The Meaning of Life, the Universe, and Everything.
Join Date:
8/23/2013
Posts:
208
Member Details
Mevans,
Of all the new content you have planned for the near future... All that you have posted on facebook...
I really want to say thank you for the boars.
Just yesterday I was hunting the Riddermark and wondering when you planned to replace the barn yard stock. Now I will need a spear to hunt.
You probobly already have this on your list, Yet... May I ask for boar skin armor.
Also combining rabbit fur with leather armor to make cold weather gear.
Warg armor, Boar armor, and cold weather gear could protect from the bitting cold of the northern wastes. Cold that reduces a man's hunger bar by maybe 10% to 20% faster without the proper cold weather kit.
The facebook page promices some big thing soon. Probobly all in the next update.
More than 25 new biomes/sub biomes. Great work finding a soulution to biome id conflicts. I would hate to start Minas Tirith over again.
A teleportation system.
Waypoints on the map. Mevans may focus on adding structures for the April update. (Not epic stuff like Rivindell.)
Boars that will fight back instead of pigs in wilderness biomes and rabbits in forests.
Lakes, frozen lakes, and sea ice. I agree with turning down frequency of rivers.
Fences from the LOTR wood types.
New sky colors.
To top it all off, a new boss.
One last suggestion. Maybe traders from other races.
My forum icon was painted by Frank Frazetta.
It is the cover art for a book by Edger Rice Burroughs called 'The Mad King.'
This is my small tribute to a great artist.
Using the latest Dev version of Better Storage. I can confirm, Better storage now working with the latest version of this mod without Minecraft Hanging anymore.
Awesome mod man!!!! I'm a big fan of LOTR and of your mod! I'm watching Mr.Gibbs series and reading the second book. I wanted to ask u if u could add hireable Rangers of Ithilien and Ents and also add a invisibilty mode for when wearing a full suit of ranger armour. Wanted as well that the bottom parts of the scout armour (leggings and boots) are missing, making the achievement for wearing the full suit unachiaveble and showing no reason for the speed bost added in the new version. But this is, with no doubts the BEST MOD EVER!!! GREAT job man!! Keep on!
Awesome mod man!!!! I'm a big fan of LOTR and of your mod! I'm watching Mr.Gibbs series and reading the second book. I wanted to ask u if u could add hireable Rangers of Ithilien and Ents and also add a invisibilty mode for when wearing a full suit of ranger armour. Wanted as well that the bottom parts of the scout armour (leggings and boots) are missing, making the achievement for wearing the full suit unachiaveble and showing no reason for the speed bost added in the new version. But this is, with no doubts the BEST MOD EVER!!! GREAT job man!! Keep on!
Your Idea for invisibility is wonderful but I feel it should just cover you from enemies that's all also I'm not sure about rangers being hireable units and i'm very sure about ents not being hireable unites i'll explain why. The rangers are sort of like lone wolves they only fight for themselves and occasionally for other people but since they support gondor here then they should be hireable by a gondorian captain but I think hired invisible guys would be a bit too OP cause nobody would spot em and they'll just shoot all day pretty much invincible. Ents will not be able to be hired units and yes I would like this in the game to balance out for trolls and olog hai being hireable it simply wouldn't make any sense what so ever. Firstly who would you recruit them from they share loyalty to nobody maybe a tree captain? I dunno but rather than the one and only Treebeard I haven't seen any tree captains and ents don't accept coins that wouldn't make any sense. Secondly they're not loyal to good guys they're only neutral to good guys and hostile to bad ones. This is because the forces of evil chop down trees while good doesn't. If you hired an ent and then you proceeded to chop down a tree what would he do would he stay loyally at your side killing attacking ents? or betray you and let your hard earned cash for a bodygaurd turn into a quick path to your death. both are bad as one makes no sense and the other is just rage inducing. They don't serve the good guys they serve the forests of Fangorn and happen to ally with the good guys for a bit. Yes I know this is to balance the Olog Hai and Trolls for being hireable but at least they make sense since they serve Sauron and are a part of his legion. And before you call me a hipocrate for saying it's OP to have Rangers but isn't to have Olog Hai and Trolls while Good guys have ents those are two different things. The Rangers will stay unnoticed for ever and keep shooting basically never being spotted and just camping while olog hai and trolls are very easily noticed and if outnumbered will easily die (it happened to me in the shire with 2 olog hai). Thus I state my reasons why rangers and ents shouldn't be added you can try to refute my argument if you'd like as i'd like to hear other opinions about this topic as well I know I stretched for a bit but I just wanted to put it out thereHi these are my previous posts from earlier I thought I should repost them to help and get some opinions on plz tell me what you think about this idea and if you agree
