@AlgorithmX2 Hey, I'm wanting to ask something about efficiency of systems... As a lot of people say, Applied Energistics (when being used a little over the top) causes a lot of lag. I think the main reason that I have lag is that I use multiple of the same device to do a similar thing. IE. I've got let's say, 10 IC2 Electric Furnaces connected to my ME system with a separate P2P tunnel connected to each furnace. I've recently changed that to be a single tunnel connected to a cable that reaches all of the furnaces. Is this more efficient or are the multiple tunnels more efficient (in CPU processing time)?
Now let's say that on top of these furnaces, I have an export bus on each one that puts a specific thing in each one. Would it be more efficient to have one or two precision export buses feeding into something like Thermal Expansion's Itemducts which then go into said furnaces?
If you're following all of that, are there any other ways I can improve the efficiency of my ME system or other machines?
Thanks for any advice in advance.
Performance is a very complicated topic, if your having TPS issues I recommend using OPIS, or even jVisualVM to profile things to see might might be slowing things down. this is far more productive then trying to guess.
Especially when you consider that there might be a bug or issue with a machine, or combination of machines / systems that results in abnormal cpu usage.
Most parts of the mod are designed to be preformant, but that doesn't mean that using them with other things that don't fit the general optimized cases can't cause performance issues.
Whenever I walk near an ME pipe in a certain section of hallway the system acts as if it isn't receiving any power, despite the opposite being true.
.
I'm using version rv14.finale3
Maybe something to do with chunk loading, hard to say, especially since I know almost nothing about your network.
Check QNB power if you have one, make sure your not using dark cables, and make sure things are chunkloaded is the only general advice I can give at this point.
It's not TPS issues, it's FPS issues. the server almost always runs at <50ms/t whereas my client (which is no slouch of a machine) runs at around 25-40 FPS when I've built up a substantial ME system.
If your having FPS issues, I'd suggest disabling cable animations they can be quite taxing, besides that however AE doesn't have much animations or non cached rendering.
I'm running into some weirdness with the quantum bridge using Rv14-finale3, and forum/Google searches for it come up empty.
I have a controller, terminals, storage drives, RC tanks (using ExtraCells), and one side of a quantum bridge at my main base. About .5 km away I have a bee farm with the other side of the quantum bridge wired to my forestry machines, tanks, and some terminals. Power is from the main base going through a Thermal Expansion 3 tesseract. I have a ChickenChunks chunk loader at the main base which covers everything. At the bee farm I have spot loaders doing the same and I've confirmed that everything at the bee farm is covered by them.
With the quantum bridge connected, the ME network reboots every 15-30 seconds or so, which is annoying, but I can live with it. The real problem is that the ME Controller is occasionally disconnecting from its attached cable, both functionally and visually. If I break the controller and replace it, it reconnects and starts working again for a little bit, then breaks again.
If I break the connection to the quantum bridge and replace the controller again, it starts working and doesn't break, but as soon as I reconnect the quantum bridge, it's only a matter of time before it breaks again. Rebooting my game server helps for awhile, but not for long. I'm going to try removing the spot loaders from the bee farm and seeing if that makes a difference. If anyone else has run into this I'd love to hear about it.
i have same near problem but my controller is attached to machines directly and the controler at times will be powered up but it acts like it is no more touching any other ME block next to it. a break and replace fixes it
this mostly happens when people go to bed in real life and we come back on in the morning of the 24/7 server
Ok, this is going to be a two parter. First part, a suggestion, since you do have the grindstone to manually grind ores into dusts and doubling it, abet with a *lot* of clicking, and a much loved feature when starting out, how about a hand extractor to turn resin into 3 rubber? Nothing is less inefficient than burning resin. >.<
Second. This is a silly simple question but I can't figure this out, probably approaching the problem wrong. I want to store a barrel full of cobblestone and void the rest. Now the barrel part is easy, barrel with a Storage Bus and vola, all cobble goes into the barrel until the barrel gets full then the cobble will fill up every part of my AE system. I can't just use an export bus to a trashcan since it would pull from the barrel and empty that too so... How do I export out of the system with out effecting the barrel *but* have the cobble available to use in the crafting terminal? The priority on the Storage Bus is default of 1, can't set the priority of the export bus, and tried cranking up the priority on the Storage Bus with no luck. So I am not seeing something here and it's bugging me. Help? >.<
Ok, this is going to be a two parter. First part, a suggestion, since you do have the grindstone to manually grind ores into dusts and doubling it, abet with a *lot* of clicking, and a much loved feature when starting out, how about a hand extractor to turn resin into 3 rubber? Nothing is less inefficient than burning resin. >.<
Second. This is a silly simple question but I can't figure this out, probably approaching the problem wrong. I want to store a barrel full of cobblestone and void the rest. Now the barrel part is easy, barrel with a Storage Bus and vola, all cobble goes into the barrel until the barrel gets full then the cobble will fill up every part of my AE system. I can't just use an export bus to a trashcan since it would pull from the barrel and empty that too so... How do I export out of the system with out effecting the barrel *but* have the cobble available to use in the crafting terminal? The priority on the Storage Bus is default of 1, can't set the priority of the export bus, and tried cranking up the priority on the Storage Bus with no luck. So I am not seeing something here and it's bugging me. Help? >.<
I guess 3 things, I'll start on the grind stone with a quick note, you don't have to keep clicking, you can just hold the mouse button down.
