Magic Bees is an addon for Forestry that adds several new bee species with a magical theme. Breeding them will help you brew potions, or give you extra ways to make resources for other magic-themed mods such as Thaumcraft and Ars Magica.
Notice:
I am currently unable to maintain this mod, however, it appears that Arkandos has a working 1.7.10 (as of this writing) fork that is being maintained: https://bitbucket.org/Arkandos/magic-bees
I cannot guarantee that this version is bug-free or stable or anything like that, as I am not working on it myself. You'll have to go to him for that.
The original post follows, but information may be stale or otherwise out of date. Go go gadget posterity.
Setup
Magic Bees depends on Forestry, which is required. You may download Forestry on the Forestry Wiki.
Minecraft Forge is also needed to run Forestry. Magic Bees will usually work with whichever version of Forge Forestry requires.
To install, simply download the mod and place in the mods folder of your Minecraft instance.
Adding the following mods will result in additional features being unlocked:
Extra Bees - Mutations to get the Thaumic Bees species will use Extra Bees species in some cases. If Thaumcraft is installed, TB will add aspects to Extra Bees items. You will also get access to Thaumic Bees alleles though the genetic machines.
Thaumcraft 3 - Adds several tools related to Thaumcraft & Forestry, as well as adding Thaumcraft aspects to many Forestry items and blocks.
Equivalent Exchange 3 - Adds the Minium Bee, which produces Minium Shards. More features to come in the future.
Ars Magica - Adds 13 bee species that interact with Ars Magica, or produce AM items.
Tinker's Construct - Adds 3 new bee species to help produce some of the higher tier metals. The Aluminum bee will also help with producing some lower-tier alloys as well.
In case I'm being a derp, also check the Magic Bees section on the Forestry forums for alternate download links. Also has older versions & changelogs when I'm not busy/feeling lazy.
If you get a note about a new version, but can't find it on either site, make sure to check the other, because I've probably forgotten to update one of them.
Migrating from ThaumicBees
There is one subtle change between TB and MB that you should be aware of. While TB's item IDs were shifted by 256 when loaded by Forge, Magic Bees compensates for this so the IDs in the config files are exactly what you find in-game. If you are concerned about losing items in the move to Magic Bees, I have written a guide to help you upgrade. Please note that this guide is written for advanced users in mind, so if editing configuration files intimidates you, you may want to ask a friend to help, or save yourself the trouble and just create a new world for Magic Bees and Forestry 2.2.6.0. (:
Magic Bees subforum
SirSengir has created a section on the Forestry Forums to discuss Magic bees specifically. I will be paying closer attention to those forums than this thread, since it is easier to keep track of multiple discussions there than it is to do here on a single thread.
Localization
Magic Bees supports localization for nearly all strings in the mod (except for scientific branch/bee names - those are always Latin. ). I have placed the localization files in a public repository, so if you want TB to support your particular language, you can create an XML file for it! If you want to help translate the mod into your own language, see the Localization project page on Github. Your jumping off point will be copying en_US.xml and modifying the text within each entry tag. Send the project a PR once you're finished, or if you have updated any other language file.
The Localization github is the correct place to send reports of incorrect translations. Do not submit bug reports to the localization github - they will be ignored.
Modpack Permissions & License Info
You are permitted to redistribute the original Magic Bees mod from the download links in both Public and Private server packs. My implicit permission is granted for all uses.
Magic Bees is not open source, but I am not going to stop anyone from decompiling it for educational or debugging purposes. I do not provide support for modified versions of the mod.
Problems?
If you encounter an issue while running Magic Bees, check the crash logs to see that Forestry started up correctly. For some reason, these errors may not appear in your Minecraft Crash report, you will have to check the full ForgeModLoader-client-0.log for other problems. The best way to do this is to open the file and search for the term "conflict". If you do not see any matches, then report the issue in this thread with the FML client log (NOT the short one that Minecraft gives you) and I will investigate. If it turns out that the problem is a simple issue with your client configuration (such as block conflicts) and you post it without taking 2 minutes to look yourself, be warned that I reserve the right to get very snarky with you, or ignore your post outright. Take the two minutes to check stuff yourself before you waste time posting here and waiting for me to waste time answering you.
Oh my... I like this a lot. And I mean a LOT. If Sengir approves of this, then I am sold sir. You have my respect.
I was a fan of the old Thaumic Bees mod, but never got a chance to install it. I'm adding this to my mod list immediately! ...I'm going to have to prune that thing soon...
I missed the old thread so I don't know if these have been suggested or not.