Hi it's me again and I have another suggestion. Firstly i'm gonna say that me and my friends agree that this is the best minecraft mod I have played in a long time i'm really enjoying myself and am loving every second i'm playing this mod. I also love the simpleness of making your server online and playing the mod with your friends truly awesome. I also see that you added Harad and Rhun thats awesome i look forward to haradrim and easterlings. Now onto my suggestion. This mod is simply huge and I love that but maybe it's a bit too huge. Me and my friends started out as evil and it took us 2 full hours just to get out of the shire. It was a great struggle since the hobbit sheriffs whom thankfully aren't that hard (but they are without armour and weapons). it also took time because we had to walk on foot and the only steeds to be found in the shire are slow shire ponies. it took so much time to get out of there but when we did the horses and wargs were very quick and got us to places in this large world quicker. Maybe if your good or evil you could start out with one steed depending on your alignment. also the steeds are quicker than running but still aren't quick enough to say get me from the shire to dunland or even mordor. maybe the steeds could be a bit faster than they currently are or maybe you could add new ones with more variety. since your adding harad maybe you could ride the large mighty oliphants. i'd say that you would require an alignment of -1000 to -1500 to ride one. that would be reasonable, awesome and a quicker way of getting around. they could also be offensive and have Lord of the rings Conquest like controls. also you could ride Fell-beasts and Great Eagles which would be the quickest and best way of transportation in the world but also very costly. Firstly I think they should spawn very very rarely and spawn in Angmar or Mordor/Gondor. once you see one of an enemy alliance it will try to swoop down and kill you so you have to be prepared with strong armour and weapons before you wonder in the enemy territory. it would sort of act as a mini boss and great protection for the bases of the Good and Evil. now if you are evil and find a fell beast or good and find a great eagle you can be able to tame it at i'd saaay -2000 to -2500 (for fellbeast) or +2000 or +2500 (for great eagle). Now to tame one you'd have to make a Mithril horn and use it directly at one and once you do it should be yours and you can fly across the lands of middle earth at high speeds with your Fell-beast/Great Eagle. I hope this suggestion helps and is added you could adjust it if you want I really hope it helps keep it up with the amazing mod
P.S. I don't want this beautiful humongous world of middle earth to shrink because of the people asking for it to shrink I also have another idea you could also add a Fast-Travel System and it could work just like it did with Lego LOTR with map stone guardians but in a different way thus if I say explored the shire and dunland and I am at the shire and want to get to Rohan or Misty Mountains I could find a map stone in the shire to TP me to another discovered map stone I also suggest there be 4-6 map stones per land and not make it too easy to TP they should also be widespread. The Map stones could also be marked as white spots on the map and they'll be grey if you haven't discovered them this will be really easy for me to go from the shire to say Rohan without having to /TP my way there or anything and I would love it if it made it into the mod, I really hope this prevents this humongous, beautiful world from getting smaller. The map stones should also work with steeds you are on/own and hired units unless they are on guard mode. I really hope this helps in some way
I had the riding eagles idea!
I was thinking before (as you can see on the last page of these comments) of, rather than map stones, a more realistic stable time skip thing like in lotro. I agree maybe there should be a selection of where the ring takes you ,or something, like you spawn in Mordor if you want to be evil. nice oliphant idea too!
