Thought I should mention that 1.0.07 seems to stop the End from loading as it was empty of blocks till I back dated to 1.0.06 and then the End Generated fine
Thanks for the info. I'll have it fixed by the next version.
FTAO everyone, who's having problems with getting to The End:
You can get there without downloading previous version. Simply set GenerateEnergyPockets to false in configs. Don't forget to turn it back to true after you're back to your world. Sorry for the inconvenience.
New update. Mainly bug fixes and compatibility tweaks. New item and Overlay for NEI are also in place. Enjoy it!
PS. As always, more details in changelog.
---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 3/9/13 2:57 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at YC_BlockPlayerPressurePlate.setStateIfMobInteractsWithPlate(YC_BlockPlayerPressurePlate.java:180)
at YC_BlockPlayerPressurePlate.a(YC_BlockPlayerPressurePlate.java:140)
at lq.D(Entity.java:1011)
at lq.d(Entity.java:955)
at iv.a(NetServerHandler.java:348)
at eb.a(SourceFile:136)
at cg.b(TcpConnection.java:458)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at ho.r(DedicatedServer.java:269)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 15 more
This was recieved when a zombie ran over a pressure plate >.> Apparently it doesn't have SMP support or something because you're referencing client sided classes even in an SMP setting. I've attached the full crashlog.
Are you running MCPC server? There are some bugs with it, but it works fine with original server. I'll have it fixed with 1.5 update. Sorry for the inconvenience.
Are you running MCPC server? There are some bugs with it, but it works fine with original server. I'll have it fixed with 1.5 update. Sorry for the inconvenience.
No, it is straight Forge. It's not really an inconvenience, just really really sad. I truly love your mod, and haven't had any issues on single player. Wanted to play in a multiplayer setting with my subscribers and then
First off love the mod so far, everything looks so fancy and it's not eating my computer when I run it, so that's a nice plus.
Just thought I should chime in about the Dimension ID "conflict" with this mod and Mystcraft. Mystcraft make dimensions, going from Dimension ID 2 and increasing every time you make a new descriptive book and enter it. No matter how high you set your Dimension ID for the Astral, you're gonna eventually conflict with MystCraft. So, instead of setting the DIM ID higher, set it lower. To a negative number to be specific, which is a surefire way to add a new dimension and prevent standard use of MystCraft messing up your new dimension. Linking to dimensions with MystCraft console commands can still mess you up, though, but that's unavoidable in of that you can't prevent it, but easily avoided by simply not using the commands to make said DIM ID into a Mystcraft age.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
No, it is straight Forge. It's not really an inconvenience, just really really sad. I truly love your mod, and haven't had any issues on single player. Wanted to play in a multiplayer setting with my subscribers and then
First off love the mod so far, everything looks so fancy and it's not eating my computer when I run it, so that's a nice plus.
Just thought I should chime in about the Dimension ID "conflict" with this mod and Mystcraft. Mystcraft make dimensions, going from Dimension ID 2 and increasing every time you make a new descriptive book and enter it. No matter how high you set your Dimension ID for the Astral, you're gonna eventually conflict with MystCraft. So, instead of setting the DIM ID higher, set it lower. To a negative number to be specific, which is a surefire way to add a new dimension and prevent standard use of MystCraft messing up your new dimension. Linking to dimensions with MystCraft console commands can still mess you up, though, but that's unavoidable in of that you can't prevent it, but easily avoided by simply not using the commands to make said DIM ID into a Mystcraft age.
Hmm... Haven't thought of it actually... Thanks for the tip
XZelnar just thought I'd chime in about the pressure plate mentioned by hephwinds I had the issue to but never really thought about it mostly due to the fact that I knew it was going to conflict once 1.5 is released because they added iron pressure plates with it. I don't remember where the crash report for it went but it looked very similar to the one posted earlier and you know my setup already lol
XZelnar just thought I'd chime in about the pressure plate mentioned by hephwinds I had the issue to but never really thought about it mostly due to the fact that I knew it was going to conflict once 1.5 is released because they added iron pressure plates with it. I don't remember where the crash report for it went but it looked very similar to the one posted earlier and you know my setup already lol
Well... Changing recipe is not that hard. As far as I understand 1.5 pressure plates have different functionality, but still I'm thinking whether I should keep them in the mod.
It's not like totally another mod. It's like moving the redstone things from this mod to another one. Know this sounds kinda similar, but the point is that the other mod will not be as big as this one and will have much less updates...
You are right, the redstone part is a bit off, but I like it! Splitting up is fine with me, but what about the flashlight recipe? that needs to be changed. Another thing, is it possible that there is a advanced pressure pad (diamond/emerald?) that you can set triggers for? (example: Pad 1 triggers on monsters only, Pad 2 triggers on players and friendly mobs, Pad 3 triggers on items, players and friendly mobs. This is customizeable by right-clicking on the pad. Would make for some nice uses.)
