I think your responses for A-D pave the way for me to feel comfortable launching the mod so that my kids can start playing and not worry that I did something horribly wrong while installing the mod.
I'm not sure what AT Launcher is, I've never heard of that before, but that's not saying much since I'm new to the whole mod thing anyway. It's probably something very basic for most members here, but I've just spent a good part of the day just figuring out what Forge is, how to install it, and how to install the LOTR mod and don't remember reading anything about an AT Launcher.
I'll look into the AT Launcher and your response to E for keeping LOTR mod saves separate from regular game saves too, but for now I'll just let the kids start playing the mod via the MC launcher that is described in the Mods FAQ and this thread. Otherwise they'll be waiting forever for me to figure everything out again, LOL. For now a lot of your response to E went over my head but it almost sounded like what I was asking about creating a separate duplicate minecraft folder dedicated to the LOTR mod for the regular MC Launcher and just saving all the LOTR saves in that folder, separate from the saves for the regular game.
Hmmm... So I updated forge and the models started rendering again. They still aren't binding to the player model, but I know that is a smart moving problem, so I'll move over there and try and figure out what's going on.
EDIT: Just kidding. I closed the game and re started it, and the models stopped working. I have screenshots now. I'm wearing the dol-amroth armor, but the head is messed up and the chest isn't rendering at all.
I think your responses for A-D pave the way for me to feel comfortable launching the mod so that my kids can start playing and not worry that I did something horribly wrong while installing the mod.
I'm not sure what AT Launcher is, I've never heard of that before, but that's not saying much since I'm new to the whole mod thing anyway. It's probably something very basic for most members here, but I've just spent a good part of the day just figuring out what Forge is, how to install it, and how to install the LOTR mod and don't remember reading anything about an AT Launcher.
I'll look into the AT Launcher and your response to E for keeping LOTR mod saves separate from regular game saves too, but for now I'll just let the kids start playing the mod via the MC launcher that is described in the Mods FAQ and this thread. Otherwise they'll be waiting forever for me to figure everything out again, LOL. For now a lot of your response to E went over my head but it almost sounded like what I was asking about creating a separate duplicate minecraft folder dedicated to the LOTR mod for the regular MC Launcher and just saving all the LOTR saves in that folder, separate from the saves for the regular game.
Thanks,
Michael
Basically what AT Launcher is is a launcher program you can download and run Minecraft through, similar to the original launcher. It's kind of similar to Feed The Beast and Technic, which are two other popular fan-made launchers, and can download entire mod-packs with just a few clicks. What I use it for, and what you would probably find it best for, is setting up multiple Minecraft installations that do not share each other's save files, mod folders, resource packs, or anything, and easily selecting between them from the main launcher window.
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
I really want to play this mod, but my game keeps crashing. Can somebody help me make sense of what it tells me?
---- Minecraft Crash Report ----
// Don't do that.
Time: 8/19/15 10:46 AM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:981)
at lotr.client.LOTRTextures.convertToSepia(LOTRTextures.java:112)
at lotr.client.LOTRTextures.loadMapTextures(LOTRTextures.java:95)
at lotr.client.LOTRTextures.func_110549_a(LOTRTextures.java:31)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:981)
at lotr.client.LOTRTextures.convertToSepia(LOTRTextures.java:112)
at lotr.client.LOTRTextures.loadMapTextures(LOTRTextures.java:95)
at lotr.client.LOTRTextures.func_110549_a(LOTRTextures.java:31)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 91812640 bytes (87 MB) / 660668416 bytes (630 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn2056M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA lotr{Beta v24.4 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B24.4 (1).jar)
UCHIJA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '2.1.1' Renderer: 'GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.1, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Hey! Back again, with another strange crash report.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 8/21/15 4:55 AM
Description: Initializing game
java.lang.IllegalStateException: Registry entry for ItemBlock net.minecraft.item.ItemBlock@2b55ec52, id 92, is missing or uses the non-matching id -1.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:83)
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1001)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:722)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:746)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:83)
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1001)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:722)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:746)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Yes. There's going to be about four more Harad civilizations, each with their own army, as well as whatever gets placed in the East, and a handful of western peoples that have yet to be added.
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
I and a team are building Lord of the rings structures with your mod in the Middle Earth dimension.
And we had a little question. Since we started on version 23 we were wondering if we could update the mod on the server or not.
We ask this since we dont know how the terrain will work out since their have bin terrain changes in the new version of the mod.
