Thanks for the F3 + T tip, I didn't know about that. Taking a quick look through the source, it may be because your proxies don't implement IGuiHandler. It's probably not the problem, but it can't hurt to test.
Thanks I'll give it a go. I wont know if it's worked for a while though because it only happens every now any then
Hey i just downloaded this mod and i was wondering if all the new rocks are all sposta be white :/
... im planing on making this a mod review for my channel so if theres a texturepack or somthing to fix that , it would be appreciated
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"Computer are like Old Testament gods: lots of rules and no mercy." -Joseph Campbell
"Every great advance in science has issues from a new audacity of imagination."
I have a question. I play with the Thaumcraft mod. It asigns aspects to the various things in Minecraft. I tried out your mod and I kinda liked it. However, I noticed that Thaumcraft didn't asign aspects the the stone found in your mod. I figure that the stone should have the same aspects as vanilla Minecraft stone. Is there something I can do to have Thaumcraft treat your stone just like normal stone? I don't know how to code, so I can't do much.
Also, this isn't a compatibilty issue. The two mods play nicely together, even generating infused ore. It is more of an interaction thing between the two.
I have a question. I play with the Thaumcraft mod. It asigns aspects to the various things in Minecraft. I tried out your mod and I kinda liked it. However, I noticed that Thaumcraft didn't asign aspects the the stone found in your mod. I figure that the stone should have the same aspects as vanilla Minecraft stone. Is there something I can do to have Thaumcraft treat your stone just like normal stone? I don't know how to code, so I can't do much.
Also, this isn't a compatibilty issue. The two mods play nicely together, even generating infused ore. It is more of an interaction thing between the two.
I also using Thaumcraft with Feed The Beast although I haven't actually used it properly yet so I haven't really figured out a good way to get around that issue. I would guess you could just convert cobblestone from the mod into normal cobblestone (same recipe shape as a crafting table) and then if you need it to be smooth stone smelt it. I'm not sure if there's a way to add the aspects from Thaumcraft to other mods but if there is and it's not too hard then I'll give it a go.
Hey, this is Dunk, current lead developer of Terrafirmacraft.
This is a nice mod. I do see the similarities between TFC, but I think there's enough breathing room and that they're still different enough to capture different audiences for different reasons. We're cool right now, but I'd just like to make sure this mod doesn't lean too far into TFC's territory. Keep up the good work.
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I'm a developer for the mod Terrafirmacraft!
Looking for more information about the mod? Check out my series where I play through it!
I do see the similarities between TFC, but I think there's enough breathing room and that they're still different enough to capture different audiences for different reasons. We're cool right now, but I'd just like to make sure this mod doesn't lean too far into TFC's territory.
As I understand it TFC is a total conversion whilst UgB simply adds more rocks and features to subterranean areas. Can we please not have some kind of silly flame war about the originality of adding rock variety and just enjoy whatever mod we choose to play?
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I was born one morning when the sun didn't shine...
As I understand it TFC is a total conversion whilst UgB simply adds more rocks and features to subterranean areas. Can we please not have some kind of silly flame war about the originality of adding rock variety and just enjoy whatever mod we choose to play?
I'm not trying to start anything at all, and I'm kind of offended that you said that. I'm simply saying that this is a good mod and that the two can coexist, but I'm not going to pretend that everything will be fine if this mod starts grabbing features directly from TFC.
I'm not trying to start anything at all, and I'm kind of offended that you said that. I'm simply saying that this is a good mod and that the two can coexist, but I'm not going to pretend that everything will be fine if this mod starts grabbing features directly from TFC.
I'm not trying to start anything at all, and I'm kind of offended that you said that. I'm simply saying that this is a good mod and that the two can coexist, but I'm not going to pretend that everything will be fine if this mod starts grabbing features directly from TFC.
I'm sure you didn't mean anything by it but it did kind of come across as if you were drawing a line in the sand and saying "You better not come into our territory or else." With all due respect, you're a little over protective of your mod in my opinion.
I'm sure you didn't mean anything by it but it did kind of come across as if you were drawing a line in the sand and saying "You better not come into our territory or else." With all due respect, you're a little over protective of your mod in my opinion.
I'm not denying that I'm drawing a line in the sand. Maybe I didn't communicate clearly enough, but the line isn't anywhere near the current mod or the direction it's going in. It's quite far away in fact. I'm merely saying that it exists. It's not like I would do anything if the line WAS crossed anyway. I wouldn't incite hate or talk badly of the mod designer or the mod, but I would be unhappy about it. It's by no means an ultimatum or threat, but common courtesy would be to respect another person's wishes.
