Just had a quick feature request that I did not see on http://ae-mod.info/Requested-Features/ I would like some way to visualize the area covered in wireless. Perhaps one would press a function key and it would make a ("fake") glass sphere around the area with wireless. Walking around with a wireless terminal trying to figure out where the network drops off is just painful, some way of easing/simplifying this process would be much appreciated.
Is there a way to parallel external crafting operations? For instance, I have an arboretum producing sticky resin and rubber wood. I would like to set up two extractors for the resin and two other extractors for the wood. I know how to use interfaces and import buses, but I don't think making multiple encoded blank patterns and putting them in separate machines works.
I am on 1.47.
Best way to use multiple machines is by using a router. AE will only use one pattern per output, regardless.
Just had a quick feature request that I did not see on http://ae-mod.info/Requested-Features/ I would like some way to visualize the area covered in wireless. Perhaps one would press a function key and it would make a ("fake") glass sphere around the area with wireless. Walking around with a wireless terminal trying to figure out where the network drops off is just painful, some way of easing/simplifying this process would be much appreciated.
I added it to the list, but I don't know if I will ever do it.
I added it to the list, but I don't know if I will ever do it.
I was wishing for the same feature over the weekend, either as some sort of "heat map" or similar to what F7 does for monster spawning. Just my two cents.
I'm having a bit of trouble with bees. I searched this thread but it doesn't look like anyone else has asked about this so I'll try.
I have a cell thats been formatted to hold bees. I just threw a forest drone and princess in there, and formatted it to be fuzzy, in the hopes that any bee would go into it, as they have the same item ID and damage value, and only have different NBT tags which fuzzy is supposed to ignore. However I can only put forest bees in there, analyzed or not. Is this a bug? Am I misunderstanding what the fuzzy format is supposed to do?
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
Sorry. Ok, I have tried all kinds of methods, but the latest is adding an interface to the network. I have tried using an export (precision) bus to connect the interface to the network, inserting an Oak log, and configuring as always on, always craft. The other side of the interface connects back into the network. I see logs going into the interface and logs come out the other end. I have put an encoded pattern into the interface (logs to planks) but still this is ignored? I have also tried an export (precision) bus on the output of the interface into a vanilla chest, but it just fills with logs, no planks.
Why do you have a pattern in the interface, crafting patterns go in the MAC, patterns for external crafting go in the interface, unless your using a saw mill that should go in the MAC.
I'm having a bit of trouble with bees. I searched this thread but it doesn't look like anyone else has asked about this so I'll try.
I have a cell thats been formatted to hold bees. I just threw a forest drone and princess in there, and formatted it to be fuzzy, in the hopes that any bee would go into it, as they have the same item ID and damage value, and only have different NBT tags which fuzzy is supposed to ignore. However I can only put forest bees in there, analyzed or not. Is this a bug? Am I misunderstanding what the fuzzy format is supposed to do?
Bees are a special case, they match based on species of bees using fuzzy instead of "any bees" most people use separate networks for bees or use apiarist chests / indexers with storage buses.
Bees are a special case, they match based on species of bees using fuzzy instead of "any bees" most people use separate networks for bees or use apiarist chests / indexers with storage buses.
Doh. Separating the bees into a separate network from my frame and comb automation would be pretty difficult, if only for the fact I keep the cables hidden away. But, not being able to put them all in one cell easily isn't a game breaker, I can just add each new bee to the formatting if its really that important. Thanks for responding.
Rollback Post to RevisionRollBack
Give a man a fire and he'll be warm for the night. Set a man on fire and he'll be warm for the rest of his life.
Perhaps I should explain again what I want to achieve. I have the MAC so I can use the crafting terminal and select what I want and how many. However, I do not want to ever store oak logs, I want them to ALL be planks. Unless I continually go into the MAC terminal and do it manually, selecting the appropriate pattern, this is not achieved. When I feed logs into my network, I want them to automatically convert into planks, every single one of them. The MAC terminal doesn't have a feature where you can set a pattern to continually run while there is an existing inventory, it only does the quantity you select. It would be nice if there is an 'infinite' quantity option, so as fast as you put an item into inventory, it crafts it,
I already assumed this was what you wanted to do, the Pattern for Log -> Planks goes in the MAC, there are no patterns in the interface, and you connect the precision export bus to the interface, set it to craft only, planks for the correct type. then make sure both the interface, and the export bus are both on the network.
The export bus will always request crafting of the planks and store the crafted planks on the network.
Perhaps I should explain again what I want to achieve. I have the MAC so I can use the crafting terminal and select what I want and how many. However, I do not want to ever store oak logs, I want them to ALL be planks. Unless I continually go into the MAC terminal and do it manually, selecting the appropriate pattern, this is not achieved. When I feed logs into my network, I want them to automatically convert into planks, every single one of them. The MAC terminal doesn't have a feature where you can set a pattern to continually run while there is an existing inventory, it only does the quantity you select. It would be nice if there is an 'infinite' quantity option, so as fast as you put an item into inventory, it crafts it,
Couldn't you also put an export bus that specifies oak logs onto a chest, connect the chest to a saw mill (or an autocrafting table), then put an import bus onto that? I keep a magma crucible full of netherrack do that (and handle its output with a liquid tesseract).
