The Meaning of Life, the Universe, and Everything.
Join Date:
3/25/2014
Posts:
463
Minecraft:
OmegaDinosaur
Xbox:
Om3gaD1nosaur
Member Details
I have a couple statements/questions regarding Weeping Angels. 1) Is there any possible way to make them spawn more frequently? If so can you explain it in a way a non-computer nerd would understand? 2) It would be cool to add a feature that goes like this: When you go to sleep in your bed, there should be a 1 in 85 chance that you wake up with a Weeping Angel in front of you bearing its fangs. 3) Would it be possible to make Weeping Angels move faster? I just love Weeping Angels and I'd like to see them more like the show.
Thanks for reading if you did.
Some people have asked for my Tardis map.
As I stated in an earlier post, I used a lot of mods when building my Tardis (and my world), and the file will not run if the mods are not added. So if you really really want to go thru all the trouble of adding my mods and texture pack to your game here it is.
******* Warning there is a fairly long list of Mods *******
----EDIT--- MFC BUILD 1055, if you go with a later build your game WILL CRASH ------EDIT -----
I think I accidentally created a "mod pack" here, so IAW the mod makers instructions I have to include a link to them to give them credit, so here it is:
Some people have asked for my Tardis map.
As I stated in an earlier post, I used a lot of mods when building my Tardis (and my world), and the file will not run if the mods are not added. So if you really really want to go thru all the trouble of adding my mods and texture pack to your game here it is.
******* Warning there is a fairly long list of Mods *******
I think I accidentally created a "mod pack" here, so IAW the mod makers instructions I have to include a link to them to give them credit, so here it is:
Some people have asked for my Tardis map.
As I stated in an earlier post, I used a lot of mods when building my Tardis (and my world), and the file will not run if the mods are not added. So if you really really want to go thru all the trouble of adding my mods and texture pack to your game here it is.
******* Warning there is a fairly long list of Mods *******
I think I accidentally created a "mod pack" here, so IAW the mod makers instructions I have to include a link to them to give them credit, so here it is:
Since you know a bit about Mods, if you can find out why I can not go past MCF 1055 it would be greatly appreciated.
AARRGGHHH
Moving my Observatory, the view got blocked. Try rebuilding a Dome with a 16 block radius, Talk about a "pain in the &#$@^"
----Edit----
PS:
LOL hope you enjoy the "maze" if you get my Tardis file up and running.
Also, if it works, please let me know, If it doesn't work also let me know, so I can try to fix what ever I messed up (i am kind of a NOOB at this) (with the way I set up the download) and I can try to fix it.
1WTC, I have asked this question before, but didn't get an answer from the team, so I am asking this again...
Roughly, how long will it before the TARDIS can go to coordinates? I know you are planning to add lot of stuff, and are busy at the moment, but if you had time, I would appreciate an answer.
Sincerely,--- Finzaz_TAU
Give him a break and some time, you only asked about this 10 days ago.
I asked about a feature back on may 1st and 1WTC's response was
We can do it, I will have a look at adding this for the next update!
That was 2 updates ago and it has not been added yet. I am sure it is still on his to do list, but I am patiently waiting, suggest you do the same.
They released
The 1.7 upgrade update on 18 April
a Patch on 19 April
an update on 28 April
a Patch on 30 April
an update on 9 May
last update on 24 May - 3 days ago
I may have missed a few in there somewhere, but give them time.
Wait a sec, building the TARDIS like a Iron/Snow Golem? And the future is allready in here. as for me the past. And i havn't seen the TARDIS build like you do with Iron/Snow Golems. Did you try to make us forget it and soon make it happen?!?
Why are you posting responses to post that are so old they have NO MEANING in terms of the CURRENT version of The Dalek Mod.
If you made it down to (or found it yet) the engine room the 4 beacons now turn on and off semi randomly due to pistons hooked up to a clock, They cycles through 1 then 3 or 2 then 3 then 4 beacons turning on and off, been watching it for awhile now and can not find the pattern yet.
Hi SWD Team!
I've done a spotlight for your mod as part of my 3,000 subscriber special, you should check it out! It's a fun Doctor Who style romp through time and space to explore some of the coolest features of your mod, I even bring a companion with me!
Check it out, and consider sharing it with fellow fans of the mod somehow =]
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▲▲ 6,000+ subs looking for Creators with 2k+ to collab - Click to visit my channel! ▲▲
Hi SWD Team!
I've done a spotlight for your mod as part of my 3,000 subscriber special, you should check it out! It's a fun Doctor Who style romp through time and space to explore some of the coolest features of your mod, I even bring a companion with me!