Your Idea for invisibility is wonderful but I feel it should just cover you from enemies that's all also I'm not sure about rangers being hireable units and i'm very sure about ents not being hireable unites i'll explain why. The rangers are sort of like lone wolves they only fight for themselves and occasionally for other people but since they support gondor here then they should be hireable by a gondorian captain but I think hired invisible guys would be a bit too OP cause nobody would spot em and they'll just shoot all day pretty much invincible. Ents will not be able to be hired units and yes I would like this in the game to balance out for trolls and olog hai being hireable it simply wouldn't make any sense what so ever. Firstly who would you recruit them from they share loyalty to nobody maybe a tree captain? I dunno but rather than the one and only Treebeard I haven't seen any tree captains and ents don't accept coins that wouldn't make any sense. Secondly they're not loyal to good guys they're only neutral to good guys and hostile to bad ones. This is because the forces of evil chop down trees while good doesn't. If you hired an ent and then you proceeded to chop down a tree what would he do would he stay loyally at your side killing attacking ents? or betray you and let your hard earned cash for a bodygaurd turn into a quick path to your death. both are bad as one makes no sense and the other is just rage inducing. They don't serve the good guys they serve the forests of Fangorn and happen to ally with the good guys for a bit. Yes I know this is to balance the Olog Hai and Trolls for being hireable but at least they make sense since they serve Sauron and are a part of his legion. And before you call me a hipocrate for saying it's OP to have Rangers but isn't to have Olog Hai and Trolls while Good guys have ents those are two different things. The Rangers will stay unnoticed for ever and keep shooting basically never being spotted and just camping while olog hai and trolls are very easily noticed and if outnumbered will easily die (it happened to me in the shire with 2 olog hai). Thus I state my reasons why rangers and ents shouldn't be added you can try to refute my argument if you'd like as i'd like to hear other opinions about this topic as well I know I stretched for a bit but I just wanted to put it out there
Hi these are my previous posts from earlier I thought I should repost them to help and get some opinions on plz tell me what you think about this idea and if you agree
Hi it's me again and I have another suggestion. Firstly i'm gonna say that me and my friends agree that this is the best minecraft mod I have played in a long time i'm really enjoying myself and am loving every second i'm playing this mod. I also love the simpleness of making your server online and playing the mod with your friends truly awesome. I also see that you added Harad and Rhun thats awesome i look forward to haradrim and easterlings. Now onto my suggestion. This mod is simply huge and I love that but maybe it's a bit too huge. Me and my friends started out as evil and it took us 2 full hours just to get out of the shire. It was a great struggle since the hobbit sheriffs whom thankfully aren't that hard (but they are without armour and weapons). it also took time because we had to walk on foot and the only steeds to be found in the shire are slow shire ponies. it took so much time to get out of there but when we did the horses and wargs were very quick and got us to places in this large world quicker. Maybe if your good or evil you could start out with one steed depending on your alignment. also the steeds are quicker than running but still aren't quick enough to say get me from the shire to dunland or even mordor. maybe the steeds could be a bit faster than they currently are or maybe you could add new ones with more variety. since your adding harad maybe you could ride the large mighty oliphants. i'd say that you would require an alignment of -1000 to -1500 to ride one. that would be reasonable, awesome and a quicker way of getting around. they could also be offensive and have Lord of the rings Conquest like controls. also you could ride Fell-beasts and Great Eagles which would be the quickest and best way of transportation in the world but also very costly. Firstly I think they should spawn very very rarely and spawn in Angmar or Mordor/Gondor. once you see one of an enemy alliance it will try to swoop down and kill you so you have to be prepared with strong armour and weapons before you wonder in the enemy territory. it would sort of act as a mini boss and great protection for the bases of the Good and Evil. now if you are evil and find a fell beast or good and find a great eagle you can be able to tame it at i'd saaay -2000 to -2500 (for fellbeast) or +2000 or +2500 (for great eagle). Now to tame one you'd have to make a Mithril horn and use it directly at one and once you do it should be yours and you can fly across the lands of middle earth at high speeds with your Fell-beast/Great Eagle. I hope this suggestion helps and is added you could adjust it if you want I really hope it helps keep it up with the amazing mod
P.S. I don't want this beautiful humongous world of middle earth to shrink because of the people asking for it to shrink I also have another idea you could also add a Fast-Travel System and it could work just like it did with Lego LOTR with map stone guardians but in a different way thus if I say explored the shire and dunland and I am at the shire and want to get to Rohan or Misty Mountains I could find a map stone in the shire to TP me to another discovered map stone I also suggest there be 4-6 map stones per land and not make it too easy to TP they should also be widespread. The Map stones could also be marked as white spots on the map and they'll be grey if you haven't discovered them this will be really easy for me to go from the shire to say Rohan without having to /TP my way there or anything and I would love it if it made it into the mod, I really hope this prevents this humongous, beautiful world from getting smaller. The map stones should also work with steeds you are on/own and hired units unless they are on guard mode. I really hope this helps in some way
I only read the first paragraph, as this is a lot to read and I don't want to spend too much time reading it, but I agree with what your saying. Invisibility/not noticed easily is really over powered and the tree ents being hire-able doesn't really make sense
I vouch for the invisibility stuff mostly because I've seen what happens with that stuff from TES Oblivion. People get specific sigil stones that give chameleon and make it over 100% nothing can touch you. Totally lame.
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"Men are but flesh and blood. They know their doom, but not the hour." - Emperor Uriel Septim VII. RIP
I have a suggestion for the mod - The Goblins of the Misty Mountains. They would be a great addition because along with making the Misty Mountains a more interesting biome (instead of populated with generic Orcs) , there could also be variations among them. Along with this, they could be of shorter stature than standard Orcs and use light (perhaps scavenged) armor and weaponry, with speed boosts portraying their agility. This is just my main suggestion and would love for it to be considered.