Will we get weird chunks in unloaded places or will it just be fine and can we update?
Anyway thanks.
-Celedrin
Well, I'm not Mevans, but I can give you a bit of a rule of thumb with updating the mod. Generally, anything that is already loaded won't be changed, and the mod will update to new versions without bugging out or anything. You will likely see some odd terrain when areas you've explored in the old patch and areas created in the new patch meet, but otherwise it is probably safe to upgrade to 24. But even though there's a good chance that will be the only problem, you should still make a copy of your world before updating, just to be safe.
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
I Agree with Doge. Also, I'm only playing on LOTR 21.3,so idk what's new. Is there an actual Mt Doom, as in a giant Volcano, and not just a place on the map? I'd kinda like see if you could add like new fanmade races or something like that if you can, Mevans
I Agree with Doge. Also, I'm only playing on LOTR 21.3,so idk what's new. Is there an actual Mt Doom, as in a giant Volcano, and not just a place on the map? I'd kinda like see if you could add like new fanmade races or something like that if you can, Mevans
There actually is a Mount Doom, as well as an Erebor. Neither of these have any construction work done on them though. Erebor is just a single massive mountain, and Mount Doom is similar, though there is a nice crater full of lava at the top.
Rollback Post to RevisionRollBack
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
Can we please have a cofig to enable or disable Redstone and Diamond ore generation in middle earth? I want to play with other mods in Mddle eath, but most mods i want to use require diamonds and/or redstone. If i need redstone or diamonds i would need to go the overworld and create a second mine their, and then i wouldn't be able to get resources like copper or tin, so i'd need a mine their as well.
Actually he removed diamonds and redstone on purpose
Indeed, diamonds were removed due to how people running around in diamond armor made mithril somewhat useless. As for redstone, I am not sure exactly why Mevans took that out, but it was probably due to how it does not fit with the LOTR's lore. Dwarves may have been genius architects and all that, but I don't think they ever made functional computers or giant mechs.
That said, I don't know how hard it would be for him to set a "redstone/diamond" toggle option up in the configuration file, but since he has some way to disable them, it's entirely conceivable that such could appear in the future.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery,Enviromine,andLycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
Just wanted to say that I love this mod. One of my favorite mods of all time, in any game. Can't believe how much work has gone into this. Thanks so much for the continued hard work.
Rollback Post to RevisionRollBack
Come check out my channel for Minecraft and other gaming videos.
after updating this mod from B21.3 to the latest version my game lagged to hell, and i had to reinstall the B21.3 build, if this is fixable please tell me :/
[09:37:58] [Client thread/WARN] [INpureCullingEngine]: The mod lotr is registering items or blocks with bad registry names. Names should not contain multiple colons as it breaks the ability to do reverse-lookups through FML. Please tell whoever made this mod that this should be changed!
Thanks for the responses, TeronRedoran!
I think your responses for A-D pave the way for me to feel comfortable launching the mod so that my kids can start playing and not worry that I did something horribly wrong while installing the mod.
I'm not sure what AT Launcher is, I've never heard of that before, but that's not saying much since I'm new to the whole mod thing anyway. It's probably something very basic for most members here, but I've just spent a good part of the day just figuring out what Forge is, how to install it, and how to install the LOTR mod and don't remember reading anything about an AT Launcher.
I'll look into the AT Launcher and your response to E for keeping LOTR mod saves separate from regular game saves too, but for now I'll just let the kids start playing the mod via the MC launcher that is described in the Mods FAQ and this thread. Otherwise they'll be waiting forever for me to figure everything out again, LOL. For now a lot of your response to E went over my head but it almost sounded like what I was asking about creating a separate duplicate minecraft folder dedicated to the LOTR mod for the regular MC Launcher and just saving all the LOTR saves in that folder, separate from the saves for the regular game.
Thanks,
Michael
Hmmm... So I updated forge and the models started rendering again. They still aren't binding to the player model, but I know that is a smart moving problem, so I'll move over there and try and figure out what's going on.
EDIT: Just kidding. I closed the game and re started it, and the models stopped working. I have screenshots now. I'm wearing the dol-amroth armor, but the head is messed up and the chest isn't rendering at all.
Basically what AT Launcher is is a launcher program you can download and run Minecraft through, similar to the original launcher. It's kind of similar to Feed The Beast and Technic, which are two other popular fan-made launchers, and can download entire mod-packs with just a few clicks. What I use it for, and what you would probably find it best for, is setting up multiple Minecraft installations that do not share each other's save files, mod folders, resource packs, or anything, and easily selecting between them from the main launcher window.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
I really want to play this mod, but my game keeps crashing. Can somebody help me make sense of what it tells me?
