Code version i have has config to diabled ore processing. That means that dusts/sand/gravel/ginders dont get added.
Liquid dyes are in the working version as well. Placed in world will not be comming. You can only have 16 blocks per id and only 8 blocks of liquid. With items the way they are now, i can add 1000's of liquids in one id. Its not practicle to plce them in the world. Sorry.
Kinda what im doing. Im working on having it create the textures on the fly. That way i dont have to make a sand or gravel or dust image for each metal ever. It will also be able to make the liquid textures and fx on the fly. Thats whats taking so long.
Wow, so it does this automaticly for every ore in the forge ore dictionary?
Wow, so it does this automaticly for every ore in the forge ore dictionary?
Thats what im working on. It should be be able to find the sprite for the ingot version of the metal, find the pixel color. Then create texture files for the liquids/dusts/sands/gravles. It might have to be a seperate utility that sets up valid liquids and stores in config, but should work pretty well.
Could you add GregTech compatibility? It's a BIG IC2 expansion and I'd love to see liquid metals like Aluminum, Iridium, Chrome, and Tungstensteel.
When what im working on is done, it would auto add all of the liquids you have. It will detect ANY mods ingots/ores and work for them. (as long as they use ore dictionary).
How many ingots are there in a bucket of liquid metal? I'm trying to work out how much could be stored within an area.
Its 8. Its not great but its not bad either. It means 2 stacks in a buildcraft tank block.
(remember the liquid crafting table... Good use for liquid metals).
Would be nice if you could do a version, that only has the Arc Furnace and the Ingot Former.
Or at least some stuff in the configuration
Although nice mod, going to use it if you add the stuff I mentioned above.
Greetings.
//EDIT: Definitely using it even without the addition!
Also it works with XyCraft
XyCraft tanks are fun. You should checkout my liquid crafting tables + fabricators. Makes a cool combo. Im working on config options for diableing the grinders... Should be out soon.
Question: Can someone please give me a full list of what this mod can melt down to liquid as of the current version? I'm currently working on an inventory list for the liquids warehouse that I'm working on, I need to figure out how many liquids I have in order to figure out how much iron I need for the RC Iron Tanks I need.
Question: Can someone please give me a full list of what this mod can melt down to liquid as of the current version? I'm currently working on an inventory list for the liquids warehouse that I'm working on, I need to figure out how many liquids I have in order to figure out how much iron I need for the RC Iron Tanks I need.
iron, gold, copper, tin, silver, lead, glowstone, lapis, redstone, nikolite, bronze, and brass.
Can you post any metals in your game that arnt suported so i can add them?
iron, gold, copper, tin, silver, lead, glowstone, lapis, redstone, nikolite, bronze, and brass.
Can you post any metals in your game that arnt suported so i can add them?
Thanks. As for a list of metals, I run with a LOT of mods, so I think it would be better if I were to compile a list over the next little while and then PM it to you, it's either that or I just give you a list of all of the mods I use. Either way, expect a PM from me in the next little while.
I think ferrous ore in Thermal expansion is one that is missing. there is apatite from forestry but that seems a bit out of place for this mod, and aluminum in xycraft
So ferrous and aluminum are the two I see missing that are ores with all the mods I use.
Greetings! Let me say, I have been terribly excited about this mod since I moment I found it; however, having it up and testing it, I can't seem to get my fine grinder to... well, do anything. I've tried using an engine with it, I've tried a generator; I have iron ore sand in it that *should* be processing but is just sitting there taunting me. Could someone help tell me what I might be doing wrong?
Nevermind! The time it took me to type this was apparently enough for it to process behind my back, lol! Is there a listing of the energy requirements of the machines anywhere?
Greetings! Let me say, I have been terribly excited about this mod since I moment I found it; however, having it up and testing it, I can't seem to get my fine grinder to... well, do anything. I've tried using an engine with it, I've tried a generator; I have iron ore sand in it that *should* be processing but is just sitting there taunting me. Could someone help tell me what I might be doing wrong?
Nevermind! The time it took me to type this was apparently enough for it to process behind my back, lol! Is there a listing of the energy requirements of the machines anywhere?