Rollback Post to RevisionRollBack
I'm a developer for the mod Terrafirmacraft!
Looking for more information about the mod? Check out my series where I play through it!
Both tfc and ugb are good mods. I highly doubt ugb will get into the more realistic aspect of survival as tfc. I would expect more rock types, sand types, and maybe stalactites being added which I believe tfc does have but I don't think anyone has a patent on earth's natural beauty.
You could also claim that extra biomes and biomes o plenty might be creeping up on tfc's territory since they add different trees and plank types.
When a mod (In this case, TFC) adds so many features, you can't expect other mods to not have similar things. It's like if a mod was to add something that Buildcraft has, or some other feature-heavy mod has. It's inevitable, and there's nothing you can, or should do about it, unless they're copying code or other assets directly from your mod.
Not to mention, TFC is an extreme overhaul of Minecraft. A lot of people don't like that (Myself included), and would rather just have separate mod(s) with certain features that are also in TFC.
Hey, this is Dunk, current lead developer of Terrafirmacraft.
This is a nice mod. I do see the similarities between TFC, but I think there's enough breathing room and that they're still different enough to capture different audiences for different reasons. We're cool right now, but I'd just like to make sure this mod doesn't lean too far into TFC's territory. Keep up the good work.
Thanks for the interest! I'll say right now you have nothing to worry about in terms of this increasing its scope towards TFC because 1, it's not where I want to take it, and 2, because that would just be silly when TFC already exists. I agree that there are similarities in the rock types but these are entirely by chance. I didn't know of TFC until after I had chosen all my rock types so I guess its more of a natural consequence of there not being that many well known and varied rock types. But yeah I'm only interested in geology and world generation type stuff here
Here's a progress report for anyone who's interested. I've been working on adding half slabs for the stone bricks. These work fine except for a small issue where you can't place one underneath another which is on the top half of a block. I haven't been able to find much that explains how to do half slabs with forge and the only guide I did find had the exact same problem.
Do you guys think I should do half slabs for the cobblestone too? Bear in mind each one takes up two block IDs (one for the half slabs and one for when there are two slabs forming a single block). I thinking it's probably not worth it but I'm happy to do it if people want it.
I'm also improving some of the textures using the techniques Dudewiththemine showed me which is looking quite a lot nicer. I'm also going to completely redo a few of the bad ones. I'm only half way through this but I should be done tomorrow and will release an update then.
I haven't started properly yet on the next proper version (0.4) as this needs some planning which I haven't had time to do yet.
Both tfc and ugb are good mods. I highly doubt ugb will get into the more realistic aspect of survival as tfc. I would expect more rock types, sand types, and maybe stalactites being added which I believe tfc does have but I don't think anyone has a patent on earth's natural beauty.
You could also claim that extra biomes and biomes o plenty might be creeping up on tfc's territory since they add different trees and plank types.
I'm not trying to claim rocks or anything lol. (Why is everyone interpreting me as aggressive?) all I meant is that the mods are similar. A mod like rei's minimap is completely inrelated to TFC and so features between the two would never mix, but this mod is already in sort of the same genre. I'm friends with the original creator of extra biomes, and I'd like to be friends with the creator of ugb too, if he's up for it
as far as those who don't like how much TFC changes minecraft, I'm sorry we couldn't make a game you like =P. TFC would be standalone if it weren't for the convenient rendering code built in to vanilla and familiar experience people already know. We didn't create TFC because we disliked vanilla, although vanilla did seem to get repetitive near the end, we wanted to make a game of our own, that was challenging, engaging and had a long progression of technology. We set out to make it in minecraft because we enjoyed it, not because we hated it and because we'd seen all of the mods that add late game, modern technology like rail craft, Industrial craft, and red power and we decided to do the opposite, and make a game where you started with nothing, alone in a scary world where you feel small and alone (metaphorically, unless you play SSP =P), instead of the genius master of the universe.
I don't expect to change any minds about TFC, but I don't wanna keep coming off as the bad guy here =P
Thanks I'll give it a go. I wont know if it's worked for a while though because it only happens every now any then
... im planing on making this a mod review for my channel so if theres a texturepack or somthing to fix that , it would be appreciated
-Joseph Campbell
Sure, go right ahead.
Also, this isn't a compatibilty issue. The two mods play nicely together, even generating infused ore. It is more of an interaction thing between the two.
