hey do i need your permission to make an adventure map that has this mod? one more thing what mods can work with this?
No need to ask for permission - just make sure you don't provide an alternate download for the mod. Just give my download link instead.
The only mods I currently know that have issues with this is Divine RPG and Jammy's Furniture Mod, due to Item ID conflicts. Next update will have a config where you can change item IDs yourself to fix this.
Lots and lots of nostalgia here
I love it
Also I looked into your ocarina songs you added in the resources folder and...
Are those the next songs you are adding?
Yeah I just tried it and realized I couldn't craft it either. Looks like what I did was when I was redoing all the recipe methods for Forge I messed up and set the Sun's Song's recipe the same as the Song of Storms, but since the Song of Storms already had that recipe it cancelled it out.
I'll fix it in the next update. I'm still trying to figure out whether or not I'll need to change anything for 1.5.1. I can't seem to get the early build of 1.5.1 Forge to work.
I just can't believe no one else has reported this yet, seeing as how many people have downloaded it so far.
Thanks
And yeah, I was confused because I thought I was the only one with the problem; no one else had said anything.
Lots and lots of nostalgia here
I love it
Also I looked into your ocarina songs you added in the resources folder and...
Are those the next songs you are adding?
Yeah, those are the songs that will be implemented in 3.2.
Here's my crash report :
---- Minecraft Crash Report ----
Thanks. I've gotten the same crash report from other people, but in version 3.0, which meant since I'd edited the code a lot the line numbers didn't match up. Now I can find where the problem is.
Maybe you want to consider adding the "teleport" songs like this:
you play them at a certain spot and this will be the spot you're going to be teleported to when you play the song again.
So, with all the teleport songs you should have quite a variety of teleport options.
To remove the spot you could....add something =(
Another idea would be that you can craft and place those teleport spots and you can teleport to them.
(If that works in any possible way)
Edit: It would be awesome if there'd be some kind of config file so you could change some ID's.
I was messing around with some new mods and appearently there's some kind of ID conflict which Forge cannot fix.
Dude, so apparently, playing saria's song (lost forest song, if you prefer) you can no longer exit the ocarina menu, essentially causing you to restart your game. combo is down right left, down right left. Try it!
Maybe you want to consider adding the "teleport" songs like this:
you play them at a certain spot and this will be the spot you're going to be teleported to when you play the song again.
So, with all the teleport songs you should have quite a variety of teleport options.
To remove the spot you could....add something =(
Another idea would be that you can craft and place those teleport spots and you can teleport to them.
(If that works in any possible way)
Edit: It would be awesome if there'd be some kind of config file so you could change some ID's.
I was messing around with some new mods and appearently there's some kind of ID conflict which Forge cannot fix.
I've thought long and hard about how to implement the teleportation songs. Right now I'm thinking about a craftable block that you can set to different songs once you learn them. The songs themselves will be the rarest of all since they are kinda overpowered.
And yes, a config file has been implemented for the next update.
Dude, so apparently, playing saria's song (lost forest song, if you prefer) you can no longer exit the ocarina menu, essentially causing you to restart your game. combo is down right left, down right left. Try it!
I'm aware of the glitch. I forgot to fully remove the code of some of the unfinished songs when I updated to 1.5.1. The next update should be finished soon though so I'm not gonna fix it quite yet.
I've thought long and hard about how to implement the teleportation songs. Right now I'm thinking about a craftable block that you can set to different songs once you learn them. The songs themselves will be the rarest of all since they are kinda overpowered.
And yes, a config file has been implemented for the next update.
I'm aware of the glitch. I forgot to fully remove the code of some of the unfinished songs when I updated to 1.5.1. The next update should be finished soon though so I'm not gonna fix it quite yet.
Hey uh, could you PM me the combo for the other unfinished songs, so I can show them to the viewers, or do you want for it to remain a secret until you launch it?(also, you should make the saria's song a little bitty longer, until that part of the long note,)
Rollback Post to RevisionRollBack
The twilight warrior.
Master of darkness and light, bound to no element, this entity is ruthless, cruel, but fair, when he looks at you he sees your whole soul, and if your heart is tipped to the darkness, or to the light, run, and hope he doesn't think you're worthy....
And yes, a config file has been implemented for the next update.
Awesome. In case you're interested, the problem seems to be forestry on my end. The crash log says that the ID 5000 and shifted 5256 (whatever that measn) are already occupied by forestry.
not entirely sure if it's been said yet but i was thinking how cool it would be to have the secret songs from majora's mask, the song of double time and inverted song of time, added to this mod
Hey uh, could you PM me the combo for the other unfinished songs, so I can show them to the viewers, or do you want for it to remain a secret until you launch it?(also, you should make the saria's song a little bitty longer, until that part of the long note,)
Since they are glitches and cause the game to freeze, I don't think so.