---- Minecraft Crash Report ----
// Don't do that.
Time: 8/19/15 10:46 AM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:981)
at lotr.client.LOTRTextures.convertToSepia(LOTRTextures.java:112)
at lotr.client.LOTRTextures.loadMapTextures(LOTRTextures.java:95)
at lotr.client.LOTRTextures.func_110549_a(LOTRTextures.java:31)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.awt.image.BufferedImage.getRGB(BufferedImage.java:981)
at lotr.client.LOTRTextures.convertToSepia(LOTRTextures.java:112)
at lotr.client.LOTRTextures.loadMapTextures(LOTRTextures.java:95)
at lotr.client.LOTRTextures.func_110549_a(LOTRTextures.java:31)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:143)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:121)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:609)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:327)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows Vista (x86) version 6.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 91812640 bytes (87 MB) / 660668416 bytes (630 MB) up to 966393856 bytes (921 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn2056M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 5 mods loaded, 5 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA Forge{10.13.4.1448} [Minecraft Forge] (forge-1.7.10-10.13.4.1448-1.7.10.jar)
UCHIJA lotr{Beta v24.4 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B24.4 (1).jar)
UCHIJA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b (1).jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '2.1.1' Renderer: 'GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!'
Launched Version: 1.7.10-Forge10.13.4.1448-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! GL version 2.1.1, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because EXT_framebuffer_object is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32pack]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Hey! Back again, with another strange crash report.
---- Minecraft Crash Report ----
// Everything's going to plan. No, really, that was supposed to happen.
Time: 8/21/15 4:55 AM
Description: Initializing game
java.lang.IllegalStateException: Registry entry for ItemBlock net.minecraft.item.ItemBlock@2b55ec52, id 92, is missing or uses the non-matching id -1.
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:83)
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1001)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:722)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:746)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.registry.FMLControlledNamespacedRegistry.validateContent(FMLControlledNamespacedRegistry.java:83)
at cpw.mods.fml.common.registry.GameData.testConsistency(GameData.java:1001)
at cpw.mods.fml.common.registry.GameData.freezeData(GameData.java:722)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:746)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 683813216 bytes (652 MB) / 2621964288 bytes (2500 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -XX:MaxPermSize=256m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_U_C1 135 mods loaded, 135 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
UCHIJA Forge{10.13.4.1492} [Minecraft Forge] (modpack.jar)
UCHIJA appliedenergistics2-core{rv2-stable-10} [AppliedEnergistics2 Core] (minecraft.jar)
UCHIJA CodeChickenCore{1.0.7.46} [CodeChicken Core] (minecraft.jar)
UCHIJA ImmibisMicroblocks{59.1.1} [Immibis's Microblocks] (immibis-microblocks-59.1.1.jar)
UCHIJA ivtoolkit{IvToolkit} [1.0.3] (minecraft.jar)
UCHIJA NotEnoughItems{1.0.5.110} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.110-universal.jar)
UCHIJA OpenEye{0.6} [OpenEye] (OpenEye-0.6-1.7.10.jar)
UCHIJA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJA <DragonAPI ASM>{0} [DragonAPI ASM Data Initialization] (minecraft.jar)
UCHIJA mod_ThreadedLighting{1.7.10-1.0} [Threaded Lighting] (minecraft.jar)
UCHIJA gilded-games-util{1.7.10-1.1} [Gilded Games Utility] (gilded-games-util.jar)
UCHIJA lotr{Beta v24.4 for Minecraft 1.7.10} [The Lord of the Rings Mod] ([1.7.10] The Lord of the Rings Mod B24.4.jar)