Your Idea for invisibility is wonderful but I feel it should just cover you from enemies that's all also I'm not sure about rangers being hireable units and i'm very sure about ents not being hireable unites i'll explain why. The rangers are sort of like lone wolves they only fight for themselves and occasionally for other people but since they support gondor here then they should be hireable by a gondorian captain but I think hired invisible guys would be a bit too OP cause nobody would spot em and they'll just shoot all day pretty much invincible. Ents will not be able to be hired units and yes I would like this in the game to balance out for trolls and olog hai being hireable it simply wouldn't make any sense what so ever. Firstly who would you recruit them from they share loyalty to nobody maybe a tree captain? I dunno but rather than the one and only Treebeard I haven't seen any tree captains and ents don't accept coins that wouldn't make any sense. Secondly they're not loyal to good guys they're only neutral to good guys and hostile to bad ones. This is because the forces of evil chop down trees while good doesn't. If you hired an ent and then you proceeded to chop down a tree what would he do would he stay loyally at your side killing attacking ents? or betray you and let your hard earned cash for a bodygaurd turn into a quick path to your death. both are bad as one makes no sense and the other is just rage inducing. They don't serve the good guys they serve the forests of Fangorn and happen to ally with the good guys for a bit. Yes I know this is to balance the Olog Hai and Trolls for being hireable but at least they make sense since they serve Sauron and are a part of his legion. And before you call me a hipocrate for saying it's OP to have Rangers but isn't to have Olog Hai and Trolls while Good guys have ents those are two different things. The Rangers will stay unnoticed for ever and keep shooting basically never being spotted and just camping while olog hai and trolls are very easily noticed and if outnumbered will easily die (it happened to me in the shire with 2 olog hai). Thus I state my reasons why rangers and ents shouldn't be added you can try to refute my argument if you'd like as i'd like to hear other opinions about this topic as well I know I stretched for a bit but I just wanted to put it out there
Hi these are my previous posts from earlier I thought I should repost them to help and get some opinions on plz tell me what you think about this idea and if you agree
Hi it's me again and I have another suggestion. Firstly i'm gonna say that me and my friends agree that this is the best minecraft mod I have played in a long time i'm really enjoying myself and am loving every second i'm playing this mod. I also love the simpleness of making your server online and playing the mod with your friends truly awesome. I also see that you added Harad and Rhun thats awesome i look forward to haradrim and easterlings. Now onto my suggestion. This mod is simply huge and I love that but maybe it's a bit too huge. Me and my friends started out as evil and it took us 2 full hours just to get out of the shire. It was a great struggle since the hobbit sheriffs whom thankfully aren't that hard (but they are without armour and weapons). it also took time because we had to walk on foot and the only steeds to be found in the shire are slow shire ponies. it took so much time to get out of there but when we did the horses and wargs were very quick and got us to places in this large world quicker. Maybe if your good or evil you could start out with one steed depending on your alignment. also the steeds are quicker than running but still aren't quick enough to say get me from the shire to dunland or even mordor. maybe the steeds could be a bit faster than they currently are or maybe you could add new ones with more variety. since your adding harad maybe you could ride the large mighty oliphants. i'd say that you would require an alignment of -1000 to -1500 to ride one. that would be reasonable, awesome and a quicker way of getting around. they could also be offensive and have Lord of the rings Conquest like controls. also you could ride Fell-beasts and Great Eagles which would be the quickest and best way of transportation in the world but also very costly. Firstly I think they should spawn very very rarely and spawn in Angmar or Mordor/Gondor. once you see one of an enemy alliance it will try to swoop down and kill you so you have to be prepared with strong armour and weapons before you wonder in the enemy territory. it would sort of act as a mini boss and great protection for the bases of the Good and Evil. now if you are evil and find a fell beast or good and find a great eagle you can be able to tame it at i'd saaay -2000 to -2500 (for fellbeast) or +2000 or +2500 (for great eagle). Now to tame one you'd have to make a Mithril horn and use it directly at one and once you do it should be yours and you can fly across the lands of middle earth at high speeds with your Fell-beast/Great Eagle. I hope this suggestion helps and is added you could adjust it if you want I really hope it helps keep it up with the amazing mod
P.S. I don't want this beautiful humongous world of middle earth to shrink because of the people asking for it to shrink I also have another idea you could also add a Fast-Travel System and it could work just like it did with Lego LOTR with map stone guardians but in a different way thus if I say explored the shire and dunland and I am at the shire and want to get to Rohan or Misty Mountains I could find a map stone in the shire to TP me to another discovered map stone I also suggest there be 4-6 map stones per land and not make it too easy to TP they should also be widespread. The Map stones could also be marked as white spots on the map and they'll be grey if you haven't discovered them this will be really easy for me to go from the shire to say Rohan without having to /TP my way there or anything and I would love it if it made it into the mod, I really hope this prevents this humongous, beautiful world from getting smaller. The map stones should also work with steeds you are on/own and hired units unless they are on guard mode. I really hope this helps in some way
The Dunidain (the Rangers of the North(And technically all pure-blooded Gondoreans)) are not "lone wolves," as they answer to Aragorn, who is the King by birth of both Gondor and Arnor...Rangers should be hirable. Why I say this is because they are a rather special unit like the orc bombarder. Also, the rangers of Ithilien I believe are hirable by Gonderean Captains already, so...