[Bug]
152WGT pack, 0.6 Mcpc SMP
Using the IO causes the server to slowly drool itself until it's death (On a quite high end server)
Also jumps the energy consumption very high, without a fusion reactor this amount of energy is difficult to get.
I'm exporting flint into a disk, from the system.
Shared Import / Export in a single bus - This to me just seems like a way to use one less block.
I take issue with that, because there are a few blocks where it is only possible to import/export from a single side of a block, and so it is impossible to completely interface with that block using ME. For example, I wanted to process fuel containers in a generator to empty them out for my automated cracked sand processing. However, you have to both insert and remove fuel containers by interfacing with the bottom side of the generator. With an import/export bus combination, it would be possible to automate this, otherwise I can't find a way.
And if it was made significantly more expensive, I think that would prevent using it in place of the regular export and import buses.
[Bug]
152WGT pack, 0.6 Mcpc SMP
Using the IO causes the server to slowly drool itself until it's death (On a quite high end server)
Also jumps the energy consumption very high, without a fusion reactor this amount of energy is difficult to get.
I'm exporting flint into a disk, from the system.
152WGT uses rv11.b I believe, there were numerous changes to improve the IO port, Lag, and other changes in new versions.
I'm having some problems with the mod - dunno if it's me doing something wrong or if it is a bug. Playing Tekkit Lite
I'm using import/export busses to autocrafting tables and I'm losing my items! First of my setup was ME-->export bus-->autocraft table-->import bus-->ME
The export bus held a Scrap piece and set to stacked mode. The autocrafting table held 9x Scrap to make a Scrap box.
Before starting I saw in my access terminal that I had 48k scrap. When it was done I had 0 scrap of course but only 1000 scrap boxes! 48000/9 = 5333 - so thats the actual amount of scrap boxes I should have!
Later I tried the same thing making Energy Crystals. Same setup- Redstone+Diamond in export bus set to stacked. When I started I had 3000 diamonds and ~5000 Redstone. I aborted it after 40-50 energy crystals (40-50 diamonds spent) but when I looked in my access terminal ALL MY DIAMONDS WERE GONE. I just lost 3000 diamonds in five minutes...
Is this a bug or am I doing something awfully wrong? Someone please help me
Thanks
Well thats rv9.i, a very old version of AE, it might be a bug in that version.
I take issue with that, because there are a few blocks where it is only possible to import/export from a single side of a block, and so it is impossible to completely interface with that block using ME. For example, I wanted to process fuel containers in a generator to empty them out for my automated cracked sand processing. However, you have to both insert and remove fuel containers by interfacing with the bottom side of the generator. With an import/export bus combination, it would be possible to automate this, otherwise I can't find a way.
And if it was made significantly more expensive, I think that would prevent using it in place of the regular export and import buses.
Thanks!
~ mellamokb
You can use a subnetwork to manage this without a special dedicated import/export bus, by using a storage bus on the side that has inputs and outputs, you can access both inputs and outputs, and use buses to manage it.
The Combined bus was simply a way to do it with less effort.
Is it possible to have 2 locations. One has a controller, the drive with inventory etc and a wireless access point which is active. Another which is a house which has only a controller and access terminal. Can the house controller be linked to the first controller using wireless so the inventory can be accessed? I know you can use the remote thing, but wondered if a more permanent set up could be used.
rv12 which is around the corner adds long range network connections. it will be available for mc1.5.x and mc1.6.2
I like how this mod updated to 1.6.2 without hesitation while everyone else never bothers to release a beta. I wish testing for compatibility with other mods was so much more simple. Thank you, AlgorithmX2 for releasing this mod for 1.6.2.
You know you've been playing with Applied Energistics too much when you reach for your Wireless Terminal to get milk out of the fridge.
EDIT:
I just configured my ME Condensers into Singularity mode in preparation for rv12
EDIT:
I put an Imperial Drone as the filter on a Fuzzy Import Bus and it imports all drones, as intended, but when I set a Fuzzy Export Bus to export Imperial Drones into an ME Condenser, only Imperials will go, not any other species. I have tried all of the Damage Comparison settings but they don't affect anything.
You know you've been playing with Applied Energistics too much when you reach for your Wireless Terminal to get milk out of the fridge.
EDIT:
I just configured my ME Condensers into Singularity mode in preparation for rv12
EDIT:
I put an Imperial Drone as the filter on a Fuzzy Import Bus and it imports all drones, as intended, but when I set a Fuzzy Export Bus to export Imperial Drones into an ME Condenser, only Imperials will go, not any other species. I have tried all of the Damage Comparison settings but they don't affect anything.
