that collecting nether ores 'safely' provides normal ore instead of nether ore, while allowing for more personal, dangerous, traditional collection methods (That off every zombie pigman and explode in your face frequently) to provide the full value.
I won't play on a server that disables netherore macerator bonuses just because some derpy admin is trying to rationalize allowing people to wreck game balance with nether quarries by demanding mod authors alter core mechanics.
Ok so. After a few days and many really stupid commits to my github before we decided to just do the testing on a fork, we seem to have gotten me setup using the Technic guys' Jenkins server. What this means for you (for future versions):
Mods will be shipped as jars, not zips. I doubt anybody will actually care about this
Being a jar, PCCore will probably be a coremod in its next version. I need to verify that I can actually get this to work. If so this will let me do a couple neat things that will mostly just make the internals cleaner rather than be visible to the user
No more mediafire ads, just direct downloads
Publicly accessible beta builds. I'm not going to announce them or support them if you use one and it breaks, but if you want to try a development build you no longer need to compile it yourself.
Any discussion about modpack legitimacy or anything of that nature will be summarily ignored (or reported to the mods if you're being obnoxious about it) - this is a service they provide separate from also making their modpacks. Besides, MPS uses this same thing. So this way I can finally ditch mediafire and also allow people to try the beta builds. I think it's worth it.
Uh. That's how the induction smelter works, though. Have you tried using it on surface iron ore? 1 Iron Ore + 1 rich slag = 3 iron ingots. Unless you're just arguing that you get too much stuff from netherores, it's behaving entirely as designed. Besides, you have to burn rich slag for this, which is not that common/cheap.
INFORMATION WANTS TO BE WRONG
obviously, but do you realize how little average people make any use of that 70%, that was what i was getting at.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
You deserve whatever you get out of it.
Your forgetting you have a 10% chance to get rich slag back of every nether ore you put in the induction smelter. Besides, uranium is supposed to be rare and your essentially letting people quadruple uranium from a single ore. While rich slag may not be all too common, it for sure is not rare or hard to obtain in any sense. And no, the induction smelter is not working as intended with your mod. The induction smelter gives you double or triple INGOTS which you cannot then take and multiply again, like you can when you get ore in return. I am baffled by the fact how you are not seeing the problem here, I tend to have a good sense of balance and I'm telling you this is not balanced in any sense. Short of completely nerfing all of the spawn rates of your ores, your not giving people any option to disable this exploit, and yes it is an exploit.
Disable furnace recipes in netherores and you can't use the smelter, because it counts as a furnace. Then you can only use the nether ores in a macerator or pulverizer. And quit yer in or go at KL that the induction smelter is an exploit.
Since the changes KL made gold is the only ore worth putting in the smelter. And only because it has a slightly less crappy chance of getting r slag and because it doesnt have any chance of getting you anything in the pulverizer. When you look at what it costs to make sand (even using extruder/pulverizer look at the energy cost) the induction smelter is no bargain.I agree the smelter was a bit op when you got tons of slag and you could pulverize and smelt ingots over and over but as it is now the smelter is not worth the trouble unless you like rock wool for some reason.
and triple is a big deal? really? wow, honestly, i've been far too rich to give a care, the only ingots i store are waiting for more storage blocks to be autocrafted.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
still not as funny as too much water
We want the macerator recipes disabled. I don't know what kind of setup you got going, but sand is essentially free if you know what your doing, and its not like you need a whole ton of it. I really think your not exactly sure what I'm talking about seeing as how you keep mentioning the pulverizer and regular slag, which has nothing to do with what I mentioned.
that's not funny at all, besides minecraft isn't 1:1 ratio to RL anyway which is why the amount of water versus useable terrain is so out of whack in minecraft's compressed worlds.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I don't really agree with your reasoning at all, but I'll add a setting to disable the induction smelter separately from normal furnaces.
INFORMATION WANTS TO BE WRONG
Thank you I appreciate that. Giving the end user the ability to configure the mod to their liking if balance is in question is almost never a bad idea.
1 ore = 2 ore = 10% rich slag. Herpaderp
Man, those little guys return will be something worthy of a massive, flashing banner.
Low lag (If you made them self sustaining via power converters... And didn't use 40 buildcraft engines for their pump....)
Very resource efficient.
Awesome, nuclear reactor looking stuff.
And sustainable (Given you actually took the time to make a large enough pool of water.)
Would it be possible to add a config option for the power required for Lava/Oil fabricators, also a config option to enable/disable certain machines within MFR (Similar to how TE has their config) Or even just for the deep storage block.
Cheers, am quite enjoying the mod and the fact you are taking time to put inter mod compatability, you are one of only 4 modders I know that really bother to do this.
Since you two basically asked the same question - oil is now based on the cost of fuel, not the cost of oil (and both went up 3x anyway). The idea was originally that MFR would use Power Converters to look up its ratios, but I botched the PC side of that. It will be configurable eventually though!
As for disabling machines, I guess I can do that. Never had any reason to.
INFORMATION WANTS TO BE WRONG
Yeah, Eloraam's license doesn't allow me to do this. I should probably add a note about that to the OP given how often it's asked.
INFORMATION WANTS TO BE WRONG
You realize that when people do NOT use crap like turtles and quarries to 'get around' the inherent dangers of collecting nether ores, the 4x reward is completely and utterly justified, right?
perhaps instead of disabling the macerator values, it would work out better if Powercrystals set it up so that collecting nether ores 'safely' provides normal ore instead of nether ore, while allowing for more personal, dangerous, traditional collection methods (That off every zombie pigman and explode in your face frequently) to provide the full value.
I won't play on a server that disables netherore macerator bonuses just because some derpy admin is trying to rationalize allowing people to wreck game balance with nether quarries by demanding mod authors alter core mechanics.
INFORMATION WANTS TO BE WRONG