Since My mod has no resin or even rubber trees for that matter wouldn't be a proper place for such an addition.
As for how to solve your issue. Two ways are availablew right out of the gate, 1. You can use a level emitter to control the on/off status of the export bus and setup for instance > 1000 cobble = void cobble, then when it is false the export bus would turn off.
Another option is two storage buses,
Priority 3 Storage on barrel marked for cobble.
Priority 2 Storage Bus on trash can / condenser marked for cobble.
as long as all the cobble in the system is in the barrel this should effectively void any "overflow" before it reaches your priority 0 storage.
I guess 3 things, I'll start on the grind stone with a quick note, you don't have to keep clicking, you can just hold the mouse button down.
Since My mod has no resin or even rubber trees for that matter wouldn't be a proper place for such an addition.
As for how to solve your issue. Two ways are availablew right out of the gate, 1. You can use a level emitter to control the on/off status of the export bus and setup for instance > 1000 cobble = void cobble, then when it is false the export bus would turn off.
Another option is two storage buses,
Priority 3 Storage on barrel marked for cobble.
Priority 2 Storage Bus on trash can / condenser marked for cobble.
as long as all the cobble in the system is in the barrel this should effectively void any "overflow" before it reaches your priority 0 storage.
Level Emitter! I knew I forgot something. But it's not working oddly enough. I put a storage bus under the barrel facing up toward the barrel, it's priority is 1, with a cobble in the grid, set for bidirectional and it's wired into the network. I check the system and it only shows 644 cobble yet the barrel is full, so 4096 cobble in it. So the emitter is staying off, which is keeping the export bus off so it's not voiding cobble out.
Level Emitter! I knew I forgot something. But it's not working oddly enough. I put a storage bus under the barrel facing up toward the barrel, it's priority is 1, with a cobble in the grid, and it's wired into the network. I check the system and it only shows 644 cobble yet the barrel is full, so 4096 cobble in it. So the emitter is staying off, which is keeping the export bus off so it's not voiding cobble out.
Are you using a jabba barrel, or a FZ barrel, or perhaps some other barrel? The last update to FZ broke integration with AE1 so it can no longer see the contents fully.
Jabba barrels will normally work, expecially if you have MFR installed, however AE1 dosn't support the MFR API ( Jabba uses this ) without MFR.
If your having issues with the integration you might want to try the second suggestion instead, as the system dosn't have to be aware of the contents of the barrel for it to work.
Are you using a jabba barrel, or a FZ barrel, or perhaps some other barrel? The last update to FZ broke integration with AE1 so it can no longer see the contents fully.
Jabba barrels will normally work, expecially if you have MFR installed, however AE1 dosn't support the MFR API ( Jabba uses this ) without MFR.
If your having issues with the integration you might want to try the second suggestion instead, as the system dosn't have to be aware of the contents of the barrel for it to work.
Oh! I am using an FZ barrel. Ouch, ok, I'll look at making a Jabba barrel then. >.< Hopefully the mod author of FZ will fix the bug. >.<
AE provides the integration, however since i'm working on AE2, I'm no longer updating AE1 anymore.
Well, the problems continue oddly enough. So, the way I have it set up is I have an export bus on the top of the barrel exporting that barrel's item into it (so cobble in one, dirt in another, etc) and at the bottom a storage bus. I put in 2 structural upgrades, a size upgrade, and a void upgrade. At first it was working, it filled up with 127 stacks of cobble. I go to check on it now and it shows 1x64 but the AE system shows nearly 9000 cobble in it. So for some odd reason it no longer is exporting into the barrel. I can manually put more into the barrel but the AE system isn't exporting any more into it.
i have same near problem but my controller is attached to machines directly and the controler at times will be powered up but it acts like it is no more touching any other ME block next to it. a break and replace fixes it
this mostly happens when people go to bed in real life and we come back on in the morning of the 24/7 server
area is chunk loaded
Since AX2 isn't updating AE1 anymore, I'm giving up on getting the quantum bridge to work. If it turns out I can update my 1.6.4 world to 1.7/AE2, I'll take another stab at it.