UCHIJA bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar)
UCHIJA ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar)
UCHIJA FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar)
UCHIJA StartingInventory{1.7.10.r03} [StartingInventory] ([1.7.10]StartingInventory-universal-1.7.10.r03.jar)
UCHIJA StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar)
UCHIJA Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar)
UCHIJA CoFHCore{1.7.10R3.0.3} [CoFH Core] (CoFHCore-[1.7.10]3.0.3-303.jar)
UCHIJA BuildCraft|Core{6.4.15} [BuildCraft] (buildcraft-6.4.15.jar)
UCHIJA BuildCraft|Factory{6.4.15} [BC Factory] (buildcraft-6.4.15.jar)
UCHIJA BuildCraft|Transport{6.4.15} [BC Transport] (buildcraft-6.4.15.jar)
UCHIJA BuildCraft|Silicon{6.4.15} [BC Silicon] (buildcraft-6.4.15.jar)
UCHIJA additionalpipes{3.4} [Additional Pipes] (additionalpipes-3.4.jar)
UCHIJA aether{Alpha 1.7.10-1.4} [Aether II] (aether.jar)
UCHIJA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
UCHIJA nevermine{2.3} [AdventOfAscension] (AoA-2.3.13.jar)
UCHIJA appliedenergistics2{rv2-stable-10} [Applied Energistics 2] (appliedenergistics2-rv2-stable-10.jar)
UCHIJA atum{0.6} [Atum] (Atum-1.7.10-0.6.60.jar)
UCHIJA battlemusic{1.5} [Battle Music] (battlemusic-1.7.2-v1.5.jar)
UCHIJA BattleTowers{1.5.1} [Battle Towers] (BattleTowers-1.7.10.jar)
UCHIJA BetterTitleScreen{1.7.10-1.1} [Better Title Screen] (BetterTitleScreen-1.7.10-1.1.jar)
UCHIJA BiblioCraft{1.10.5} [BiblioCraft] (BiblioCraft[v1.10.6][MC1.7.10].jar)
UCHIJA ExtrabiomesXL{3.16.2} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.2.jar)
UCHIJA BiblioWoodsEBXL{1.4} [BiblioWoods ExtraBiomesXL Edition] (BiblioWoods[ExtraBiomesXL][v1.4].jar)
UCHIJA HardcoreEnderExpansion{1.8.3} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.8.3.jar)
UCHIJA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
UCHIJA Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar)
UCHIJA Forestry{3.6.3.20} [Forestry for Minecraft] (forestry_1.7.10-3.6.3.20.jar)
UCHIJA BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar)
UCHIJA BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar)
UCHIJA BuildCraft|Builders{6.4.15} [BC Builders] (buildcraft-6.4.15.jar)
UCHIJA BuildCraft|Energy{6.4.15} [BC Energy] (buildcraft-6.4.15.jar)
UCHIJA CarpentersBlocks{3.3.6} [Carpenter's Blocks] (Carpenter's Blocks v3.3.6 - MC 1.7.10.jar)
UCHIJA ChickenChunks{1.3.4.17} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.17-universal.jar)
UCHIJA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
UCHIJA chisel{2.5.0.42} [Chisel 2] (Chisel2-2.5.0.42.jar)
UCHIJA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
UCHIJA colourfulportalsmod{1.4.2} [Colourful Portals] (ColourfulPortals-1.4.2_for_1.7.X.jar)
UCHIJA cookiecore{1.3.0} [Cookie Core] (cookiecore-1.3.0.jar)
UCHIJA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJA craftingpillars{1.6.0} [Crafting Pillars Mod] (CraftingPillars-1.7.x-1.6.1.jar)
UCHIJA CustomMainMenu{1.5} [Custom Main Menu] (CustomMainMenu-MC1.7.10-1.5.jar)
UCHIJA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar)
UCHIJA DeadlyWorld{1.0.2} [Deadly World] (DeadlyWorld-1.7.10-1.0.2.jar)
UCHIJA props{2.0.2} [Decocraft] (Decocraft-2.0.2_1.7.10.jar)
UCHIJA DLDungeonsJBG{1.6.3} [Doomlike Dungeons] (DoomlikeDungeons-1.6.3-MC1.7.10.jar)
UCHIJA MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA ThermalFoundation{1.7.10R1.2.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.0-102.jar)
UCHIJA ThermalExpansion{1.7.10R4.0.3B1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.3B1-218.jar)
UCHIJA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UCHIJA TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
UCHIJA DragonAPI{1.0} [DragonAPI] (DragonAPI 1.7.10 V7f.jar)
UCHIJA divinerpg{1.4.0.5} [DivineRPG] (DRPG 1.4.0.5.1.jar)
UCHIJA dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar)
UCHIJA eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar)
UCHIJA endercore{1.7.10-0.0.1.13_alpha} [EnderCore] (EnderCore-1.7.10-0.0.1.13_alpha.jar)
UCHIJA EnderStorage{1.4.7.36} [EnderStorage] (EnderStorage-1.7.10-1.4.7.36-universal.jar)