I do agree with your thing about Ents (though that was and almost 99% likely to never be planed) but I must add this: The Ents are not neutral to good, they ARE good. They are against evil, that is Sauron an any of his and/or his Master's (Morgoth's/Melkor's) creations, for they were created by the Vala Yavanna. Oh, and another thing to add to Ents not being hirable: Ents are not worriers. The only two times in the entire history of Arda (The world Middle-Earth is in) that Ents fought a battle was after the death Thingol, in the first age of the Sun, and the Sacking of Isengard.
Trolls (This includes Olog-Hai) are perfectly fine to keep- Evil doesn't play fair, now do they? Hence Sauron's title: The Base Master of Treachery. He ain't called that for nothin', kids.
About the fast travel system: Here, this is what the Mod Maker, Mevans, said about it on FB:
"After some discussion we have decided that it is more important to add a method of fast-travelling around the map as soon as possible than it is to spend lots of time on something fancy involving Eagles and Fell Beasts, so here is a basic fast travel system.
You can click on a waypoint and press a key (default F) to travel to that location. After fast-travelling to a waypoint you must wait 2 hours until you can use fast travel again (we may change this in the future, depending on feedback). Fast-travelling also transports all nearby hired units which are not halted and are not in Guard Mode.
Waypoints are unlocked once you have visited the region they are located in: upon entering a region, all the waypoints within become available for use (with some exceptions, e.g. evil players cannot fast-travel to Rivendell).
For admins there is also a new command /fastTravelTimer to modify the time remaining until a certain player can use fast travel, up to 24 hours."
“Faithless is he that says farewell when the road darkens.”
-J.R.R.Tolkien “A troll has been silenced. I do believe I have broken the internet.”
- Pianissimo, 2/9/15
So, I had an idea regarding the fast-travel system. What if vendors in different regions sold maps that would unlock fast-travel points in the surrounding areas? This could easily be balanced by making the maps expensive, forcing the player to explore the area to gather more materials.
Still lovin' this mod! Keep up the good work. I'm patching this for Sphax, together with Plowmanplow. Could you give me feedback on what have so far? (btw, I'd like feedback on the 128x patch, that's the one I work on)
The Dunidain (the Rangers of the North(And technically all pure-blooded Gondoreans)) are not "lone wolves," as they answer to Aragorn, who is the King by birth of both Gondor and Arnor...Rangers should be hirable. Why I say this is because they are a rather special unit like the orc bombarder. Also, the rangers of Ithilien I believe are hirable by Gonderean Captains already, so...
I do agree with your thing about Ents (though that was and almost 99% likely to never be planed) but I must add this: The Ents are not neutral to good, they ARE good. They are against evil, that is Sauron an any of his and/or his Master's (Morgoth's/Melkor's) creations, for they were created by the Vala Yavanna. Oh, and another thing to add to Ents not being hirable: Ents are not worriers. The only two times in the entire history of Arda (The world Middle-Earth is in) that Ents fought a battle was after the death Thingol, in the first age of the Sun, and the Sacking of Isengard.
Trolls (This includes Olog-Hai) are perfectly fine to keep- Evil doesn't play fair, now do they? Hence Sauron's title: The Base Master of Treachery. He ain't called that for nothin', kids.
About the fast travel system: Here, this is what the Mod Maker, Mevans, said about it on FB:
"After some discussion we have decided that it is more important to add a method of fast-travelling around the map as soon as possible than it is to spend lots of time on something fancy involving Eagles and Fell Beasts, so here is a basic fast travel system.
You can click on a waypoint and press a key (default F) to travel to that location. After fast-travelling to a waypoint you must wait 2 hours until you can use fast travel again (we may change this in the future, depending on feedback). Fast-travelling also transports all nearby hired units which are not halted and are not in Guard Mode.
