The lamp falling at the end of the video must mean that the "Story lamps" are not coming back. Right-clicking a lamp is a stupid way to continue the story. No offense 1WTC. Prerecorded script events are the way of the future;with their sensors,custom timers,and audio and textual output. I just watched UDF1`s preview video for the old story mode, and this technically is far better.
While Dalekmod.releaseStoryMode()==false do
print("This will be amazing.")
end
The lamp falling at the end of the video must mean that the "Story lamps" are not coming back. Right-clicking a lamp is a stupid way to continue the story. No offense 1WTC. Prerecorded script events are the way of the future;with their sensors,custom timers,and audio and textual output. I just watched UDF1`s preview video for the old story mode, and this technically is far better.
While Dalekmod.releaseStoryMode()==false do
print("This will be amazing.")
end
what do you mean br coming back? the lamps are still in the mod but you need TMI or NEI to get them.
The lamp falling at the end of the video must mean that the "Story lamps" are not coming back. Right-clicking a lamp is a stupid way to continue the story. No offense 1WTC. Prerecorded script events are the way of the future;with their sensors,custom timers,and audio and textual output. I just watched UDF1`s preview video for the old story mode, and this technically is far better.
While Dalekmod.releaseStoryMode()==false do
print("This will be amazing.")
end
The lamps are in the mod at the moment, also the original seen in UDWF1's video from last year, was never going to be the actual map for story mode, that was just for testing, as we needed something to ensure that everything was working.
The lamps are in the mod at the moment, also the original seen in UDWF1's video from last year, was never going to be the actual map for story mode, that was just for testing, as we needed something to ensure that everything was working.
The Lamps are in the Mod?
I have been looking for a "good" Street Lamp.
Not to sound stupid, but checking every tab in creative mode, I have never seen these lamps, where are they located?
The Lamps are in the Mod?
I have been looking for a "good" Street Lamp.
Not to sound stupid, but checking every tab in creative mode, I have never seen these lamps, where are they located?
You either need Not Enough Items or All U Want. I would reccomend NEI since All- U Want was confusing to me. That way you wouldn't have to type in the command everytime.
Sorry for the lack of activity the past few days, we are trying to sort out something and we are working on another update to include a selection of the advent features, and some others!
Sorry for the lack of activity the past few days, we are trying to sort out something and we are working on another update to include a selection of the advent features, and some others!
S.W.E.E.T O THE DM PAGE!!!! (how many people will get that reference... NOT DW!!!)
Sorry for the lack of activity the past few days, we are trying to sort out something and we are working on another update to include a selection of the advent features, and some others!
Could you add The Wire, Dalek Clock, the Sonic Screwdrivers (Seconds and Hurt's) The Dalekanium Tool Set, and Totters Lane Gates.
▼///Operative
Name: [Classified]
Alias: Deviant_Interface
SSN: [Restricted]
Designation: Administrator
Mandate: Eliminate System Threats
never knew that! Thanks!You should be able to point your sonic at the TARDIS monitor and set its course from afar.
No one in the history of torture's been tortured with torture like the torture you'll be tortured with.
Pretty pleeeeeease check out my thread; http://www.minecraftforum.net/forums/show-your-creation/video-series-help/other-help/2544803-doctor-who-minecraft-animation-series
mmmmmmmmmmm tasty
The lamp falling at the end of the video must mean that the "Story lamps" are not coming back. Right-clicking a lamp is a stupid way to continue the story. No offense 1WTC. Prerecorded script events are the way of the future;with their sensors,custom timers,and audio and textual output. I just watched UDF1`s preview video for the old story mode, and this technically is far better.
While Dalekmod.releaseStoryMode()==false do
print("This will be amazing.")
end
The lamps are in the mod at the moment, also the original seen in UDWF1's video from last year, was never going to be the actual map for story mode, that was just for testing, as we needed something to ensure that everything was working.
The Lamps are in the Mod?
I have been looking for a "good" Street Lamp.
Not to sound stupid, but checking every tab in creative mode, I have never seen these lamps, where are they located?
/give @a thedalekmod:LampPostBase 1
That should work!
I get the message " There is no such item with ID thedalekmod:LampostBase"
or " There is no such item with ID thedalekmod"
----edited----
oopps sorry my mistake, I did a typo
I put in LamPostBase
instead of LampPostBase
Yes!
It was easier than typing it!
▼///Operative
Name: [Classified]
Alias: Deviant_Interface
SSN: [Restricted]
Designation: Administrator
Mandate: Eliminate System Threats
Are you french ? beacause the word under the dalek is "exterminer" the french word for exterminate
-EDIT- just saw your username sory
They are already planning on re-adding it all.