Slight problem i've noticed, when I place one of these tables down my frame rate drops nearly 100 points. I suspect the rendering code or something would it be possible to have an option to turn it off? Thanks, Lu.
1) Is it possible to have it so that the Item/Block to be crafted remains floating after the world unloads?
2) Is it possible to have the Project Bench draw items from adjacent Benches if its inventory is out of items?
3) I was messing around with a Logistics Pipes system, and came across the fact that Supplier Pipes with the Project Benches will restock the Crafting Grid before it tries to restock the Inventory, nomatter which side the Supplier Pipe is on. Do you know of a way to have it restock the Inventory instead?
1) Working on adding this feature.
2) It's possible, but not probable. A little too op.
3) Working on making it obey sided inventory interactions
hm... is the floating item configurable (as in, can i turn it off)?
Also, consider changing the recipe to something harder to obtain, and name it the "Project Table II" or something. That way, when elo updates, this mod can still be somewhat useful. Perhaps you could make it also buildcraft-compatible, as per auto-crafting-bench. (Seeing as the craft result is shown from the top, perhaps that could be the output and everything else the input?)
For example, the recipe could be like this:
S S S
I T I
W C W
hm... is the floating item configurable (as in, can i turn it off)?
Also, consider changing the recipe to something harder to obtain, and name it the "Project Table II" or something. That way, when elo updates, this mod can still be somewhat useful. Perhaps you could make it also buildcraft-compatible, as per auto-crafting-bench. (Seeing as the craft result is shown from the top, perhaps that could be the output and everything else the input?)
For example, the recipe could be like this:
S S S
I T I
W C W
In a version I'll be pushing in a day or so, I've added it so that you can turn off the rendering.
I'm not extraordinarily interested in competing with Eloraam. This will still be useful to the people that don't like tech mods and/or don't want to have everything else just for this block.
I think making the recipe harder is a fair idea though, it's a little unbalanced as it is.
In a version I'll be pushing in a day or so, I've added it so that you can turn off the rendering.
I'm not extraordinarily interested in competing with Eloraam. This will still be useful to the people that don't like tech mods and/or don't want to have everything else just for this block.
I think making the recipe harder is a fair idea though, it's a little unbalanced as it is.
True, but i think having an auto-project-table would be nice. And the re-name would just be to help distinguish between the two.
Rollback Post to RevisionRollBack
Pearls of Wisdom. Or Ender Pearls. One of the two.
My mind will have problems wrapping itself around that, but ok.
Haha, well better than getting flack for a complete rip off and using the name Project Table. Not to mention, all her stuff is "copyrighted," if you scrool down to the legal section here
I ran into a crash when installing v1.5 onto a server. The mod ran fine in a single player test, but crashes on the server.
both my server and client versions are minecraft 1.4.5 with Forge 6.4.1.426
Let me know if I can provide any better debugging information. Thanks
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 12/12/12 3:36 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: ayh
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2404)
at java.lang.Class.getConstructor0(Class.java:2714)
at java.lang.Class.newInstance0(Class.java:343)
at java.lang.Class.newInstance(Class.java:325)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:176)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:114)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:251)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:415)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:461)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: ayh
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 34 more
Caused by: java.lang.RuntimeException: Attempted to load class ayh for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I ran into a crash when installing v1.5 onto a server. The mod ran fine in a single player test, but crashes on the server.
both my server and client versions are minecraft 1.4.5 with Forge 6.4.1.426
Let me know if I can provide any better debugging information. Thanks
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 12/12/12 3:36 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: ayh
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2404)
at java.lang.Class.getConstructor0(Class.java:2714)
at java.lang.Class.newInstance0(Class.java:343)
at java.lang.Class.newInstance(Class.java:325)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:176)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:114)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:251)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:415)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:461)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: ayh
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 34 more
Caused by: java.lang.RuntimeException: Attempted to load class ayh for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
I can't seem to find the config file, where do i find it?
e:
i'm using the 1.4.2 - 1.3 Version, so it works with the current feed the beast pack. e2: never mind, if found it. for everyone else not finding it: the config folder is on the same level as the mods folder is. the config file is named "bau5_ProjectBench.cfg"
whenever i craft using one, i get 2 glass bottles from every recipe EDIT: its not everything, just some mod items, another thing, the item rendered on the top, seems to spin rapidly and flip out, it is caused by 3D items
whenever i craft using one, i get 2 glass bottles from every recipe EDIT: its not everything, just some mod items, another thing, the item rendered on the top, seems to spin rapidly and flip out, it is caused by 3D items
I'm already aware of this. That's why the config has a value to disable it. What mod items exactly do this? I've never had this issue, tested extensively with all the major tech mods.
I'm already aware of this. That's why the config has a value to disable it. What mod items exactly do this? I've never had this issue, tested extensively with all the major tech mods.
the glass bottle thing happens when i was using x3n0s reliquary crafting the potions in it, i moved them and it doesnt seem to happen any more but i havent crafted any of those since i moved them and the rendering is goofed because of 3D items, i know that because when i disabled it, it didnt happen
the glass bottle thing happens when i was using x3n0s reliquary crafting the potions in it, i moved them and it doesnt seem to happen any more but i havent crafted any of those since i moved them and the rendering is goofed because of 3D items, i know that because when i disabled it, it didnt happen
I understand that the rendering is weird with 3D items, there's nothing I can do for that beyond let people disable the config (which i already did). Secondly, the crafting issue is a known bug, furthermore there is nothing I can do about that either. This is caused by mod authors deciding to return items in hack-y ways that won't register, or mess up with my crafting interface.