Waypoints are unlocked once you have visited the region they are located in: upon entering a region, all the waypoints within become available for use (with some exceptions, e.g. evil players cannot fast-travel to Rivendell).
For admins there is also a new command /fastTravelTimer to modify the time remaining until a certain player can use fast travel, up to 24 hours."
Does that answer your questions?
Thanks for answering most of my questions and yes it would probably make sense for the Rangers to be hireable (which they currently aren't I checked to see if they were hireable) But I think it would be a bit OP if the rangers were to be hireable because they would just be able to continuously shoot your enemies and kill them without getting harmed because they'll be invisible. The only way I see em being able to be hireable and not OP is of their invisibility power were taken away which wouldn't really make them special as they would be the equivalent of a Galadhrim warrior.
Do you guys think mevans should add a skills like in mcmmo? It would of course be far more polished and accessed by pressing L.
Having perks and skills really fits the RPG feel, plus it could be used to enhance the overall immersion, for instance, if you kill a lot of non-millitary creatures like hobbits, regular elves, and other civilians when their added, you would get the 'Raider' perk which would give you a passive boost to looting. Or another one would be the ability to go 'invisible' like a ranger if you kill a certain amount of angmar warriors or mountain trolls, or maybe the ability to teleport with out sustaining damage like a wood elf scout if you kill a certain amount of spiders.
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His sense of duty was no less than yours, I deem. I wonder what his name was, where he came from, and if he really was evil at heart. What lies or threats led him on this long march from home? Would he not rather have stayed there... in peace? War will make corpses of us all. - Captain Faramir
so i got a Q:what point in time is this set? befor the hobbit book? or just after or some other time? ?
Third Age, so yes, after the death of Smaug.
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His sense of duty was no less than yours, I deem. I wonder what his name was, where he came from, and if he really was evil at heart. What lies or threats led him on this long march from home? Would he not rather have stayed there... in peace? War will make corpses of us all. - Captain Faramir
good ideas but most of them will mevans ad . some things are already added but they are sometimes not easy to find ... right click on a unit . click command and set guard mode and the range how far
and WE ALL KNOW HE WILL NOT ADD ELEPLANTS OF HARAD he need to add harad first . and he will add them when quests are added
I know he has to add Harad first but since they are planning on adding it anyways im just suggesting it. Dont dis these ideas, they are just suggestions, just tell me if i could change them and such.
Of all the new content you have planned for the near future... All that you have posted on facebook...
I really want to say thank you for the boars.
Just yesterday I was hunting the Riddermark and wondering when you planned to replace the barn yard stock. Now I will need a spear to hunt.
You probobly already have this on your list, Yet... May I ask for boar skin armor.
Also combining rabbit fur with leather armor to make cold weather gear.
Warg armor, Boar armor, and cold weather gear could protect from the bitting cold of the northern wastes. Cold that reduces a man's hunger bar by maybe 10% to 20% faster without the proper cold weather kit.
The facebook page promices some big thing soon. Probobly all in the next update.
More than 25 new biomes/sub biomes. Great work finding a soulution to biome id conflicts. I would hate to start Minas Tirith over again.
A teleportation system.
Waypoints on the map. Mevans may focus on adding structures for the April update. (Not epic stuff like Rivindell.)
Boars that will fight back instead of pigs in wilderness biomes and rabbits in forests.
Lakes, frozen lakes, and sea ice. I agree with turning down frequency of rivers.
Fences from the LOTR wood types.
New sky colors.
To top it all off, a new boss.
One last suggestion. Maybe traders from other races.
I really like your attention to detail.
It is the cover art for a book by Edger Rice Burroughs called 'The Mad King.'
This is my small tribute to a great artist.
Is it alright to post it?