Today we played your mod and absolutely loved it! Can't wait for the other songs to have features too. Awesome mod, and thanks for all the work you put into making it, we had a lot of fun playing with it.
Xeraingaming
Wow, thanks! That was awesome! Yeah, having trouble getting it to work in multiplayer. Only the host seems to be able to use the ocarina without crashing. I'm working on fixing this.
Question; Is there a mode to disable the crafting of songs? Because it seems kinda nonsensical that you can just paste items onto a piece of paper and you suddenly know how to control the weather. It'd be much cooler and much more difficult if you had to find songs in dungeon chests.
Also, interesting idea; Y'know the Scarecrow from Ocarina of Time? The one that lets you make custom songs? Is there a way to implement that, and have a block that outputs a variable redstone signal when you play that song depending on how close you are?
Okay, found a bug that got me stuck in the GUI. I was mashing random buttons to see what song I'd end up playing, right? Well, I think I played on accident the Song of Healing... But get this: I played it backwards I think. And now, I'm stuck on it due to that... Only notes I've got on screen is down right left is why I am thinking it was song of healing. Is this by any chance a programmed song with no function that you might of left in on accident or what? Or, at least, a song ending with that? Also, sorry if this was reported before or not. I just ended up finding it just before I would get off! Chose to stop by and mention it before bed time. Just try random combinations if you don't understand, seems like some may cause it to do this.
I need help growing my newly adopted dragon. If you have spare time, please, click on him. I want this egg/hatchling to grow very strong! Thanks in advance.
I don't plan on releasing the source code, but here is a tut on audio and a tut on GUIs that talks about keybinds.
http://www.minecraftforum.net/topic/1412300-147forgeblaueseichoerns-gui-tutorial/
http://www.minecraftforum.net/topic/1058091-tutorial-custom-sounds-and-more/page__hl__%20music
No need to ask for permission - just make sure you don't provide an alternate download for the mod. Just give my download link instead.
The only mods I currently know that have issues with this is Divine RPG and Jammy's Furniture Mod, due to Item ID conflicts. Next update will have a config where you can change item IDs yourself to fix this.
I love it
Also I looked into your ocarina songs you added in the resources folder and...
Are those the next songs you are adding?
Thanks
And yeah, I was confused because I thought I was the only one with the problem; no one else had said anything.
That would defeat the purpose of it being called the "Ocarina Mod", think of things more Ocarina-related.
Yeah, those are the songs that will be implemented in 3.2.
Thanks. I've gotten the same crash report from other people, but in version 3.0, which meant since I'd edited the code a lot the line numbers didn't match up. Now I can find where the problem is.
Google it. There are plenty of videos and tuts about it. It's location depends on your OS.
Maybe you want to consider adding the "teleport" songs like this:
you play them at a certain spot and this will be the spot you're going to be teleported to when you play the song again.
So, with all the teleport songs you should have quite a variety of teleport options.
To remove the spot you could....add something =(
Another idea would be that you can craft and place those teleport spots and you can teleport to them.
(If that works in any possible way)
Edit: It would be awesome if there'd be some kind of config file so you could change some ID's.
I was messing around with some new mods and appearently there's some kind of ID conflict which Forge cannot fix.
I've thought long and hard about how to implement the teleportation songs. Right now I'm thinking about a craftable block that you can set to different songs once you learn them. The songs themselves will be the rarest of all since they are kinda overpowered.
And yes, a config file has been implemented for the next update.
I'm aware of the glitch. I forgot to fully remove the code of some of the unfinished songs when I updated to 1.5.1. The next update should be finished soon though so I'm not gonna fix it quite yet.
Hey uh, could you PM me the combo for the other unfinished songs, so I can show them to the viewers, or do you want for it to remain a secret until you launch it?(also, you should make the saria's song a little bitty longer, until that part of the long note,)
Awesome. In case you're interested, the problem seems to be forestry on my end. The crash log says that the ID 5000 and shifted 5256 (whatever that measn) are already occupied by forestry.
the ocarina should look like this:
other than that it is a really good mod. i use it with HYRULECRAFT
Since they are glitches and cause the game to freeze, I don't think so.
With the config you will be able to.
Wow, thanks! That was awesome! Yeah, having trouble getting it to work in multiplayer. Only the host seems to be able to use the ocarina without crashing. I'm working on fixing this.
I don't see any difference between the two photos, other than the fact that my ocarina is pixilated to match Minecraft's graphic style.
Also, interesting idea; Y'know the Scarecrow from Ocarina of Time? The one that lets you make custom songs? Is there a way to implement that, and have a block that outputs a variable redstone signal when you play that song depending on how close you are?
What i meant was that the one on the bottom has the triforce, your doesnt. but other than that, i need to know how to make a potato ocarina.