Hello! I am away from home for a while but I was planning a group of mods to play with. I have planned to use both Galacticraft and the Dalek Mod with Forge 1.7.10. If I recall correctly, the TARDIS automatically imports dimensions from other mods to the GUI. I was wondering if in the configuration you can blacklist certain dimensions i.e. so I don't have both the Dalek Mod moon and Galacticraft moon.
Does the Dalek-Mod API work with the latest update of Dalek-Mod? And please make an update that can be for 1.12 as well as 1.8. (Not the Dalek-Mode Lite but the actual thing please so It's compatible with the Xplosives mod.)
Does the Dalek-Mod API work with the latest update of Dalek-Mod? And please make an update that can be for 1.12 as well as 1.8. (Not the Dalek-Mode Lite but the actual thing please so It's compatible with the Xplosives mod.)
Just a friendly reminder that selling early betas/pre-releases that non-paying players have no access too is against the minecraft EULA, in other words illegal( since your technically selling Mojangs and by extension Microsofts property without permission from them ). Figured you probably didn't know since your main site has a entire section dedicated to promoting beta/pre-release sales.. and lets be honest, who else but someone like me even reads the EULA in the first place?
I can count the amount of people I know that have read the whole thing on one hand. Literally one hand.
One. Hand.
Just a friendly reminder that selling early betas/pre-releases that non-paying players have no access too is against the minecraft EULA, in other words illegal( since your technically selling Mojangs and by extension Microsofts property without permission from them ). Figured you probably didn't know since your main site has a entire section dedicated to promoting beta/pre-release sales.. and lets be honest, who else but someone like me even reads the EULA in the first place?
I can count the amount of people I know that have read the whole thing on one hand. Literally one hand.
One. Hand.
We actually looked over the eula again not so long ago and we changed beta and how it works.
Beta now just gives you early previews at new features coming to the mod, as well as our other mods, games, software etc
By previews we mean, videos, screenshots, information etc
It also gives you access to our DM Beta Creative server (which does not violate the eula. "Charging access to a server"), which is loaded with the current test build / release. It'll be on the Update 47 1.12.2 test build we released yesterday within the next 2 weeks if all goes well with updating
Thanks for pointing it out though. There are a good handful of people out there that still aren't aware of this.
For the next update could you please add more Cyberman variants & more Dalek types please. For example please add a Marsh Dalek (The ones with legs that can walk.), Re-introduce marine & special weapons Daleks as well as revive the nether & end Dalek types please. And I also think it would be a good idea for there to be a 1in 10 chance that a villager can be converted into a Dalek. (Like the glass Dalek in some ways.) And please fix the fact that everything one square quite literally dies, Not even Daleks can survive on their own planet anymore. Apart from that, I really love this mod.
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
Hi 1WTC, I have some problem with a modpack when i want to play with "The Dalek Mod", if you want to help me you have the crash report here -> PasteBin
In a future update can you please add mobs & stuff from the newer seasons such as Dream-Crabs (Slowly gives you wither & weakness until you die.)
Heather/ Pilot, Will follow you & can be a potential companion. Monks, I don't know what they will do yet. Emoji-bots, Are neutral unless provoked.
Also please re-introduce previous mobs such as Gel guards, Zygons & Marine Daleks ect.
Oh, & please add an 8th Doctor TARDIS interior.
Hello! I am away from home for a while but I was planning a group of mods to play with. I have planned to use both Galacticraft and the Dalek Mod with Forge 1.7.10. If I recall correctly, the TARDIS automatically imports dimensions from other mods to the GUI. I was wondering if in the configuration you can blacklist certain dimensions i.e. so I don't have both the Dalek Mod moon and Galacticraft moon.
Thanks,
Bees
Does the Dalek-Mod API work with the latest update of Dalek-Mod? And please make an update that can be for 1.12 as well as 1.8. (Not the Dalek-Mode Lite but the actual thing please so It's compatible with the Xplosives mod.)
Quote from JFunkyK >>
Does the Dalek-Mod API work with the latest update of Dalek-Mod? And please make an update that can be for 1.12 as well as 1.8. (Not the Dalek-Mode Lite but the actual thing please so It's compatible with the Xplosives mod.)
the next update, U47, is going to be on 1.12.1
YAY!
So when the Daleks come to invade everyone can just blow them up with bombs! (from Xplosives mod.)
A Modest Proposal for the missing Dalek Mod Update videos:
Just a friendly reminder that selling early betas/pre-releases that non-paying players have no access too is against the minecraft EULA, in other words illegal( since your technically selling Mojangs and by extension Microsofts property without permission from them ). Figured you probably didn't know since your main site has a entire section dedicated to promoting beta/pre-release sales.. and lets be honest, who else but someone like me even reads the EULA in the first place?
I can count the amount of people I know that have read the whole thing on one hand. Literally one hand.
