I agree, however I would suggest you make the Special weapons Daleks more blast resistant so they don't die from their own laser. I really like the detail & effort you put into the Dalek model. Could you also please add human mobs which could also be potential companions.
Removed
- DMU Hub (Needs some extra work to fix up bugs, will be readded when the changes are made)
- Entity tracking on EntityClassicPlayer
- Entity tracking on EntityK9Regen
- Entity tracking on EntitySnowmanADV
- Entity tracking on EntityStoryMode
- Entity tracking on EntityCyberMat
- Entity tracking on EntityBlockJohn
Fixed
- 1967 Emporor Dalek renamed to 1967 Emporor's Dalek
- 2015 MK2 Emporor Dalek renamed to 2015 MK2 Emporor's Dalek
- 2012 Skaro Dalek renamed to 2012 MK2 Skaro Dalek
- try catch added to catch error when registering skin layers on old versions of forge 1.8
- Custom NPCs crash
- Classic player movment
- Fourth Doctors secondary console
- TileEntityImgage crash with empty String for name
- TileEntityMonitorCopper2010 now supports rotation
- Dispenser logic for EntityDalek fixed
- Dispenser logic for EntityAdipose fixed
- Dispenser logic for EntityBessie fixed
- Dispenser logic for EntityCyberMat fixed
- Dispenser logic for EntityDavrosChair fixed
- Dispenser logic for EntityK9Regen fixed
- Dispenser logic for EntityK9 fixed
Changed
- Mob spawning rates reverted to U45 levels
Because I feel like that's taking the mod too far. Unless everything is modeled and animated as a seperate console, not replacing the Toyota or anything.
Never said it should replace the main one (though I'd say, which arguably is my opinion and does not have to reflect yours, that it looks a lot better than the normal one). I can understand some people want their stuff to stay blocky and all.
I do however feel having a Tardis like that would really sell the "It's alien" feel.
That being said, your reaction was absolutely uncalled for, especially considering it was not even directed at you in any way.
I apologize about the uncalled for reaction but you do get where I'm coming from right?
how are the modeled consoles used in the tardises because it would be cooler to have that in my tardis
Well wasn't Baker 4's model actually implemented with an invisible demat lever and coral console? So it looked like the console had functionality when it used other blocks, maybe they'll implement a similar system with other consoles?
Update - Dalek Mod Update 46.1 Patch
New Additions
Changes
Fixed
Download
Yes, but not yet, we've only just released U46
I agree, however I would suggest you make the Special weapons Daleks more blast resistant so they don't die from their own laser. I really like the detail & effort you put into the Dalek model. Could you also please add human mobs which could also be potential companions.
Does anyone have the changelog for 46.1?
-Daniel
"Just a right man in the wrong place"
Whats that?
Update - Dalek Mod Update 46.2 Patch
Removed
- DMU Hub (Needs some extra work to fix up bugs, will be readded when the changes are made)
- Entity tracking on EntityClassicPlayer
- Entity tracking on EntityK9Regen
- Entity tracking on EntitySnowmanADV
- Entity tracking on EntityStoryMode
- Entity tracking on EntityCyberMat
- Entity tracking on EntityBlockJohn
Fixed
- 1967 Emporor Dalek renamed to 1967 Emporor's Dalek
- 2015 MK2 Emporor Dalek renamed to 2015 MK2 Emporor's Dalek
- 2012 Skaro Dalek renamed to 2012 MK2 Skaro Dalek
- try catch added to catch error when registering skin layers on old versions of forge 1.8
- Custom NPCs crash
- Classic player movment
- Fourth Doctors secondary console
- TileEntityImgage crash with empty String for name
- TileEntityMonitorCopper2010 now supports rotation
- Dispenser logic for EntityDalek fixed
- Dispenser logic for EntityAdipose fixed
- Dispenser logic for EntityBessie fixed
- Dispenser logic for EntityCyberMat fixed
- Dispenser logic for EntityDavrosChair fixed
- Dispenser logic for EntityK9Regen fixed
- Dispenser logic for EntityK9 fixed
Changed
- Mob spawning rates reverted to U45 levels
Download
Please God don't
-Daniel
"Just a right man in the wrong place"
I have a question. When is the actual story mode coming out?
Any reason for that unneeded comment?
Dude that looks amazing!
Because I feel like that's taking the mod too far. Unless everything is modeled and animated as a seperate console, not replacing the Toyota or anything.
-Daniel
"Just a right man in the wrong place"
I apologize about the uncalled for reaction but you do get where I'm coming from right?
-Daniel
"Just a right man in the wrong place"
why on skaro the home planet of the daleks are there no daleks at all i only see autons for miles, and also has anyone found a skaro/dalek city
and when will there be a crafting recipe for the 2005 tardis or all the tardi in general
YES YES YES YES YES!!!!! that's the best interior yet (if it get's added) 1WTC please do it!!!
how are the modeled consoles used in the tardises because it would be cooler to have that in my tardis
Well wasn't Baker 4's model actually implemented with an invisible demat lever and coral console? So it looked like the console had functionality when it used other blocks, maybe they'll implement a similar system with other consoles?
-Daniel
"Just a right man in the wrong place"
am i missing something because my achievements screen has turned to a flashing grey
Do you have any other mods?
-Daniel
"Just a right man in the wrong place"
just Not Enough Items and Optifine
Perhaps its one of those. It's not an actual confliction with the components aside from Achievements right?
-Daniel
"Just a right man in the wrong place"
only the achievement screen is broken everything else works like it should