Since AX2 isn't updating AE1 anymore, I'm giving up on getting the quantum bridge to work. If it turns out I can update my 1.6.4 world to 1.7/AE2, I'll take another stab at it.
Most of AE1 and AE2 are 100% incompatible, I'm going to try and make a StorageCell Upgrade mode that will at least let you keep your stuff, but the blocks/machines/items are no compatible.
Most of AE1 and AE2 are 100% incompatible, I'm going to try and make a StorageCell Upgrade mode that will at least let you keep your stuff, but the blocks/machines/items are no compatible.
Good to know, thanks. I'll start planning a warehouse or something to stash all of our stuff in for the transition, in case the Storage Cell Upgrade mode doesn't pan out.
Try taking the storage bus off of it until it's full, then take the export bus off and put the storage bus onto it. I think you're probably causing a loop with the storage bus and export bus on the same thing and that's screwing the system in some way.
There we go, just old knowledge cluttering up new. >.< Used to be you needed both now the storage bus will do both, so woot!
Edit: And fail again. Only thing on the barrel is the Storage Bus and it's hoovering around 1 stack in the barrel and over 8000 in the system. Dirt is doing the same, it has 6842 in the barrel and over 8000 in the system. Can't be distance. Each storage bus is partitioned, set for bi-directional, and has the default priority. Let me see. I set both cobble and dirt to 'insert only' and it fixed cobble, but dirt is still holding steady, not putting the rest of it in the barrel. Also means if I need cobble in a recipe I'll have to manually place it, if I put it into the AE system to autocraft it'll be unable to touch it.
Simple idea to add more features to the wireless terminal.
I had an idea to add 3 upgrade item slots to the wireless terminal interface that will expand the functionality of the wireless access terminal
inserting a processor will add a tab that shows the crafting monitor.
inserting a level emitter will add a tab for storage monitor.
and inserting a storage cell will add a crafting grid.
Rollback Post to RevisionRollBack
Every time a mod author makes a new "TOOL" God Kills a Kitten. Think of the Kittens, ADD Omniwrench Support To Your Mods !!!
There we go, just old knowledge cluttering up new. >.< Used to be you needed both now the storage bus will do both, so woot!
Edit: And fail again. Only thing on the barrel is the Storage Bus and it's hoovering around 1 stack in the barrel and over 8000 in the system. Dirt is doing the same, it has 6842 in the barrel and over 8000 in the system. Can't be distance. Each storage bus is partitioned, set for bi-directional, and has the default priority. Let me see. I set both cobble and dirt to 'insert only' and it fixed cobble, but dirt is still holding steady, not putting the rest of it in the barrel. Also means if I need cobble in a recipe I'll have to manually place it, if I put it into the AE system to autocraft it'll be unable to touch it.
The storage bus won't move things that are already stored elsewhere on the system, regardless of storage priority. If putting an export bus and a storage bus on the same barrel causes an error, then perhaps put the storage bus on the barrel, and an export bus on a chest that empties into the barrel via a hopper?
Simple idea to add more features to the wireless terminal.
I had an idea to add 3 upgrade item slots to the wireless terminal interface that will expand the functionality of the wireless access terminal
inserting a processor will add a tab that shows the crafting monitor.
inserting a level emitter will add a tab for storage monitor.
and inserting a storage cell will add a crafting grid.
I second the adding of a crafting grid to the wireless terminal. That would be epic!
Performance is a very complicated topic, if your having TPS issues I recommend using OPIS, or even jVisualVM to profile things to see might might be slowing things down. this is far more productive then trying to guess.
Especially when you consider that there might be a bug or issue with a machine, or combination of machines / systems that results in abnormal cpu usage.
Most parts of the mod are designed to be preformant, but that doesn't mean that using them with other things that don't fit the general optimized cases can't cause performance issues.
TLDR; Profile to identify performance issues.
Maybe something to do with chunk loading, hard to say, especially since I know almost nothing about your network.
Check QNB power if you have one, make sure your not using dark cables, and make sure things are chunkloaded is the only general advice I can give at this point.
If your having FPS issues, I'd suggest disabling cable animations they can be quite taxing, besides that however AE doesn't have much animations or non cached rendering.
i have same near problem but my controller is attached to machines directly and the controler at times will be powered up but it acts like it is no more touching any other ME block next to it. a break and replace fixes it
this mostly happens when people go to bed in real life and we come back on in the morning of the 24/7 server
area is chunk loaded
Second. This is a silly simple question but I can't figure this out, probably approaching the problem wrong. I want to store a barrel full of cobblestone and void the rest. Now the barrel part is easy, barrel with a Storage Bus and vola, all cobble goes into the barrel until the barrel gets full then the cobble will fill up every part of my AE system. I can't just use an export bus to a trashcan since it would pull from the barrel and empty that too so... How do I export out of the system with out effecting the barrel *but* have the cobble available to use in the crafting terminal? The priority on the Storage Bus is default of 1, can't set the priority of the export bus, and tried cranking up the priority on the Storage Bus with no luck. So I am not seeing something here and it's bugging me. Help? >.<
Yes, virtually every mod these days is.