Check it out, and consider sharing it with fellow fans of the mod somehow =]
If a Garage is made to store vehicles in the Tardis, is there anyway a door could be made that can be used to drive the vehicles out of the Tardis, and then drive back in again, Kind of like The Doctor did in S02E07 The Idiots Lantern
Hey,how to use story mod?On the menu screen (Where single player,multi player,etc is) its not usable,when i click on it,it does nothing,it is darkened out,like when something is not usable.Help?
1) Is there any possible way to make them spawn more frequently? If so can you explain it in a way a non-computer nerd would understand?
2) It would be cool to add a feature that goes like this: When you go to sleep in your bed, there should be a 1 in 85 chance that you wake up with a Weeping Angel in front of you bearing its fangs.
3) Would it be possible to make Weeping Angels move faster? I just love Weeping Angels and I'd like to see them more like the show.
Thanks for reading if you did.
a prime example to tell us how to post screenshots on the mc forums
As I stated in an earlier post, I used a lot of mods when building my Tardis (and my world), and the file will not run if the mods are not added. So if you really really want to go thru all the trouble of adding my mods and texture pack to your game here it is.
******* Warning there is a fairly long list of Mods *******
----EDIT--- MFC BUILD 1055, if you go with a later build your game WILL CRASH ------EDIT -----
Below is the MediaFire link for the files:
My Mods: http://www.mediafire.../Palin Mods.zip
The Texture Pack I use: http://www.mediafire...Elements_64.zip
My Tardis: http://www.mediafire...alin Tardis.zip
----Edit----
I think I accidentally created a "mod pack" here, so IAW the mod makers instructions I have to include a link to them to give them credit, so here it is:
http://www.mediafire.com/view/cgxsuzd9hd2q243/Mod_maker_credits.odt
Hope the links work, I have never tried this before
My Tardis is still a WIP as I am adding rooms and stuff all the time, so be careful when you go thru doors, LOL there may not be much floor beyond.
?????? link ?????? or picture ???????
Set the file to public, it says it is on private access only
oopps, I set them all to full share enabled
Hey when I drag and drop the mods my game crashes any fixes?
Sorry I forgot to mention you need forge build 1055, any build later than that and is doesn't work, my mistake fixing earlier post now.
Thank you for explaining
Since you know a bit about Mods, if you can find out why I can not go past MCF 1055 it would be greatly appreciated.
AARRGGHHH
Moving my Observatory, the view got blocked. Try rebuilding a Dome with a 16 block radius, Talk about a "pain in the &#$@^"
----Edit----
PS:
LOL hope you enjoy the "maze" if you get my Tardis file up and running.
Also, if it works, please let me know, If it doesn't work also let me know, so I can try to fix what ever I messed up (i am kind of a NOOB at this) (with the way I set up the download) and I can try to fix it.
Well it has been 3 hrs for you and 4 hrs for fett302, did either one of you finally get it to work, or did you decide to try something else?
Oh it works and I love it!
Give him a break and some time, you only asked about this 10 days ago.
I asked about a feature back on may 1st and 1WTC's response was
That was 2 updates ago and it has not been added yet. I am sure it is still on his to do list, but I am patiently waiting, suggest you do the same.
They released
The 1.7 upgrade update on 18 April
a Patch on 19 April
an update on 28 April
a Patch on 30 April
an update on 9 May
last update on 24 May - 3 days ago
I may have missed a few in there somewhere, but give them time.
Glad you like it, and Thank You for the Compliment.
Have you gotten turned around in any of the cross-connect corridors yet, LOL I got turned all around when adding them.
LOL
I think you are as the saying goes, "A day late and a Dollar short"
That fact has all ready been established, but it is "The Thought" that counts.
Why are you posting responses to post that are so old they have NO MEANING in terms of the CURRENT version of The Dalek Mod.
There is also the fact I was quite blatantly joking
New feature added to my Tardis.
If you made it down to (or found it yet) the engine room the 4 beacons now turn on and off semi randomly due to pistons hooked up to a clock, They cycles through 1 then 3 or 2 then 3 then 4 beacons turning on and off, been watching it for awhile now and can not find the pattern yet.
fett302
Did you ever get the files to work for you?
I've done a spotlight for your mod as part of my 3,000 subscriber special, you should check it out! It's a fun Doctor Who style romp through time and space to explore some of the coolest features of your mod, I even bring a companion with me!
Check it out, and consider sharing it with fellow fans of the mod somehow =]
▲▲ 6,000+ subs looking for Creators with 2k+ to collab - Click to visit my channel! ▲▲
Definitely funny and good.
If a Garage is made to store vehicles in the Tardis, is there anyway a door could be made that can be used to drive the vehicles out of the Tardis, and then drive back in again, Kind of like The Doctor did in S02E07 The Idiots Lantern