Post 310 (if not there, then at least on that page). It lists max speed energy requirements. (its alot)
Is the liquid Redstone from this TE-compatible - or if not, will it be in the next release?
Or is that something King Lemming has to do on the TE end?
It is something that needs to be done on Lemmings end. He has told me that he will NOT do it so that his mod cant be unbalenced because of other mods. I am working on a "hackish" way to do it, but im not sure if it will be in the next release.
Sorry to ask but what does the Liquid crafting table do and how do I use it, thanks.
LiquidCrafting table can hold up to 3 different liquids. You can pump them in any side and it puts them in the 3 internal takes on its own.
You can craft 3 different colored "markers". Place the markers in the crafting slot INSTEAD of the metal that you would normally use. Place the rest of the recipie in with the normal items. Place extra resourses in the blocks inventory. Power the block, and every time it gets enough power, it will craft the item but will only use 85% of the metal required. It MUST have an inventory to dump into on the output face. It should take 200 MJ per craft.
you should made some upgrade for all these machines, it works fine till my ores starts to piling up( i'm talking about 20-30 stacks of iron), i don't want to put out more machines, you should somehow make them work faster
Liquid dyes are in the working version as well. Placed in world will not be comming. You can only have 16 blocks per id and only 8 blocks of liquid. With items the way they are now, i can add 1000's of liquids in one id. Its not practicle to plce them in the world. Sorry.
Wow, so it does this automaticly for every ore in the forge ore dictionary?
Thats what im working on. It should be be able to find the sprite for the ingot version of the metal, find the pixel color. Then create texture files for the liquids/dusts/sands/gravles. It might have to be a seperate utility that sets up valid liquids and stores in config, but should work pretty well.
When what im working on is done, it would auto add all of the liquids you have. It will detect ANY mods ingots/ores and work for them. (as long as they use ore dictionary).
Its 8. Its not great but its not bad either. It means 2 stacks in a buildcraft tank block.
(remember the liquid crafting table... Good use for liquid metals).
Or at least some stuff in the configuration
Although nice mod, going to use it if you add the stuff I mentioned above.
Greetings.
//EDIT: Definitely using it even without the addition!
Also it works with XyCraft
XyCraft tanks are fun. You should checkout my liquid crafting tables + fabricators. Makes a cool combo. Im working on config options for diableing the grinders... Should be out soon.
iron, gold, copper, tin, silver, lead, glowstone, lapis, redstone, nikolite, bronze, and brass.
Can you post any metals in your game that arnt suported so i can add them?
Thanks. As for a list of metals, I run with a LOT of mods, so I think it would be better if I were to compile a list over the next little while and then PM it to you, it's either that or I just give you a list of all of the mods I use. Either way, expect a PM from me in the next little while.
So ferrous and aluminum are the two I see missing that are ores with all the mods I use.
Greetings! Let me say, I have been terribly excited about this mod since I moment I found it; however, having it up and testing it, I can't seem to get my fine grinder to... well, do anything. I've tried using an engine with it, I've tried a generator; I have iron ore sand in it that *should* be processing but is just sitting there taunting me. Could someone help tell me what I might be doing wrong?Nevermind! The time it took me to type this was apparently enough for it to process behind my back, lol! Is there a listing of the energy requirements of the machines anywhere?
Post 310 (if not there, then at least on that page). It lists max speed energy requirements. (its alot)
Or is that something King Lemming has to do on the TE end?
It is something that needs to be done on Lemmings end. He has told me that he will NOT do it so that his mod cant be unbalenced because of other mods. I am working on a "hackish" way to do it, but im not sure if it will be in the next release.
↓ Wow thanks, I like that it makes the liquid useful for something other then storage.
LiquidCrafting table can hold up to 3 different liquids. You can pump them in any side and it puts them in the 3 internal takes on its own.
You can craft 3 different colored "markers". Place the markers in the crafting slot INSTEAD of the metal that you would normally use. Place the rest of the recipie in with the normal items. Place extra resourses in the blocks inventory. Power the block, and every time it gets enough power, it will craft the item but will only use 85% of the metal required. It MUST have an inventory to dump into on the output face. It should take 200 MJ per craft.