Here is the Mod Review
-Joseph Campbell
Cheers!
I also using Thaumcraft with Feed The Beast although I haven't actually used it properly yet so I haven't really figured out a good way to get around that issue. I would guess you could just convert cobblestone from the mod into normal cobblestone (same recipe shape as a crafting table) and then if you need it to be smooth stone smelt it. I'm not sure if there's a way to add the aspects from Thaumcraft to other mods but if there is and it's not too hard then I'll give it a go.
Awesome! I'll add it to the top post
this is an awesome mod good job btw
-Joseph Campbell
This is a nice mod. I do see the similarities between TFC, but I think there's enough breathing room and that they're still different enough to capture different audiences for different reasons. We're cool right now, but I'd just like to make sure this mod doesn't lean too far into TFC's territory. Keep up the good work.
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information
As I understand it TFC is a total conversion whilst UgB simply adds more rocks and features to subterranean areas. Can we please not have some kind of silly flame war about the originality of adding rock variety and just enjoy whatever mod we choose to play?
I'm not trying to start anything at all, and I'm kind of offended that you said that. I'm simply saying that this is a good mod and that the two can coexist, but I'm not going to pretend that everything will be fine if this mod starts grabbing features directly from TFC.
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information
I'm sure you didn't mean anything by it but it did kind of come across as if you were drawing a line in the sand and saying "You better not come into our territory or else." With all due respect, you're a little over protective of your mod in my opinion.
I'm not denying that I'm drawing a line in the sand. Maybe I didn't communicate clearly enough, but the line isn't anywhere near the current mod or the direction it's going in. It's quite far away in fact. I'm merely saying that it exists. It's not like I would do anything if the line WAS crossed anyway. I wouldn't incite hate or talk badly of the mod designer or the mod, but I would be unhappy about it. It's by no means an ultimatum or threat, but common courtesy would be to respect another person's wishes.
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information
You could also claim that extra biomes and biomes o plenty might be creeping up on tfc's territory since they add different trees and plank types.
Not to mention, TFC is an extreme overhaul of Minecraft. A lot of people don't like that (Myself included), and would rather just have separate mod(s) with certain features that are also in TFC.
Thanks for the interest! I'll say right now you have nothing to worry about in terms of this increasing its scope towards TFC because 1, it's not where I want to take it, and 2, because that would just be silly when TFC already exists. I agree that there are similarities in the rock types but these are entirely by chance. I didn't know of TFC until after I had chosen all my rock types so I guess its more of a natural consequence of there not being that many well known and varied rock types. But yeah I'm only interested in geology and world generation type stuff here
Cheers
Do you guys think I should do half slabs for the cobblestone too? Bear in mind each one takes up two block IDs (one for the half slabs and one for when there are two slabs forming a single block). I thinking it's probably not worth it but I'm happy to do it if people want it.
I'm also improving some of the textures using the techniques Dudewiththemine showed me which is looking quite a lot nicer. I'm also going to completely redo a few of the bad ones. I'm only half way through this but I should be done tomorrow and will release an update then.
I haven't started properly yet on the next proper version (0.4) as this needs some planning which I haven't had time to do yet.
I'm not trying to claim rocks or anything lol. (Why is everyone interpreting me as aggressive?) all I meant is that the mods are similar. A mod like rei's minimap is completely inrelated to TFC and so features between the two would never mix, but this mod is already in sort of the same genre. I'm friends with the original creator of extra biomes, and I'd like to be friends with the creator of ugb too, if he's up for it
as far as those who don't like how much TFC changes minecraft, I'm sorry we couldn't make a game you like =P. TFC would be standalone if it weren't for the convenient rendering code built in to vanilla and familiar experience people already know. We didn't create TFC because we disliked vanilla, although vanilla did seem to get repetitive near the end, we wanted to make a game of our own, that was challenging, engaging and had a long progression of technology. We set out to make it in minecraft because we enjoyed it, not because we hated it and because we'd seen all of the mods that add late game, modern technology like rail craft, Industrial craft, and red power and we decided to do the opposite, and make a game where you started with nothing, alone in a scary world where you feel small and alone (metaphorically, unless you play SSP =P), instead of the genius master of the universe.
I don't expect to change any minds about TFC, but I don't wanna keep coming off as the bad guy here =P
Looking for more information about the mod? Check out my series where I play through it!
https://www.youtube.com/playlist?list=PL-9BL-T_8KZ1dWSr1092SkMblWfjm487W
Visit terrafirmacraft.com for full information