I assume your on rv11.e, in which case the Export bus is working, and the Import is not,
I quite like the idea of Singularities being useable as ammo. Dangerous ammo that you should never leave in your hotbar when you're at home - or even within 5 chunks of your home - but ammo, nonetheless. It'd certainly be a waste of resources making them, but the look on a griefer's face when that glowing ball of raw mass-energy smacks them square on the nose would be worth every single block.
While this sounds fun, it can already be a pretty nasty griefer tool, and this would make it more so.
Just think of when he comes back with his own from his secret griefer lair with 8 quarrys dumping into his condensers mass producing them.
You seem to have ignored the other two questions and focused soling on the third.
Best way to use multiple machines is by using a router. AE will only use one pattern per output, regardless.
I added it to the list, but I don't know if I will ever do it.
Got it, thanks.
I was wishing for the same feature over the weekend, either as some sort of "heat map" or similar to what F7 does for monster spawning. Just my two cents.
I have a cell thats been formatted to hold bees. I just threw a forest drone and princess in there, and formatted it to be fuzzy, in the hopes that any bee would go into it, as they have the same item ID and damage value, and only have different NBT tags which fuzzy is supposed to ignore. However I can only put forest bees in there, analyzed or not. Is this a bug? Am I misunderstanding what the fuzzy format is supposed to do?
Why do you have a pattern in the interface, crafting patterns go in the MAC, patterns for external crafting go in the interface, unless your using a saw mill that should go in the MAC.
Bees are a special case, they match based on species of bees using fuzzy instead of "any bees" most people use separate networks for bees or use apiarist chests / indexers with storage buses.
Doh. Separating the bees into a separate network from my frame and comb automation would be pretty difficult, if only for the fact I keep the cables hidden away. But, not being able to put them all in one cell easily isn't a game breaker, I can just add each new bee to the formatting if its really that important. Thanks for responding.
I already assumed this was what you wanted to do, the Pattern for Log -> Planks goes in the MAC, there are no patterns in the interface, and you connect the precision export bus to the interface, set it to craft only, planks for the correct type. then make sure both the interface, and the export bus are both on the network.
The export bus will always request crafting of the planks and store the crafted planks on the network.
Couldn't you also put an export bus that specifies oak logs onto a chest, connect the chest to a saw mill (or an autocrafting table), then put an import bus onto that? I keep a magma crucible full of netherrack do that (and handle its output with a liquid tesseract).
152WGT pack, 0.6 Mcpc SMP
Using the IO causes the server to slowly drool itself until it's death (On a quite high end server)
Also jumps the energy consumption very high, without a fusion reactor this amount of energy is difficult to get.
I'm exporting flint into a disk, from the system.
I take issue with that, because there are a few blocks where it is only possible to import/export from a single side of a block, and so it is impossible to completely interface with that block using ME. For example, I wanted to process fuel containers in a generator to empty them out for my automated cracked sand processing. However, you have to both insert and remove fuel containers by interfacing with the bottom side of the generator. With an import/export bus combination, it would be possible to automate this, otherwise I can't find a way.
And if it was made significantly more expensive, I think that would prevent using it in place of the regular export and import buses.
Thanks!
~ mellamokb
Thank you, much appreciated. I think this would be a feature that many would find useful, and I hope that it gets added.
152WGT uses rv11.b I believe, there were numerous changes to improve the IO port, Lag, and other changes in new versions.
Well thats rv9.i, a very old version of AE, it might be a bug in that version.
You can use a subnetwork to manage this without a special dedicated import/export bus, by using a storage bus on the side that has inputs and outputs, you can access both inputs and outputs, and use buses to manage it.
The Combined bus was simply a way to do it with less effort.
rv12 which is around the corner adds long range network connections. it will be available for mc1.5.x and mc1.6.2
ooh, shiny. long range and cross dimension or just long range? (happy with either, just sort of curious, you know?)
also: thanks for also maintaining the mod for 1.5.x as well, I know that's got to cause extra work.
Long range and cross dimension.
I think this is one of the most planned mods I've ever seen. It's new, but when I started to use, it was already almost complete.
I am a prehistoric histories and manga / anime fan.
too muchwhen you reach for your Wireless Terminal to get milk out of the fridge.EDIT:
I just configured my ME Condensers into Singularity mode in preparation for rv12
EDIT:
I put an Imperial Drone as the filter on a Fuzzy Import Bus and it imports all drones, as intended, but when I set a Fuzzy Export Bus to export Imperial Drones into an ME Condenser, only Imperials will go, not any other species. I have tried all of the Damage Comparison settings but they don't affect anything.
Give a man a fish, and he'll be fed for a day.
I assume your on rv11.e, in which case the Export bus is working, and the Import is not,
While this sounds fun, it can already be a pretty nasty griefer tool, and this would make it more so.
Just think of when he comes back with his own from his secret griefer lair with 8 quarrys dumping into his condensers mass producing them.