UCHIJA eternalfrost{2.0b4} [Eternal Frost] (eternalfrost-2.0b6.jar)
UCHIJA ExtraUtilities{1.2.6} [Extra Utilities] (extrautilities-1.2.6.jar)
UCHIJA MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
UCHIJA Metallurgy{4.0.8} [Metallurgy 4] (Metallurgy-1.7.10-4.0.8.97.jar)
UCHIJA TSteelworks{1.7.10-1.0.7} [Tinkers' Steelworks] (TSteelworks-1.7.10-1.0.7.jar)
UCHIJA ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar)
UCHIJA GeoStrata{1.0} [GeoStrata] (GeoStrata 1.7.10 V7e.jar)
UCHIJA ImmibisCore{59.1.2} [Immibis Core] (immibis-core-59.1.2.jar)
UCHIJA inventorytweaks{1.58-147-645ca10} [Inventory Tweaks] (InventoryTweaks-1.58-147.jar)
UCHIJA journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0-unlimited.jar)
UCHIJA LavaMonsters{2.2.1} [Lava Monsters] (LavaMonsters-1.7.10-2.2.1.jar)
UCHIJA millenaire{6.0.0} [Millénaire] (millenaire-6.0.0.jar)
UCHIJA Mimicry{1.7.x_1067_1.0.4} [Mimicry] (Mimicry-1.7.x_1067_1.0.4a.jar)
UCHIJA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJA minegicka3{1.0.0} [Minegicka 3] (minegicka3-1.7.10-1.0.0.jar)
UCHIJA MobProperties{0.4.0} [Mob Properties] (MobProperties-1.7.10-0.4.0.jar)
UCHIJA NEIAddons{1.12.11.36} [NEI Addons] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|Developer{1.12.11.36} [NEI Addons: Developer Tools] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|AppEng{1.12.11.36} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|Botany{1.12.11.36} [NEI Addons: Botany] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|Forestry{1.12.11.36} [NEI Addons: Forestry] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|CraftingTables{1.12.11.36} [NEI Addons: Crafting Tables] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA NEIAddons|ExNihilo{1.12.11.36} [NEI Addons: Ex Nihilo] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJA neiintegration{1.0.11} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.11.jar)
UCHIJA newdungeons{0.3} [New Dungeons] (NewDungeons-0.3(1.7.10).jar)
UCHIJA recipehandler{0.2} [NoMoreRecipeConflict] (NoMoreRecipeConflict-0.2(1.7.10).jar)
UCHIJA notenoughkeys{@MOD_VERSION@} [NotEnoughKEys] (NotEnoughKeys-1.7.10-1.0.0b29.jar)
UCHIJA clayspawn{1.7.2a} [Pam's Clay Spawn] (Pam's Clay Spawn 1.7.2a.zip)
UCHIJA RadixCore{2.0.1} [RadixCore] (RadixCore-2.0.1-1.7.10-universal.jar)
UCHIJA reccomplex{0.9.3.1} [Recurrent Complex] (RecurrentComplex-0.9.3.1.jar)
UCHIJA RedLogic{59.1.11} [RedLogic] (redlogic-59.1.11.jar)
UCHIJA RedstoneArsenal{1.7.10R1.1.1} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.1-89.jar)
UCHIJA Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar)
UCHIJA AS_Ruins{14.7} [Ruins Spawning System] (Ruins-1.7.10.jar)
UCHIJA simplyjetpacks{1.3.2} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.3.2.jar)
UCHIJA SolarExpansion{1.6a} [Solar Expansion] (SolarExpansion-Basic-1.6a.jar)
UCHIJA SpecialMobs{3.1.1} [Special Mobs] (SpecialMobs-1.7.10-3.1.1.jar)
UCHIJA TerritoryZone{1.0} [TerritoryZone] (TerritoryZone 1.7.10 V7a.jar)
UCHIJA elysium{1.0} [The Elysium] (TheElysium-1.7.x-1.0.3.jar)
UCHIJA ThermalDynamics{1.7.10R1.1.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.1.0-161.jar)
UCHIJA TiCTooltips{1.2.5} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.2.5.jar)
UCHIJA VoidMonster{1.0} [Void Monster] (VoidMonster 1.7.10 V7a.jar)
UCHIJA WailaHarvestability{1.1.2} [Waila Harvestability] (WailaHarvestability-mc1.7.x-1.1.2.jar)
UCHIJA wailaplugins{MC1.7.10-0.1.0-16} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.1.0-16.jar)
UCHIJA WaslieCore{1.1} [WaslieCore] (WaslieCore-1.1_B44.jar)
UCHIJA wawla{1.3.1} [What Are We Looking At] (Wawla-1.3.1-1.7.10.jar)
UCHIJA Ztones{1.7.10} [Ztones] (Ztones-1.7.10-2.2.1.jar)
UCHIJA redgear_core{2.2.0} [Red Gear Core] (RedGearCore-1.7.10-2.2.0.jar)
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 355.60' Renderer: 'GeForce GTX 770/PCIe/SSE2'
CoFHCore: -[1.7.10]3.0.3-303
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
MineFactoryReloaded: -[1.7.10]2.8.0-104
ThermalFoundation: -[1.7.10]1.2.0-102
ThermalExpansion: -[1.7.10]4.0.3B1-218
TConstruct Environment: Environment healthy.