I guess 3 things, I'll start on the grind stone with a quick note, you don't have to keep clicking, you can just hold the mouse button down.
Since My mod has no resin or even rubber trees for that matter wouldn't be a proper place for such an addition.
As for how to solve your issue. Two ways are availablew right out of the gate, 1. You can use a level emitter to control the on/off status of the export bus and setup for instance > 1000 cobble = void cobble, then when it is false the export bus would turn off.
Another option is two storage buses,
Priority 3 Storage on barrel marked for cobble.
Priority 2 Storage Bus on trash can / condenser marked for cobble.
as long as all the cobble in the system is in the barrel this should effectively void any "overflow" before it reaches your priority 0 storage.
Level Emitter! I knew I forgot something. But it's not working oddly enough. I put a storage bus under the barrel facing up toward the barrel, it's priority is 1, with a cobble in the grid, set for bidirectional and it's wired into the network. I check the system and it only shows 644 cobble yet the barrel is full, so 4096 cobble in it. So the emitter is staying off, which is keeping the export bus off so it's not voiding cobble out.
Are you using a jabba barrel, or a FZ barrel, or perhaps some other barrel? The last update to FZ broke integration with AE1 so it can no longer see the contents fully.
Jabba barrels will normally work, expecially if you have MFR installed, however AE1 dosn't support the MFR API ( Jabba uses this ) without MFR.
If your having issues with the integration you might want to try the second suggestion instead, as the system dosn't have to be aware of the contents of the barrel for it to work.
Oh! I am using an FZ barrel. Ouch, ok, I'll look at making a Jabba barrel then. >.< Hopefully the mod author of FZ will fix the bug. >.<
AE provides the integration, however since i'm working on AE2, I'm no longer updating AE1 anymore.
Right, so got a Jabba barrels in and all works now. Wee, with enough materials to make the upgrades one of them could hold as much as a DSU. O.o
Well, the problems continue oddly enough. So, the way I have it set up is I have an export bus on the top of the barrel exporting that barrel's item into it (so cobble in one, dirt in another, etc) and at the bottom a storage bus. I put in 2 structural upgrades, a size upgrade, and a void upgrade. At first it was working, it filled up with 127 stacks of cobble. I go to check on it now and it shows 1x64 but the AE system shows nearly 9000 cobble in it. So for some odd reason it no longer is exporting into the barrel. I can manually put more into the barrel but the AE system isn't exporting any more into it.
Since AX2 isn't updating AE1 anymore, I'm giving up on getting the quantum bridge to work. If it turns out I can update my 1.6.4 world to 1.7/AE2, I'll take another stab at it.
Most of AE1 and AE2 are 100% incompatible, I'm going to try and make a StorageCell Upgrade mode that will at least let you keep your stuff, but the blocks/machines/items are no compatible.
Good to know, thanks. I'll start planning a warehouse or something to stash all of our stuff in for the transition, in case the Storage Cell Upgrade mode doesn't pan out.
There we go, just old knowledge cluttering up new. >.< Used to be you needed both now the storage bus will do both, so woot!
Edit: And fail again. Only thing on the barrel is the Storage Bus and it's hoovering around 1 stack in the barrel and over 8000 in the system. Dirt is doing the same, it has 6842 in the barrel and over 8000 in the system. Can't be distance. Each storage bus is partitioned, set for bi-directional, and has the default priority. Let me see. I set both cobble and dirt to 'insert only' and it fixed cobble, but dirt is still holding steady, not putting the rest of it in the barrel. Also means if I need cobble in a recipe I'll have to manually place it, if I put it into the AE system to autocraft it'll be unable to touch it.
Should be, the AE system is upstairs, and down about 10 layers, floor 2, is the barrels. So they are pretty close.
Simple idea to add more features to the wireless terminal.
I had an idea to add 3 upgrade item slots to the wireless terminal interface that will expand the functionality of the wireless access terminal
inserting a processor will add a tab that shows the crafting monitor.
inserting a level emitter will add a tab for storage monitor.
and inserting a storage cell will add a crafting grid.
The storage bus won't move things that are already stored elsewhere on the system, regardless of storage priority. If putting an export bus and a storage bus on the same barrel causes an error, then perhaps put the storage bus on the barrel, and an export bus on a chest that empties into the barrel via a hopper?
I second the adding of a crafting grid to the wireless terminal. That would be epic!
http://forum.feed-the-beast.com/threads/1-7-10-purgatory-mod-pack-v0-2-0-hqm-tech-quests-rf-beta-release-10-6.52413/