I find it funny that there are aura nodes in the nether but no infused stone to support those nodes lol
Yea, they also will spawn in almost any mod added dimention. As soon as I get my enderpearl supply up, I am checking to see if there are any in the end as well. Twilight Forest actually has them scattered about, but due to how it's terrain generates, it makes all of the nodes have very low aura levels (I have noticed that, outside of special circumstances (temples/barrow Dungeons), the best way to tell just how much aura a type of region will have is roughly based on how much organic matter it has. Jungles are very prosperous as a result, while, for example, the Wasteland biome added by ExtrabiomesXL has near no aura. It uses Vanilla trees/flowers for the sake of checking this it seems, meaning the Twilight has very little to fuel it. I think ores also are taken a little bit into consideration).
hmm since the nether has such a huge instability would it be easyer to simply buil a crucible there and spam say netherack into it? or would i not be abnle to fill my crucible?
thanks
rainbow_dash_777, that wouldn't help you since, as far as I can tell, the Nether has no naturally generated Flux. It would be just as easy to flood an area of the overworld in flux. The most convenient way, though, is to get lucky and find the dungeon Thaumcraft adds and take advantage of the flux generating node found inside it.
rainbow_dash_777, that wouldn't help you since, as far as I can tell, the Nether has no naturally generated Flux. It would be just as easy to flood an area of the overworld in flux. The most convenient way, though, is to get lucky and find the dungeon Thaumcraft adds and take advantage of the flux generating node found inside it.
2 iron shovels + 1 snowman = infinite snow that can be shoveled up fast
Dump 1000 snow into the cauldron.
Wait
Eventually get a wisp.
Pain in the ****.
thanks for the replys so i managed to finally get hold of a few wisps after chopping down a bunch of silverwood trees and spaming 780 dirt blocks into the cruible who would have thoud that poluting would be so hard
rainbow_dash_777, that wouldn't help you since, as far as I can tell, the Nether has no naturally generated Flux. It would be just as easy to flood an area of the overworld in flux. The most convenient way, though, is to get lucky and find the dungeon Thaumcraft adds and take advantage of the flux generating node found inside it.
I would have to agree with that person... Me and my friend built a base next to one of the dungeons that Thaumcraft adds (we had no idea at the time of what was inside, we just thought it was added by one of our other Dungeon based mods.) And he mined around the area as I went hunting down Zap Apple Trees, and lo and behold, we were hearing strange sounds coming from inside the structure. One we looked inside we saw our first wisp... We thought it was nothing to fret about because there was two of us one of it, and some zombies and Skeletons we could easily pick off... We learned different when we actually proceeded inside, because once inside, we learned that there was about 13 wisps in the bottom half of the Dungeon like structure... I died, and he almost died trying to clear them out...
Btw, epic death for the Wisps... I killed my first one with a bow, and when it exploded into light... Just pure epicness! x3
Edit:
Btw, if you are having trouble finding the Flux Arua Nodes, here are some of the Vanilla Biomes I have found them in so far.
Yea, they also will spawn in almost any mod added dimention. As soon as I get my enderpearl supply up, I am checking to see if there are any in the end as well. Twilight Forest actually has them scattered about, but due to how it's terrain generates, it makes all of the nodes have very low aura levels (I have noticed that, outside of special circumstances (temples/barrow Dungeons), the best way to tell just how much aura a type of region will have is roughly based on how much organic matter it has. Jungles are very prosperous as a result, while, for example, the Wasteland biome added by ExtrabiomesXL has near no aura. It uses Vanilla trees/flowers for the sake of checking this it seems, meaning the Twilight has very little to fuel it. I think ores also are taken a little bit into consideration).
Redwood forests area a good area to set up in if you want large natural nodes got two nodes near me in a new world that together equal around 1k. Once I get things set up and get some silverwood saplings I'll merge the two together =3
For wisp spawning, I built myself a pollute-o-matic. Using your preferred method of automated farming, pipe the results into the top of a hot crucible. Eventually, the aspects will build up high enough that the crucible will overflow. I took this to a new spot in an EBXL Rainforest, multiple 600+ nodes around, and it blasted them all up into the Dangerous level in relatively short order. Wisps EVERYWHERE.
For wisp spawning, I built myself a pollute-o-matic. Using your preferred method of automated farming, pipe the results into the top of a hot crucible. Eventually, the aspects will build up high enough that the crucible will overflow. I took this to a new spot in an EBXL Rainforest, multiple 600+ nodes around, and it blasted them all up into the Dangerous level in relatively short order. Wisps EVERYWHERE.
lol... I could see that happening in twilight forest and it would be appropriate. Hard work though since you'd have to manually build up the aura nodes to be large enough.
I suspect that smaller nodes are much easier to overload, I settled in an EBXL wasteland and had a 60ish node to play with I had wisps and quite a few of the other effects of Dangerous levels of flux in very short order with not that much spillage.
I've found a fairly easy and resource saving source of wisps.
for starters, find the TC3 added dungeon, the barrow. acquire as many silverwood saplings as you can, and plant them within 20 blocks of the centre of the barrow. I've found that any farther and the new nodes created don't always get eaten by the flux node inside. keep chopping down the silverwood after grown and use the saplings to grow more, it's always a good idea to try and start with three or four. wisps will spawn more and more, they're a bit of a pain to kill in numbers, especially in enclosed spaces, so take care. Don't build anything too much on top of the barrow, as often, the wispy essence spawned by the dying wisps shows up above ground. I don't know why, probably a bug. anywhoo, this can provide you a nice source of wispy essence, and silverwood, as long as you don't mind the large amount of flux caused. But hey, what's a little lightning and random status effects anyways?