Already been requested, already been planned.
1) Working on adding this feature.
2) It's possible, but not probable. A little too op.
3) Working on making it obey sided inventory interactions
Also, consider changing the recipe to something harder to obtain, and name it the "Project Table II" or something. That way, when elo updates, this mod can still be somewhat useful. Perhaps you could make it also buildcraft-compatible, as per auto-crafting-bench. (Seeing as the craft result is shown from the top, perhaps that could be the output and everything else the input?)
For example, the recipe could be like this:
S S S
I T I
W C W
S=Stone,I=Iron ingot,T=CraftTable,W=Wood Planks,C=Chest.
In a version I'll be pushing in a day or so, I've added it so that you can turn off the rendering.
I'm not extraordinarily interested in competing with Eloraam. This will still be useful to the people that don't like tech mods and/or don't want to have everything else just for this block.
I think making the recipe harder is a fair idea though, it's a little unbalanced as it is.
True, but i think having an auto-project-table would be nice. And the re-name would just be to help distinguish between the two.
Elo's is Project Table. This is Project Bench.
My mind will have problems wrapping itself around that, but ok.
Yes, it's just a normal mod. Nothing special to do. I would have noted otherwise.
Haha, well better than getting flack for a complete rip off and using the name Project Table. Not to mention, all her stuff is "copyrighted," if you scrool down to the legal section here
both my server and client versions are minecraft 1.4.5 with Forge 6.4.1.426
Let me know if I can provide any better debugging information. Thanks
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 12/12/12 3:36 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: ayh
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Class.java:2404)
at java.lang.Class.getConstructor0(Class.java:2714)
at java.lang.Class.newInstance0(Class.java:343)
at java.lang.Class.newInstance(Class.java:325)
at cpw.mods.fml.common.network.NetworkModHandler.tryCreatingPacketHandler(NetworkModHandler.java:176)
at cpw.mods.fml.common.network.NetworkModHandler.<init>(NetworkModHandler.java:114)
at cpw.mods.fml.common.network.FMLNetworkHandler.registerNetworkMod(FMLNetworkHandler.java:251)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:415)
at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:140)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:69)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:317)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:300)
at com.google.common.eventbus.EventBus.post(EventBus.java:268)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:83)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:478)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:82)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:343)
at ho.c(DedicatedServer.java:49)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:461)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: ayh
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
... 34 more
Caused by: java.lang.RuntimeException: Attempted to load class ayh for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:38)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:178)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:133)
... 36 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: FreeBSD (amd64) version 9.1-RC3
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1735854624 bytes (1655 MB) / 2058027008 bytes (1962 MB) up to 2058027008 bytes (1962 MB)
JVM Flags: 2 total; -Xmx2048M -Xms2048M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.23 FML v4.5.17.479 Minecraft Forge 6.4.1.426 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.8.zip) Unloaded->Constructed
IC2 [IndustrialCraft 2] (industrialcraft-2_1.109.113-lf.jar) Unloaded->Constructed
AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.42-IC2_1.109.jar) Unloaded->Constructed
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed
EnderStorage [EnderStorage] (EnderStorage 1.3.0.3.jar) Unloaded->Constructed
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.3.zip) Unloaded->Constructed
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.2.8.1.13b.zip) Unloaded->Constructed
ObsidianTools [Obsidian Tools] (Obsidian-Tools-1.2.07.zip) Unloaded->Constructed
OmniTools [OmniTools] (OmniTools-2.2.2.zip) Unloaded->Constructed
Forestry [Forestry for Minecraft] (forestry-A-1.6.2.7.jar) Unloaded->Constructed
Railcraft [Railcraft] (Railcraft_1.4.5b-6.10.0.0.zip) Unloaded->Constructed
Thaumcraft [Thaumcraft] (Thaumcraft3.0.0i.zip) Unloaded->Constructed
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed
ThermalExpansion|NEI [NEI] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed
ThermalExpansion|Transport [Transport] (ThermalExpansion-2.1.3.zip) Unloaded->Constructed
WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.1.3.jar) Unloaded->Constructed
WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.1.3.jar) Unloaded->Constructed
bau5_ProjectBench [Project Bench] ([1.4.5]ProjectBench-v1.5.zip) Unloaded
CompactSolars [Compact Solar Arrays] (compactsolars-universal-3.1.3.18.zip) Unloaded
GregTech_Addon [GregTech-Addon] (gregtechmod-2.54a.zip) Unloaded
IronChest [Iron Chest] (ironchest-universal-4.4.0.194.zip) Unloaded
MiscPeripherals [MiscPeripherals] (miscperipherals-2.0.zip) Unloaded
RecipeRemover [Recipe Remover] (reciperemover-v1.1-universal.zip) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)%
I was able to reproduce this, I'm working on it right now. Thanks for reporting it!
Fixed the issue, new download is up
Thanks mate! Working fine here. I'm looking forward to disabling the render option on my server. Thanks again for the mod and such a fast patch.
No problem! Check back in a couple days and there will be a nice new feature. It's in testing right now!
Yup yup. That's it.
I'm already aware of this. That's why the config has a value to disable it. What mod items exactly do this? I've never had this issue, tested extensively with all the major tech mods.
I understand that the rendering is weird with 3D items, there's nothing I can do for that beyond let people disable the config (which i already did). Secondly, the crafting issue is a known bug, furthermore there is nothing I can do about that either. This is caused by mod authors deciding to return items in hack-y ways that won't register, or mess up with my crafting interface.
Thanks