Suggestion 1: Thaumic Trees
I realize it's called Thaumic Bees, but who lets titles get in the way. With the new Treebreeding in forestry the obvious suggestion is to get greatwood trees and silverwood trees into the act as well. You can add new traits such as whether or not the tree spawns aura nodes. Also magical fruits and nuts.
Suggestion 2: Aura Manipulation
I think it could be interesting if a new bee trait would be added that dictates whether the bee consumes or replenishes aura. This could either just be an over time while the bee is working with varying speed from slow to fast. Or maybe only a set amount when the bee produces product varying from small to large.
Suggestion 3: Bee Working Animation Edit (Aura node swarms)
Another idea i thought could be interesting would be that for the bee working animation instead of bees just flying off in random directions, instead Thaumic bees would fly in the direction of the nearest Aura node. And if the Apiary is placed close enough to the node that the bees reach it before disappearing they would circle around it. Perhaps this animation only works with the new bee housing on your to-do list instead of an apiary.
Awesome, combining two of my favorite mods into one. I am looking to add it to my server, which means inclusion into a small private mod pack. As per the usual requirements included is a credits file pointing people back here. Do I have your permission to do so?
suggestion: could you add a golem to automate your apiaries? also if they interact with an aura node there should be some cool animation while
wearing goggles of revealing. sorry i cpuldnt quote phabin on that, this site is brutal on androids.
I missed the old thread so I don't know if these have been suggested or not.
Suggestion 1: Thaumic Trees
I realize it's called Thaumic Bees, but who lets titles get in the way. With the new Treebreeding in forestry the obvious suggestion is to get greatwood trees and silverwood trees into the act as well. You can add new traits such as whether or not the tree spawns aura nodes. Also magical fruits and nuts.
Suggestion 2: Aura Manipulation
I think it could be interesting if a new bee trait would be added that dictates whether the bee consumes or replenishes aura. This could either just be an over time while the bee is working with varying speed from slow to fast. Or maybe only a set amount when the bee produces product varying from small to large.
Suggestion 3: Bee Working Animation Edit (Aura node swarms)
Another idea i thought could be interesting would be that for the bee working animation instead of bees just flying off in random directions, instead Thaumic bees would fly in the direction of the nearest Aura node. And if the Apiary is placed close enough to the node that the bees reach it before disappearing they would circle around it. Perhaps this animation only works with the new bee housing on your to-do list instead of an apiary.
suggestion: could you add a golem to automate your apiaries?
I will admit, the thought did cross my mind. The only trouble with golems would be writing an AI for it, which could be time-consuming. Eh. I'll probably look into it at some point.
I suggested this in a previous similar mod thread, but I request again, I wish for a Wand that
Double awesome bonus points for adding different wands for different bees, so one can have a normal ANGRY BEE WHICH STINGS AND REALLY HURTS, or BEES WHICH LIGHT MY FOES ON FIRE, bees with FRICKIN' LAZER BEAMS ATTACHED TO THEIR HEADS(magic powered laser beams, mind you), and the ever popular BEES WHICH STING A WHOLE LOT AND THEIR VENOM IS ACID AND RUINS YOUR ARMOR QUICKER, great during "Hero Season".
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Magic Bees is an addon for Forestry that adds several new bee species with a magical theme. Breeding them will help you brew potions, or give you extra ways to make resources for other magic-themed mods such as Thaumcraft and Ars Magica.
Notice:
I am currently unable to maintain this mod, however, it appears that Arkandos has a working 1.7.10 (as of this writing) fork that is being maintained: https://bitbucket.org/Arkandos/magic-beesI cannot guarantee that this version is bug-free or stable or anything like that, as I am not working on it myself. You'll have to go to him for that.
The original post follows, but information may be stale or otherwise out of date. Go go gadget posterity.
Setup
Magic Bees depends on Forestry, which is required. You may download Forestry on the Forestry Wiki.
Minecraft Forge is also needed to run Forestry. Magic Bees will usually work with whichever version of Forge Forestry requires.
To install, simply download the mod and place in the mods folder of your Minecraft instance.
Adding the following mods will result in additional features being unlocked:
Downloads hosted on CurseForge:
Magic Bees CurseForge Project Page <-- Go visit! You know you want to.
In case I'm being a derp, also check the Magic Bees section on the Forestry forums for alternate download links. Also has older versions & changelogs when I'm not busy/feeling lazy.
If you get a note about a new version, but can't find it on either site, make sure to check the other, because I've probably forgotten to update one of them.