That's a good idea actually. Think I'll be adding it. Thanks
Oh, and redstone part will not be separated for a while. At least not this month. So nothing to worry about just yet
Also odd issue, but using this mod results in being unable to delete saves in game, due to a extra folder which is always in use. Not sure why the AST folder can't be removed at all in game, but I'm somewhat certain that that's a bug.(Well, it can be removed; once you uninstall AstralCraft anyway)
Still looking through my mods for the source of the world leaks, sadly. Lag spikes of hell until I find it, and I pray that it ain't MystCraft.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Also odd issue, but using this mod results in being unable to delete saves in game, due to a extra folder which is always in use. Not sure why the AST folder can't be removed at all in game, but I'm somewhat certain that that's a bug.(Well, it can be removed; once you uninstall AstralCraft anyway)
Still looking through my mods for the source of the world leaks, sadly. Lag spikes of hell until I find it, and I pray that it ain't MystCraft.
AST is a folder used to store Astral dimension (world data). I never use it directly. It might be some bug with Forge or something... But I'm sure it's not on my side. I can't even recreate it - when I delete a save, it deletes normally. But still thanks for the heads up. I'll see what it might be.
AST is a folder used to store Astral dimension (world data). I never use it directly. It might be some bug with Forge or something... But I'm sure it's not on my side. I can't even recreate it - when I delete a save, it deletes normally. But still thanks for the heads up. I'll see what it might be.
I no real clue anymore. Somewhere in my hunt for the world leaks the issue vanished. I suppose I could try and recreate it, but only one odd thing was in there was some XyCraft stuff and REther files.(from WR-CBE)
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Thanks for the info. I'll have it fixed by the next version.
You can get there without downloading previous version. Simply set GenerateEnergyPockets to false in configs. Don't forget to turn it back to true after you're back to your world. Sorry for the inconvenience.
PS. As always, more details in changelog.
// Don't be sad, have a hug! <3
Time: 3/9/13 2:57 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/Minecraft
at YC_BlockPlayerPressurePlate.setStateIfMobInteractsWithPlate(YC_BlockPlayerPressurePlate.java:180)
at YC_BlockPlayerPressurePlate.a(YC_BlockPlayerPressurePlate.java:140)
at lq.D(Entity.java:1011)
at lq.d(Entity.java:955)
at iv.a(NetServerHandler.java:348)
at eb.a(SourceFile:136)
at cg.b(TcpConnection.java:458)
at iv.d(NetServerHandler.java:136)
at iw.b(NetworkListenThread.java:57)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:703)
at ho.r(DedicatedServer.java:269)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
at fy.run(SourceFile:849)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.Minecraft
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:89)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 15 more
This was recieved when a zombie ran over a pressure plate >.> Apparently it doesn't have SMP support or something because you're referencing client sided classes even in an SMP setting. I've attached the full crashlog.
http://pastebin.com/48A7Dp0F
No, it is straight Forge. It's not really an inconvenience, just really really sad. I truly love your mod, and haven't had any issues on single player. Wanted to play in a multiplayer setting with my subscribers and then
Maybe we can get a 1.4.7 bugfix release?
Just thought I should chime in about the Dimension ID "conflict" with this mod and Mystcraft. Mystcraft make dimensions, going from Dimension ID 2 and increasing every time you make a new descriptive book and enter it. No matter how high you set your Dimension ID for the Astral, you're gonna eventually conflict with MystCraft. So, instead of setting the DIM ID higher, set it lower. To a negative number to be specific, which is a surefire way to add a new dimension and prevent standard use of MystCraft messing up your new dimension. Linking to dimensions with MystCraft console commands can still mess you up, though, but that's unavoidable in of that you can't prevent it, but easily avoided by simply not using the commands to make said DIM ID into a Mystcraft age.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
OK. I'll try to release it tomorrow.
Hmm... Haven't thought of it actually... Thanks for the tip
Well... Changing recipe is not that hard. As far as I understand 1.5 pressure plates have different functionality, but still I'm thinking whether I should keep them in the mod.
The whole redstone part as it is might be a little out of place. I'm thinking of changing it or something... Maybe even move it to another mod...
It's not like totally another mod. It's like moving the redstone things from this mod to another one. Know this sounds kinda similar, but the point is that the other mod will not be as big as this one and will have much less updates...
That's a good idea actually. Think I'll be adding it. Thanks
Oh, and redstone part will not be separated for a while. At least not this month. So nothing to worry about just yet
Still looking through my mods for the source of the world leaks, sadly. Lag spikes of hell until I find it, and I pray that it ain't MystCraft.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
AST is a folder used to store Astral dimension (world data). I never use it directly. It might be some bug with Forge or something... But I'm sure it's not on my side. I can't even recreate it - when I delete a save, it deletes normally. But still thanks for the heads up. I'll see what it might be.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.