Your Idea for invisibility is wonderful but I feel it should just cover you from enemies that's all also I'm not sure about rangers being hireable units and i'm very sure about ents not being hireable unites i'll explain why. The rangers are sort of like lone wolves they only fight for themselves and occasionally for other people but since they support gondor here then they should be hireable by a gondorian captain but I think hired invisible guys would be a bit too OP cause nobody would spot em and they'll just shoot all day pretty much invincible. Ents will not be able to be hired units and yes I would like this in the game to balance out for trolls and olog hai being hireable it simply wouldn't make any sense what so ever. Firstly who would you recruit them from they share loyalty to nobody maybe a tree captain? I dunno but rather than the one and only Treebeard I haven't seen any tree captains and ents don't accept coins that wouldn't make any sense. Secondly they're not loyal to good guys they're only neutral to good guys and hostile to bad ones. This is because the forces of evil chop down trees while good doesn't. If you hired an ent and then you proceeded to chop down a tree what would he do would he stay loyally at your side killing attacking ents? or betray you and let your hard earned cash for a bodygaurd turn into a quick path to your death. both are bad as one makes no sense and the other is just rage inducing. They don't serve the good guys they serve the forests of Fangorn and happen to ally with the good guys for a bit. Yes I know this is to balance the Olog Hai and Trolls for being hireable but at least they make sense since they serve Sauron and are a part of his legion. And before you call me a hipocrate for saying it's OP to have Rangers but isn't to have Olog Hai and Trolls while Good guys have ents those are two different things. The Rangers will stay unnoticed for ever and keep shooting basically never being spotted and just camping while olog hai and trolls are very easily noticed and if outnumbered will easily die (it happened to me in the shire with 2 olog hai). Thus I state my reasons why rangers and ents shouldn't be added you can try to refute my argument if you'd like as i'd like to hear other opinions about this topic as well I know I stretched for a bit but I just wanted to put it out thereHi these are my previous posts from earlier I thought I should repost them to help and get some opinions on plz tell me what you think about this idea and if you agree
Hi it's me again and I have another suggestion. Firstly i'm gonna say that me and my friends agree that this is the best minecraft mod I have played in a long time i'm really enjoying myself and am loving every second i'm playing this mod. I also love the simpleness of making your server online and playing the mod with your friends truly awesome. I also see that you added Harad and Rhun thats awesome i look forward to haradrim and easterlings. Now onto my suggestion. This mod is simply huge and I love that but maybe it's a bit too huge. Me and my friends started out as evil and it took us 2 full hours just to get out of the shire. It was a great struggle since the hobbit sheriffs whom thankfully aren't that hard (but they are without armour and weapons). it also took time because we had to walk on foot and the only steeds to be found in the shire are slow shire ponies. it took so much time to get out of there but when we did the horses and wargs were very quick and got us to places in this large world quicker. Maybe if your good or evil you could start out with one steed depending on your alignment. also the steeds are quicker than running but still aren't quick enough to say get me from the shire to dunland or even mordor. maybe the steeds could be a bit faster than they currently are or maybe you could add new ones with more variety. since your adding harad maybe you could ride the large mighty oliphants. i'd say that you would require an alignment of -1000 to -1500 to ride one. that would be reasonable, awesome and a quicker way of getting around. they could also be offensive and have Lord of the rings Conquest like controls. also you could ride Fell-beasts and Great Eagles which would be the quickest and best way of transportation in the world but also very costly. Firstly I think they should spawn very very rarely and spawn in Angmar or Mordor/Gondor. once you see one of an enemy alliance it will try to swoop down and kill you so you have to be prepared with strong armour and weapons before you wonder in the enemy territory. it would sort of act as a mini boss and great protection for the bases of the Good and Evil. now if you are evil and find a fell beast or good and find a great eagle you can be able to tame it at i'd saaay -2000 to -2500 (for fellbeast) or +2000 or +2500 (for great eagle). Now to tame one you'd have to make a Mithril horn and use it directly at one and once you do it should be yours and you can fly across the lands of middle earth at high speeds with your Fell-beast/Great Eagle. I hope this suggestion helps and is added you could adjust it if you want I really hope it helps keep it up with the amazing mod
P.S. I don't want this beautiful humongous world of middle earth to shrink because of the people asking for it to shrink I also have another idea you could also add a Fast-Travel System and it could work just like it did with Lego LOTR with map stone guardians but in a different way thus if I say explored the shire and dunland and I am at the shire and want to get to Rohan or Misty Mountains I could find a map stone in the shire to TP me to another discovered map stone I also suggest there be 4-6 map stones per land and not make it too easy to TP they should also be widespread. The Map stones could also be marked as white spots on the map and they'll be grey if you haven't discovered them this will be really easy for me to go from the shire to say Rohan without having to /TP my way there or anything and I would love it if it made it into the mod, I really hope this prevents this humongous, beautiful world from getting smaller. The map stones should also work with steeds you are on/own and hired units unless they are on guard mode. I really hope this helps in some way
I was thinking before (as you can see on the last page of these comments) of, rather than map stones, a more realistic stable time skip thing like in lotro. I agree maybe there should be a selection of where the ring takes you ,or something, like you spawn in Mordor if you want to be evil. nice oliphant idea too!