Migrating from ThaumicBees
There is one subtle change between TB and MB that you should be aware of. While TB's item IDs were shifted by 256 when loaded by Forge, Magic Bees compensates for this so the IDs in the config files are exactly what you find in-game. If you are concerned about losing items in the move to Magic Bees, I have written a guide to help you upgrade. Please note that this guide is written for advanced users in mind, so if editing configuration files intimidates you, you may want to ask a friend to help, or save yourself the trouble and just create a new world for Magic Bees and Forestry 2.2.6.0. (:
Magic Bees subforum
SirSengir has created a section on the Forestry Forums to discuss Magic bees specifically. I will be paying closer attention to those forums than this thread, since it is easier to keep track of multiple discussions there than it is to do here on a single thread.
Click here to go there!
Localization
Magic Bees supports localization for nearly all strings in the mod (except for scientific branch/bee names - those are always Latin. ). I have placed the localization files in a public repository, so if you want TB to support your particular language, you can create an XML file for it! If you want to help translate the mod into your own language, see the Localization project page on Github. Your jumping off point will be copying en_US.xml and modifying the text within each entry tag. Send the project a PR once you're finished, or if you have updated any other language file.
The Localization github is the correct place to send reports of incorrect translations. Do not submit bug reports to the localization github - they will be ignored.
Modpack Permissions & License Info
You are permitted to redistribute the original Magic Bees mod from the download links in both Public and Private server packs. My implicit permission is granted for all uses.
Magic Bees is not open source, but I am not going to stop anyone from decompiling it for educational or debugging purposes. I do not provide support for modified versions of the mod.
Problems?
If you encounter an issue while running Magic Bees, check the crash logs to see that Forestry started up correctly. For some reason, these errors may not appear in your Minecraft Crash report, you will have to check the full ForgeModLoader-client-0.log for other problems. The best way to do this is to open the file and search for the term "conflict". If you do not see any matches, then report the issue in this thread with the FML client log (NOT the short one that Minecraft gives you) and I will investigate. If it turns out that the problem is a simple issue with your client configuration (such as block conflicts) and you post it without taking 2 minutes to look yourself, be warned that I reserve the right to get very snarky with you, or ignore your post outright. Take the two minutes to check stuff yourself before you waste time posting here and waiting for me to waste time answering you.
I have nooooo idea. I was editing the op to post the new build, and suddenly it was gone. ):
o/ Hey Sengir!
Not at all! Nice looking website. (:
I was a fan of the old Thaumic Bees mod, but never got a chance to install it. I'm adding this to my mod list immediately! ...I'm going to have to prune that thing soon...
Suggestion 1: Thaumic Trees
I realize it's called Thaumic Bees, but who lets titles get in the way. With the new Treebreeding in forestry the obvious suggestion is to get greatwood trees and silverwood trees into the act as well. You can add new traits such as whether or not the tree spawns aura nodes. Also magical fruits and nuts.
Suggestion 2: Aura Manipulation
I think it could be interesting if a new bee trait would be added that dictates whether the bee consumes or replenishes aura. This could either just be an over time while the bee is working with varying speed from slow to fast. Or maybe only a set amount when the bee produces product varying from small to large.
Suggestion 3: Bee Working Animation Edit (Aura node swarms)
Another idea i thought could be interesting would be that for the bee working animation instead of bees just flying off in random directions, instead Thaumic bees would fly in the direction of the nearest Aura node. And if the Apiary is placed close enough to the node that the bees reach it before disappearing they would circle around it. Perhaps this animation only works with the new bee housing on your to-do list instead of an apiary.
Also, keep up the good work.
wearing goggles of revealing. sorry i cpuldnt quote phabin on that, this site is brutal on androids.
Great-Silverwood trees. We demand them now!!
This has been on my radar for a bit, and I'll probably add some unless ExtraBees beats me to it.
Again, on my radar.
I hadn't thought about that, and depending on what is available in the Thaumcraft API, I may add this or something similar.
I will admit, the thought did cross my mind. The only trouble with golems would be writing an AI for it, which could be time-consuming. Eh. I'll probably look into it at some point.
Double awesome bonus points for adding different wands for different bees, so one can have a normal ANGRY BEE WHICH STINGS AND REALLY HURTS, or BEES WHICH LIGHT MY FOES ON FIRE, bees with FRICKIN' LAZER BEAMS ATTACHED TO THEIR HEADS(magic powered laser beams, mind you), and the ever popular BEES WHICH STING A WHOLE LOT AND THEIR VENOM IS ACID AND RUINS YOUR ARMOR QUICKER, great during "Hero Season".
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
If you can discover the combinations for them, sure.
A good throw back