Not sure if this is intended behavior but when you put a block in the way of an arcane levitator with a piston you still levitate for a few moments afterwards.
Not sure if this is intended behavior but when you put a block in the way of an arcane levitator with a piston you still levitate for a few moments afterwards.
The way the levitator works is by generating blocks above itself that give you upward momentum. They emit from the generator, similar to how water does from a water source, except it doesn't try and find a detour if blocked, it just stops. It flows over time, which is why. Annoying thing is small blocks, like buttons/torches/levers/ect also block this flow.
Anyone encounter the peaceful Wisps yet? o.o I just recently did in a new world when I was testing the Big Trees mod,. I found 2 natural Silverwood trees in the same chunk, and decided to setup camp there, and a few moments later I hard the distinct sound of a wisp, turn around and it was right behind me. But if didn't attack me, just flew away... o.o Thees peaceful Wisps are continuing to spawn all around the Forest Biome where a great number of Greatwood trees are, but most of them come from in the middle of the two Silverwood Trees... Weird thing is, at night, I seen the Peaceful Wisps attack Zombies and Skeletons, which really confuses me... I though all wisps where hostile in TC3... e.e"
Here is a picture of the first one I saw:
And here is a picture of the area (yes, I found three Silverwood trees nearby each other.):
Anyone encounter the peaceful Wisps yet? o.o I just recently did in a new world when I was testing the Big Trees mod,. I found 2 natural Silverwood trees in the same chunk, and decided to setup camp there, and a few moments later I hard the distinct sound of a wisp, turn around and it was right behind me. But if didn't attack me, just flew away... o.o Thees peaceful Wisps are continuing to spawn all around the Forest Biome where a great number of Greatwood trees are, but most of them come from in the middle of the two Silverwood Trees... Weird thing is, at night, I seen the Peaceful Wisps attack Zombies and Skeletons, which really confuses me... I though all wisps where hostile in TC3... e.e"
Here is a picture of the first one I saw:
And here is a picture of the area (yes, I found three Silverwood trees nearby each other.):
I'm pretty sure the hostile wisps are normally made up of more volatile forms of essentia, like malum and mortuus, and are spawned in areas with a lot of flux. Areas with a lot of aura but little or no flux spawn nice wisps.
Wisp are based on the materials they are made of, which changes based on how you "pollute" your environment The environment actually takes heavy "pollution" of the plant based kind very well. From friendly wisp, to grass/flowers re-spawning (including flowers added by other mods, interestingly enough), it isn't always a bad thing to pollute. This is one reason why boats are a very good source for the motus essentia. It's waste products are aqua/ligum, making it have very mild effects on the area. Although it does make it rain a lot more...
all purple colored wisps, orange, black wisps I believe are hostile. All other colors appear to not be hostile though if the flux in the area is dangerous all wisps become hostile towards you.
I am having the problem of all the achievements resetting as well. It kind of drives me crazy. I have an additional problem! I cannot get the achievement for the crucible! No matter how many times I swing my wand at a cauldron and turn it into a crucible it gives me the magic sound, yet doesn't give me the achievement.
Is there a way to change the config files to make them not reset the acheivements? Is it Thaumcraft 3 or is it Forge?
Any help would be greatly appreciated!
Achievments usually reset whenever you change your installed mods and it is an annoying vanilla bug as far as I know.
Either way, I'm removing achievements from TC in the next version. No point to them tbh if they keep resetting
Again, I'm wondering why I cannot walk up half slabs or stairs unless I'm wearing the boots of the traveler. Is anyone else noticing this, or is it just me? It's getting quite bothersome now, having to jump up to get up a slab staircase.
What other mods do you have installed? Anything else that alters movement in some way?
thanks
thanks for the replys so i managed to finally get hold of a few wisps after chopping down a bunch of silverwood trees and spaming 780 dirt blocks into the cruible who would have thoud that poluting would be so hard
Btw, epic death for the Wisps... I killed my first one with a bow, and when it exploded into light... Just pure epicness! x3
Edit:
Btw, if you are having trouble finding the Flux Arua Nodes, here are some of the Vanilla Biomes I have found them in so far.
Redwood forests area a good area to set up in if you want large natural nodes got two nodes near me in a new world that together equal around 1k. Once I get things set up and get some silverwood saplings I'll merge the two together =3
lol... I could see that happening in twilight forest and it would be appropriate. Hard work though since you'd have to manually build up the aura nodes to be large enough.
The way the levitator works is by generating blocks above itself that give you upward momentum. They emit from the generator, similar to how water does from a water source, except it doesn't try and find a detour if blocked, it just stops. It flows over time, which is why. Annoying thing is small blocks, like buttons/torches/levers/ect also block this flow.
Here is a picture of the first one I saw:
And here is a picture of the area (yes, I found three Silverwood trees nearby each other.):
There's a couple of them that are 'friendly', the pure white ones and green ones are two of them I believe.
Im using blaze powder to study magic, and its hardly efficient...
sorry to doubtless bring up something that has been asked before..
Achievments usually reset whenever you change your installed mods and it is an annoying vanilla bug as far as I know.
Either way, I'm removing achievements from TC in the next version. No point to them tbh if they keep resetting
What other mods do you have installed? Anything else that alters movement in some way?
There are already config file options to change how research works