RedstoneArsenal: -[1.7.10]1.1.1-89
ThermalDynamics: -[1.7.10]1.1.0-161
Forestry : Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
Optifine
These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:OFF, RB:OFF, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Launched Version: 1.7.10-Forge10.13.4.1492-1.7.10
LWJGL: 2.9.1
OpenGL: GeForce GTX 770/PCIe/SSE2 GL version 4.5.0 NVIDIA 355.60, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [ERPG2.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
This only happens with the latest version 24.4. 23.3 works fine for me.
Is ther gonna be a tauredain army???
Yes. There's going to be about four more Harad civilizations, each with their own army, as well as whatever gets placed in the East, and a handful of western peoples that have yet to be added.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
Well, I'm not Mevans, but I can give you a bit of a rule of thumb with updating the mod. Generally, anything that is already loaded won't be changed, and the mod will update to new versions without bugging out or anything. You will likely see some odd terrain when areas you've explored in the old patch and areas created in the new patch meet, but otherwise it is probably safe to upgrade to 24. But even though there's a good chance that will be the only problem, you should still make a copy of your world before updating, just to be safe.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
We need The Big Citys Or like Important Places In The books Like minas Thirit
I Agree with Doge. Also, I'm only playing on LOTR 21.3,so idk what's new. Is there an actual Mt Doom, as in a giant Volcano, and not just a place on the map? I'd kinda like see if you could add like new fanmade races or something like that if you can, Mevans
There actually is a Mount Doom, as well as an Erebor. Neither of these have any construction work done on them though. Erebor is just a single massive mountain, and Mount Doom is similar, though there is a nice crater full of lava at the top.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
Can we please have a cofig to enable or disable Redstone and Diamond ore generation in middle earth? I want to play with other mods in Mddle eath, but most mods i want to use require diamonds and/or redstone. If i need redstone or diamonds i would need to go the overworld and create a second mine their, and then i wouldn't be able to get resources like copper or tin, so i'd need a mine their as well.
He probably won't add that, he'll just say, "go make a mine in the overworld then"
Indeed, diamonds were removed due to how people running around in diamond armor made mithril somewhat useless. As for redstone, I am not sure exactly why Mevans took that out, but it was probably due to how it does not fit with the LOTR's lore. Dwarves may have been genius architects and all that, but I don't think they ever made functional computers or giant mechs.
That said, I don't know how hard it would be for him to set a "redstone/diamond" toggle option up in the configuration file, but since he has some way to disable them, it's entirely conceivable that such could appear in the future.
For those who don't mind a bit of reading, I've been writing mod examinations on Hubpages under the name Cliffwalker. So far I've done full articles for several mods, including the likes of Witchery, Enviromine, and Lycanite's Mobs, and I have also written a few multi-mod articles to help those who wish to find upgrades for a specific aspect of their game, such as the Nether.
In addition, fans of the old Myth games may want to check out my map of Myth's world.
Just wanted to say that I love this mod. One of my favorite mods of all time, in any game. Can't believe how much work has gone into this. Thanks so much for the continued hard work.
Come check out my channel for Minecraft and other gaming videos.
after updating this mod from B21.3 to the latest version my game lagged to hell, and i had to reinstall the B21.3 build, if this is fixable please tell me :/
This looks hecka cool! but.. i only have Minecraft for Xbox 360... dose anybody know how to download this mod and upload this to the Xbox?
actually, the entire mod lags my game, takes away by like, 10-20 fps
When will the next version be released? I am really enjoying this mod but i have done mostly everything and i'm getting bored with it.