One. Hand.
We actually looked over the eula again not so long ago and we changed beta and how it works.
Beta now just gives you early previews at new features coming to the mod, as well as our other mods, games, software etc
By previews we mean, videos, screenshots, information etc
It also gives you access to our DM Beta Creative server (which does not violate the eula. "Charging access to a server"), which is loaded with the current test build / release. It'll be on the Update 47 1.12.2 test build we released yesterday within the next 2 weeks if all goes well with updating
Thanks for pointing it out though. There are a good handful of people out there that still aren't aware of this.
For the next update could you please add more Cyberman variants & more Dalek types please. For example please add a Marsh Dalek (The ones with legs that can walk.), Re-introduce marine & special weapons Daleks as well as revive the nether & end Dalek types please. And I also think it would be a good idea for there to be a 1in 10 chance that a villager can be converted into a Dalek. (Like the glass Dalek in some ways.) And please fix the fact that everything one square quite literally dies, Not even Daleks can survive on their own planet anymore. Apart from that, I really love this mod.
Here is a reference picture for the Marsh Daleks.
Hello? Where did everyone go?
Suggestion: Please update Dalek mod API so it is compatible with the newer updates.
People mostly talk now over on the SWDTeam forums
https://swdteam.com/
Ok.
How's UPDATE 47 going?
Forge 1.12.2 Update 47
Changelog:
#47
Mod:
- Supports 1.12, 1.12.1, 1.12.2
- Repaired gamerules bugs
- Moved some chat messages to status bar
- Edits to add MDL states
- New config laypout, moved to thedalekmod.cfg
- Report Bug GUI
Title screen -
Re-added - Leaderboard
Added - Tenth Doctor regeneration background
Clothes:
Added - Adrics star
Fixed - Scaling on some clothes
Added - Cyber-hat
Added - Missy's hat
Mobs:
Feature - Bessie now supports two riders
Added - Toclafane
Feature- Adipose now tameable by adipose pill
Added - Silence
Replaced - Mondasian Cybermen
Added - Whispermen
Feature - If driver of bessie presses their jump button, Bessie horn is played
Re-implemented - Delorean teleports when struck by lightning
Added - Angels now give the player looking at them Wither effects when looked at for too long
Added - Ice Warrors
Repaired feature - Cybermen are now more easily damaged by gold items
Repaired feature - Nothing can hurt weeping angels aside from pickaxes, punching will hurt them but also you
Ores:
Added Crystal ores, when mined will drop an ingot which can then be smelted into crystals in order to craft sonics
Items:
Added - Adipose pill
Added - Laser Screwdriver
Added - Second Doctors recorder
Added - Spawners for Delorean, Classic players, Toclafane
Feature - Sonics once again
= Turn sand into glass*
= Burn leaves*
- Blow up terrain*
*These can be turned on and off with permissions on a server
*Explosions will need to:
1. Be enabled on server
2. Player must have the permission
Crafting:
Semi-re-written for Jsons, Some recipes may have changed
Advancements:
WIP
Textures:
Re-Did - Skaro Sand
Re-Did - Skaro Stone
Re-Did - Planet GUI
Models:
Added - Ky's Keyblade
Added - Recorder model
Added - Bobs sonic model
Replaced - 12th Doctors sonic model
HireSWD:
Added - War_majors infernal ODM gear
Added - Bobs sonic
TARDIS:
- 360 Landing
- Removed chunk loading
- Optional tooltips on controls
Dimensions & generation:
- Re-Did Skaro Regen
- Added Trenzalore
- Moon gravity now affects mobs aswell
Sounds:
Changed - Sounds are no longer in the "dalek" folder, they have been moved to assets/thedalekmod/sounds instead of assets/thedalekmod/sounds/dalek
Added - Subtitles to 90% of sounds
Added - Bessie Horn
Added - Misc Sonic noises
Added - Trenzalore wind
> Fixed Delorean & Bessie crash (Was calling a client side method to set passengers rotations)
> Chameleon panel now tells you what cartridge you just installed
> NBT tag "tardisID" used on the TARDIS block is now "tardis_id"
> Stopped all blocks sounding like dirt
> Fixed Roudels crashing the game (They thought they were holograms...)
> Removed DM Options button (Use the forge mod screen)
> Re-wrote ODM Gear, no longer displays in tab and is now a render layer instead of normal clothing
> Skaro and Trenzalore crash fixed (Too many mobs were spawning causing a out of bounds crash)
> Interiors load correctly
> Fixed Angels spawning with keys in hand
> TARDIS now plays cloister bell when Angels are within 10 blocks of it (exterior only atm)
> Removed Rain in TARDIS dim
> Removed lightning striking interiors(?)
