its working all other confg files... the only that is not in the folder is the yondercraft.cfg
I installed other mod to see if it would generate a config file and it did.... but yonder still not =(
Is it showing in the list of loaded mods? Could you PM me ForgeModLoader-client-0.txt?
Try creating the config file yourself. See if something gets written there. Or maybe it already exists but is invisible for some reason. Full name is "YonderCraft.cfg".
If this doesn't help, I'm releasing a new version tomorrow (2 days top). Maybe that'll fix your problem.
Hope this helps.
Is it showing in the list of loaded mods? Could you PM me ForgeModLoader-client-0.txt?
Try creating the config file yourself. See if something gets written there. Or maybe it already exists but is invisible for some reason. Full name is "YonderCraft.cfg".
If this doesn't help, I'm releasing a new version tomorrow (2 days top). Maybe that'll fix your problem.
Hope this helps.
The 1.0.06 prerelease 2 is now available for download! TONS of new features, bug fixes and optimization (biggestchangelog since the initial release)! Works much better than the old version! And, the resource folder is no more! Is't been moved inside the mod so the installation is now as simple as any other forge-compatible mod! Anyway, I suggest you go through changelog. It's all there!
Also, I'm renaming this mod to AstralCraft, because... well... I got a normal dictionary... (feeling kinda stupid
right now lol).
Enjoy it!
PS. From what I tested, all the bugs that have been found are fixed, but I'm not sure that it's bug-free, so,
please, submit any suspicious behavior of the mod. Thanks.
PPS. OP will be fully updated within the next hour to match the new version. Thanks for your patience.
The 1.0.06 prerelease 2 is now available for download! TONS of new features, bug fixes and optimization (biggestchangelog since the initial release)! Works much better than the old version! And, the resource folder is no more! Is't been moved inside the mod so the installation is now as simple as any other forge-compatible mod! Anyway, I suggest you go through changelog. It's all there!
Also, I'm renaming this mod to AstralCraft, because... well... I got a normal dictionary... (feeling kinda stupid
right now lol).
Enjoy it!
PS. From what I tested, all the bugs that have been found are fixed, but I'm not sure that it's bug-free, so,
please, submit any suspicious behavior of the mod. Thanks.
PPS. OP will be fully updated within the next hour to match the new version. Thanks for your patience.
yepp I think would be nice to find like a secret area with some long lost alien life some animals .. and maybe a few colony of creators of all this tecnology that have survived some how lol ....
GlasyaLabolas,
First of all, please, use spoilers or pastebin for crash logs. It'd be easier to read it that way.
Second, could you please PM me your ForgeModLoader-client-0.txt log? I suspect it might be ID conflict, but I need the whole log to be sure.
Thanks for understanding.
That appears to be a mistake on my part. All item IDs seem to be shifted 256 IDs. 32226 is 31970 (which is I:ResearchEnder in configs) + 256. Sorry for the inconvenience. I'll post a new version soon correcting this mistake. For now just subtract 256 form id. Thanks for reporting the bug. Hope it didn't cause much trouble.
Just wanna say that I absolutely love this mod of the 35 I have running it is definetely my favorite. I love just going into the astral plains to hide from the greedy players on the server I run lol not to mention a quick teleport to a chest while digging ores with a fun chest. Keep it up man I'm loving it.
I just had a scary thought after finding a horde of guardians that I knocked off the islands at my original spawn point what if TNT feel to spawn point like that I'd feel bad for all the new players...
arim92
Thanks! Actually, it teleports only living things (ie. mobs, players, animals), so don't worry about that
yea I got curious so I dropped a tnt and a nuke from another mod strangely enough though the nuke caused some strange block from the bottom of the world to break and its invisible but placeable and if you touch it once placed it teleports you to the same spot jumping off the edge would even if you're in the regular world, needless to say my friend on the server can't get in his house the same way anymore lol.
Lol yeah that's how it works. I've fixed it so now they'll unbreakable. But there'll always be things like NEI to spawn them in...
huh I haven't seen that block in NEI yet but it sure was fun playing with them however after so many it starts to crash the server like there's no tomorrow lol.
That's why it's becoming unbreakable. IE it works fine, but too much teleportation can be hard for server to process...
Besides it was never meant to be breakable. That's just something I haven't noticed and corrected before.
Another update is here! This one isn't as big as the last one, but its additions will require some getting used to. First of all, research system is now "a bit different". Read the OP to learn more. Also, the pyramids have now another functionality, but don't worry: there still will be secret areas. Though this areas are a bit harder to find and the reward won't be that easy to get. Also, as usual, there are some bug fixes and little additions.
This update is especially recommended for servers because it fixes the tech level bug in research tables.
As usual, full list of changes is in the changelog.
Enjoy!
Is it showing in the list of loaded mods? Could you PM me ForgeModLoader-client-0.txt?
Try creating the config file yourself. See if something gets written there. Or maybe it already exists but is invisible for some reason. Full name is "YonderCraft.cfg".
If this doesn't help, I'm releasing a new version tomorrow (2 days top). Maybe that'll fix your problem.
Hope this helps.
I sent you a PM with the file
yep its showing the mod in the file.....
Also, I'm renaming this mod to AstralCraft, because... well... I got a normal dictionary... (feeling kinda stupid
right now lol).
Enjoy it!
PS. From what I tested, all the bugs that have been found are fixed, but I'm not sure that it's bug-free, so,
please, submit any suspicious behavior of the mod. Thanks.
PPS. OP will be fully updated within the next hour to match the new version. Thanks for your patience.
yepp I think would be nice to find like a secret area with some long lost alien life some animals .. and maybe a few colony of creators of all this tecnology that have survived some how lol ....
Well... I don't know about the creators, but there certainly will be more to Astral that there is now
First of all, please, use spoilers or pastebin for crash logs. It'd be easier to read it that way.
Second, could you please PM me your ForgeModLoader-client-0.txt log? I suspect it might be ID conflict, but I need the whole log to be sure.
Thanks for understanding.
You have to research it in Research Table first (top right item). Once it's done, the recipe will appear when you mouse over it.
Thanks! Actually, it teleports only living things (ie. mobs, players, animals), so don't worry about that
Besides it was never meant to be breakable. That's just something I haven't noticed and corrected before.
ID conflict. Definitely. Better use IDs greater than 4096 for items.
This update is especially recommended for servers because it fixes the tech level bug in research tables.
As usual, full list of changes is in the changelog.
Enjoy!