I only read the first paragraph, as this is a lot to read and I don't want to spend too much time reading it, but I agree with what your saying. Invisibility/not noticed easily is really over powered and the tree ents being hire-able doesn't really make sense
I vouch for the invisibility stuff mostly because I've seen what happens with that stuff from TES Oblivion. People get specific sigil stones that give chameleon and make it over 100% nothing can touch you. Totally lame.
"Men are but flesh and blood. They know their doom, but not the hour."
- Emperor Uriel Septim VII. RIP
Jurn
The Dunidain (the Rangers of the North(And technically all pure-blooded Gondoreans)) are not "lone wolves," as they answer to Aragorn, who is the King by birth of both Gondor and Arnor...Rangers should be hirable. Why I say this is because they are a rather special unit like the orc bombarder. Also, the rangers of Ithilien I believe are hirable by Gonderean Captains already, so...
I do agree with your thing about Ents (though that was and almost 99% likely to never be planed) but I must add this: The Ents are not neutral to good, they ARE good. They are against evil, that is Sauron an any of his and/or his Master's (Morgoth's/Melkor's) creations, for they were created by the Vala Yavanna. Oh, and another thing to add to Ents not being hirable: Ents are not worriers. The only two times in the entire history of Arda (The world Middle-Earth is in) that Ents fought a battle was after the death Thingol, in the first age of the Sun, and the Sacking of Isengard.
Trolls (This includes Olog-Hai) are perfectly fine to keep- Evil doesn't play fair, now do they? Hence Sauron's title: The Base Master of Treachery. He ain't called that for nothin', kids.
About the fast travel system: Here, this is what the Mod Maker, Mevans, said about it on FB:
"After some discussion we have decided that it is more important to add a method of fast-travelling around the map as soon as possible than it is to spend lots of time on something fancy involving Eagles and Fell Beasts, so here is a basic fast travel system.
You can click on a waypoint and press a key (default F) to travel to that location. After fast-travelling to a waypoint you must wait 2 hours until you can use fast travel again (we may change this in the future, depending on feedback). Fast-travelling also transports all nearby hired units which are not halted and are not in Guard Mode.
Waypoints are unlocked once you have visited the region they are located in: upon entering a region, all the waypoints within become available for use (with some exceptions, e.g. evil players cannot fast-travel to Rivendell).
For admins there is also a new command /fastTravelTimer to modify the time remaining until a certain player can use fast travel, up to 24 hours."
Does that answer your questions?
http://bdcraft.net/community/pbdc-patches-wip/lord-the-rings-64x-wip-t1822.html
Thank you for making this mod!!!
What do you mean?
He's adding a fast travel system
Thanks for answering most of my questions and yes it would probably make sense for the Rangers to be hireable (which they currently aren't I checked to see if they were hireable) But I think it would be a bit OP if the rangers were to be hireable because they would just be able to continuously shoot your enemies and kill them without getting harmed because they'll be invisible. The only way I see em being able to be hireable and not OP is of their invisibility power were taken away which wouldn't really make them special as they would be the equivalent of a Galadhrim warrior.
Having perks and skills really fits the RPG feel, plus it could be used to enhance the overall immersion, for instance, if you kill a lot of non-millitary creatures like hobbits, regular elves, and other civilians when their added, you would get the 'Raider' perk which would give you a passive boost to looting. Or another one would be the ability to go 'invisible' like a ranger if you kill a certain amount of angmar warriors or mountain trolls, or maybe the ability to teleport with out sustaining damage like a wood elf scout if you kill a certain amount of spiders.
- Captain Faramir
Third Age, so yes, after the death of Smaug.
- Captain Faramir
Some suggestions though?
- have a warp map (gotten by some quest?) where you can unlock places to warp to!
- let hired units attack others players (doesnt matter alignment) if you blow a certain horn.
-let hired units patrol areas? right click the points where they will patrol
-let hired units guard a certain area?
- Gondor house
-Bigger fortresses
-Mabey a sub-biome within the middle of mordor where Huge camps appear and have Sauron!
-Rohan Houses
-THE BIG ELEPHANTS! ( forgot their names )
- Wraiths dont burn in daylight
-Wraiths can be hired
- Some way to heal allied units/soldiers (feeding them steak, or if an elf, an apple?)
- Trolls can be hired (any type)
-Trolls can be ridden on if alignment is -500 and can be controlled*/customized with weapon/armor if -750
*by controlled i mean you can make them attack ect... (get it, conTROLLed lol)
I know he has to add Harad first but since they are planning on adding it anyways im just suggesting it. Dont dis these ideas, they are just suggestions, just tell me if i could change them and such.