> Removed loot_tables from files, were never used and easier to do via code
> Server never downloads classic names, causing them to be un-useable on servers, now fixed
> Added Latest Crash Report Checkbox on Report DM Bug GUI
> In theory, fixed the floor Grate crash with particles (If below -1, it'll just default to -1)
> Disabled Elytra flight, Cosemetic only until Forge merges this pull request
> Fixed the Entity overlay
> In theory, fixed weeping angels moving when you look at them
> Posed on behalf of @Kaneras, Silence model doesn't look messed up but does still need animated
> Angels now check if the player is blinded
> Fixed Xray issues with this block.
> Fixed Toyota Pillar
> All weapons / tools now render correctly.
> Toyota Door / Sign fixed
> Fixed Sonic overlay crash
> Commented out more Elytra code
> Handles can now remat/demat TARDIS
> Altered multidrop on some ores
> Added a null check to classic players
> Fixed more Dirt noises
> Fixed leaves transparency
> Weeping angels now depends on the data-manager more for no reason, just looked cleaner
> Fixed game crashing when teleported by a angel
> Fixed Classic TNT sounding like Wool
> Repaired Toyota pillar [Model is placeholder]
> Fixed a lot of rendering issues
> Removed concept of weather from TARDIS/Moon dimensions
> Fixed broken chair
> Removed more old Elytra code, should be the last of that bad reflection stuff
> Fixed explosion feature on 12th Sonic screwdriver no longer working
> Added Uncharted Waters (Music)
> Added Transition (Music)
> Fixed elytras not going on stands
> Patched spammy angel noise
> All interiors now generate correctly
> Various HireSWDS added
> Finally fixed Roundels
> Fixed bobbing up and down while riding vechiles
> Added a few door models
> Fixed flight panel
> Ice warriors no longer fire lasers
> Fixed missing ODM sword texture
> New Aces jacket Icon
> Fixed being able to use commands in flight
> Fixed being able to walk while the TARDIS is on the ground
> Readded all smelting
> Renamed exteriors
> Cybermen now draw steel
> Cybermen now drop steel
> Fixed mouse disspearing in TARDIS interface GUI
> Daleks no longer have footsteps
> Fixed broken particles on ODM gear
> Fixed sonic overlay crash
> Fixed Sound not playing Bobs sonic
> Fixed Special weapons crashing players, no longer a need for a inventory reset
> Autons now drop ammo and plastic
> CHAIRS WORK
> LOTS OF CHRISTMAS STUFF
> John has fixed Font renderer
> Fixed missing texture spam on some TARDIS models
> Smelting
> Tardis now remats facing you
> Tardis key summoning is now permantly repaired
> New Handles commands
> A lot of new sounds!
> Fixed Sonic overlay crash
> Changed the DMU flight overlay a bit
> Overhauled Flight
> Some HireSWDs
> Fixed some TARDIS models
> Skaro Radiation
> Overhauled Entity Registration
> Overhauled ore Generation
> New Cybermen sounds
> 360 model viewing in the TARDIS GUI
> Handles TARDIS summon command redo
> Keys will now ALWAYS work, no more summoning TARDIS's (Unless a player is being reaaaaly dumb)
> A lot of fixes to reduce lag
> TARDIS now remats facing the player
> Flight panel fully repaired
Update Video
Download
https://swdteam.com/p/dalek-mod
Hi 1WTC, I have some problem with a modpack when i want to play with "The Dalek Mod", if you want to help me you have the crash report here -> PasteBin
How do I use permission commands? And how do you use sonic screwdrivers & melt & explode things?
Great mod though.
And is the "ODM" gear from Attack on Titan?
If so how do I get it?
New Update!
Download Now!
Dalek Mod Update 48.1 has just been released!
Download: https://swdteam.com/p/dalek-mod
There are still U48 bugs present in this update, however a lot of bugs have also been fixed. The main changes are as follows:
- Fixed titlescreen logo
- Fixed titlescreen button sound
- Fixed Tardis spawn rotation bug
- Fixed Tardis rendering rotation offset bug
- Fixed player rotation bug when exiting a Tardis
- Fixed player rotation bug when entering a Tardis
- Fixed players not being able to access the chameleon circuit
- Fixed Waypoints not updating
- Fixed Bill and Ted's Phone box skin (Doors will now open and close)
- Correct sound is now played when the Bill and Ted doors open
- Correct sound is now played when the Bill and Ted doors close
- Fixed Coral Tardis interior having an extra door hitbox where a coral wall block should be
- Fixed Eighth Doctors exterior spawning offset issue
- Fixed Ed's exterior spawning offset issue
- Fixed Ambients's exterior spawning offset issue
- Fixed Gallifreyan Wardrobe exterior spawning offset issue
- Fixed Wardrobe exterior spawning offset issue
- Fixed blank template interior spawn offset issue
- Fixed vending machine exterior spawn offset issue
Please note: Update 48 will not be on the public server until all bugs have been fixed
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